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Destiny 2: Season of the Haunted. Solar refresh, more Leviathan.


Uncle Mike
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Aye, but regardless of whether they trailered the nerfs or not, you must admit if felt a bit weird when they brought Whisper (back) into the game anyway. And when you soon discovered it was even more powerful than Black Hammer ever was, given the precursor weapon's later trajectory you might have been forgiven for exclaiming 'why the fuck would they make something this powerful again?', as I did. And then, as you grew to love them not nerfing it and bringing even more great exotics into the game, and grew to love them saying 'we'd rather make the game more fun than more balanced', you might also be forgiven for beginning to believe they actually meant it this time. And then when you used all this powerful, exciting shit in Last Wish, and realised that with great encounter design all this stuff isn't actually overpowered or trivialising at all (unless you're on PC and are slayerage) and the game is still a big challenge to attack head on, but is also lots of fun, unlike D2 vanilla, you might hope that Bungie have recaptured that flame of old D1 at its best.

 

And then this happens, and you're all like, 'aaaah, so here we go again.'

 

I don't really concern myself about their messaging, but I am more concerned about them going through this endless loop of making a superficially great game and then fucking it up again an endless loop, like some ludological analogue of a late-capitalist boom/bust economy.

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I’m fucking shit at the game and still think a few of the super buffs trivialise content so it’s not just slayerage. He raised a good point about infinite tethers turning all groups which don’t include a 20 foot ogre into trash adds.

 

Only just got the Warlock exotic which explodes heads. It’s great and unique. Using it everywhere. Exactly as an exotic should be. Doesn’t need a buff really, maybe make more orbs. Halfway through a Forge I switched to the infinite bomb Skull hat. Because Imma scrub and it was easier and faster to stop shooting and throw bombs. There was a massive gap in utility between the two and they need to reconcile this. It can be argued that bombs are just as fun as exploding heads and they are until they became the default option forever.

 

Also, Whisper, it’s still going to do double the damage of most other snipers but now you have 18 bullets (and prob 21 with a hat) instead of 9. It’s gonna be fine. Unless we wanna defend our rights to sit in the back and methodically activate the perk 8 times in a row.

 

 

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The replacement perk its getting is rubbish though. Its effectively a rally barricade built into the gun. Thats it. I'd rather it got triple tap or something similar.

 

Edit: Coolguys video is a good watch.

"Nerfing Orpheus Rigs doesnt make the Mechaneers Tricksleeves a go to now".

 

Todays/Tonights TWAB has to have news on some upcoming buffs to exotics. Badly.

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TWAB

Spoiler

 

Power Surge 
Instead of a set of bounties, a new Power Surge quest will be your jumping off point for Season of Opulence
You will need to complete this quest to access the new Raid!
Learning from Season of the Forge, this quest must be completed only once per account
After one character completes the quest, alternate characters will be rewarded with Surge gear at Power Level 690

Gambit Bounties
We didn’t want rewards from The Drifter to be one of the primary sources of power following his run as the central character for Season of the Drifter
As a result, Power boosts received from Gambit Bounties will decrease once you’ve achieved 700 Power
They will decrease even further once you reached 720 Power

 

Prime Attunements
On day one, prime attunements will be reset to two charges for each player
You’ll receive two new prime attunements, even if you were playing right up to the reset
We want you to be able to play your favorite character without it impacting your power leveling strategy. We talked about this in a previous TWAB

Crown of Sorrow Raid
The Crown of Sorrow raid begins on day one of Season of Opulence at 4 PM PDT
Players who want to compete will need to complete the Power Surge Quest
We’ve taken additional steps to level the playing field for World First status
All player power will be capped at power under each encounter within the raid for the first 24 hours
While Contest is active, players will face an enforced challenge throughout the Raid. This means, Power beyond certain levels will provide no advantage for a given fight (e.g., for the first fight all Power above 700 won't provide an advantage, and for the final fight Power above 720 will not provide an advantage). 

We are going to deploy the update at 8AM Pacific and the game will be down until 10AM Pacific, so that as many players as possible can get through the download and verification step and be ready for Opulence launch. 

