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No Man's Sky - PC Version Tech Chat


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10 hours ago, robdood said:

I'm fining the draw distance pop in alarmingly close. Anyone tried messing with it via the gfx config file? 

 

Do you mean the general pop ups? Because it felt pretty amazing to me, considering the size of the game. Everything is mostly solid but some rocks may appear in front of you as you go, some small animals too, which feels more like a bug than an actual draw distance issue. Although I have only visited 5 planets until now.

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10 hours ago, robdood said:

I'm fining the draw distance pop in alarmingly close. Anyone tried messing with it via the gfx config file? 

 

I had a bit of this in the first hour or so.  I think it was something to do with shaders being built/cached or something.   I had trees appearing right in front of me as I walked about but they stayed there permanently.   Later visits to the same planet didn't have this problem.  

 

Apologies if that's not what you're talking about.   I haven't consciously noticed any pop in beyond that.  Not looking for it mind.

 

I did just realise that the awful dither fade-in has gone when you fly over a planet surface.   That was very distracting in the old version but everything looks spot on now.

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1 hour ago, JPickford said:

 

I had a bit of this in the first hour or so.  I think it was something to do with shaders being built/cached or something.   I had trees appearing right in front of me as I walked about but they stayed there permanently.   Later visits to the same planet didn't have this problem.  

 

Apologies if that's not what you're talking about.   I haven't consciously noticed any pop in beyond that.  Not looking for it mind.

 

I did just realise that the awful dither fade-in has gone when you fly over a planet surface.   That was very distracting in the old version but everything looks spot on now.

Ok, that's reassuring, I'm yet to settle in for a proper session yet!  

 

For me it was the things like small minable crystals, just dithering in as I approach (the dither is still there on smaller LOD objects, it seems. 

 

It looks so much better though, I want to find one of my first screens to compare!

 

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I hate the way performance advice on Steam becomes a concatenated copy and paste of everything any rando has suggested to try since a game's release.

 

With vsync enabled this is locking down to 30fps most of the time for me (using i7 7700 / GTX 1060 6GB), but it seems like turning it off and switching to borderless fullscreen lets me hit mostly 60fps with the occasional screen tear.

 

Playing the first few hours at 30fps has me a bit worried about the recommended specs posted so far for Monster Hunter World (GTX 1060 3GB minimum for 30fps at 1080p :(), I hadn't realised how yucky and wrong 30fps feels on a PC.

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9 hours ago, Nobuo's Organ said:

I hate the way performance advice on Steam becomes a concatenated copy and paste of everything any rando has suggested to try since a game's release.

 

With vsync enabled this is locking down to 30fps most of the time for me (using i7 7700 / GTX 1060 6GB), but it seems like turning it off and switching to borderless fullscreen lets me hit mostly 60fps with the occasional screen tear.

 

Playing the first few hours at 30fps has me a bit worried about the recommended specs posted so far for Monster Hunter World (GTX 1060 3GB minimum for 30fps at 1080p :(), I hadn't realised how yucky and wrong 30fps feels on a PC.

 

I think it needs a fair bit of optimization. I tried myself 30fps and 4K, which should generally have no issues, but it was bad. Besides, B7 Oled doesn't like 30fps. At all. 1080p on 120hz, on the other hand, much more doable. :P

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1050ti, i5-7400 and 8gb of DDR4 ram. Recommended settings are all high / medium with vsync on and a 30 fps lock. Turning vsync & the fps lock off and turning as much down as possible makes it still mostly 30ish fps,  occassionally getting into the 40's, with the odd departure into the 50's. Impressed I am not. I've never used the 2 hour window on Steam for a refund but I'm considering it. I can run the spectacularly unoptimized PUBG at 60fps no problem so it's not clear why No Man's Sky has such a low frame rate. It's not exactly the most graphically intense game after all.

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