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Ghost of Tsushima - New Sucker Punch IP


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3 minutes ago, dvdx2 said:

I realise i’m In the minority’s here, but I’m on the verge of selling this.  It does look nice, but i’m finding it abit boring tbh.  

I really wish they had put the effort and time into a futuristic, ‘Surge’, style game, with flashy neon, laser weapons, robots and city scapes.  The setting just seems rather dull. Might give it another rattle tonight though as it does have a bit of a draw and some of the environments look stunning.

 

:blink:

 

Thats a real shame the setting just isn’t doing it for you. How far in are you?

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1 hour ago, dvdx2 said:

I realise i’m In the minority’s here, but I’m on the verge of selling this.  It does look nice, but i’m finding it abit boring tbh.  

I really wish they had put the effort and time into a futuristic, ‘Surge’, style game, with flashy neon, laser weapons, robots and city scapes.  The setting just seems rather dull. Might give it another rattle tonight though as it does have a bit of a draw and some of the environments look stunning.

 

You might be in the minority but you are not alone. :P It is all rather boring but with a good combat system. 

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13 minutes ago, Talk Show Host said:

 

You might be in the minority but you are not alone. :P It is all rather boring but with a good combat system. 

I'm on Act III now, you're definitely in the minority. I am thoroughly enjoying the story in this. You mentioned before it lacks gravitas, I don't feel that's fair. Sure, the main villain is a bit shallow, but the rest of the characters and the many tales that make up the whole are really well done. 

 

I've never been bored. I love exploring the island of Tsushima. :)

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1 minute ago, Thor said:

I'm on Act III now, you're definitely in the minority. I am thoroughly enjoying the story in this. You mentioned before it lacks gravitas, I don't feel that's fair. Sure, the main villain is a bit shallow, but the rest of the characters and the many tales that make up the whole are really well done. 

 

I've never been bored. I love exploring the island of Tsushima. :)

 

That is good to hear. :)

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23 hours ago, Kayin Amoh said:

 

If you've been to the straw hat camp, return there and go slightly south on the map and it's along one of the roads. If you have the wind of vanity upgrade (or spot a golden bird in that area) it should lead you right there.

Correction for anyone looking: it's slightly to the north, not south - but I found it and am very happy with it. Awesome game, love the setting :D

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3 hours ago, Goemon said:

Had another session on this, this morning.

I’m wondering if some the skill unlocking is a bit lopsided or specifically a missed opportunity on stances.


You have to defeat like 7 Mongol leaders to unlock wind stance, which is specialised for fighting spear enemies. I’ve been playing about 10 hours now, I’ve fought and beaten a hundred spear guys already! I’ve also fought a number of brutes too (I think) and I can’t even see the requirements to unlock moon stance for fighting them.

 

The stances should have been the first things you unlock, or at least you should have the option to do so as part of ‘normal’ unlocks.
 

I also think there should have been more emphasis on needing to be in the correct stance for the enemy you’re tackling. Kinda like, if you’re in the wrong stance you still take some damage when blocking or you can’t parry an enemy if you’re in the wrong stance.

 

Hopefully the stance thing becomes a bit more essential later on but at the minute, as I understand it, I’ve killed all enemy types (sword, shield, spear and brute) just sitting in stone stance. I’ve started switching to water for the shield guys but I don’t feel like I’ve seen a noticeable difference switching. I need to investigate this a bit more though.
 

Still really enjoying the game.

 

I’ve started trying to not use the map too much, and instead just wander around and see what I run into. The birds and foxes seem obsolete when you’re using the map to set locations constantly. I personally find it more satisfying to be heading towards something that’s caught my eye only for a bird to come swooping in and take me to a nearby hot spring.
 

 

You can unlock the stances quicker if you observe the leaders before killing them. You get 2 points for one then . 
with regards to stances , if you use them right they definitely make a difference . Yes you can beat everyone eventually if you stick to one stance , but I guarantee you’ll do it quicker and with more style if you switch accordingly . 

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17 minutes ago, Mr. Gerbik said:

Correction for anyone looking: it's slightly to the north, not south - but I found it and am very happy with it. Awesome game, love the setting :D

 

Could you possibly give me some more specific directions, spoilered if necessary? I've got the black ronin outfit one but it's not quite the same. 

