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Death Stranding - Kojima at it again


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This game is so weird. The silly masks, the barren areas, the stupid baby, the bizarro cut scenes, the energy drinks, the likes, the baddie from Casino Royale, the burnyhot rain! 

All of it comes together to make a glorious collage of no sense what-so-ever. 

I love it. 

 

 

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Despite wanting to wait for this following the news of a PC version - getting a free code plus some of the comments on here, tipped me over the edge into trying it on PS4.

Bit special this so far, after just three hours or so.

Am playing it to rinse it, picking up extra stuff and taking it all the way back to Capital City for those extra likes etc.

It’s been a long time! A unique-feeling AAA game.

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I ended up bouncing off this after 20 or so hours (end of chapter 3) and am trading it in. Not unhappy to have tried it but not compelling enough for me to continue either. Mainly because the dialogue and story is diabolically bad so there's no narrative hook to keep me going, and it feels like the core of the game is basically a load of players helping each other out by carrying out time consuming tasks which in turn helps other players take less time to carry out their tasks which in turn helps you spend less time completing your tasks.... It's a neat idea but not one I'm all that interested in investing another 40+ hours in in this form.

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I think I’m right at the end (can’t remember the episode) so I’m labelling this END GAME SPOILERS.

 

I’m on, I think, the final boss fight (giant mutant flying whale thing). I’ve dragged Cryptobytes across the map for Fragile and I have to keep them under 50% damage. I’ve done as best as I can but what with the constant time fall, monster attacks, terrorists shooting at me and no fabricating repair sprays, it’s already at 47% damage. I don’t see how it’s possible to keep it under 50% damage.

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26 minutes ago, Monkeyspill said:

I think I’m right at the end (can’t remember the episode) so I’m labelling this END GAME SPOILERS.

 

 

  Hide contents

I’m on, I think, the final boss fight (giant mutant flying whale thing). I’ve dragged Cryptobytes across the map for Fragile and I have to keep them under 50% damage. I’ve done as best as I can but what with the constant time fall, monster attacks, terrorists shooting at me and no fabricating repair sprays, it’s already at 47% damage. I don’t see how it’s possible to keep it under 50% damage.

 

 

Spoiler

The 50% condition is optional.

 

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The negative review bombing this has attracted over at Metacritic (user scores) is pretty crazy. I mentioned this in reference to some other earlier online responses, but I don’t think I’ve seen anything like that since the No Man’s Sky launch. 

 

I’ve gone on a few hours in the game and am enjoying it all the more. It’s become quite tense and action packed during certain stretches, which I wasn’t expecting. (The music and sound design for when BTs show up remains intriguing and exciting - as is all the audio stuff that kicks off when you’re discovered by MULES.)

 

So glad I took a risk with this and trusted people’s reactions to the game over here!

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Question for those who have finished the game:



I just did lake knot city and destroyed the giant BT with Higgs controlling it, next up I have to meet Fragile. I'm wondering though am I now heading to the point of no return, or does the game make it pretty clear when that is? I want to do lots more deliveries, finish off some zip lines, roads etc before the end. I understand you can return after the game to do this stuff but I'd rather savour my time without knowing what's ahead. I don't need an exact chapter but just a rough idea would be good, should I start finishing up the open world stuff now? Cheers

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I think I may need to stop playing this for a bit. Didn’t think the game would be so addictive - and if I see someone wearing a remotely large backpack in the street, I think of Sam and cargo management...

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On 03/12/2019 at 17:08, Alan Stock said:

Question for those who have finished the game:

 

  Hide contents

 

 


I just did lake knot city and destroyed the giant BT with Higgs controlling it, next up I have to meet Fragile. I'm wondering though am I now heading to the point of no return, or does the game make it pretty clear when that is? I want to do lots more deliveries, finish off some zip lines, roads etc before the end. I understand you can return after the game to do this stuff but I'd rather savour my time without knowing what's ahead. I don't need an exact chapter but just a rough idea would be good, should I start finishing up the open world stuff now? Cheers

 

 


 



I’m almost certain that you are already past the point of no return! It’s straight onto the finish line when you hit Lake Knot City. 
As you mentioned, you’ll be able to go back and do all the deliveries to your hearts content

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Well i'm on a mission to complete all the roads, which can be a bit of a nightmare in the mountain/snowy region, as a few of the 'road constructors' need 5000 metal and ceramic.

 

It's my personal mission now though - the courier job can take a back seat. I'm strictly a road  man now.

 

I've put the story on the backburner for now - chapter 9, and about 70 hours in!

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Enjoyed this little review of the game...

 

‘Death Stranding was made with love. I want to say it’s “hand crafted” but that’s nonsense and not really descriptive—but holy wow does this game invoke that feeling. Moving on to other games afterwards just feels like a downgrade in almost every way.’

