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Ghost of Tsushima - New Sucker Punch IP


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I've been playing this for the last couple of days. It's okay! I like that the stealth seems to work on a make noise, draw out lads, then go and hide again flow that I enjoyed so much in The Last of Us 2. It's obviously just Assassin's Creed Samurai but that's not the worst thing in the world. Quick question, a mate of mine wants to get into the multiplayer, will it ruin the single player in any way if I do that? I'd rather not have all of the fun toys spoiled for me, when's the best time to get involved with it? 

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I nearly caved and bought Returnal today, but I want to finish this. I’m at the beginning of Act 3 and really enjoying it now, but it is one of the slowest burning games I’ve ever played. The first 25 hours are full of the pointless stuff I’ve moaned about and it really only hits its stride after that. If it weren’t for the combat being so satisfying, I would have binned it off long ago - and even that takes about 10+ hours to unlock all the stances. 

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I started this yesterday.

I was expecting more to be honest. I feel like the mechanics are solid enough. The combat is good and I like the look of the upgrades, they seem useful. The combat camera sucks though.

Obviously it looks splendid but I can’t help think that this games biggest flaw is the fact it follows the open world template.

I’m at a point in gaming now where I already know this is going to be an over long slog, it’s going to be filled with pointless side quests, vast amounts of needless running and riding, copious amounts of ‘follow the NPC and have some chit chat along the way’ and a bunch of secret thing here but can’t see how to get to secret thing stuff.


So I’ve decided. I’m going to main line the story, not bother with the secret nonsense, run or ride as fast as possible to ignore the chit chat and use fast travel as much as possible.

 

 

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30 hours into this now (I've been taking my time) and (think - see below) I've pretty much finished off the first area/act.

 

Spoiler

Now I've got to the second act somehow the mongols have retaken some areas in the first section again so I'm going back to liberate those too.

 

Overall I'm enjoying it still but I can see where some of the - let's face it fairly traditional open world - comments and complaints come from.

 

I have spent a long time riding around clearing fog with a massively ungenerous clearance radius (despite all the upgrades) and there is no doubt some of the side content feels a bit like busy work in places. But actually because it's such a good looking game, pretty chilled out for large chunks, and has a nice stealth/combat ratio and fairly satisfying mechanics I'm not feeling burnt out by it at all yet.

 

Story wise I'm enjoying it. I can't say I've had my mind blown yet but it is doing the job on the whole. From the sounds of it the games gets going a bit more from here on in so I'm keeping an open mind. I'm just loving the full samurai/ninja vibe as it's like going back through my old DVD collection as a teenager when I was obsessed with all things ninja/samurai/martial arts (hence my gamertag!).

 

My completionist streak means I can't leave little pockets of map covered, and if something is there to be done I'm doing it, so I can see this being probably quite a long one for me. I put 85 hours into Horizon (and DLC) in the end and only really felt the grind the last 5 hours or so, but I'm really hoping this one can see itself back in the box within 50-60 or I worry I may fade on it a little.

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When you eventually liberate the bottom third of the island of Mongol bases and locations it removes all the remaining foggy bits for you, so you don’t need to do that yourself. It’s nice, as it reveals all the other ‘?’ symbols you might have missed.

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The way they’ve paced the game is pretty horrible. I think you’re supposed to get on and complete Act 1 quite early on as it’s after that that most of the game’s mechanics and activities really open up. It’s so odd if you’ve done it your way round and cleared the whole area to then suddenly be given a load of extra tasks to do.

 

The game is full of those weird choices. The build up to you getting the grappling hook is so odd - it’s alluded to like some high tech crazy bit of tech you’re going to be getting and then it’s a hook on a rope. And 35 hours in (Act 3) I’m running into people who look at me like I’ve got Batman tier gadgets when I chuck a rope up a cliff and slowly climb up it.

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2 hours ago, jonamok said:

When you eventually liberate the bottom third of the island of Mongol bases and locations it removes all the remaining foggy bits for you, so you don’t need to do that yourself. It’s nice, as it reveals all the other ‘?’ symbols you might have missed.

Oooh, is that the same for each of the regions?

 

If so I think I'll stick a bit more to the main line quests and liberating things rather spending hours riding in large zigzag patterns through a forest to uncover every square centimetre of fog manually! (and then getting distracted by photo mode en route). :lol:

 

@HarryBizzle I've literally just unlocked the grapple last night and despite quite liking how it works in game I was a bit like "oh... an iron hook on some rope" after all the build up. It hasn't detracted from game overall though, just a slightly misjudged beat for me.

 

Also, I'm not sure I'll ever get bored of a decent stand-off in beautiful scenery. "Show me your skill"

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I agree with everything on the strange structure. If you don’t blast through the main story the game is too slow-paced and not varied enough, very few of the side missions do anything interesting in terms of gameplay. 
 

