Jump to content

Call of Duty: Black Ops 4 - Operation Grand Heist: Super Money Warfare Shooting Turbo


Recommended Posts

On 01/11/2018 at 12:47, grindmouse said:

 

Because Fortnite has them. It makes sense in Fortnite because the game is third person and social, in that the tier challenges often encourage social activities and team mates often used gestures to communicate, mock and dance with one another. It’s one of the things Fortnite doesn’t get enough credit for.

 

They make fuck all sense in Blackout because it’s first person and there is no non-combative social element to the gameplay.

 

On 01/11/2018 at 12:54, Strategos said:

Surely you just don't buy it? And as there are no game changing effects it's completely irrelevant?

 

 

 

I think people will buy them because 1) they will look at them in the menus, 2) theatre mode, and 3) people like collecting shit.

 

Theyre gonna make shitloads of money of this one.

Link to post
Share on other sites

The lack of matchmaking in multiplayer makes it too frustrating for me to even bother with anymore. After a game or 2 of being spawn camped and/or destroyed by some triple prestige kid I want to throw my controller at something. I’m sure it’s great if your in the 10% of the player base doing the destroying but for the rest of us it sucks monkey balls. Is it really that difficult to group people with it least a vaguely similar win/loss or KD ratio together?

 

On the plus side Blackout is amazing so I’ve been playing that more than is healthy.

Link to post
Share on other sites
10 hours ago, SimonC said:

On the plus side Blackout is amazing so I’ve been playing that more than is healthy.

 

Here's a nice little tips video for Blackout.  A lot of these are really useful and will help you get more consistent.

 

 

Link to post
Share on other sites
7 hours ago, kerraig UK said:

Holy shit the netcode in this is diabolical. I keep on slaughtering guys who put a whole clip into the wall behind me and then getting killed by a single bullet from some guy on a different map. 

 

Feels like an old XBC game 

Yeah, I'm done with this which is gutting given I was stupid enough to go digital. Blackout is literally pot luck and I'll routinely get killed by a guy I've been plugging away at. Zombies- what a joke. Not a single game without a host disconnection. Literally not a single game completed.

Link to post
Share on other sites

I was fortunate enough to buy physical. Not that I was expecting that decision to come into play but it’s now headed to CEX to reclaim £36. Hey, I just about got my money’s worth out of the additional £7 that I won’t be getting back but it’s somehow ended up as the COD I’ve enjoyed least since Ghosts. I don’t know if it’s the game itself, me and my not giving a damn about battle royale, the worst patch in recent memory or the rejuvenated scumbag community, but we’re not getting on.

 

If this is what a return to form is, I’ll take another loss of form next year, thanks.

Link to post
Share on other sites

I still think it's totally great, but only played sporadically since RDR2 came out, rather predictably.

I've only hit super shit lag when my own connection went to crap. 

I just think about the short time I spent with Infinite Warfare's awful multiplayer and in comparison, this is the best COD MP experience in years. 

Link to post
Share on other sites
34 minutes ago, deerokus said:

What's with the jumping bullshit anyway, that wasn't something you really had to deal with to quite the same extent when I used to obsess over these games. 

Bumper jumpers or summat. It's been around since Halo 2 but I thought there was a diminishing returns thing on the jump (not jumping as high the more you do it) but it doesn't seem to stop them.

Link to post
Share on other sites

This can get fucked now. 

 

I queue up with a friend: instantly get put into a match in progress where the enemy team is constantly calling in airstrikes. We leave, queue again, get put into another match where the exact same thing is happening. Ok, third time's the charm. This time we queue for a different game mode, we comfortably win, match ends "game session error". Party is disbanded and I'm returned to the main menu where I instantly check my weapon stats: none of my kills counted towards the gun's progression. Nice. :lol:

 

Fuck videogames man. Why does nothing work? Why is everything released in such shoddy fucking states?!

 

Link to post
Share on other sites

Big Blackout update: 9 Bangs are completely out!

 

Bunch of weapons buffed too.  

 

Still the best mode in BO4.

 

Also, I saw a really cool video where someone threw a trophy system onto their helicopter so they could never get shot down by rockets :)

Link to post
Share on other sites
15 hours ago, VN1X said:

This can get fucked now. 

