Jump to content

Ultra Street Fighter II High-payer Fighting


joffocakes
 Share

Recommended Posts

45 minutes ago, Doctor Shark said:

Not sure why I'm getting negged for calling out Capcom on their bullshit. This game is a total ripoff, it serves them right that it's not sold, so to throw their toys out of the pram and say they're reassessing things is a proper dick move. 

 

It was a bit of a mistranslation apparently though I wouldn't blame anyone for being dubious of Capcom, they seem very risk averse these days.

 

Quote

The conclusion from the English bit in the OP is incorrect.

 


The original:
カプコンとしては、どの機種に対してもゲームを提供できる体制を目指し、基礎研究を進めている。スイッチについても、5月に『ウルトラストリートファイターⅡ』 を発売するので、状況を見ながら対応を考えていく。

This is literally translated to:
As Capcom, we aim to bring games to all platforms, and continue our research.
As for the Switch, in May we will release USF2 and we will plan our support while looking at the situation [of the platform].


So basically this is a quick plug for their next release in the pipeline, while giving the general "we look into it"-response any company gives. The word "sales" doesn't come up once.

 

Link to comment
Share on other sites

'Tis indeed ridiculous pricing, I want it but not at launch prices.

 

Will be great to have a SF on the Switch so will most likely grab it at some point when 2nd hand prices are around £20.

Link to comment
Share on other sites

9 hours ago, Doctor Shark said:

Not sure why I'm getting negged for calling out Capcom on their bullshit. This game is a total ripoff, it serves them right that it's not sold, so to throw their toys out of the pram and say they're reassessing things is a proper dick move. 

 

Might be the use of the term mongo, which is offensive to some folk.

Link to comment
Share on other sites

Jesus, I'm so torn on this one. I've legitimately been looking forward to it since before the Switch was even released, even at that price tag, but now it's here... I mean I have a Megadrive and a SNES at home with SF2 on both. And a Saturn in the cupboard, with SF2 on that. I mean I really, really want this on the Switch, but that price is eye-watering.

 

Also I played Turbo HD Remix a while back on the 360 and thought the HD graphics looked shite, so I really would be paying £35 to play regular ol' Super Street Fighter 2 with two not-exactly-new characters. Hmm.

 

How good is Garou exactly? I've never played any of the Neo Geo fighters.

Link to comment
Share on other sites

23 minutes ago, Zio said:

How good is Garou exactly? I've never played any of the Neo Geo fighters.

Dive in without hesitation. It is genuinely superb! You won't even feel like there's the usual SNK rigidity, which of course you won't notice because you admittedly have never played any of the others... Suffice it to say that as one of Street Fighter's biggest ever fans, I was never quite able to get to grips with the SNK stuff. Garou is comfortably my favourite, as it feels like it's the easiest one to transfer your current skill set to.

Link to comment
Share on other sites

42 minutes ago, Zio said:

Jesus, I'm so torn on this one. I've legitimately been looking forward to it since before the Switch was even released, even at that price tag, but now it's here... I mean I have a Megadrive and a SNES at home with SF2 on both. And a Saturn in the cupboard, with SF2 on that. I mean I really, really want this on the Switch, but that price is eye-watering.

 

Also I played Turbo HD Remix a while back on the 360 and thought the HD graphics looked shite, so I really would be paying £35 to play regular ol' Super Street Fighter 2 with two not-exactly-new characters. Hmm.

 

How good is Garou exactly? I've never played any of the Neo Geo fighters.

 

Yeah, I'm getting a Switch in July and this was one of the titles I was planning on picking up. But I'm going to be strict on what games I get and if there is a version of it that's almost as good as the Switch version, I'm going to stick with that - unless it's going to be amazing on multiplayer on the go.

 

You can pick up Super Street Fighter II  for the Wii U Virtual Console for just over a fiver, as you can with Street Fighter Alpha 2. I'm not sure if it's going to be re-released on the Switch VC (when that happens), but I'm sure it would only cost a couple of quid to re-buy it on the Switch. Yeah, you don't get the super duper graphics, but I just don't see how they can justify an extra £30 based on the reviews. 

 

Which is a shame because I was looking forward to this...

 

Link to comment
Share on other sites

I paid £100 for the jap SNES Super SFII when I was eating packet noodles and had just started my career as an artist.  I dont mind paying the admission fee, Super Turbo X is my favourite of the whole series and something I play everyday on my cab whilst in between paintings.

 

Delighted to have a portable version 

Link to comment
Share on other sites

2 minutes ago, Dave White said:

I paid £100 for the jap SNES Super SFII when I was eating packet noodles and had just started my career as an artist.  I dont mind paying the admission fee, Super Turbo X is my favourite of the whole series and something I play everyday on my cab whilst in between paintings.

 

Delighted to have a portable version 

Snap, I paid £90 for Hyper Fighting on the SNES and it was worth every penny.  Unfortunately I won't be in on the Switch version at that price as I can no longer play SFII on a D-pad to a level I'd be happy with.  I've spent too many hours on a fight stick to go back to a pad and I can't justify buying another stick for the Switch.  Around £15 and I'll bite, maybe.

Link to comment
Share on other sites

They should have just handed their CPS-II (arcade) roms over to Arcade Archives, exactly like how SNK and the others have done. I'd buy every SF/Zero/VS game at €7 a pop, meaning I'd likely spend way more than what I would if I was interested in USF2.

 

Fuck the SNES ports on the VC, who wants those!?

