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Death Stranding - Kojima at it again

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So far they’ve all been basically the same as the ordinary BT mini-bosses in approach. Kojima’s definitely still on his systems-and-set-pieces thing from MGSV.

 

If the basic back and forth doesn’t hold your interest I wouldn’t recommend trying to push through. I really dig the quiet rhythms of planning out good combinations of deliveries, resource gathering and building for what I imagine are the same reasons that I’ve put so much time in to Elite, but I could imagine it being absolutely tedious to most people.

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3 hours ago, cohen205 said:

I dont think the bosses were anything special really.

 

Coming from the man that gave us battles with huge metal gears, along with Psycho mantis, and that fist fight with Liquid snake, the bosses in this feel rather undercooked. (oh and sniper wolf, that was a good fight too)

Have you complete it ? I only say because

 

there are fights with three giant bosses and indeed a fist fight

. Nothing like psycho mantis though I grant you . 

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Just now, PeteBrant said:

Have you complete it ? I only say because

  Hide contents

there are fights with three giant bosses and indeed a fist fight

. Nothing like psycho mantis though I grant you . 

 

Yeah, i have completed it:

 

 

Spoiler

The fist fight actually reminded me a little bit of the end of metal gear one. I wanted to shout out "not yet Snake, its not over yet"

 

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I'm closing in on thirty hours on this and am still enjoying myself immensely. The combat is often more irritating than it is fun, and the story is covoluted bobbins that I lost interest in about ten hours ago, but the central 'strand' gameplay which revolves around travelling to places and then making it easier for yourself (and your fellow porters) to travel there again later by installing

Spoiler

Roads, zip-line networks and other structures

is just immensely satisfying. Getting a shed-load of likes every time you start the game up feels similarly happiness-inducing, too.

 

Kojima has gamified that warm, fuzzy feeling you get when you give someone a gift you'll know they'll really appreciate. It's lovely.

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When I realised that...

 

Spoiler

the champagne had to be hand carried I nearly threw his fucking delivery in the crater

 

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Haha! I didn't mind to be honest.

 

 

Since I was using motorcycles, trucks and zip lines for most of my deliveries, it was a welcome change to go back to the basics of the start of the game - some 80 hrs. ago.


And I walked. The entire bit. Only when I got chased by MULES did I run. I walked the rest. Even resting, drinking and changing hands for the ultimate experience.Took me 47 mins.

But I did feel deflated when that prick didn't show up again. I was sure that was going to be the final delivery.

 

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Just now, gospvg said:

Any beginner tips I’m about to venture in!

 

Auto organise is your friend. Take some time to get used to the menus with it's press and press/hold commands.

 

Mainline it until the word zip means something and then go back and explore.

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From "Before I Play"

 

https://beforeiplay.com/index.php?title=Death_Stranding

 



-Holding l2 and r2 everywhere makes you never stumble or fall. (ed: will also make you move slower and will stop you from interacting. L2 and R2 are "your hands.")

-Postponing side missions until episode 3 is a good idea

-Try to place your ladders in such a way that the top of the ladder is roughly flush with the ground, because Sam will jump down and faceplant even if the ladder is 20 feet off the ground.

-Ladders are almost more useful as impromptu bridges than as climbing aids. You can use them to cross both bodies of water and just generally rough terrain. You can even balance a vehicle over them, if you're careful. Always carry ladders.

-It's also worth carrying a climbing anchor; apparently one item has three charges so it's good to keep one on hand in case you come across any sheer drops that you want to trivialize, you can get a lot of mileage out of that 5kg of cargo.

-There's a super exhaustive tips section in the menu of every tutorial thing plus some other stuff

-You need to stop moving to see/scan BTs

-People's routes get shared and form desire paths, makes it a bit easier to travel and also know where to say build a bridge or whatever

-The delivery time stat only goes up if a delivery is timed and at least so far I haven't seen a lot of those (my highest stat at the moment is like 60ish, delivery time is 12~15)

-Item descriptions sometimes have additional info about how to use things as well

-Participate with the online aspects, check for cargo to deliver in the share locker, give items, literally mash the like button, etc.

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43 minutes ago, Unofficial Who said:

 

Auto organise is your friend. Take some time to get used to the menus with it's press and press/hold commands.

 

Mainline it until the word zip means something and then go back and explore.


I’d say that’s way too late, feel free to explore as soon as you get the itch to find out who that lost cargo belongs to or what’s down that valley, or you’ll miss a lot of self-made fun. I had most of the map ticked off before that suggested exploration stage...

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I’ve completed the prologue section of the game, lots of WTF is going on moments but it looks stunning & I love the music.

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2 hours ago, gospvg said:

Any beginner tips I’m about to venture in!

Enjoy the ride . Take your time . Embrace it . The longer you play , the easier traversal gets . There isn’t a right way to play it . 
 

 

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5 hours ago, gospvg said:

Any beginner tips I’m about to venture in!

 

Looking to join you this coming week also.

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6 hours ago, gospvg said:

Any beginner tips I’m about to venture in!

 

Just start and don't worry too much about how it's supposed to be played.

 

Like the best games it doesn't shy away from keeping some (very) interesting or useful elements hidden if you're not willing to experiment/explore/read most of the backstory. Similar to the Soulsborne games. Granted you might miss out a few bits here and there on your first playthrough, but that's just how this sort of game is. And part of the fun imo. 

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Reached chapter 9.

 

Spoiler

A whole lot of incomprehensible mumbo jumbo has revved up, dozens of plot points haven’t progressed in hours and a goth boy licked me. Now that’s the Kojima I know 


Ah shit I should’ve delivered that pizza before I started this bit. Back I go.

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7 hours ago, Alex W. said:

Reached chapter 9.

 

  Reveal hidden contents

A whole lot of incomprehensible mumbo jumbo has revved up, dozens of plot points haven’t progressed in hours and a goth boy licked me. Now that’s the Kojima I know 


Ah shit I should’ve delivered that pizza before I started this bit. Back I go.

 

I got up to this bit last night as well and all of a sudden found myself up against what I think might be the final boss. I think I've gone past the point of no return by accident.

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So, does this use some sort of forced perspective trickery or what? There have been a few big vistas as I revisit things that show destinations as these tiny objects in the distance, seemingly miles away, but you reach them in a few minutes and the map distance is only a few hundred metres. It’s not at all like doing the same approaches to destinations in RDR2 where (without a horse) that walk might take an excruciatingly long time. 
 

I feel like they might do something weird like adjusting the scales of objects with distance. Or I’m imagining it.

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I think it’s the landscape being actual landscape. My wife commented that it was weird playing The Outer Worlds post Death Stranding as it felt like she was a camera attached to a drone in the former.

 

Short distances in Death Stranding telescope out if it’s muddy, hilly and it starts to rain.

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On 19/01/2020 at 10:17, Len said:

 

Looking to join you this coming week also.

 

I'm going in... 

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