Our goals for this cap:
Progression that challenges raiders to climb to compete for World First
A World First race that tests your skill, communication, and strategy
A World First raid that is fair


Eververse changes
With Season of Opulence, we’re making some changes to the Eververse store. 
We had two main goals for the changes we’re making to Eververse in Season of Opulence:

Direct Pick:  
Every new Eververse item in Season of Opulence will be available for direct purchase via Silver or Bright Dust
Most of these offers will be time limited, with new items available weekly

Greatest Hits:  
Season of Opulence’s Bright Engram will contain a collection of community favorite legacy items, with a focus on the “Best of Year One.”  
If you missed out on Spicy Ramen or the Selfie Emote, Season of Opulence is your chance

Armor:
Full armor sets will be made available as a single, per class bundle, as opposed to being offered only via Bright Engrams
Individual Armor pieces can also be purchased for Bright Dust whenever they appear on the storefront
These Armor pieces feature fixed perk rolls that are not randomized across duplicates

A Simpler Interface
Specific items are now featured on the front page and will be cycled with each weekly reset
Most offers will be time-limited to make way for rotating inventory, with some coming back into rotation at a later date
Players can access this new interface by visiting Tess in her usual Tower location

 

Wrapped Items and Refunds
Individual items purchased for Silver will now go to the relevant character inventory location in a “wrapped” state

Example: A sparrow purchased directly for Silver will arrive “wrapped” in the Sparrow inventory
To use an item, it must be “opened” just like a bundle
Once opened, the item functions and can be accessed normally
If you wish to refund an item, you will have seven days from purchase to do so
Items that have been opened cannot be refunded

 

TLDR - No buffs, exotic or otherwise, and no announced plans to change any existing content outside leveling and Eververse items.

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New trailer:

Season of Opulence

https://www.bungie.net/en/News/Article/47840

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The Chalice of Opulence and The Menagerie

Calus would see you grow stronger through The Chalice of Opulence, which serves as a Guardians gateway to treasure in the Season of Opulence. Players who best the Menagerie, a new six player matchmade activity, will use the Chalice to create an offering of runes in exchange for the specific weapons and armor that they seek. Over time, Guardians will be able to upgrade the Chalice to acquire more plentiful and powerful rewards.

 

All players who have completed the Forsaken campaign will be welcome to try the Menagerie once, as well as access the Imperial Summons quest. This will grant players Power Surge gear at 690 power to help them jump directly in to the new season of content.

 

Owners of the Annual Pass will see new Menagerie bosses introduced throughout the first month of June, concluding with the introduction of Heroic difficulty. Matchmaking will be available for normal difficulty, but Heroic will require a pre-made fireteam to take on the greater challenge.

AE_Season7_Calendar_EN_16X9_EXPORT_FOR_L

Truth is coming back (will it have 1 in the chamber? LOL), and a new hand cannon called the Lumina. Looks like we'll be getting another moments of triumph event at the end of this season as well.

 

The roadmap has been updated, and the redacted items uncovered:

AE_annual_pass_roadmap_Season7_16x9_en.j

Not sure what Penumbral Chalice is, as its not mentioned in the article, and it seems to come out after Solstice of Heroes.

 

New pinnacle weapons:

MM1DBwz.jpg

None of those make me want to grind for them, has to be said. Will wait and see I suppose.

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Peregrine Greaves are coming back btw. There's a clip in the trailer with a Titan wearing them while doing a Sunbreaker super.

Relevant video is relevant again:

 

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YOU WILL TAKE PEREGRINE GREAVES INTO THE CRUCIBLE AND YOU WILL MASSACRE PEOPLE! YOU WILL FUCK THEM UP! YOU WILL KNEE BLADEDANCERS! DENIED! GET THAT BUTTERKNIFE THE FUCK OUT OF HERE!

:lol:

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TWAB

Quote

Choose Wisely

Calus would see you grow fat from strength. During Season of Opulence, he will be granting players the Chalice of Opulence, which serves as players’ gateway to treasure. Players who emerge victorious in the Menagerie will use the Chalice to serve up an offering of runes in exchange for the weapons and gear they choose from the selection of items available. The treasure you find will be limited at first, but over time you’ll be able to upgrade the Chalice to acquire more plentiful and powerful rewards.

 

Each player will claim their Chalice at the start of the Season through an introductory quest line. From there, it can be shared between different Guardians on the same account.

 

How does it work?

Earn runes to slot on your Chalice through the following:

Completing weekly bounties

Opening up the weekly chests on the new Nessus Barge

Using a consumable that will reward you a rune after a strike, Crucible, or Gambit completion

The same consumable will also give other players in your fireteam a chance to earn an additional rune

Slot the runes into your Chalice before you enter the Menagerie

Play the Menagerie to earn your rewards

Completing the Menagerie will award you the gear you chose with your rune selections 

Each rune affects what you receive and some of its properties, depending on how you slot them

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It’s upgradable!

You will have a host of new Triumphs and bounties to complete that will reward a new currency called Imperials. Using these Imperials, you can upgrade your Chalice to acquire a variety of perks with a wide range of effects, from giving you more powerful rewards per week to allowing you to choose the specific gun and Masterwork stat you get from the Menagerie!

