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Super Mario Odyssey - ALL CAPS

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I've been playing this over the past few days in the run up to Mario Maker 2 and have been really enjoying it, just clearing out worlds. Am up to 740 without using any guides, and I don't buy any.

 

I can see what people are saying about the moons. Lots of them are just a bit silly, like notice a glittery bit of the floor and ground pound, but there are just so many of them and it's so much to move around the levels that I don't really mind.

 

There are some really tough bits, though. There's a few moons which I've resigned myself to never collecting.

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5 minutes ago, HarryBizzle said:

and I don't buy any.

Buying one per level is part of the completionist list.

 

I've revisited this recently too, am only using a guide for those times where I've practically cleared a level and still can't find that last one or two.

 

Some of the best moons are the hard to get ones. 

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1 minute ago, Danster said:

Buying one per level is part of the completionist list.

 

I've revisited this recently too, am only using a guide for those times where I've practically cleared a level and still can't find that last one or two.

 

Some of the best moons are the hard to get ones. 

 

Yeah, I've bought those already. I'm not buying any packs of 10 to max out my moons, though.

 

There's a 2D Mario one in Mushroom Kingdom which is hard as hell. 

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Man, I gave up on this one ages ago because after I got to the bullet bills I got to this bit and it drove me nuts, but it really wasn’t that hard this time around!

 

 

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Return to the dark side has reminded me of how brutal this game can be, I spent nearly two hours on two levels last night, most of it on this one level, which I finally nailed - man it was a relief when I did.

 

 

 

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Can’t remember if I’ve got that one. 

 

Finishing a couple of the levels has been quite sad - knowing I’ve got no reason to go back. 

 

 

Also, it just struck me out of the blue yesterday that the Donk in New Donk City is short for Donkey Kong. Don’t know how I missed that and just thought it was a silly word which is a bit like York. :facepalm:

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On 17/06/2019 at 11:26, Danster said:

Return to the dark side has reminded me of how brutal this game can be, I spent nearly two hours on two levels last night, most of it on this one level, which I finally nailed - man it was a relief when I did.

 

 

 

Funnily enough just got the game last week and popped in here to see what rllmuk had to say... and this is the very level I'm stuck on now. Have given up on the overland route back and trying to nail the super jumps on the bottom floor as an alternative escape, but the timing is a bastard. Spent about half an hour on it and have given up for now.

 

It's at these moments you just wish they'd skip the death coin countdown and other unskippable bits and throw you back into the action, those 5 seconds are torture!

 

Anyway its a great game, I romped through the main story and now am on clean up duty, only 250 moons got so far and the waterfalls the only 100 percent cleared area. Had to check a guide for a hint on the "good shot with a chain chomp" moon in the falls as it was quite misleading. I spent over an hour trying everything I could think of in the main rooms and I'm not alone according to the internet!

 

There's so many great ideas in this game it really feels like Galaxy, where you're constantly finding new toys, mechanics and memorable bits. Yes some of the moons are filler but it makes up for it with the amount of really imaginative, fun and clever ones. It looks gorgeous too.

 

I wish they'd ditched the motion controls and the camera can be an arse. One thing I really miss in modern 3D Mario games is the snappiness of the N64 controller. On that, doing moves like the side flip was much easier because the analogue stick had those indents around the frame and the stick would "lock" into the indents. So far my movement in Oddysey feels a bit woolly compared to previous 3D Marios although the bigger moveset is great.

 

The cap capturing mechanic is amazing and always fun, turning every enemy into a opportunity. The best thing is each enemy feels great to control and is like relearning the game. I love how they based entire sublevels, secrets and bosses around the capturing, rather than it just be a fun gimmick. The laughs and sense of awe you get when you realise you're suddenly a giant T-Rex with a moustache, or any of the other mad creatures, can't be beat.

 

Also a final nod to the player friendly features, like the move set screen complete with videos of the controller. That you can speak to the parrot or Toad to get hints for those final moons, you can fast travel around the map. You can skip most cutscenes. Load times are very small. It streamlines a lot of stuff from the old Marios so you can just concentrate on finding new moons.

 

Also this Mario has some banging tunes, I loved building up the band in Metro city and if you leave Mario alone in the theatre he'll just start dancing. It's wee moments like that which put a smile on your face and what makes this game so special. Only 15 million moons to go!