The problem is that loads of the side missions flesh out all your buddies, so it feels like you’re missing out on important story if you don’t do them even though they really needed to be cut down. I really like the Ishikawa and Masako plot lines but there is no way that they required nine separate missions each. 
 

The other big issue with just sticking to the main plot is that it doesn’t take you to nearly enough of the bloody map, which is a real failing in a game where the atmosphere of the world is one of the main selling points.

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Yep, the skill quest that had you looking at paintings of scenery to work out where to go was just wonderful stuff. Did that early on, and that was when it had me. And each of the signature duels in these amazing locations were just incredibly evocative too.

 

It’s a game to savour, not race through. Take your time, wander, do the side quests, it’s an absolute labour of love, and hands down the best open world in all of gaming.

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21 minutes ago, jonamok said:

hands down the best open world in all of gaming.

That’s some praise. I haven’t played it, but is the world really better than BoTW or Cyberpunk?

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I haven’t played Cyberpunk but the world is in no way better than BOTW. Everything in it is signposted and the game is obsessive about its handholding. There is no sense of discovery or any real reward for exploring. You’ll be trying to explore and then a bright yellow bird will start circling you, demanding you follow it to something that would be much more interesting if you just came across it naturally. 
 

Unfortunately, Sucker Punch have binned off all their amazing world traversal stuff from the Sly Cooper and Infamous games in this. (Which makes it all the more bizarre that they build up to this traversal thing and then it’s a rudimentary grappling hook that you can’t use except on marked points which are few and far between). 

 

It’s very pretty, though. Basically Japanese Assassin’s Creed. 

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7 hours ago, jonamok said:

Or, yes. And BOTW is my favourite game of all time. Cyberpunk did little for me though.

Do you fancy explaining why the world is better than those two I mentioned, as I’m really intrigued!

 

For me, BoTW just has the most explorable open world ever, that is perfectly designed to keep you wondering what is over the next hill, whereas Cyberpunk is simply the densest and most detailed open world I’ve ever seen, in which absolutely everything fits with the world.

 

I know GoT is lovely looking, but what does it do to elevate it above the others?

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Key metric: It was the virtual space I’ve most enjoyed spending my time in, which I found the most captivating, which I didn’t want to leave, which felt the most real and immersive to me.

 

I literally just went everywhere at a horsey-walking pace, soaking in its perfection, enjoying being there. Other games have plenty of that too, of course, but for me not quite as much. I’ve never stopped and said to the missus “Wow, look at that”, so much playing anything else.

 

I spent 150 hours in BOTW’s Hyrule and absolutely loved it. It is the better game with far better open world systems of course. But its world still felt ‘gamey’ to me, and pretty, but not beautiful or hyper-real in the same way. I wasn’t ‘there’ as much.

 

Full disclosure, I only played 2 hours of CP2077 (quick refund), but the world felt artificial, and was ugly to me. I’ve watched plenty of footage of it, and as impressive as it is, it doesn’t grab me as a place I want to be. YMMV on all of this of course.

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Oh yes. Tsushima, feels like an actual place. BotW for all its work in the open world genre, did feel a bit like Skyrim Nintendo edition. There was some well-intended clunkiness to keep it a game. Whereas Tsushima, I genuinely have favourite spots to travel to and admire the environment while navigating on sights alone, often just walking. And dear lord, once those god rays hit a mountain in the distance to the backdrop of a passing thunderstorm... It's just magical and incredibly close to real-life experiences. The other games have sights as well, but... not like this.

 

Really felt like a vacation. Well, apart from all those Mongols everywhere.

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14 hours ago, jonamok said:

You’ve been such a Debbie downer about the game for pages/weeks now, I’m genuinely surprised you’re still playing it. :lol:


Once you get past the initial 20 hours, and don’t have to do all that pointless crap, there is a very fun Mongol murder sim in there. I’m having a great time just fast travelling to every camp and annihilating them all. 
 

I’m not really sure what kept me playing the game for that first 20+ hours. I think a combination of it being pretty and wondering if I’d missed something. Turns out, it’s just paced horribly. 

 

I’d love to see them try again with an approach more comfortable with you finding things for yourself and more interesting things to do in its beautiful environment than following various animals. And build in some more of that Sly Cooper and Infamous traversal. I look at the E3 trailer and wonder if the grappling hook was meant to be much more than it ended up being. 

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I do agree - whilst it's a very pretty world at times, the open world template it's been forced into is not, I think, the best (or least tired) one they could have used. I get much less excitement from the replacement of map icons with on-screen gusts of wind or chirpy birds than I was supposed to.

 

But the combat is excellent, and something closer to a linear game or a hub and levels perhaps would have been a better fit.

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