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Hollow Knight - Soulsvania platformer


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Yeah, the Hive is doing my head in. It's the first area in the game where I'm massively struggling to Souls-run my way past all the enemies straight to the boss. I feel like I'm forced to fight half of the enemies again on my runs back to the boss rather than just sprinting past them and I can't really be bothered. In the room just before the boss, I end up getting mobbed into a corner by around eight enemies at once if I don't pick each one off as I move through the room. That was fun the first time, but when I'm having to spend ten minutes picking my way back to the boss to get a 20 second practice run at him? Nope.

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Also, as I mentioned earlier in the thread, the way each boss has a very pronounced break in its barrage of attacks to let you heal. It's such a rudimentary and scripted way for the game to tell you: Now! Now is the time you're supposed to heal! Your first bunch of attempts at the boss end up being an exercise in clinging onto health until one of those breaks. God forbid you try to heal outside of the specific 'breathers' the game gives you. I really hate the way they've done this.

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Whoever designed some of those enemies in Royal Waterways needs to be beaten severely. 

 

Dung Defender takes about a million hits to die but isn’t difficult at all. Damage sponge enemies are a bit of an issue in this game, as I’ve mentioned previously. 

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13 hours ago, ann coulter said:

 

I appear to have put more effort into writing about my time with the game than you have, at least. How did you find the Hive and its boss?

It is petty. In fact, I think you're suggesting something illogical. The healing takes time to perform. Therefore for the enemies to be fair, they need a period where that is allowed to occur. And you'll need to learn when those opportunities come up in their pattern. How else is it going to work?

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17 hours ago, MattKB said:

I’m tempted by this but feels like it may be a bit like Salt and Sanctuary - which I enjoyed but got stuck in :( 

is it similar?

 

I'd say the two aren't alike at all, but then again I haven't put much time into Salt & Sanctuary to start with. S&S leans a bit more on the Souls-side of things, this does more on the Metroidvania-side.

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17 hours ago, HarryBizzle said:

Whoever designed some of those enemies in Royal Waterways needs to be beaten severely.

 

Ah, but they all sing such sweet sounds. :) To compensate, the boss there is probably the easiest of the bunch though.

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6 hours ago, Hylian said:

It is petty. In fact, I think you're suggesting something illogical. The healing takes time to perform. Therefore for the enemies to be fair, they need a period where that is allowed to occur. And you'll need to learn when those opportunities come up in their pattern. How else is it going to work?

 

I don't think those specific breaks do come up in a pattern though. I get the impression from the boss fights that the breaks happen after you've dealt specific amounts of damage. If it was learning where to heal between certain attacks/animations it'd be fine, but it's more a case of: 'We'll let you heal once you've done this much damage ... There! Requisite damage done!' *Boss pauses emphatically for breath*

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3 hours ago, ann coulter said:

 

I don't think those specific breaks do come up in a pattern though. I get the impression from the boss fights that the breaks happen after you've dealt specific amounts of damage. If it was learning where to heal between certain attacks/animations it'd be fine, but it's more a case of: 'We'll let you heal once you've done this much damage ... There! Requisite damage done!' *Boss pauses emphatically for breath*

 

They do. Use the environment and the pattern to your advantage and it's certainly possible. Done it quite often. The respite moments are just bonus.

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I haven’t fought a single boss who you can’t heal during their attack patterns if you time it right. 

 

I thought the longer dead give away ones are fine because if you’re decent, you don’t need them and can use them to get in a good few hits. 

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Maybe I'm just not half decent, then. I find that I'm punished for healing, to the extent that I benefit more from not bothering, at least until I've had maybe four or five tries of some of the bosses, particularly the ones that chuck out loads of honing projectiles or are just generally relentless. None of you have commented specifically on the Hive section and boss and I'd appreciate hearing your thoughts on that if you could.

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Finished this last night

 

Spoiler

Well, I say finished. I mean I defeated the hollow knight and got an ending where I got chained up and took over as the new hollow knight? Bad ending, I guess. I looked it up and apparently there are 5 different endings, so plenty still to do. I had 88% completion with a time of about 36 hours.

 

Things still to do include:

 

Find the rest of the grubs. I've got the map from defeating the collector, so that helps hugely with that one.

 

Find the rest of the charms. I've found 30 of them, so still missing 10, I think.

 

Collect 1800 essence and "awaken the dream nail," whatever that means. I'm currently on just under 1500, so a couple more of those ghost bosses, and/or rooms with the trees that you slash with the dream nail then collect the essence should do it.

 

Complete the Colosseum. I've done the first challenge, but not the others yet. Had a go on the second challenge last night, and it doesn't seem too bad, but that section where the floor is covered in spikes, so you have to constantly wall jump while killing/avoiding the flies, absolutely fucked me! Try again.

 

Find the hive. I've seen people talking about it, but haven't found it yet. I'm guessing it's in the very eastern section (Edge of the Kingdom?) because there are bees there, so logic suggests there should be a hive nearby.

 

There's a door in the Abyss with a blue stone on a dais. No idea how to open that. I guess there's a key item required.

 

I'm sure there's loads of other stuff too, which I'm not even aware of yet. I love this game!

 

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Man, this just keeps getting better and better. Just got desolate dive, FINALLY I CAN SMASH THOSE OBVIOUSLY WEAK FLOORS! 

 

That was the best boss yet, intense as fuck. Completely fluked it first try, was by skin of my teeth at parts! Amazing finale too. 

 

This game is something else, man.  I haven't played a metroidvania this good since SotN tbh! 

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I’ve enjoyed this game a lot, but I think I’m just about done.  I’ve uncovered most of the map, unlocked the Black Egg Temple & even started the Grimm Trouppe DLC, but all I see before me now are ever more difficult boss fights with more elaborate patterns to decipher.  Throughout the game, I’ve felt the thrill of working out how to ‘read’ Boss patterns & find winning strategies for them, but after trying Grimm a few times & not being able to find a strategy that works, I get the feeling that this is just what the game is now.  Perhaps there’s still a new area or 2 to unlock, but all that will be in service of really, is finding & defeating the ‘true’ Boss of the game, who I might manage to beat after a couple of dozen tries.

 

After playing & loving the game for many hours, I think I’ll put all that ‘Ultimate Challenge’ stuff to one side, & move on to one of the many, many other games I have waiting on my embarrassingly large pile of shame.

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Just downloaded this after a little break from videogames and it's SO far up my street. Like Spelunky and Dark Souls had the BEST BABY EVER.

 

I am however, rubbish at finding where I can go next. After the first boss I got stuck and had to look up on the Internet where to go. And now after Hornet I can't for the life of me find anywhere to go. I've downstruck the weird swimming things in Greenpath, but came up against a big wall I can't get over. I've scoured the Crossroads. And come up with nothing. Does someone mind giving me the meerest, slightest, faintest, spoiler-free nudge in the right direction?

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@robdood Cheers for the reply. Shortly after writing that I had one more go and suddenly realised I'd just missed an exit on one of the maps. Don't know how I managed to do that, really struggling with how dark it is more than anything. But now the whole games opened up! I love it! :wub:

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