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I believe there is a harder version where you don't have access to your Cappy.

 

Its a complete bastard!

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I can’t believe there’s a Silent Running level and a science costume:

 

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So much joy in each minute of playing the game.

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I’ve got the main path done and I’m kind of staggered at what there is left to do. I felt like I was a constant Moon-harvesting fiend the whole way through but I’ve barely scratched the surface.

 

Such a constant delight, full of surprises and neat tricks. I’ve got to get back to Zelda but I can see myself dipping in to this for a very long time.

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I wish you good luck on the skipping challenge, the volleyball challenge, and the challenge where you have to run a way from a huge bullet bill, hatless.

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I finally thought to myself last night that I'm never going to be able to complete Darker Side of The Moon.

 

Any tips?

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I absolutely cannot do win the harder bound bowl level - nor can I get Darker Side of the Moon.  I get all the way to the bit where you lose your cap... and then die and it's back to the start.  I'm going to snap my switch in half I reckon.

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Am i right in thinking it’s impossible to get all 999 moons on this game without a walkthrough or guide. I’m on 810 going for the lot and have been using one and so many I’ve thought how on earth would I have supposed to have known such a such was there.

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2 hours ago, Marvin Morris said:

Am i right in thinking it’s impossible to get all 999 moons on this game without a walkthrough or guide. I’m on 810 going for the lot and have been using one and so many I’ve thought how on earth would I have supposed to have known such a such was there.

 

Nah, most are pretty reasonable and the game offers clues to point you in the general direction.

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Just now, alex3d said:

Second playthrough... why is this game soooo easy? :(

 

Well it is and it isn't. I think it's pretty tricky getting ALL of the moons without using a guide.

 

I'm guessing you mean the platforming though. I do agree it's not exactly difficult (although i still haven't beat the final two levels on the darker side).

 

I get LOADS of people comment on my YT videos saying the game is way too difficult on the Koopa Freerunning sections.

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Its insultingly easy to begin with due to the amount of moons available. I think it gets better after you first finish it and cuboid rocks disappear, giving you the harder challenges.

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6 minutes ago, cohen205 said:

Its insultingly easy to begin with due to the amount of moons available. I think it gets better after you first finish it and cuboid rocks disappear, giving you the harder challenges.

 

True. Nintendo has done that for the Mario games for a long time though (to beat the boss before the real challenge begins). I don't have a problem with that as the young kids playing have more of a chance to at least "beat" the game.

 

Galaxy 2 if i remember had some evil levels for the green stars..

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Oh I totally agree. I like that I can play up the the last boss with my kids, and then have a bit of a challenge when they have gone to bed.

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Due to the current situation, decided to look over my pile of shame and realised I had hardly put anytime into this game.

Just passed the section called Bound Bowl Grand Prix now dressed as a clown (adore these outfits) in the Gourmet Kingdom. Loving all the varied and challenging level design. Proper loving this, some real surreal moments to put a smile on my face.

Exactly what is needed atm :)

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I thought I was reading the Hitman 2 thread for a second. Only the last bit with 'Gourmet Kingdom' made me twig.

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Me & the lad are slowly getting to 999 moons in "lockdown" (is it still lockdown?). We were on 610 when i last stopped playing it. Truly a wonderful game, possibly the best jumping mechanic/physics of anything ever. Can't fault it really. 

 

In terms of just pissing about and jumping round aimlessly, it's probably my favourite game ever. 

 

But... Jump rope genius can go fuck itself. 

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Had a Nintendo switch around 2 weeks.

Not long started this, first impressions are I love this and the moon collecting.

 

Having watched gameplay videos and lusting after this for long enough, it's a thrill.

 

I thought I might not get the cappy stuff, but that all feels so brilliant.

 

Have around 40 moons, over 4 stages.

 

I still need to fill the odyssey to get to the next section, but I decided to go back and collect moons from the previous levels.

 

I've finished every 3d Mario to date, I think they're all triple a in my book.

This far in, no different here. Nintendo delivers again.

 

It looks so nice too.

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On 11/06/2020 at 18:45, Wonderm said:

 

But... Jump rope genius can go fuck itself. 

 

Ended up using the moped glitch and knocking the R out of it's holding pattern in the square. No idea how I'd have done it without the glitch, absurdly hard.

 

A rare misstep that I think. Not many to go now. 

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