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Death Stranding - Kojima at it again

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46 minutes ago, Harsin said:

When people praise Kojima's writing abilities I always end up feeling a bit like Roddy Piper in They Live.

 

I mean, to be fair, he's come on a long way since the sexual assault simulator named Policenauts.

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34 minutes ago, Benny said:

 

I mean, to be fair, he's come on a long way since the sexual assault simulator named Policenauts.

Has he though?

 

It feels so odd coming from the excellently written The Outer Worlds to this, which appears to be forged from a stoned sixth former's film studies project script.

 

I love the presentation in this, it's almost unparalleled in video games but damn I wish he had an editor he could trust. There's so much extraneous information in the cutscenes, concepts and plot points repeated in quick succession as if he has no trust in the audience to be able to figure things out unless he hammers them into their brain.

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34 minutes ago, Benny said:

I mean, to be fair, he's come on a long way since the sexual assault simulator named Policenauts.

 

At least it was done under supervision:

 

75u8uf38ngrz.png

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I'm really enjoying "scenic drizzly mountain hike simulator" as a concept, whether or not it'll carry an entire game. Reminds me of my favourite bits of RDR2.

 

Oh boy did Hideo Kojima write the heck out of this. (Spoilers to the end of chapter 1.)

 

Spoiler

It took me a while, with this being a science fiction game where you're kind of flailing around trying to understand the setting from minute zero, to be sure whether Sam had forgotten who the president was. But no, he remembered, it was just the worst "As I'm sure you remember..." dialogue yet committed to a game.

 

And the whole business where a character will give you the same information three different times in a minute and then provide a quick summary of the important points at the end of the conversation just has not changed since MGS4. Kojima's monologue style resembles nothing quite as much as a business presentation.

 

So let's say I'm finding this novel in premise and completely as expected in execution. Enjoyably so.

 

Edit - Oh, the prologue had "Netflix nordic prestige drama" written all over it, which was a fun look.

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48 minutes ago, Keyboard Koala said:

 

At least it was done under supervision:

 

75u8uf38ngrz.png

 

:o

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Having to load your actual equipment on your body reminds me of an MGS1 illustration Yoji Shinkawa did of Snake carrying all the gear he finds in the game. (He forgot the cardboard boxes.)

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15 minutes ago, Wroth said:

First impressions: It's Shadow of the Colossus without a horse. And there's only one colossus, whose name is America.

I am IN!

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Really rather enjoying this, although given my teeny tiny attention span I'm not completely convinced I'm going to feel the same in another fourty hours. 

 

But we'll see! Losing some of my cargo and then managing to catch it downstream as it being was swept away was hilariously dramatic. As was the additional gamble of then using a couple of ladders to cross the same river to pick up a box of metal. It's definitely doing something for me. 

 

One thing; I feel like I've completely missed an introduction to Heartman at some point. He seems to have just started appearing in the holograms and over the private rooms speakers as if I know who he is. :unsure:

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20 minutes ago, Jolly said:

 

 

One thing; I feel like I've completely missed an introduction to Heartman at some point. He seems to have just started appearing in the holograms and over the private rooms speakers as if I know who he is. :unsure:

 

did you not get the cutscene after you “ die” when the BTs attack the corpse recovery vehicle on your way to the incinerator ? . Then you have the dream sequence and you find the strand to your body and wake up with the deadman , and he tells you to take morphine to the president . Right at the beginning of chapter 1

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1 minute ago, PeteBrant said:
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did you not get the cutscene after you “ die” when the BTs attack the corpse recovery vehicle on your way to the incinerator ? . Then you have the dream sequence and you find the strand to your body and wake up with the deadman , and he tells you to take morphine to the president . Right at the beginning of chapter 1

 

Spoiler

Yeah, I had all that and met Deadman and Die-Hardman (teehee) but not the other dude :(. It's the British guy with glasses I'm referring to. Hope I haven't skipped something accidentally somehow. 

 

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3 minutes ago, Jolly said:

 

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Yeah, I had all that and met Deadman and Die-Hardman (teehee) but not the other dude :(. It's the British guy with glasses I'm referring to. Hope I haven't skipped something accidentally somehow. 

 

Doh I misread heart man as deadman . Sorry . 

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I can really see how using other players’ structures and entrusting deliveries to them is going to be important. If you had to do this with only your own materials I imagine it would get tedious really quickly but I’m settling in to a bit of a rhythm.

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Had around three or so hours playing this afternoon.

 

Its really odd... having not really read anything at all about is and only watched one trailer I was utterly confused at the beginning of the game. :D 

 

Its all starting to make (a bit) of sense now... baby stuff is a bit odd though, Hey ho.

 

Enjoying the traversal mechanics although I can see this getting perhaps a bit tedious after a while although at the moment just enjoying moving through the environments. Upto chapter 3 and heading out West... KNOTS etc.....

 

I was going to wait until this surfaced on the PC next year but I was itching and intrigued enough to jump in now... glad I did. Coming off the back of Luigis Mansion 3 on the Switch couldn't get a starker contrast! :D 

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Lots of games have "janky" bits to be fair.... However would I miss an experience such as this (or other games) for a few janky bits? no way!

 

Finding this nice and fresh especially for a AAA game. Makes a change and well games like this need to get made IMHO. Thank goodness someone is willing to take on riskier concepts these days!

 

BTW not sure what janky actually means but assume it's bits that are a bit annoying or sub par?!

 

 

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52 minutes ago, womblingfree said:

Christ, those bike sections look janky as hell.

 

 

5CAD6D13-FA93-4622-AD6D-5E16AD1A9F6F.png


they look comedy, like the bit in Austin powers when he wedges the car 

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Coming to this after the excruciatingly bad Outer Worlds feels like I have traveled into the future. 

 

I am only a few hours in but it is incredible to see such a risky design for a AAA game. It is fresh and exciting, even though it is about deliveries.

 

The lore and world concept are extremely original, even though Kojima is still too proud to hire a damn editor.

 

I am very intrigued, although I am prepared for everything going to shit.

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