 

I really want that damn hat!

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25 minutes ago, Let us measure said:

 

Could you possibly give me some more specific directions, spoilered if necessary? I've got the black ronin outfit one but it's not quite the same. 

 

I really want that damn hat!

Activate Wind of Vanity for 1 experience point in your skill tree. Fast travel to the straw hat camp and activate your wind and follow it.

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20 minutes ago, Zael said:

The game looks lovely but I do have one complaint. Has anyone else noticed the Day/Night transitions are like super abrupt? 

Sometimes it’s literally walk in to a building and look around and walk out and it’s pitch black . Not that it’s that big a deal. You do get some amazing sunsets.

 

one thing that makes me chuckle is that for a culture that is famed for its manners and respect , they sure do like shutting doors in your face . I mean it’s not like they even need to hold a sliding door open . :D

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1 hour ago, Mr. Gerbik said:

Correction for anyone looking: it's slightly to the north, not south - but I found it and am very happy with it. Awesome game, love the setting :D

 

Pffft, just do a handstand while searching and you'll find it no problem with my original description.

 

Fantastic hat though, eh?

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Just...

 

Spoiler

Ended the siege of Yarikawa...

 

 

FUUUUUCKKK YESSSSS. That was just an awesome set piece. And getting the ghost stance, and the music rising, and laying waste to the enemy. 
 

 


Boring my arse

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27 minutes ago, PeteBrant said:

one thing that makes me chuckle is that for a culture that is famed for its manners and respect , they sure do like shutting doors in your face . I mean it’s not like they even need to hold a sliding door open . :D

 

Indeed.

 

I've sat through many a tedious, stilted, conversation about honour, respect, etc before leaving the house via a hole I carved in their paper doors as it is quicker than the opening animation, and then only after stealing everything that was flashing in their house.

 

Not a peep about respect or honour from my hosts as  I exit with all the shite freshly stolen from them. Before running around e reu building on their property/in their village doing exactly the same. Again.

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55 minutes ago, Mike S said:

 

Indeed.

 

I've sat through many a tedious, stilted, conversation about honour, respect, etc before leaving the house via a hole I carved in their paper doors as it is quicker than the opening animation, and then only after stealing everything that was flashing in their house.

 

Not a peep about respect or honour from my hosts as  I exit with all the shite freshly stolen from them. Before running around e reu building on their property/in their village doing exactly the same. Again.

Not to mention the number of people seemingly content to get the carpentry tools out and repair the battle damage rather than prioritise the dead mutilated bodies in their garden . 
 

again it doesn’t really bother me , but it’s just one of those things that you wouldn’t find in a polished game . Not spoiling my enjoyment of it though . 

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I also think it's a little bit boring (especially the main quests themselves) but roaming around doing the sidequesty stuff is very very relaxing and fun. People keep saying Assassin's Creed but it reminds me more of Mad Max, Mordor etc. Middling but fun.

 

The main problem with it is that it should absolutely force you to choose between Samurai or Ninja trees. It's really stupid that you can take your Samurai armour off and be a master ninja, but it's unforgivable that it forces you to do it (or vice versa).

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31 minutes ago, Moz said:

I also think it's a little bit boring (especially the main quests themselves) but roaming around doing the sidequesty stuff is very very relaxing and fun. People keep saying Assassin's Creed but it reminds me more of Mad Max, Mordor etc. Middling but fun.

 

The main problem with it is that it should absolutely force you to choose between Samurai or Ninja trees. It's really stupid that you can take your Samurai armour off and be a master ninja, but it's unforgivable that it forces you to do it (or vice versa).

 

Most of the game consists of doing the same thing over and over,  in near identical settings, in barely changing environments, without ever really being challenged (I upped it to hard but its still a breeze, bar the added challenge of the identical duels I keep finding).

 

I've been playing it a lot but, really, it's that kind of mindless time passing entertainment rather than anything at all ground breaking, memorable, or truly engaging. Yet still I keep on doing all the dull missions to get the fancy garb. So that reward mechanism is spot on as the basic gamelmay us compulsive and some enough to turn on and turn off.

