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Destiny 2: Season of Plunder! Arrrrrc 3.0. Lightfall out 28/02/23


Uncle Mike
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I did the one in the Gulch as it was right by spawn, until I finished the flashpoint. Figured I’d do the Mars one for the rest to knock out the Hive part, but Titan’s a good shout. 

 

A lucky Prime drop put me on 649, I just need a chest now for max power. I’ll add it all to the PowerPoint for you guys. 

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Got to the final part of the Last Word quest and it wasn’t quite bedtime so figured I’d knock it out. Struggled a lot with the final bit, the quest marker was pointing me back above ground for some reason and if I failed the last bit I had to respawn, run out of the instance then back in to restart it. Thought it was odd but hey, it’s bungie, it’s week one and the final fight is triggering anyway, surely it’s fine?

 

it is not fine. Do the thing, no drop. Looked it up and apparently you have to run up real close to the witches at the start of the bit before? Because they didn’t see me, a space mage, killing them one by one with a shotgun?

 

one of them dropped a prime which gave me the chest piece I needed so I’m at 650, at least. Perhaps I should play some other games. 

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TWAB

TLW

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This week at Bungie, a hero’s weapon made a triumphant return. The Last Word is back. All owners of the Annual Pass are invited to kick off the Last Draw quest at the Drifter and earn their reward.

 

Many of you have earned this coveted reward, and taken it for a spin in the Crucible. We have been following the conversation and seen a lot of feedback concerning a difference in feel between Destiny 1 and Destiny 2. The team is currently looking into this.

Clan changes

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Starting in Season 6: 

We’re returning to the Destiny 2 launch system for gaining clan experience. Go play activities in the game and you will earn clan XP and level up your clan.

As a result, daily clan bounties are no longer needed, and have been removed from the game.  

There are now three weekly bounties that require playing with your clanmates to complete. 

There will always be one PvE, Raid, and PvP weekly bounty from Hawthorne. They reward Legendary gear and a big chunk of clan XP.

As your clan levels its banner, the rewards you receive from these bounties grow.

At rank three, you earn mod components when completing a weekly bounty.

At rank four, you earn enhancement cores when completing a weekly bounty.

At rank six, your clan will unlock a fourth weekly bounty.

 

We also wanted to briefly talk about the tier 5 perk for Season 6. The perk reads, “Crucible and Strike catalysts have an increased drop rate when playing with clanmates.” For those of you who haven’t found all the available catalysts, you’ll have a better chance to find the ones you’re missing. If you already have them all (lucky you), we plan to release a few more from our Year 1 reserve during Season of the Drifter for you to chase. They won’t be released day one of Season 6, but keep your eyes on the patch notes for availability.

We hope these changes will help keep clans of all sizes thriving and chasing after each Season’s rewards. As always, we can’t wait to hear your feedback.

Raid keys and Iron Banner bounties

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Ethereal Keys from the Last Wish raid will have a maximum stack size of five.

If you currently have a stockpile, make sure you turn them in before the end of the Season, as any keys over the cap of five will be removed.

Iron Banner bounties from Season of the Forge will expire and be removed from player inventory.

Iron Banner bounties are being refreshed for Season 6 with new objectives, which we will speak to closer to Season of the Drifter!

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Clan changes are good. Acknowledgement of TLW on console is also good but that’s a far wider problem they’ll struggle to fix. Or refuse to, given how long bloom has been a thing. 

 

Got mine last night. And now I’m 650 I’ve nothing to do beyond chase god rolls, Jotunn and armour perks. Will be interested to see if that pulls me back or not, since it’s been such a long time since I’ve been at the power cap. I’m certainly not doing alts until they make forge unlocks account wide. 

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On 31/01/2019 at 09:56, Hexx said:

PvP is a salty mess at the moment

 

I've been playing a lot of solo Crucible lately, chasing a few pinnacle weapons and, of course, trying to complete one of the Last Word quest steps and it really is a miserable experience. It's been mentioned before i'm sure, but having losses negatively impact your quest progress is just so annoying. Iron Banner is the only Crucible mode I enjoy now. 

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Depends on what you're playing for, I guess. If you want to play through the campaign, and know all the story points, then yes that's the only way. If you just want to make numbers get bigger, then it might not matter. If I'd just picked it up from scratch, I'd probably play the whole thing through.

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I get the feeling that the players in crucible can be a bit thin on the ground and that the matchmaking is really struggling with it.  On Monday I decided to bum about in Quickplay for a bit... had two matches back to back against a 4 stack and then a 5 stack, both of which had three members with Not Forgotten!  Up to this point I had only ever seen maybe 3 of them in the wild, and then I come across 6 players with them in two games. 

 

I'm certainly not a good enough to be going up against these dudes.  The defeats were crushing in their swift brutality. 

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Here's a question: the thing putting me off trying to get back into this is the god roll nonsense. My idiot brain wants to keep one of each piece of gear for various attributes so my inventory and bank is always full, so I take one look at it think "fuck this noise" and turn it off. Is there anything I should be keeping over something else, or does it not matter, or do you actually need all that shit or should.i just uninstall it and call it quits?

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The reality is that for PvE stuff, god rolls and such are mostly not really making any difference. And in PvP the king guns are stuff you're not going to work through the questline for anyway.

 

Assuming you just want to do PvE stuff and want to beat the average difficulty parts (story, adventures, Strikes etc) it doesn't matter what you have or what perks it's got.

