Jump to content
IGNORED

Super Mario Odyssey - ALL CAPS


Nespresso
 Share

Recommended Posts

32 minutes ago, elmo said:
  Hide contents

 

Hold on, What am I missing? I thought those boxes just showed you were the unclaimed moons were?

 

 

 

As far as I can see, they:

 

Add even more moons to the kingdom you're in when you open the box. Is that not right?

Link to comment
Share on other sites

All will become clear after 'finishing' the story

 

Oh, and to dive into water, you need to jump (b) and then press LZ and Y. Mario normally does the forward roll dive when on land, but if you do the same into water, it makes him do a cool little dive.

Link to comment
Share on other sites

I love the little touches.

 

Go through a pipe whilst in possession of a creature and Mario transforms back into himself as you're entering with a cool little animation.

 

The mirror in the Odyssey actually reflecting Mario and whatever he's wearing, and everything having a physical presence inside, so you can jump on it.

 

I love how when I go to the next place in the Odyssey there's always a moon I spot that I've missed, just as I'm taking off, carefully placed so I'll return later. 

 

I love turning up in a new land with slightly inappropriate clothing. Like in real life when you return from holiday still wearing shorts or whatever and it's freezing.

 

Love how Mario kicks some things. You don't even need a button he just properly boots them. Kicking a pepper at a Goomba never gets old :lol:

Link to comment
Share on other sites

5 hours ago, TommyG said:

 

Although there's a move in that video which I don't know how to do. At 10/11 seconds he starts his long jump, into hat throw, into bounce of hat AND THEN he does two little flick moves which allow him to then wall jump and reverse throw his cap to get up the ledge. 

 

How do you do the two little flick moves after a cap throw jump??? 

 

Answering my own question. There’s another jump that you can add after the first initial cap jump, I made a video here of a few....

 

 

Link to comment
Share on other sites

59 minutes ago, Stanley said:

I love the little touches.

 

Go through a pipe whilst in possession of a creature and Mario transforms back into himself as you're entering with a cool little animation.

 

 

I like that the 8 bit Mario wears the clothes of his fancy new incarnation..

 

I'm at New Donk City now, the game has been absolutely amazing so far. 

Link to comment
Share on other sites

The subtlety and variety of Mario’s control is so far behind beyond what anybody else can do I was wondering how significant or complicated the code must be, it can’t just be that everybody else is lazy - how do they make Mario so much nicer to control than any other game character (or if we knew the answer would everybody be doing it) ?

Link to comment
Share on other sites

3 minutes ago, Gotters said:

The subtlety and variety of Mario’s control is so far behind beyond what anybody else can do I was wondering how significant or complicated the code must be, it can’t just be that everybody else is lazy - how do they make Mario so much nicer to control than any other game character (or if we knew the answer would everybody be doing it) ?

 

Everybody else is obsessed with loot boxes, and those that want to make 3D Platformers are indie devs with not much of a budget available.

Link to comment
Share on other sites

47 minutes ago, Gotters said:

The subtlety and variety of Mario’s control is so far behind beyond what anybody else can do I was wondering how significant or complicated the code must be, it can’t just be that everybody else is lazy - how do they make Mario so much nicer to control than any other game character (or if we knew the answer would everybody be doing it) ?

 

Because up until recently most developers wasted over a decade trying to tell stories, crafting interactive experiences whilst trying to ape feature films rather than just making great video games. Nintendo never lost sight of this.

 

That this is a 3D platformer isn’t especially relevant in this instance, the same control issues should hold true for all third-person action adventure games.

Link to comment
Share on other sites

 

1 hour ago, Gotters said:

The subtlety and variety of Mario’s control is so far behind beyond what anybody else can do I was wondering how significant or complicated the code must be, it can’t just be that everybody else is lazy - how do they make Mario so much nicer to control than any other game character (or if we knew the answer would everybody be doing it) ?

 

It's the Super Mario 64 movement, forgiving the slight refinements under the cover it's around 21 years old. Why hasn't anyone else caught up yet?

Didn't the pass the engine to Rare for Banjo Kazooie?

Link to comment
Share on other sites

1 hour ago, Eighthours said:

 

  Reveal hidden contents

A music menu! Play any music you want at any time!

 

I feel sorry for the Yooka-Laylee guys. Their Switch port is gonna get roasted after this.

 

Man, Yooka-Laylee was crap when I played it earlier this year, I dread to think how disappointing it'll be for people playing it in light of Odyssey. It's positively decrepit in comparison. 

Link to comment
Share on other sites

20 hours ago, DC LEMON said:

 

You're already seeing what you need to see.

 

20 hours ago, pulsemyne said:

Well, you might want to look at the chap near the RC cars and notice something about him....he's missing something.

Thanks, both. I swear, I tried the obvious thing first, and when it didn't work I went looking bloody everywhere to find something to take to him. Presumably I just missed, so I guess it's back to New Donk! 

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Use of this website is subject to our Privacy Policy, Terms of Use, and Guidelines.