 

You can earn Imperials several ways:

Completing weekly bounties

Completing certain Triumphs

Using special consumables that allows for Imperial acquisition

Chalice upgrades that allow you to earn Imperials through playlist activities

 

You choose which upgrades you unlock first! 

Unlock additional rune slots to allow more control of an item’s specialization

Upgrade it so you earn more runes, or more rune variety

Upgrade to allow for additional powerful rewards from the Menagerie

 

So, for example, if you wanted to earn a random roll of a “Beloved” Sniper Rifle with Handling as the Masterwork trait, you would use a Rune of Jubilation, any red rune, and any purple rune. This rune configuration is your freebie. We’re excited for the community to come together and uncover combinations for each Menagerie reward.


We hope this gives you a better idea of how you’ll earn weapons and armor during Season of Opulence. You will still have to grind to get that perfect roll, but we have given you the option to target the item that you want to optimize and Masterwork. 

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Pinnacle Weapons

Last week, we promised we would share the details on the new pinnacle weapons coming in Season of Opulence as well as some other weapons we are buffing. Here is the Destiny Dev Team to give you one last preview before show time. 

 

Destiny Dev Team: As with Season of the Drifter, we have another three pinnacle weapons to earn in Season of Opulence. 

 

Vanguard—Wendigo-GL3 (Arc Adaptive Grenade Launcher)

Wendigo-GL3’s unique perk is “Explosive Light—Picking up an Orb of Light increases the next grenade’s blast radius and damage”

Unlike most drum Grenade Launchers, Wendigo-GL3 comes with Blinding Grenades as its magazine option for some added utility to shut down teleporting Taken Captains or that Cabal Gladiator about to get in your face

You can carry up to six grenades enhanced by Explosive Light, so be sure to not let any Orbs of Light slip through your fingers when you’ve got this weapon equipped

pinnacle_Vanguard.jpg?cv=3983621215&av=3

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Crucible—Revoker (Kinetic Aggressive Sniper Rifle)

Revoker’s unique perk is “Reversal of Fortune—Missing a shot returns the bullet to the magazine after a short duration”

Even the greatest of snipers is not a perfect sharpshooter, and you miss every shot you don’t take

Revoker was built with the mindset that you should always go for it, but keep in mind that Reversal of Fortune can only return a single bullet at a time

Along with its unique perk, this sniper has a custom low zoom Ambush SLH25 scope and Snapshot for those close quarters battles

Acquiring Revoker will not require reaching Fabled rank in Competitive

Players will need to earn 3500 total Glory points

You do not lose progress when losing a match

pinnacle_Crucible.jpg?cv=3983621215&av=3

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Gambit—Hush (Solar Precision Combat Bow)

Hush’s unique perk is “Archer’s Gambit—Hipfire precision hits grant a massive draw speed bonus for a short duration”

This weapon is for those who would proclaim mastery with the Combat Bow

Archer’s Gambit pays out significantly better than Archer’s Tempo, but it’s going to take a more skilled hand to get the most out of it

Make those shots count

pinnacle_Gambit.jpg?cv=3983621215&av=356

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We also have a few weapons and archetypes getting some tuning to make them more effective. Contrary to a popular meme, we will be buffing Fusion Rifles this season.

 

Fusion Rifles

Non-Exotic Fusion RiflesDamage increased against PvE combatants

High-Impact increased by 30%

Precision increased by 44%

Adaptive increased by 44%

Rapid-Fire increased by 47%

 

While some of the Exotic Fusion Rifles (Telesto, Jötunn, Merciless) did receive minor adjustments due to inheriting from their Legendary counterparts, they’re minor increases, under 5% each. This change was done to move Legendary Fusion Rifles a little closer to the Exotics as the gap between them was quite large, at least in PvE.

 

Sturm and Drang

Storm and Stress max overcharge rounds increased to 99

"Sturm Overcharge" buff text now displays the number of overcharge rounds

Overcharge damage increased by 100% in PvE

Sturm and Drang were weapons that lost a bit of their place in PvE once Forsaken hit. Not being able to carry around a special weapon hurts your output, so Sturm fell to the wayside. With these changes, along with a new version of Drang coming out in the Season of Opulence, we hope that it has some time to shine again.