 

If and when you are doing Nightfalls and Raids etc, it's still not that essential. You'd really want the 3 or 4 Power exotics that make a difference (Sleeper, Whisper, Thunderlord - arguably Tractor Cannon) and other than that you just want a decent selection to choose from Energy snipers and shotguns in each colour, Kinetic guns that you like.

 

Once you've got those in semi-decent rolls (things like Outlaw/Rampage on Kinetics, whatever they'd be on the Energy slots) you only really need armour pieces with relevant Scavenger and Reserves perks for your Heavy and Energy slots (so a few variations, but not many) and the occasional part with relevant targeting perks.

 

And all of that is optional anyway. The sad truth is, it doesn't make that much difference and you can do all of it with a complete mismatch.

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I was trying to work out how to put it. None of it's a deal breaker for any activity. But clearly, having a gun that reloads quicker, or has lower recoil, or a Heavy that gets ammo more frequently, or a sniper that flinches less and so on can add up to make you feel a lot more slick.

 

So it is stuff to grind for. I guess I'm trying to say it's not a gate when you don't have the stuff. But it is stuff that you want. If that makes sense.

 

It's not like a Diablo where the content difficulty scales infinitely and the gear improvement is how you get there. It's relatively flat, difficulty-wise. So gear doesn't present much of a blockage. But I can run today's Nightfall quicker than you, and get a much higher score for it, because I've got good stuff. 

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I think the point is that good rolls are better than bad ones, and the difference is appreciable (I got a Dukes with outlaw and rampage last night and it's an absolute delight). But you can still play the game just fine without them. Similarly, I've been using gloves with shotgun loader for months; last night I got some with hand cannon loader and heavy ammo finder and once again, the difference is noticeable and most welcome. But I didn't feel like I was missing out until I got them, if that makes sense. My Badlander and Hammerhead are decent rolls, but certainly not what the meta decrees the best. I've got to 650 power and cleared everything put in front of me just fine.

 

I think it's the same in most games with loot, that good rolls are something to chase if you're nuts about the game, but they're about attaining increments of power over and above the normal numerical progression. For where I assume you are in the game, it's really about just playing it, chasing new toys, playing with them and watching numbers go up – and optimising your build as opportunities present themselves, rather than specifically seeking those opportunities out.

 

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I can guarantee that 90% of what you have hoarded is a waste of space. If you never use something, unless you know it's a god roll that you might use one day in special circumstances, delete it.

 

You might want to keep one or two weapons of each archetype, and a selection of armour with different perks, stats and mods in. But again, only if you're actually going to use them in activities.

 

Anything that's an exotic that you don't regularly use can be deleted and reacquired from Collections.

 

Anything that isn't a random roll - that pre-dates that system - can be deleted and reacquired from Collections if you're not going to use it often. (If you use DIM - and if you don't, why not? - type not:randomroll in the filter box and that'll show you what can be reacquired and therefore is safe to delete.)

 

Finally, you might not even care for the chase for god rolls at all. I don't bother with it. I don't really do PvP, and everything I need to do in the game is catered for by the stuff I already have.

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Its only really a primary weapon you probably need to worry about the rolls on anyway, and 90% of everyones primary is Outlaw and Rampage for PvE content.

 

So if you have a primary that has those 2 perks and you like using it, you're probably golden.

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2 hours ago, Uncle Mike said:

And all of that is optional anyway. The sad truth is, it doesn't make that much difference and you can do all of it with a complete mismatch.

 

It's true that a lot of stuff isn't really that useful, but there are certainly a bunch of things which you can get working together to help make you more powerful, primarily anything that'll boost your Super regen. For example I've got an Enhanced Ashes to Assets helmet (Grenade kills regenerate Super energy) paired with my Lucky Raspberry body (Arcbolt(?) Grenade kills regenerate Grenade energy) which work fantastically together in PvE, and a Light Reactor (Fusion kills regen super) paired up with Jotunn in PvP which is a great help to get up my super quickly (and to make up for when I f*ck my Blade Barrage up and get nothing from Shards :|).

 

So yeah, keep an eye out for things like that I'd say, there's one for Melee kills too which is just a bit unfair when there are classes that can chain melee easily now.

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1 hour ago, redbloodcel said:

It's true that a lot of stuff isn't really that useful, but there are certainly a bunch of things which you can get working together to help make you more powerful

 

I'm a pretty lightweight Destiny player but one thing I like trying to do is - find a new toy or two, then try and build around them with other gear. If equipment has perks that support the thing you like doing, infuse things into it and then slap it on.  Of course, there's a danger you could end up specialising too much, but experimenting is part of the "fun". :P 

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PS! I just heard from my brother - and regular fireteam teammate - that the clan we were in is pretty much dead :P I think we seemed to be the only ones playing anymore and everyone else buggered off. I did tell him that I "post on forums and stuff" and might be able to see if anyone is recruiting... so this is me doing that.

 

We both play on PS4 and we both have all of the expansion stuff so far. Generally we do world activities, crucible, IB, gambit, strikes, and we often attempt two-man nightfalls :D We don't really raid though, so apologies for that. Anyway, if anyone is curious, I'll provide links to our current characters.

 

Me: https://www.bungie.net/en/Profile/254/11291270/theqazimod

My bro: https://www.bungie.net/en/Profile/2/4611686018448463427/pixelcult

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