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Gaming patches are taking the piss


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16 minutes ago, Bacon Horsemeat said:

I think in the previous gen MS mandated small, sub 10MB? patches, ensuring that any patch would be quick and seamless. Which I remember it was. Not sure what the case is now with the Xbone.

 

Unlimited the same as on PS4.

 

i tell you what else takes the piss, I had 25gb of space on my PS4 earlier and couldn't download a 1.8gb patch for black ops 3 until I removed a couple of things to free up almost another 10gb.

 

and game saves, why are they so fucking huge now? Nearly 10gb's of my space is used on game saves.

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It's nice that, outside of the nightmares at launch back in 2012 system update and transfer-wise, none of this happens on Wii U. The most I've had to wait on an update is 20 minutes at best, usually more like 2-3mins.

 

Then again, I stick to disc titles, where the games are, gasp, actually on the disc. I'm well aware downloading Metroid PrimeTrilogy takes a while. At least that's expected as a download title.

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I'm in a new house and our much-loved telecom giant (Telstra – like BT, only even more shite/slow) can't seem to install a copper phone line. Been waiting since February. So, I'm stuck on a 4G dongle giving me 50Gb for $150 a month – about 100 quid! It's $10 for every extra 1Gb.. To compound the problem, I work from home too as a digital designer/dev, so I really have to watch it.

 

Suffice to say I can't afford to download patches like that either. I did once and it cost me an extra $60 in top ups that month.

 

I 100% agree you should be able to choose which patches to download and apply, and can't really believe this isn't already implemented. Seems lazy.

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5 hours ago, gooner4life said:

 

Unlimited the same as on PS4.

 

i tell you what else takes the piss, I had 25gb of space on my PS4 earlier and couldn't download a 1.8gb patch for black ops 3 until I removed a couple of things to free up almost another 10gb.

 

and game saves, why are they so fucking huge now? Nearly 10gb's of my space is used on game saves.

 

Driveclub saves take the mick. They're enormous and broke my cloud save thing before the space was increased.

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13 minutes ago, Gizamaluke said:

I've had the urge to have a blast of both Destiny and The Division recently, but the respective 30 and 45 gb patches soon killed off that idea. It's got particularly mental the last few years, though I do remember Witcher 2 having an 18gb patch back in 2011.

 

That gets a pass tho cos Witcher :wub:

It also gets a pass because it transformed the game into a drastically improved and transformed director's cut/game of the year version with lots of new content free for everyone. Instead of being yer average "we need 20GB to fix our broken game"-type patch. But yeah, mostly because Witcher :wub:

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It wouldn't be so bad if, like mentioned in that Jim Sterling video, the Xbox and PS networks were able to allow patches to be downloaded at a decent rate but due to how they're built they only allow slow as fuck download times.

 

I think the piss take came to a head when Tony Hawk Pro Skater 5 came out, and the game was 5 gigs by itself, while the "day one" patch was 8 GIGS!

 

Essentially you were downloading the rest of the game!

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11 minutes ago, Goose said:

My wife bought a copy of Elder Scrolls Online on Sunday (Xbox One version). This isn't the newer version of the game, it's the first version released. 

 

Put the disc in - update - 37GB!

Well, to be fair - you get into an MMO you really shouldn't expect otherwise. For other genres the complaints are justified, but I'd think the constant content updating/adding/rebalancing is inherent to a MMO.

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18 minutes ago, Lothar Hex said:

It wouldn't be so bad if, like mentioned in that Jim Sterling video, the Xbox and PS networks were able to allow patches to be downloaded at a decent rate but due to how they're built they only allow slow as fuck download times.

 

I think the piss take came to a head when Tony Hawk Pro Skater 5 came out, and the game was 5 gigs by itself, while the "day one" patch was 8 GIGS!

 

Essentially you were downloading the rest of the game!

 

On both consoles I've only ever managed to max out my connection over a wired connection. Xbox wifi is far superior to PS4, though. 

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This has annoyed me since the release of the PS3 and 360. Even when they added the ability to patch games on the original xbox people were delusional that devs wouldn't use the possibility to release buggy games with the knowledge that they could fix them later. And here we now are in a world where day 1 patches are increasingly commonplace, and it's bloody annoying. I remember having to replace some Dreamcast games because they were bugged, but I bet Devs spent a lot more time on QA then than they do now.

 

I know games are more complex these days, stuff like Skyrim etc was bound to have some issues, but it has made devs very lax on testing, even small PSN titles almost always have patches. When I get a new game now I expect it to be patched, that's not the way things should be. 

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It doesn't really bother me. I think you have to have an unlimited fast connection these days, and if you don't have that then you are going to be compromised in some form or other. I think the benefits of post release patches outweigh the drawbacks.

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I agree that the benefits are great, but devs are abusing the system by relying on patches to hit release dates. I have a number of friends who have consoles and no internet connection, or a capped one, and the beauty of being a console owner has been completely removed by them no longer being "insert game, play now" devices. 

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5 hours ago, NEG said:

It's nice that, outside of the nightmares at launch back in 2012 system update and transfer-wise, none of this happens on Wii U. The most I've had to wait on an update is 20 minutes at best, usually more like 2-3mins.

 

Then again, I stick to disc titles, where the games are, gasp, actually on the disc. I'm well aware downloading Metroid PrimeTrilogy takes a while. At least that's expected as a download title.

 

That's because none of the Wii U games are any of the big open sandbox style types that struggle with the download problem, 3rd parties just don't release huge games on it. Having said that in the early days of the system didn't WatchDogs struggle?

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I wish I could go back in time Kyle Reese style to warn of the dark future in store when patches first started becoming a thing on console and people were going 'Don't worry, they'll only ever be small and for essential things, it'll never end up like on PC'.

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