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For this initial phase of the World of Warcraft beta test, we will only be able to accept applications from Canada, Korea, and the US. The test for Europe and other countries around the world will happen later this year.

Grrrrrrrrrrrrrrrrr

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Never tried to be honest. Only just found out Blizzard only mail out betas, which I guess is why.

I'm kinda looking forward to it but won't buy it now. I can't justify another monthly fee on a game and with SWG progressing so damn well I can't see myself cancelling that.

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If WoW has turn based combat, EQ/Galaxies style, I'll explode. They better do something original.

So what do you suggest? Perhaps a 'click till your finger hurts' melee combat like in Savage? Afaik, it will be like EQ, but far more interesting. Loads more special abilities, combat stances and styles and actions.

Also you will be apparently be able to download the beta of WoW, or choose to have it mailed to you.

Lastly, SWG gets boring very quickly.

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So what do you suggest? Perhaps a 'click till your finger hurts' melee combat like in Savage? Afaik, it will be like EQ, but far more interesting. Loads more special abilities, combat stances and styles and actions.

Also you will be apparently be able to download the beta of WoW, or choose to have it mailed to you.

Lastly, SWG gets boring very quickly.

See the MMORPGs thread.

There are hundreds of interesting ways to do real-time combat. You even only need to make each 'turn' much shorter -- like a 1-3 second 'tick' so that there's some timing and skill involved. Plenty of 'real-time' games do things this way.

You just need to add the tiniest bit of twitch skill to make it 10x as tense and interesting. I know because there USED to be games like this in the past, before EQ got in there and dumbed the genre right down.

Anyway, WoW still has some appeal because I actually think most people underestimate how in-depth Blizzard's Warcraft world is becoming. At least it has a SLIGHTLY more interesting spin on the fantasy genre. The suprememly well written Warcraft III alone demonstrates that.

-J

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I agree with James, the real time aspect was what really drew me to PSO originally and I suppose KOTOR as well. But they still have a lot of depth - especially at the higher levels in PSO and in KOTOR as you learn more and more abilities.

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But you can get the beta on Emule

There are several coding groups making unofficial server software. I've joined a couple of hosted servers, but all you can do so far is run around the game world, see and chat with others, look at some spell affects and summon immobile game mobs. The dragons and giants are pretty nice.

Been playing since July, but thanks for the warning.

So what are you doing in SWG at the moment? Trying to be a Jedi? I've just quit after 3 months of playing. Leveling and money-making was far too easy, and I just could not be bothered to try and open my force-sensitive slot. The game also has very little actual content, such as quests, dungeons or remotely exciting zones/worlds.

You just need to add the tiniest bit of twitch skill to make it 10x as tense and interesting. I know because there USED to be games like this in the past, before EQ got in there and dumbed the genre right down.

Yup. Melee combat in Ultima Online was great. While each attack had a certain delay just like every other mmorpg, your movement, timing and dodging your opponents swings brought far more dexterity and challenge into the game. EQ's melee combat was rubbish, but then the only character classes that used it primarily were just there to tank for others. WoW's melee characters will apparently have far more to do during combat. They'll have a rage meter that builds as they take damage and several attacks or counter-attacks that use it.

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So what are you doing in SWG at the moment?  Trying to be a Jedi?  I've just quit after 3 months of playing.  Leveling and money-making was far too easy, and I just could not be bothered to try and open my force-sensitive slot.  The game also has very little actual content, such as quests, dungeons or remotely exciting zones/worlds.

At the moment I'm just running a few shops.

I'm kinda going for the FS but they've just announced they're changing the way you unlock it, so I'm waiting for the changes.

There's been a lot of new stuff added lately, when did you play it last?

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At the moment I'm just running a few shops.

I'm kinda going for the FS but they've just announced they're changing the way you unlock it, so I'm waiting for the changes.

There's been a lot of new stuff added lately, when did you play it last?

Ah, the only trade skill I really did was combat medicine stuff.. and then I hoarded it all for myself because the resources needed for it were too rare :/

If I was the type of player that really enjoyed trade skills and running shops, being part of a city community etc, then I would probably still be playing.

Interesting news that they're changing the way FS slots are opened. I always thought it seemed a bit easy that anyone could be a Jedi if they just mastered a certain 5 or so professions.

I stopped playing about 2 weeks ago. The vehicles certainly cut down a lot of the boredom involved in the game, and the soon to be introduced vehicle customisation stuff looks fun. The new Nightsister dungeon was rubbish though. The new droid engineer stuff looks ok, but it's not something that would affect me really.

I'll probably give the game another go when they bring in the combat overhaul they've promised, sounds like they have some good ideas.

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It's stuff like that and the space expansion that keep me playing it.

It's the first MMORPG I've played so I have nothing else to go by. I'm a big SW fan so that helps, and I'm in a guild of whom a few I know so playing with them makes it more fun.

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