 

https://thirdcoastreview.com/2019/11/21/game-review-death-stranding/

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I’ve not seen or heard the difficulty level discussed much about this game. I think I’m a very average gamer and I’m hardly ever dying but in some of the encounters I’m getting perilously close which adds to the drama immensely. 
Before playing the game  you would imagine that all the different systems and enemies would mean It was a “hard” game but actually it’s really easy but does a good job in making you feel in peril most of the time.

what does everyone else think?

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More stupid things that I shouldn’t enjoy, but love. The inventory management, the wee bombs, soothing the dumb babby, getting cargo home at over 50% gives me a good feeling. I’m always a bit disappointed when I end up arriving with knackered cargo. 

Also the skin of your teeth BT encounters. Last night I had to drop a load of stuff at a wind farm. I got absolutely reamed by BT’s on the way. Lost my cargo twice, used three repair sprays. One of which was wasted because I was spraying it in the wrong direction! (I’m not a clever man). 

But even with all these things that in most games would be a no deal, I keep coming back for more. It is weird, but by golly it’s good. 

 

 

 

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On 07/12/2019 at 08:24, Junker said:

I’ve not seen or heard the difficulty level discussed much about this game. I think I’m a very average gamer and I’m hardly ever dying but in some of the encounters I’m getting perilously close which adds to the drama immensely. 
Before playing the game  you would imagine that all the different systems and enemies would mean It was a “hard” game but actually it’s really easy but does a good job in making you feel in peril most of the time.

what does everyone else think?


Yep, it’s actually one of the easiest games I remember playing, as there is a lot of leeway. Make a shit damaged delivery? You don’t fail, just get a bad rating. Get caught by BTs? It’s basically an inconvenience, it’s not very hard to escape. Boss fights are all pretty short and you can either repatriate or try again quickly. But at the same time how easy it is doesn’t make it any less fun, and like you say you do feel peril because you want to do well and not make life harder for yourself. 

Finished it earlier today, fantastic game, probably the best game I’ve played this year. The end segment did get a bit boring and was overly long, but I feel that’s a stupid criticism as it was me who chose to buy a Kojima game... I didn’t expect anything else!!

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^ This.

 

Had my first ‘dragged to the squid boss’ encounter before. Kicked his ass with help from some good online Samaritans lobbing me blood rifles. And now that particular ballache of a mountain pass is clear of cnuts. From now on I’m gonna tool up and let the tar peeps take me to their leader.

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On 07/12/2019 at 08:24, Junker said:

I’ve not seen or heard the difficulty level discussed much about this game. I think I’m a very average gamer and I’m hardly ever dying but in some of the encounters I’m getting perilously close which adds to the drama immensely. 
Before playing the game  you would imagine that all the different systems and enemies would mean It was a “hard” game but actually it’s really easy but does a good job in making you feel in peril most of the time.

what does everyone else think?

 

Interestingly before reading your post I felt to write about the difficulty too. It’s something I’ve come to really appreciate about the game as time has gone on - this journey of feeling pretty overwhelmed, under-equipped, confused and somewhat frustrated at the beginning to feeling much more in control, aware of how deal with dangers and empowered as time has gone on.

 

The difficulty is genuinely spot on for me for the reasons you say. I rarely die now and am more tooled up and experienced (which is satisfying after all that came before), but it doesn’t feel like a breeze either. It somehow still feels very tense at times. It’s neither too easy like The Wind Waker (I suddenly mention that game because it’s another one I love with an atmosphere that makes you forgive any flaws, and I wondered if I was being ‘too easy’ on Death Stranding because I’m a sucker for its setting too - but no, Wind Waker’s flawed difficulty level did affect my enjoyment of the game despite it being completely bewitching otherwise) - DS is not too easy a game like that, but then it hasn’t provided much ‘hardcore’ challenge in a while either. It’s some weird perfect blend of horrible tension and an easy ride.*

There are also subtle changes in how the same old threats operate which are keeping things interesting too. 

 

(My my only issue is a similar one to the MGS games - I would kind of like it to be less easy to re-load a game. If I got in a real pickle in most Metal Gear Solids I would simply load an earlier save rather then work with my mess, and I find myself doing the same here. However, that’s my own fault for ‘cheating’ and not choosing to go on after drastic mistakes, and I can’t think of design approach to get around this except disallowing custom saves or penalties for loading games all the time...)

 

*There are the difficulty settings of course. I’ve not ever strayed from ‘normal’! (And punishing-mechanics-if-you-don’t-plan-much notwithstanding.)

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Finished this tonight and loved it. Found it got a bit boring in the final few chapters but was happy with the ending. 

 

One thing is bugging me though, there was one stretch of road I never got round to finishing north of the snowy area. I think I’m gonna crack on and get it finished. 

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On 29/11/2019 at 04:35, Goemon said:


I think they should have put a couple more missions in the game where you raid mule camps. I don’t think a lot of people realise the potential for doing this and spend their time avoiding them.

 

After running out of resources for building roads I had this thought, "Hang on, if resources are tight because Mules keep nicking things then surely I could just nick a whole lot of metals and ceramics back...."

 

Worked a treat. I became their worst enemy for a bit (while being careful not to kill any of them.)

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