 

As an open world game I'd much rather play this than the tedium of  any recent Assassins Creed but its so frustating that so many opportunities have been missed and that so much is so very wrong with this.

 

I

 

 

 

 

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8 hours ago, Goemon said:

Hopefully the stance thing becomes a bit more essential later on but at the minute, as I understand it, I’ve killed all enemy types (sword, shield, spear and brute) just sitting in stone stance. I’ve started switching to water for the shield guys but I don’t feel like I’ve seen a noticeable difference switching. I need to investigate this a bit more though.

I think, if anything, towards the end of the game the stance switching becomes a little too essential. With larger groups of enemies, it's always quicker to switch stance, use the charged triangle attack to break them down, then quick;y finish them off. Parries and dodge-counters are less reliable and less efficient, and best saved for showing off once you've whittled down the numbers.

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1 hour ago, Mike S said:

As an open world game I'd much rather play this than the tedium of  any recent Assassins Creed but its so frustating that so many opportunities have been missed and that so much is so very wrong with this.


what was the last assassins creed game you played? Mechanically they’re far more refined and polished than this.

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3 minutes ago, footle said:


what was the last assassins creed game you played? Mechanically they’re far more refined and polished than this.


Really? I started Origins the other day and it didn’t feel anywhere near as good as this. Specifically when it comes to the combat at least.

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3 hours ago, Mike S said:

I've sat through many a tedious, stilted, conversation about honour, respect, etc before leaving the house via a hole I carved in their paper doors as it is quicker than the opening animation, and then only after stealing everything that was flashing in their house.

 

Not a peep about respect or honour from my hosts as  I exit with all the shite freshly stolen from them. Before running around e reu building on their property/in their village doing exactly the same. Again.

Sounds like a more historically accurate depiction of samurai, really.

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Just now, footle said:


what was the last assassins creed game you played? Mechanically they’re far more refined and polished than this.

 

 

The Greek one.

 

I bought that one and the Egyptian one mostly as I like the history of those periods, rather than for any fondness for the AC open world gameplay template. And they certainly delivered on that front - the worlds are extraordinary.  Everything else about them - the actual gamey stuff,  is pure, endless, tedium.  I would, though, very much  hope that the AC games are polished given how many years they have been polishing their formula. That would seem a bare minimum expectation.

 

Tsushima may be simple and basic beyond belief but, for all that structural and mechanical inanity, it at least manages to feel satisfying even if there is very little in the way of risk to the player - all situations are easily overcome. The one thing I do like that AC has over this is that it lets the player skip the endless exposition and just play the game. The forced cut scenes here are genuinely  painful in their po-faced seriousness, their dire scripting and acting, and the sometimes interminable length - I properly hate them. The hand holding here is also somewhat ridiculous - everything is handed to the player via a question mark on a map, a golden bird or a fox, or a technique that leads the player to specific items, which leaves very little scope for being surprised or for the player to make their own discoveries. I recall the AC games being keen to guide the player towards whatever was the next set piece but not being anywhere near as boringly obvious as here. Of course that set piece would be exactly the same as the last one but there you go...

 

Whilst I am here and comparing games, the truly GREAT open world game this gen, for me, has been RDR2. That totally succeeded in placing the player in a world, a world that was 100% convincing, and one made me believe that I was a cowboy rather than someone driving a cowboy avatar around a map. It also taught me a wee bit about the psyche of the Old West and, superficially at least, a little bit about how America is the way it is now. That learning experience was a rare accomplishment for a game. It also created a world that just worked, felt natural, could be navigated by it's geography alone and which, consequently, allowed the development of  a genuine, working, psycho-geography. Tsushima's world with it's immediate fast travel has no grounding , no believable world,  and nor does it allow time for the player to develop a relationship with it - it might as well be procedurally generated.

 

TLDR: Both AC and this define average but this is at least compulsive. Assuming I manage to complete this I'll never want to see it again but I do fel I have a chance of seeing this through to the end whereas I'll never get anywhere near to completing an AC game as they drown the player in endless same same quests, side quests, collectibles, etc, etc. Death by repetiiton.

 

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