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Xbox Game Pass - GUIDE TO BEST DEAL IN FIRST POST


Harsin

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8 hours ago, Jamie John said:

 

Yeah, but I can't see anything about 120hz. It's an LG B9 OLED. Anyway, I'm sure it's fine. It looks smooth enough to me, at least.


120fps almost feels like a con to me, to be honest. Really can’t tell the difference from 60. 

 

Certainly not worth dropping to 1080p for on the games that offer it with that. 60 will surely be the sweet spot for a long time on consoles. 

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46 minutes ago, Timmo said:


120fps almost feels like a con to me, to be honest. Really can’t tell the difference from 60. 

 

Certainly not worth dropping to 1080p for on the games that offer it with that. 60 will surely be the sweet spot for a long time on consoles. 

 

Does it do that by default, then - drop to 1080p at 120hz? Because I agree: I'd prefer 4K at a solid 60fps. There aren't any video options within the game itself, or any indication at what the game is actually running at, so I suppose I'll have to fiddle with the Xbox ssttings.

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I tend to notice frame rates a lot more than I notice resolution, so I'll often go with 120fps if it's an option. There aren't many games that really offer it but I'd rather play, say, Doom Eternal with that extra smoothness than I would with slightly shinier guns.

 

Going forward I think we'll see more games using the higher refresh to offer 40fps modes, like we've seen with Plague Tale Requiem recently.

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No love for Gunfire Reborn?

 

Due to no buzz around it I went in completely blind, I didn't even know what kind of game it was. First impressions weren't that good either, really simplistic art style and low poly design. 
The easiest (and perhaps cheapest) way of describing the game is FPS version of Binding of Isaac, but there's more (and less) to it than that. 

It's a rogue lite, you choose a protagonist/hero and you have to traverse a simple room to room layout and find your way to the next level. After four levels you need to tackle a boss then you're off to another world with a new setting. 

 

The game not only looks overly simplistic at first glance, it really is a bare bones game with few enemy types per world. The AI is stupid but can pack a challenge when you're outnumbered. 

Stick with it, though, and you'll start to find the beauty of the game. There are loads of different weapon types and each weapon can be blessed by elemental traits as well as other bonuses. Throw in a mix of powerups and curses and you'll be able to start making interesting builds for each respective run. 

 

You can go for overpowered weapons, a defensive character or a wizard in elements. As you play and make progress you can permanently upgrade your hero and play long enough and you can unlock new and unique heroes with brand new play styles and powers/weaknesses. 

Where it really shines, though, is that it supports co-op play for up to four players and this is where the real fun starts. You need to really plan ahead and each player should specialize in something the others don't so that you have one tank like player while another specialize in removing shields from enemies while a third might focus on finishing them off with elemental damage. 

 

While Gunfire Reborn is far from perfect it really is capable of being a real fun game to play, especially in co-op. Sadly it strikes me as a bit unfinished with some random crashes and some of the content hasn't even been translated. You can find a special kind of treasure chest (red chests) where you can pray for power ups, the text for all choices here are all in chinese (or some other asian language) so I don't even know what my options are when accessing these chests. 

The art style is uninspired and it does tend to get a bit repetitive if you end up stuck on a boss not knowing what kind of build is best to take it down, but in a time where proper co-op games are few and far between this does get a recommendation from me. 

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47 minutes ago, Benny said:

Wasn't Return to Monkey Island supposed to be added today? I've had a look but doesn't seem to be on the PC app yet. I think it was coming to all platforms as far as I'm aware.

 

'Today' tends to be a variable feast depending on the whim of the devs, publisher or whatever. It might not show up until late our time.

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On 05/11/2022 at 11:15, Mallet said:

The difference between 60fps and 120fps is immediately noticeable on PC. All you need to do is make circles with your mouse cursor and you will know. 

 

 

 

I completely agree and I think this is the root of the matter. 

With a mouse and a 120hz screen, you can feel it immediately. It's so smooth and more of a feel thing than a visual thing. 
 

With a controller, it's kind of lost. at 120hz, there's a bit more motion clarity (less blur when moving the camera) and ... that's about it?

 

I personnally love the 40 fps mode that it can bring. It's a drastic jump up from 30 fps. It might not be 60 fps, but I shall take the 40 middle group every time over either a locked 30 or a variable 60 if the game can't do a locked 60. 

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Does FM23 have touch controls on cloud?

 

Fancy giving it a try but on my tablet, not arsed about installing it on my Series X. I've also not played an FM game for at least 7 years so I'll probably be as effective as Dean Saunders.

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38 minutes ago, Xevious said:

I only started playing Football Manager 22 about a month ago, fancied giving it a try.  I don't suppose any progress I made in it would carry over the FM23, would it?


I don’t know how that would really work as FM23 would be like an alternate universe of data. 

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48 minutes ago, Boothjan said:

Does FM23 have touch controls on cloud?

 

Fancy giving it a try but on my tablet, not arsed about installing it on my Series X. I've also not played an FM game for at least 7 years so I'll probably be as effective as Dean Saunders.

 

I tried it on the steam deck and didn't have touch, the controls were actually as annoying as fuck on that so I didn't get past choosing a team and dressing up my manager dolly. 

 

Be interesting to hear what tv console players make of Vampire Survivors, is it like Tetris and best played on a handheld or will it stand up to large screen glory. 

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6 minutes ago, Gotters said:

 

I tried it on the steam deck and didn't have touch, the controls were actually as annoying as fuck on that so I didn't get past choosing a team and dressing up my manager dolly. 

 

Be interesting to hear what tv console players make of Vampire Survivors, is it like Tetris and best played on a handheld or will it stand up to large screen glory. 

 

I've just enjoyed about an hour on it, playing on my TV. It seems a game where if it clicks for you it won't really matter what you play it on. 

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Question regarding Xbox All Access and the GPU it provides, not sure if here or the other thread are best.

 

My GPU is out in a few weeks, and im considering a series X on all access. BUT, do i have to use the code it comes with right away, or, can i stack 3  years of gpu , then add it when it runs down?

 

 

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2 minutes ago, 5R7 said:

Question regarding Xbox All Access and the GPU it provides, not sure if here or the other thread are best.

 

My GPU is out in a few weeks, and im considering a series X on all access. BUT, do i have to use the code it comes with right away, or, can i stack 3  years of gpu , then add it when it runs down?

 

 

There isn't a code, if you go all access then it's set in the console for you to activate it when you set it up for the first time or later if you so choose. 

 

 

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14 hours ago, Xevious said:

I only started playing Football Manager 22 about a month ago, fancied giving it a try.  I don't suppose any progress I made in it would carry over the FM23, would it?

 

no but if you have prime gaming you might have claimed it recently

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