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The Last of Us Part 2

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Shame. I had a few glitchy cutscenes at the start of the game, but never happened again. Don't know why you've had it so bad. :(

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I know, it's got to be a hardware problem as I seem to be the only person suffering with it.

Not buying a new one when the 5 is so near, though I do have a standard PS4 boxed up not doing anything. (Not really mine as I gave it to my daughter to take to uni, she's long back but will want it in her room when we move next week.)

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1 hour ago, Majora said:

 

You've still got some of the best and most intense set-pieces of the game ahead of you, including a couple which are genuinely quite scary. The gameplay loop itself never really changes though.

 

Okay, thanks, I will see it to the end, I just might rush it a bit. Already skipping cut scenes. 

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4 minutes ago, Uncle Nasty said:

 

Okay, thanks, I will see it to the end, I just might rush it a bit. Already skipping cut scenes. 

 

The cutscenes hide the loading screens though, so you're not going to get to the end any faster! :lol:

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In the accessibility options is a slow mo button you can toggle with the touchpad

 

Last of Us x Max Payne! 

 

Gamechanger for next playthrough! 

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Man, it's a damn good job there're lulls after the chaos as it all just gets exhausting!

 

In a good way, mind.

 

But...god damn it!

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Well I found a cure for the glitching......finish the game. :lol:

 

Might check a few other games to see if it's terminal, not overly bothered if it has gone tits up as i probs won't be buying anymore Playstation games this side of the 5 launch.

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3 hours ago, JoeK said:

Man, it's a damn good job there's lulls after the chaos as it all just gets exhausting!


I’m experiencing a combination of exhaustion with how intense it is and a desire to spread the game out. I’ve moved quite quickly through the first half, and probably missed lots of side areas, but I sat down tonight and stuck on Fortnite instead.

 

The mixture of tension, anxiety and cathartic rush of exiting or clearing an area gets a bit much. I’m in awe of what they’ve done, but it isn’t a world which is pleasant to inhabit for extended periods.

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I think I’ve reached the end now. Probably one more session tomorrow morning. It’s been such a great game - not for a long, long time (or ever?) have I finished a game in about a week. A testament to the quality of Naughty Dog’s work. 

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Finished Seattle Day 1.

 

Spoiler

I think if this were any other game, I’d put the relative coldness and emptiness of this day of stabbings, shootings, zombie horror (oh God, I threw that bottle in the subway and I feel genuinely bad about it now. I’m sorry. I just wanted a way out) and awkward relationship chat down to dull writing.

 

BUT, you get to the flashback, and it puts what came before in relief. Ellie’s obviously still grieving and numb. It’s not a simple revenge quest full of bombast and righteousness because as much as the flashback is this tender moment, it’s also soured by yet another reminder of what Joel did.

 

I sometimes feel the revenge quest is a bit of an obligation rather than being driven by Ellie’s need for closure- another room, another step towards ticking someone off a kill list- as you’re never really given much insight into how Ellie is feeling except superficially. Much maybe that’s deliberate, for all its draining the energy out of the narrative.

I’ve got to be about a third through this now right?

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10 minutes ago, Spacehost said:

I’ve got to be about a third through this now right?

 

Spoiler

:unsure:

 

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48 minutes ago, Popo said:

I think I’ve reached the end now. 

 

(Don't look if not finished)

 

Spoiler

image.png.8862538e851b636b67ff80f66946eb18.png

 

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6 hours ago, Spacehost said:

I’ve got to be about a third through this now right?

unnamed.jpg

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Just finished getting the last of the collectables, now just need to quickly run through a NG+ to fully upgrade the weapons and characters, then I'll have the platinum :-)

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Spoilers for 20hrs in:

 

Spoiler

I'm in what might be described as a longueur and while at first I literally sighed when I picked up a manual and some pills, I've come to really really enjoy this section and the character. At first, I didn't give a shit and couldn't understand why it dared to try to make me empathise but it's actually been really effective, and I like it a lot. I could actually go for a Lost Legacy style spin-off at this point because there are so many stories to tell here. The settings and scenarios have also been absolutely stunning.

 

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A correction to my earlier post - I am definitely not near the end. 

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16 hours ago, Majora said:

 

You've still got some of the best and most intense set-pieces of the game ahead of you, including a couple which are genuinely quite scary. The gameplay loop itself never really changes though.


Err... it totally does change and evolve and get more complex and dynamic as you play. It might not completely change as in turn into a totally different game but it does change. 