Drang.jpg?cv=3983621215&av=3561213842

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Swords

Ammo capacity increased to a max of 70

Starting ammo increased by 10

Black Talon

Ground and aerial projectile ammo cost increased from 3 to 4

Adaptive Frame

Ground uppercut ammo cost increased from 3 to 4

Aggressive Frame

Now lunge at target with their aerial light attack

Light attack consolidated into a single damage event

Slam attack consolidated into a single damage event

Slam attack ammo cost increased from 3 to 4

Lightweight FrameDamage tuning

Ground light attack increased by 17%

Aerial light attack decreased by 21%

Ground dash attack increased by 87%

Aerial dash attack increased by 78%

No ammo aerial light attack decreased by 49%

All other no ammo attacks decreased by 15%

Ground dash attack ammo cost increased from 2 to 3

 

Swords are getting some adjustments. We increased ammo capacity, but also increased the cost of heavy attacks proportionally to encourage mixing in light attacks to get the most out of them instead of just repeatedly using heavy attacks. Also, much like how Drang will show up in a new form for the Season of Opulence, the Lightweight and Aggressive swords are getting the same treatment.

Swords.jpg?cv=3983621215&av=3561213842

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Patch Note Preview

Next week, Season of Opulence will go live. Update 2.5.0 is the ship carrying it to your platform of choice. We wanted to take this final moment to give you one last preview of some of the changes you can expect to see in the full patch notes on June 4. 

 

Fixed and issue where the Heroic version of Zero Hour would only be available on the first character to complete the activity on each account

The Luxurious Toast emote now allows players to sit for as long as they desire

Players can no longer win Crucible matches by getting kills after the timer has expired

Fixed an issue where the action for applying shaders, ornaments, holograms, or using consumables was getting cancelled and not applying on the first attempt

There are still actions that will cancel the apply function, such as hitting the "Preview" button, exiting Inventory early, letting up on the "Apply" button too early, or completely moving the cursor off of the item being applied

Players with multiple Radiant Matrix materials in their inventory will now have them removed when "Returning to Ada-1" on the appropriate weapon frame quest step

If players have Radiant Matrix materials sitting with the Postmaster, they will need to pull them out before speaking with Ada-1

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Hot Pursuit

One more notable upgrade you’ll notice as Season of Opulence begins will be your Pursuits tab.

The Pursuits menu will be moved from your Inventory to the Director. With this update, you’ll be able to switch between Pursuits and the Director overview in one move. With the objectives displayed in the new tab, it should be easier than ever for you to plan your gameplay session and knock out some bounties more efficiently. We also added some filters to give you a “quests only” and “bounties only” view, so you can separate limited-time pursuits from long-term pursuits. We also increased the pursuits inventory size from 50 to 63 to give you more room to hoard some bounties.

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Destiny 2 Update 2.5.0.1

Next Tuesday, June 4, the 2.5.0.1 update will be released to players in Destiny 2. This update marks the beginning of Season of Opulence, and is required in order to access Destiny 2 once it has been deployed. Listed below is the release timeline for this update.

 

Tuesday, June 4:

7 AM PDT (1400 UTC): Destiny 2 maintenance will begin.

8 AM PDT (1500 UTC): Destiny 2 and Companion features will be taken offline. Destiny 2 Update 2.5.0.1 will begin rolling out across all platforms and regions.*

10 AM PDT (1700 UTC): Maintenance will conclude. Destiny 2 and Companion features will be back online. Season of Opulence will begin.

 

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The more I read about this next update the more I realise that if you step away from this game for three months or so you end up totally baffled as to what is going on and what to do.

 

Do you think they realise this is a block for gamers who want to come back or people new to the game?

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5 hours ago, Phelan said:

The more I read about this next update the more I realise that if you step away from this game for three months or so you end up totally baffled as to what is going on and what to do.

 

Do you think they realise this is a block for gamers who want to come back or people new to the game?

I was just thinking the same, having bought the annual pass but not played for months

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The game's never explained shit to you, why would Bungie do anything differently with yet another set of changes?

 

It's expected that "the community" finds and gives out useful information and, of course, that every player is constantly checking in with "the community" what the fucking game is this week.

 

I mean yeah I'd rather Bungie concentrated on making the content, but this game is baffling to me and I play a lot of it. If D3 is going to go into an even more RPG-like direction, this is only going to get worse unfortunately.

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It's a mini-puzzle. It'd be a bit pointless giving you the complete solution. 

 

But it's not a complex one. You do a quest and get a chalice. You earn runes by playing strikes, the crucible and gambit. You plug these into the chalice in different combinations, and each combination will lead to a different reward. The puzzle is in finding what each combination does - not much of a puzzle, but one that'll be solved either by you experimenting, or just looking on the internet for the combinations and outcomes others have worked out.

 

You play the new 6-person Menagerie activity with your chosen runes plugged in and at the end you get the reward item with the properties that your rune selection dictates.

