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Destiny 2 Coming To PC (Rumour)


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Sources: Destiny 2 Coming To PC, Aims To Feel Like A Totally New Game

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Destiny 2, the currently unannounced 2017 sequel to Destiny, is coming to PC, according to several sources. The first game was exclusive to consoles, much to the dismay of Destiny fans with beefy computers. We also hear that Bungie aims to make Destiny 2 feel like an entirely new game rather than a Taken King-style expansion—even if that means leaving old characters behind.

 

The PC rumor first popped up on NeoGAF today. This afternoon, a GAF poster named benny_a wrote that a friend at Activision had told him that Destiny’s much-anticipated sequel will indeed be on PC. The publisher informed employees about the news during an internal presentation today, according to benny_a. He added another interesting tidbit: that the Activision-owned studio Vicarious Visions is also helping out on Destiny 2. Although that isn’t public knowledge, I had heard the same thing a few weeks ago, which adds credence to benny_a’s report.

 

Earlier this year, I’d also heard from a person familiar with Bungie’s plans that Destiny 2, which is currently slated for a late 2017 release, will be on PC. This isn’t a shocker. Releasing Destiny’s sequel on PC will give Bungie access to a giant new potential audience, one that wasn’t around for the first game. Ditching last-gen consoles, which Bungie has already done for the recently released Rise of Iron expansion, ensures that they no longer have to worry about antiquated memory restrictions.

 

Over the past few months, I’ve heard that Bungie’s leadership wants Destiny 2 to feel like a proper sequel, even if that means leaving old planets, characters, and activities behind. In conversations with me, people connected to Bungie have made comparisons to Blizzard’s Diablo 2, which iterated on the first game in some incredible ways but didn’t carry over characters or content from Diablo. I don’t know exactly how much will change in Destiny 2, but all signs point to the developers starting from scratch. “D2 is a completely different game,” said one person familiar with development. “The Taken King was a reboot for Destiny 1 to fix small things. This is the overhaul to fix big things.”

 

One of the terms we’ll be hearing often with Destiny 2, according to sources, is “play-in destinations”—a new activity model that will revamp how Destiny’s world functions. The plan, from what I’ve heard, is for Destiny 2's planet areas to feel more populated with towns, outposts, and quests that are more interesting than the patrol missions you can get in Destiny.

 

Assuming Destiny 2 won’t let players carry over their old characters, Bungie will likely offer something to players who have poured hundreds of hours into the first game. (Last I heard, Bungie has not yet finalized these decisions.)

 

In April, according to several sources, Bungie had a staff reorganization. During this process, The Taken King director Luke Smith and executive producer Mark Noseworthy became, respectively, director and executive producer of Destiny 2. They rebooted the story that had been written up to that point. A number of veteran Bungie staffers also left the studio around that time. Some went to big companies; others moved into indie development.

 

The bulk of Bungie’s 750+ employees are working on Destiny 2, and Activision has also recruited other studios including High Moon, Vicarious Visions, and others to help with development on the game, according to sources.

 

Reps for Bungie have not yet returned a request for comment.

 

I'd be up for some Destiny on PC. I've never been a fan of the first (vanilla) game but from what I've seen recently is that, if anything, it looks like a nice laid back experience where you shoot aliens in the face with your friends while listening to dumb exposition in the background. Sort of like Borderlands but less grating, I suppose.

 

750+ employees(?!) working on a single game though... is that a new record? 

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Some gaffer:

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Yea, it's coming to PC. From what I'm told the decision to restructure was made thanks to a major memory ceiling being reached on last gen with regard to the Rise of Iron expansion, which was set to launch in the spring, not fall. Bungie decided to push out D2 since it was behind and needed much more iteration, and took advantage of the Rise of Iron delays to use that as the content stop gap for the fall of this year.

Destiny 2 is being overhauled so that they can build upon it in the future without having to work within the frame work limitations that D1 setup. Right now, the way things play out, they have to introduce playspaces so that players can engage in systems or activities, but it creates a huge barrier that must be overcome on both the networking & design side so, they're going to do more open playspaces that incorporate towns, outposts, etc into more common areas. This means fewer hardlines for areas and having them be gated by menus. Goal is to have players conducting things & making activity decisions while still in control of their character, instead of having to exit out into an activity hub. Think of how in WoW, you hit a button and queue into activities you want to do all while still playing your character. 

Major narrative changes are on board for D2. Both in terms of plot direction, pacing & structure. Major focus is going to be on the Cabal & Saturn. Saturn is a playspace is set to be bigger than all of the playspaces currently implemented in the game combined. This is in large part of the scale of playspaces being redesigned, so it'll be both bigger & denser with activities. There's a reason Guardians take the fight to Saturn. 