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Day 1 spoiler I just remembered

Spoiler

Which one of you arseholes complained to Naughty Dog about there not being enough kinds of Infected and gave us all Superintendent Shamblers? I've got enough stress in my life as it is.

 

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Late Day 2 thoughts

 

Spoiler

The section where you get the boat was just tremendous. Creeping about, taking someone out then jumping Into the water to swim to another location while they all sh*t themselves trying to find me. 
 

I was quite happy using loud weapons to add to the confusion, knowing I could slip away underwater. A small new element to battles but made a great addition. 
 

I felt like Kevin Costner in Waterworld.  

 

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7 minutes ago, joemul said:

Late Day 2 thoughts

 

  Hide contents

The section where you get the boat was just tremendous. Creeping about, taking someone out then jumping Into the water to swim to another location while they all sh*t themselves trying to find me. 
 

I was quite happy using loud weapons to add to the confusion, knowing I could slip away underwater. A small new element to battles but made a great addition. 
 

I felt like Kevin Costner in Waterworld.  

 


It's something that Uncharted 3 introduced and was expanded upon in 4, and I agree that it really adds to the combat sandbox. I'm really struggling to think of a third person game with better core combat. In terms of options it's probably The Phantom Pain, but this game has more interesting level design, more enemy variety and more satistfying feedback. Oh, and cooler set-pieces.

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The accessibility option which essentially allows you to summon up a Crazy Taxi style arrow, which points you in the direction you need to go is a hugely welcome addition. On too many occasions I found myself running around looking for where to go next and to just eliminate that and make swifter progress with a tap of the button is most welcome. I totally understand why it's not a standard feature but one of my pet hates in video games is spending time wandering around looking for where to go next and this completely eliminates that. Bravo, I'd love to see more games employ such a system.

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1 hour ago, Kevvy Metal said:


Err... it totally does change and evolve and get more complex and dynamic as you play. It might not completely change as in turn into a totally different game but it does change. 

 

In terms of combat mechanics it evolves, I believe his issue was more with the structure mostly being story bit - scavenge - combat arena - story bit - scavenge - combat arena which is a bit reductionist but is, very broadly, how a lot of the game proceeds. I'm not saying that's a bad thing, personally, just not to expect that loop to really change.

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I kinda want to play this again, however I don't have a PS4 PRO or 4K tv and I'm 100% aiming to have a P5 and 4K tv by the end of the year so I'm tempted to wait. I did the same with Uncharted4, would love to play it again but am holding off.

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1 hour ago, Robo_1 said:

The accessibility option which essentially allows you to summon up a Crazy Taxi style arrow, which points you in the direction you need to go is a hugely welcome addition. On too many occasions I found myself running around looking for where to go next and to just eliminate that and make swifter progress with a tap of the button is most welcome. I totally understand why it's not a standard feature but one of my pet hates in video games is spending time wandering around looking for where to go next and this completely eliminates that. Bravo, I'd love to see more games employ such a system.

Everything about the hints system is brilliant - you can have as little or as much help as you need with everything in between. 

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32 minutes ago, Capwn said:

I kinda want to play this again, however I don't have a PS4 PRO or 4K tv and I'm 100% aiming to have a P5 and 4K tv by the end of the year so I'm tempted to wait. I did the same with Uncharted4, would love to play it again but am holding off.

 

Have to say I can already see a huge amount of replay value going on - I took a lonely stroll a town area after I'd been in a big old fight, and the amount of different paths available for the budding predator is pretty amazing!

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2 hours ago, Kevvy Metal said:


Err... it totally does change and evolve and get more complex and dynamic as you play. It might not completely change as in turn into a totally different game but it does change. 

 

Can you say how it evolves and changes without being spoilery? I'm at the (location and weapon spoilers):

 

Spoiler

Hospital, just fallen off the bridge with my Scars buddy into the building. Got the crossbow, exploding shotgun rounds.

 

 

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I finished this last night on Hard and loved it so much that I'm thinking of jumping straight back into New Game+ on Survivor, but I don't know if I can face all the scavenging, exploration and safe-cracking again - as much as I enjoyed it the first time around, it might become a bit tedious on a second visit.

 

Is there a way to circumvent this? What if I set all the options to Survivor except for item scarcity (or whatever it is) and keep that in Easy? But then I suppose there won't be enough tension.

 

Hmm.

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I'm doing my New Game+ like that. I put everything on Hard and put resources on Easy. I would say there's less tension as even without scavenging a lot you get a lot of ammo. You could try it on medium though.

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I just finished my NG+ run, also with resources on easy, I still opened every safe! ;)

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