 

Later, you can upgrade the chalice with Imperials, which you get from completing certain bounties, triumphs, and playlist activities, or using a new consumable. You choose whether to put these into making the chalice get you additional powerful rewards from the Menagerie, or earn more runes from doing rune activities, or unlock more rune slots so you can have even more control over the properties of the reward the Menagerie gives you. So you can control, for example, what weapon you get and what its masterwork property is. I imagine that over time you'll be able to use Imperials to upgrade your chalice so much you'll have all these things unlocked and it'll be maxed out.

 

It's basically just a way of allowing you to target what rewards you want from the Menagerie activity, and for the activity to stay relevant over time as you upgrade your chalice to increase the control you have over the customisation of drops. The fact that they don't tell you what all the combos do is just another little discovery game they put out to the community to solve. I'm not even sure I can call it a puzzle really - it's just something for players to work at, discover, and share knowledge on. 

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8 hours ago, Phelan said:

The more I read about this next update the more I realise that if you step away from this game for three months or so you end up totally baffled as to what is going on and what to do.

 

Do you think they realise this is a block for gamers who want to come back or people new to the game?

 

Well if you’ve been away for three months and you’re looking at this new stuff you’re in the same boat as everyone else. We only know what Gorf just summarised from the TWAB post.

 

I find this kind of thing exciting, all the new discovery options and whatnot.

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D76filXVsAAu9ww.jpg:large

 

TYPE: OWL SECTOR INTERCEPT

 

//CABAL “LOYALIST” BAND TRANSMISSION

 

//AUDIO UNAVAILABLE//

 

They call themselves Hunters. Scouts. Survivors scavenging from races older and nobler—so that their people might rebuild what they’ve lost.

 

They call themselves Titans. Soldiers. Killers—slaying the enemies of humanity so that their City might live one more day.

 

They call themselves Warlocks. Martial philosophers. Harbingers of Light. Scholars searching for meaning when all is already lost. Their machine god abandoned them long ago.

 

They don’t understand yet, but they are, all of them, so much more.

 

It falls to you, my Loyalists, to show them the way. You’ve met them. You know their conviction.

 

So I unleash you.

 

Hinder them. Topple them. Teach them pain.

 

They will only ask for more. And they will grow stronger for it.

 

When they are ready, we will open the Menagerie to them. Even the strongest Lights have yet to explore that ancient deck.

I want them to see where our journey out of exile began. Ghaul and his conspirators meant for the Menagerie—for the Leviathan itself!—to be our tomb. But Ghaul could not predict what we would find at the black edge.

 

He could not foresee that we would grow fat from strength.

 

I call on that strength, now, one last time, before the black edge claims us.

 

Make no mistake. They will take your lives. 

 

I know you give them gladly.

 

Your sacrifice shall spark the Shadows of Earth.

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"Am I to cast a Shadow?"

 

Gahlran knelt before his Emperor in a chamber of gold.

 

Every surface reflected a resplendent sheen that blinded him.

 

“What is this place?” he asked.

 

“Many things,” Calus replied, lounging with his cheek in his palm. “This chamber once held an Arkborn. The only one of her kind to leave the interstellar conduits of her people. It is the place where Valus Nohr earned her shield in trial by combat. Shadows were cast here. History made.”

“Am I to cast a Shadow?”

 

“Yes. You were bred to be a sorrow-bearer. I seek a Hive commander, but those are not so readily available. So I made you.”

 

“The Council says the Hive cannot be contained. They worry.”

 

Calus raised an eyebrow. “Who among them?”

 

“Councilors Rahl and Verloren.”

 

The Emperor shook the golden chamber with his guffaw. “Only a few hours old, and already your words have killed two.”

 

Gahlran pondered what his Emperor could mean. 

 

“I will enjoy you,” Calus said, and keyed a hidden control on the armrest of his divan.

 

The ceiling shrieked as it opened like an eye. Gahlran craned his neck to stare  as two hovering Councilors descended with a massive, plated helm from the vast iris above. 

 

He could hear a litany of voices shouting down at him from inside the thing as it slowly descended. He thought they sounded like warnings, but there were no discernible words in the speech.

 

“What is that?” he asked his Emperor.

 

Calus finished the Royal nectar in his chalice before belching, “Your crown.”

 

Gahlran thought he could glimpse a faint violet glow on the inside of the helm as it drew nearer.

 

“Isn’t it beautiful?” Calus asked, as the voices echoing from the helm grew louder.

 

“No,” Gahlran replied.

 

He thought he should run. He tried to stand, but he found that he could not, rooted to the floor before the Emperor’s throne by the will of the Councilors.

 

“I do not like this,” Gahlran said.

 

“This,” said Calus, as the Councilors crowned Gahlran, “is why you were born.”