Major changes to the engine are occurring. Their render tech has gone through some major iteration thanks in large part to getting to approach it without having last-gen as a limit. Because of this, they are still undecided what, if any, of Destiny's old content, both in terms of playspace, areas, Strikes & raids, will be available through D2. There is talk in possibly allowing D1 remain as its own client, which flies against how Destiny currently operates, where as the new content renders the old client & content obsolete.

Live team has been going through some iteration so that they may continue to support Destiny with content after a major content drop, but they are stuck between a rock & a hard place. The live team is trying to support a game running on an old engine with its older tools, whereas the bulk of development is on the engine framework & enjoying new tools. Because of this, the Live team is largely handcuffed, so don't really expect a whole lot of post-launch content for D1 in the next year.

However, starting with the launch of D2, we will see far more substantial content dropping in the time between yearly releases, as the game & engine & live team have all been planned to support that going forward. Team is aware that they need more substantial content throughout the year, not just at the end of it.

If they do drop D1 content, it likely won't be permanent - they might reintroduce areas in a more 'D2' fleshed out way. So we might lose temporary access to these places, then regain it or have to fight back for control of it at a later point in the plot. This means we'll get to see older areas or activities through the perspective of the newer content, which also means the older areas might expand considerably by the time we get back to them, since the design goal for playspaces is to now make them both way bigger & way denser with activities.

Edit: New races & factions are planned. No idea on whats happening with regards to classes however. New enemies within factions are also going to be introduced. Take the Psions for the Cabal for example - they are going to get fleshed out in D2.

 

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PC tech talk tends to get its own thread for big multiformat games, so unless you can't resist clicking on that you should be safe. :P

 

I was dissapointed that Destiny never made it to the PC, so I'd love to see Destiny 2 there. I'm not the biggest fan of the first, with only about 50 hours or so played compared to the hundreds some have put in, but I still really enjoyed it after TTK.

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I'll be surprised if it arrives on PC to be honest.  I don't think it will.

6 hours ago, VN1X said:

Some gaffer:

 

"playspaces" playspaces" "playspaces"

 

I think he learned a new word that the thought made him sound like he knew what he was talking about

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I don't mind the new content being set on a different planet, without initial access to Earth or the Moon or whatever. I don't mind losing all my guns and armour either. Level, light and subclass progress I can sacrifice. But if they take my fucking shaders and ship I'm going to cry.

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I don't get the cynicism about it being fake-insider bollocks, it sounds exactly what a big studio would do with a follow-up:

 

Set it in a new place with a break from the past so that you've got a nice easy marketing hook "take back the system" and people can jump right in without needing to play the first game. Make improvements based on criticisms of the first (less jumping out to loading screens). Add a lot more variety because you've seen how much people play now and fucking hell it's a lot. Try and find some way of bringing character stuff across from the first game because you kind of promised and it'd help uptake, but in a way that doesn't take too much work or upset the balance at all.

 

Like I'm not really getting the "nah" bit? What looks wrong? The PC port is even being farmed out to a less good studio, so you can't even claim wish fulfillment or whatever, the whole thing is a pretty down-to-earth reasonable pitch.

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18 minutes ago, RubberJohnny said:

I don't get the cynicism about it being fake-insider bollocks, it sounds exactly what a big studio would do with a follow-up:

 

 

That's kind of my point. There's no insight, it just sounds like what someone would imagine a studio would do with Destiny 2. It's so vague, it could apply to almost any sequel if you stripped out the nouns. i.e.

 

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Major narrative changes are on board for D2. Both in terms of plot direction, pacing & structure. Major focus is going to be on the Cabal & Saturn. Saturn is a playspace is set to be bigger than all of the playspaces currently implemented in the game combined. This is in large part of the scale of playspaces being redesigned, so it'll be both bigger & denser with activities. There's a reason Guardians take the fight to Saturn.

 

Top insight, there. "This is in large part of the scale of playspaces being redesigned, so it'll be both bigger and denser in activities." Major unspecified changes to the plot. There will be a reason why the game takes place on Saturn. The focus will be on the one race that hasn't had an expansion focused on them so far. Wow, this guy is CONNECTED. Is it Jason Jones himself?

 

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New races & factions are planned. No idea on whats happening with regards to classes however. New enemies within factions are also going to be introduced. Take the Psions for the Cabal for example - they are going to get fleshed out in D2.