Link to comment
Share on other sites

The Super NES versions are Street Fighter II: World Warrior, Street Fighter II Turbo (otherwise known as Hyper Fighting in the arcades) and Super Street Fighter II: The New Challengers. There was never a port of Super Street Fighter II Turbo (unless you want to count the Gameboy Advance "Revival" one). Super Turbo is considered the definitive version - none of the previous versions come close to this one, not with the wide amount of differences (speed, juggles, every character a lot more balanced with some being very different iterations, Super moves, softening throws).  So regardless of the price, I wouldn't buy any version of Super SFII if there was a version of Super Turbo or later game available on the same console.

Link to comment
Share on other sites

1 hour ago, Dave White said:

I paid £100 for the jap SNES Super SFII when I was eating packet noodles and had just started my career as an artist.  I dont mind paying the admission fee, Super Turbo X is my favourite of the whole series and something I play everyday on my cab whilst in between paintings.

 

Delighted to have a portable version 

I remember, didn't you buy it from the heritage market, or did we just look? I think I waited and bought the US import in the end. 

Link to comment
Share on other sites

2 hours ago, CheekyLee said:

Dive in without hesitation. It is genuinely superb! You won't even feel like there's the usual SNK rigidity, which of course you won't notice because you admittedly have never played any of the others... Suffice it to say that as one of Street Fighter's biggest ever fans, I was never quite able to get to grips with the SNK stuff. Garou is comfortably my favourite, as it feels like it's the easiest one to transfer your current skill set to.

Yep, as a very casual fighting game player, even I love Garou. Classic game. 

Link to comment
Share on other sites

1 hour ago, ca18s13 said:

My order from the Nintendo store is estimated to be delivered on Monday :( Anyone got theirs yet?

 

Mine arrived but it's with a neighbour and they are deliberately not home, to torture me.

 

Also yes; buy Garou. It's excellent. Wait for Street Fighter to be cheaper because it probably will be. That said, I do expect it to sell reasonably well, despite the price.

Link to comment
Share on other sites

2 hours ago, ca18s13 said:

My order from the Nintendo store is estimated to be delivered on Monday :( Anyone got theirs yet?

 

Mine arrived too

 

..and seemingly because it was sent with a folded poster Nintendo saw fit to package it in this:

 

IMG_8330.thumb.JPG.99b7ca4d95c77fa25e31abe7cb9b651c.JPG

 

Link to comment
Share on other sites

I hope some obsessive Super Turbo players will analyse the differences soon, now that the game is out. Being able to tech throws is the big change. I think throws might also be less damaging too, in general? Throws did somewhat random damage in SFII so they might have locked it to a set amount.

 

Chun Li (and some other charage characters? E Honda?) used to be able to do the motion for her Super move then walk forward and the input would be "stored" so that it would activate the moment you press kick, even after walking a fair distance forward. That's been removed.

 

I expect that there will be other changes discovered soon, buttons which are more/less effective than before, different timings after knocking down opponents maybe. The nerds will let us know soon enough,

 

They did say they were trying to retain the original balance as much as possible but Evil Ryu's damage and Violent Ken's command dashes seem like the opposite of that. I don't mind a game with skewed character balance, I enjoy the struggle of trying to beat a tough opponent, I just hope it doesn't impact the variety of characters I see online too much.

Link to comment
Share on other sites

The throw change is pretty big for a number of characters. Blanka's tick throw game is the only thing that makes him viable as a character, so it's a pretty big nerf for him. As a Dee Jay player I'm all for it, though, as having an option other than a frame perfect reversal when Dhalsim is throw looping me to death would be lovely. Super Turbo is quite the hot mess of game, but it's past the threshold of people being willing to accept changes to it, so there will undoubtedly be a bit of nerd backlash. Like when they made a bunch of quite sensible balance changes to 3rd Strike, and any version that incorporated them was seen as a shitty and inauthentic port.

 

I must admit I do sort of admire that stubbornness, particularly in the patch-happy culture we have now. I like seeing how a game develops in its broken state and the ingenious solutions people find to deal with the madness. Ideally I guess I'd want the option for the developers to fix things but also for them to keep their hands off unless it's essential for them to intervene, and "correctly"  determining when that would be is impossible, so what I want is not actually achievable, but by god I will have a grumble when I don't get it. :D 

 

So far I think SNK's KOFXIV balance changes have landed on the best happy middle ground so far. My main concern about MVC Infinite is oddly that it'll have the most developer support of any Mahvel game to date and I'm worried about them dabbling to try and make it "fair", which in Mahvel's case removes a lot of the series' magic. Who'd be a fighting game developer, eh? 

 

Back to this game, though, I think it would have been really nice if there was an option to play it as un-changed Super Turbo but with the two new characters added, so it'd be like an expansion to the game decades later. As it stands it's just being treated as a different game, which is obviously absolutely fine as well, just would have been a fun dip switch option to include.

Link to comment
Share on other sites

1 hour ago, joffocakes said:

I'm terrified that there might be a load of Evil Ryu players online because:

 

 

That is an insane amount of damage for a 5-hitter.  That said:

  • How come he can juggle for 5 hits?  I thought that, with Sagat's Fierce Tiger Uppercut being the exception, there was a limit of 3 hits?  Is this a tweak?
  • I can't remember if Akuma could hit upon first frame before, I know Ryu definitely couldn't, so essentially it gives him the best of Ken's and Akuma's
  • Whoever executes this would have to be pin-perfect - Hurricane Kick, then Air Hurricane Kick to hit on way up, then Dragon Punch - very hard to do
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Use of this website is subject to our Privacy Policy, Terms of Use, and Guidelines.