 

The violet interior filled Gahlran’s vision.

 

“What does it feel like?” asked the Emperor.

 

“Fear,” Gahlran said.

 

Calus must have responded, but Gahlran couldn’t hear him over the cacophony of voices.

 

He suddenly found that he could see.

 

Through a hundred billion eyes.

 

And that he could eat.

 

With teeth enough to consume entire systems.

 

He felt beautiful.

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31 minutes ago, Mr Ben said:

"Am I to cast a Shadow?"

 

Gahlran knelt before his Emperor in a chamber of gold.

 

Every surface reflected a resplendent sheen that blinded him.

 

“What is this place?” he asked.

 

“Many things,” Calus replied, lounging with his cheek in his palm. “This chamber once held an Arkborn. The only one of her kind to leave the interstellar conduits of her people. It is the place where Valus Nohr earned her shield in trial by combat. Shadows were cast here. History made.”

“Am I to cast a Shadow?”

 

“Yes. You were bred to be a sorrow-bearer. I seek a Hive commander, but those are not so readily available. So I made you.”

 

“The Council says the Hive cannot be contained. They worry.”

 

Calus raised an eyebrow. “Who among them?”

 

“Councilors Rahl and Verloren.”

 

The Emperor shook the golden chamber with his guffaw. “Only a few hours old, and already your words have killed two.”

 

Gahlran pondered what his Emperor could mean. 

 

“I will enjoy you,” Calus said, and keyed a hidden control on the armrest of his divan.

 

The ceiling shrieked as it opened like an eye. Gahlran craned his neck to stare  as two hovering Councilors descended with a massive, plated helm from the vast iris above. 

 

He could hear a litany of voices shouting down at him from inside the thing as it slowly descended. He thought they sounded like warnings, but there were no discernible words in the speech.

 

“What is that?” he asked his Emperor.

 

Calus finished the Royal nectar in his chalice before belching, “Your crown.”

 

Gahlran thought he could glimpse a faint violet glow on the inside of the helm as it drew nearer.

 

“Isn’t it beautiful?” Calus asked, as the voices echoing from the helm grew louder.

 

“No,” Gahlran replied.

 

He thought he should run. He tried to stand, but he found that he could not, rooted to the floor before the Emperor’s throne by the will of the Councilors.

 

“I do not like this,” Gahlran said.

 

“This,” said Calus, as the Councilors crowned Gahlran, “is why you were born.”

 

The violet interior filled Gahlran’s vision.

 

“What does it feel like?” asked the Emperor.

 

“Fear,” Gahlran said.

 

Calus must have responded, but Gahlran couldn’t hear him over the cacophony of voices.

 

He suddenly found that he could see.

 

Through a hundred billion eyes.

 

And that he could eat.

 

With teeth enough to consume entire systems.

 

He felt beautiful.

 

Gahlranhorn confirmed? :omg:

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37 minutes ago, Mr Ben said:

He suddenly found that he could see.

 

Through a hundred billion eyes.

 

And that he could eat.

 

With teeth enough to consume entire systems.

 

He felt beautiful.

 

Quote

 

Now I've seen everything. We were all so wrong. All of this—the machines, the Eliksni, the worms, the Light, the Nine. All of it meaningless. This galaxy is tumbling toward a singular conclusion and there is nothing—no one—that can stop it.

 

How could I have missed this? It's the small moments, the simple pleasures that matter. They're all I can think about now. Food and drink aren't mere sustenance. They're a reminder that I am alive.

 

This Leviathan. This prison ship. I will remake it, as I have been remade. No longer will it represent a mythical beast from the dreams of worms. It will serve as an icon for my newfound gluttony.

 

 

Pac-man raid minigame confirmed. Grow fat from strength, Guardians.

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Patch is live - 3.9 Gb, and some additional sandbox changes have been posted.

 

Sandbox changes

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Weapons

 

Ace of Spades

No longer two-taps when paired with One-Eyed Mask's Vengeance perk if the victim has at least 4 resilience.

Memento Mori restored to 6 bullets, but bullets are now lost on stow.

 

Lord of Wolves

Release the Wolves perk can now be activated on special reload instead of on kill.

Normal burst damage decreased by 20%.

Release the Wolves non-precision damage decreased by 23%; precision damage decreased by 34%.

 

Sleeper Simulant

Reduced bounce damage against bosses, minibosses, and vehicles by 95%.

Reduced precision multiplier, but increased base damage by 66%.

This change results in precision shots dealing approximately the same damage as before, but you are punished less for landing non-precision shots.

 

Sturm and Drang

Storm and Stress max overcharge rounds increased to 99.