 

*runs down to Ladbrokes and places bet on Destiny 2 having new races and factions*

 

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With regard to Destiny 2, I think the main thing I would want is more flexibility on the number of players on a particular activity. My RL group of game-players have just moved from GTAV to Destiny, and it's annoying that the optimum group size for PvE stuff is three or six. If there are four of us, as there frequently are, we either have to go into Crucible, or we have to have two groups of two. We can't all play together, which is annoying.

 

Four player strikes would therefore be great, balance issues aside.

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I love the 'consoliness' of Destiny, and most especially the thing that makes it so great at its core - the feel of the combat. Specifically Bungie's patented sticky aim, the way the pad feels when you're shooting, and also when you're moving (as well as how the enemies and encounters are designed to fit this model). I can't see that being translated or replicated to kb/m very well, so I hope (sorry PC owners) they keep their focus firmly on the consoles when developing the game, and don't lose the magic they've shown ever since Halo CE when it comes to the feel of the game. Apart from that, I'm not bothered if they wipe the whole thing and start afresh with a token carryover from Destiny. 'Here's your exclusive emblem!' they'll probably say, grinning like a cheshire cat as we gratefully accept the turd. But I can see why wiping the slate clean's a good idea in many ways. 

 

Just do not fuck the feel of the game up because of going cross-platform. I doubt they will - they are totally console guys by now after all - but it's a fear. If this means the PC version feels (relatively) shit to play, sorry PC guys but that's fine by me. I don't generally get along very well with console games obviously designed in the first instance for PC controls (Overwatch felt off to me from the first beta game I played), and I'd hate for that to happen here. Pure pad sticky aim joy in D2 please Bungie, or I'm giving the franchise to Nintendo.

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Whilst not the most eloquently presented, I don't think those insider comments are that wishy-washy. They paint a fundamental change in design for the sequel, one that isn't a given: moving away from accessing activities using the Director (menu) to more of a hub-based approach where you choose what to do within the environment itself.

 

Obviously this would be a massive experiential change — rather than returning to orbit you could instead head over to a Strike or Raid entrance on your Sparrow — but it would also imply other welcome alterations: environments themselves should be more freewheeling, as opposed to the funnelled circuits we currently have; Fireteam composition should be more flexible, or at least allow 6-player Patrol groups; less regimented activities should allow for more objective fluidity, such as picking up a Patrol-like mission to complete whilst playing a 'story' mission, or tackling two different mission objectives in a single visit to a location.

 

These are hardly revolutionary concepts, but they are key to making a virtual world feel more like a destination than a level. Destiny is currently carved up in so many ways, be it via menus or frequent instancing, that it's less about a sense of place and more one of routine.

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If they take a more Division-style route with an overworld and instanced missions, I hope it's better done than the Division. My abiding memory of that was loading screens. You go through all the loading and connection-making to load the world, then either fast travel (more loading) or trek to where you want to be, then load/matchmake and another delay whilst it puts you in the mission.

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1 hour ago, Gorf King said:

Just do not fuck the feel of the game up because of going cross-platform. I doubt they will - they are totally console guys by now after all - but it's a fear. If this means the PC version feels (relatively) shit to play, sorry PC guys but that's fine by me. I don't generally get along very well with console games obviously designed in the first instance for PC controls (Overwatch felt off to me from the first beta game I played), and I'd hate for that to happen here. Pure pad sticky aim joy in D2 please Bungie, or I'm giving the franchise to Nintendo.

 

I doubt they'd screw up pad controls by adding a third format, especially as it's using the same pad as the Xbox One. As a PC and console owner, I just want it to feel the same across the board.

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The 2nd mainline Destiny game coming to PC shouldn't be that unexpected, it was originally planned to be a 3 platform game series once their original exclusivity deal for Microsoft platforms had run out, which then clearly changed to be more of a Sony-preferential deal instead.

 

The 2 legal leaks spelt out their long range planning for this series.

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3 hours ago, mushashi said:

The 2nd mainline Destiny game coming to PC shouldn't be that unexpected, it was originally planned to be a 3 platform game series once their original exclusivity deal for Microsoft platforms had run out, which then clearly changed to be more of a Sony-preferential deal instead.

 

God all fucking mighty

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7 hours ago, Aimless said:

Whilst not the most eloquently presented, I don't think those insider comments are that wishy-washy. They paint a fundamental change in design for the sequel, one that isn't a given: moving away from accessing activities using the Director (menu) to more of a hub-based approach where you choose what to do within the environment itself.

 

For what it's worth, the post was made by leaker/insider shinobi602, so it's probably quite real.

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