"Sturm Overcharge" buff text now displays the number of overcharge rounds.

Overcharge damage increased by 100% in PvE.

Fixed an issue where a 10% precision damage bonus remained on Sturm when it had used all its overcharge rounds.

 

Whisper of the Worm

White Nail perk now loads the magazine from reserves.

Increased ammo reserves to max 18 without armor perks.

Fixed an issue where White Nail would fail to activate under certain network conditions.

 

Luna’s Howl/Not Forgotten

RPM changed to 150; damage was adjusted to match other 150 RPM (lightweight) Hand Cannons.

These weapons still retain the Precision sub-archetype benefits and firing animation.

Magnificent Howl has been reworked.

Rapidly landing two precision hits now increases damage and range on your next shot.

The damage increase affects only non-precision damage, but the bonus range is applied regardless.

Fixed an issue where Magnificent Howl would be slow to activate under certain network conditions.

 

Fusion Rifles (Non-Exotic)

Damage increased against PvE combatants:

High-impact increased by 30%.

Precision increased by 44%.

Adaptive increased by 44%.

Rapid-fire increased by 47%.

 

Exotic Fusion Rifles


Note: Changes to Exotic Fusion Rifles are due to archetype tweaks and not direct changes; most of these are minor.

 

Jötunn

Changes affect PvE damage only.

Impact damage increased by 10%.

Detonation damage reduced by 15%.

DOT damage increased by 10%.

This results in an overall 5% increase in total damage.

 

Merciless

Damage of first bullet at slowest charge time increased by 30%, which decreases as the weapon reaches its fastest charge time. Damage at the fastest charge time is unchanged.

 

Telesto

Impact damage increased by 49%.

Detonation increased by 3%.

This is an overall damage increase of 4%.

 

Submachine Guns

Minor adjustment to idle pose for SMG archetype to help set it apart from the rifle archetypes.

Updated firing animations to better reflect the shooting experience of an SMG. 

 

Dev Commentary: These changes apply to hipfire only, and do not impact accuracy. The goal of this change was to enhance the feeling of shooting an SMG. We’ve added a random fire pose that will add variation and make the gun feel a little more unstable and lively in your hands. We’ve also added a progressive fire animation that will give your Guardian a feeling of gripping and controlling the more active weapon during sustained fire.

 

Swords

General

Ammo capacity increased to a max of 70.

Starting ammo increased by 10.
 

Black Talon

Ground and aerial projectile ammo cost increased from 3 to 4.
 

Adaptive Frame

Ground uppercut ammo cost increased from 3 to 4.
 

Aggressive Frame

Now lunge at target with their aerial light attack.

Light attack consolidated into a single damage event.

Slam attack consolidated into a single damage event.

Slam attack ammo cost increased from 3 to 4.
 

Lightweight Frame

Tuned damage output.

Ground light attack increased by 17%.

Aerial light attack decreased by 21%.

Ground dash attack increased by 87%.

Aerial dash attack increased by 78%.

No ammo aerial light attack decreased by 49%.

All other no-ammo attacks decreased by 15%.

Ground dash attack ammo cost increased from 2 to 3.

 

General

Fixed an issue where magazine-size indicators didn't display the proper arrows when changing magazine perks on the Breath of the Dragon and Trackless Waste SMGs.

Truesight’s “weakened” enemy highlight or glowing will no longer appear to flicker erratically.

 

Armor

 

Super-Generating Exotic Armor

Skull of Dire Ahamkara, Orpheus Rigs, and Phoenix Protocol now grant Super energy back on diminishing returns, making it rarer to get a full Super back.

Shards of Galanor and Ursa Furiosa had their Super gain caps reduced to be in parity with other Super Exotic changes.

Adjusted amount of Spectral Blade Super restoration when defeating enemies with Gwisin Vest.

1 PvP kill = 11.1% → 8.3%

2 PvP kills = 19.1% → 12.5%

3 PvP kills = 20.8% → 14.2%

4 PvP kills = 21% → 15.8%

5 PvP kills = 21% → 16.7%

1 Dreg kill = 7% → 11.1%

2 Dreg kills = 17.7% → 14.3%

3 Dreg kills = 20% → 16.5%

4 Dreg kills = 20.9% → 16.9%

5 Dreg kills = 21% → 17.1%

 

Minor adjustments to the Heavy Ammo Finder perk. <- WTF does this mean?!? Better be more consistent drops!

 

Gemini Jester

Increased duration of disorient and no-radar effects by 0.5 seconds.

 

Aeon Gauntlets

Potency of energy given by Aeon Arms increased for all classes.

Titans now trigger Aeon Arms off of melee kills instead of barricade, and they receive melee energy.

Visual effects on Aeon Gauntlets altered for all classes to distinguish between a player whose energy is full or not.

 

Abilities

Fixed an issue where “Six-Shooter” refunds a bullet when destroying Titan barricades.

Fixed an issue where “Entropic Pull” melee and “Devour” melee were applying a physics impulse that pushed enemies away.

Fixed an issue where using Chaos Reach with Geomag Stabilizers could sometimes lead to weapons disappearing.

Fixed an issue where players could gain full grenade energy when canceling out of a Nova Warp Super.

Fixed an issue where Combination Blow’s melee damage buff was buffing the Arc Staff Super in PvP environments.

Note: This was addressed for PvE in a previous update.

Moving between overlapping Wells of Radiance no longer lead to removing the buff earlier than expected.

Investment

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Clans

Clan XP has been reset for Season 7 start.

A new weekly bonus bounty has been added for Season 7. This bounty is available at the max clan rank.

 

Emotes

The Luxurious Toast emote now allows players to sit for as long as they desire.

 

Eververse

The Eververse storefront has been updated.

For additional information, please see: This Week at Bungie - 5/23/2019

Cayde’s Exotic Stash items have been added to Eververse’s Bright Dust inventory for weeks 1–4.

 

Rewards UI/UX

The Pursuits inventory has been moved to the Director menu.

Players may now hold up to 63 pursuits at a given time.

Catalysts are now tracked on the Triumphs page. <- I think this means all exotic weapons have catalysts now btw, even though its not mentioned.

Updated Taken and Fallen armor mods to follow the same naming convention.

All shader items have had their icons updated.

Fixed an issue where the action for applying shaders, ornaments, holograms, or using consumables was getting cancelled and not applying on the first attempt. <- \o/

 

Note: There are still actions that will cancel the apply function, such as hitting the “Preview” button, exiting Inventory early, letting up on the “Apply” button too early, or completely moving the cursor off of the item being applied.

 

Vendors

Benedict 99-40

Relocated to the Annex in the Tower.
 

The Gunsmith

Now offers three daily and two weekly weapon-focused bounties, rewarding Enhancement Cores, mod components, and mods.

Scrapper bounties will no longer drop when dismantling gear.

Existing scrapper bounties will remain in your inventory until expiration or completion.
 

XûrNow properly offers random rolls on Exotic armor after refusing to do so in Destiny 2 Update 2.2.1.

We’ve had a chat with him; if something like this happens again, he’ll be in trouble.
 

Drifter/Vanguard

Weekly reward packages from the Allegiance quest have been retired with the conclusion of Season of the Drifter. <- Had a feeling this would happen.
 

Fixed an issue where some players wouldn't see updated vendors and bounty lists after the weekly reset occurred.

 

General

The Sony-exclusive Hunter armor set “Red Moon Phantom Suit” should no longer appear in Collections for Xbox and PC players.

Fixed an issue where weapon engrams were incorrectly appearing as Masterworked in the loot stream if a player’s inventory was full when walking over them.

Fixed an issue where Arbalest could not be acquired by players who do not own the Annual Pass.

Activities

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Raids

Further addressed GUITAR errors that could occur in the Last Wish raid.


Crucible

Players can no longer win Crucible matches by getting kills after the timer has expired. < - Boo! Had some amazing clutch wins due to this :lol:

Fixes an issue where a player could hear the audio for a 20-kill streak but not receive the medal if the 20th kill happened after the match ended.

The Triumph "We Ran Out of Medals" (20-kill streak) will be rewarded if the final kills happen before the match timer ends.


Patrol

After activating the totem, killing the weekly wanted targets will now correctly complete the activity and bounty.


Heroic Adventures

Fixed an issue where players would sometimes load into a different Heroic Adventure on Mars than what was being displayed on the Totem.


Tower

Fixed issues with two Ghost scannables in the Tower

“The one about the Speaker’s quarters...” was moved to outside his door along the walkway.

“The one about Banshee-44 and his old location...” was moved and placed on the ground in the corner.


Niobe Labs/Bergusia Forge

Fixed an issue where players on PC were experiencing crashes traversing Niobe Labs and Bergusia Forge spaces.


Commando/Zero Hour

Fixed bug where players could freeze the activity timer in Zero Hour mission. <- Bit late, as I expect most will have abused this and got everything by now.

Fixed bug where the Heroic version of Zero Hour would be available only on the first character to complete the activity on each account.


Misc.

Fallen mines are no longer impervious to being destroyed while on the ground. <- Finally!

 

 

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  • Uncle Mike changed the title to Destiny 2: Season of the Haunted. Solar refresh, more Leviathan.

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