 

I queue up with a friend: instantly get put into a match in progress where the enemy team is constantly calling in airstrikes. We leave, queue again, get put into another match where the exact same thing is happening. Ok, third time's the charm. This time we queue for a different game mode, we comfortably win, match ends "game session error". Party is disbanded and I'm returned to the main menu where I instantly check my weapon stats: none of my kills counted towards the gun's progression. Nice. :lol:

 

Fuck videogames man. Why does nothing work? Why is everything released in such shoddy fucking states?!

 

 

Just stay in the first game, you don't get a loss for it so why leave?

Link to post
Share on other sites
30 minutes ago, RickyDVT said:

Do I have to buy "Cod Points" to get the Black Market gear? 

 

I think I'm up to tier 22 and seen some cool skins etc, but absolutely no idea how i'm supposed to activate them or whatever! 

No you don't ever have to buy COD points.  Ever.  Unless you want to seperately buy additional specialist contracts or bypass a few tiers.

 

Black Market gear will unlock the more you play.  But it's a slow grind - about an hour's worth of play per tier.

 

When you unlock new gear, press the Option button on the controller and then personalize by pressing triangle over the specialist you want to change.

Link to post
Share on other sites
12 minutes ago, Omizzay said:

No you don't ever have to buy COD points.  Ever.  Unless you want to seperately buy additional specialist contracts or bypass a few tiers.

 

Black Market gear will unlock the more you play.  But it's a slow grind - about an hour's worth of play per tier.

 

When you unlock new gear, press the Option button on the controller and then personalize by pressing triangle over the specialist you want to change.

 

So in theory if I'm Tier 22 I should have unlocked a lot of gear by now? Because I've tried clicking on the black market screen in various ways but can't seem to use any of it. 

 

Will try your way later today and see what happens. Cheers. 

Link to post
Share on other sites
4 minutes ago, RickyDVT said:

 

So in theory if I'm Tier 22 I should have unlocked a lot of gear by now? Because I've tried clicking on the black market screen in various ways but can't seem to use any of it. 

 

Will try your way later today and see what happens. Cheers. 

You can see everything you've unlocked in Black Market.  To apply them though, you need to go to Personalization.

Link to post
Share on other sites

Patch notes

 

Nov. 6 Update: Blackout Tuning, Blightfather Event, Chaos Character Missions, New MP Playlists, Black Market Progression



Following last week’s Multiplayer weapon tuning, we’ve introduced extensive new Blackout-specific tuning in today’s update, including various tweaks across several weapon classes, the removal of the 9-Bang from Blackout, and more. Read on for the full list of changes in the patch notes below.

For a limited time, the fearsome Blightfather has been transported from IX to haunt the Graveyard just south of the Asylum. Those of you who took him on during the Blackout Beta know he won’t go down without a fight – and the victors will be handsomely rewarded this time around. This event is now live in all Blackout playlists on all platforms, so keep an eye out for the red pillar of light for a chance to slay the Blightfather... or pick off those who dare try.

 

 

We’ve also unlocked the Blackout Character Missions for our Black Ops 4 Chaos Storyline crew and increased Character Mission quest item spawn rates, so get out there and complete those hidden challenges to drop in as Bruno, Diego, Scarlett, and Shaw.

In Multiplayer, new playlists have arrived in the Featured category, including the debut of Team Tactical Moshpit, Mercenary Chaos Moshpit, and Mercenary Hardcore Moshpit. Read below for all the details on these new playlists and let us know what you think. As a reminder, playlists will be rotating into the Featured category on a weekly basis, so keep an eye out for fresh new game types and the return of fan-favorites each week.

We’re also kicking off our first 2X Tier Boost Weekend in Multiplayer and Blackout starting on Friday, along with 2X Nebulium Plasma in Zombies on all platforms from 10AM PT Friday, Nov. 9 through 10AM PT Monday, Nov. 12! Players will earn Contraband Tier progression twice as fast during this event, and we’ve got new ways to boost your Contraband Tier progression coming very soon. Stay tuned.

For our Zombies players: game stability has remained our #1 priority, and while we’ve implemented additional crash fixes listed below in today’s update, we know we’ve still got more to deliver for the Zombies community. To that end, we will have more shortly from the Zombies team that will address current development, as well as how we’re prioritizing stability and gameplay improvements.

And now, onto what’s new in the game:

 

We’ve made the following updates to the game (Global) since Friday’s update:

Blackout

Playlist Updates

Blightfather added to all playlists.

100-Player Quads added to the Featured playlist.

Maximum players in Solo and Duos playlists changed to 88.

Character Missions

Zombies Chaos Storyline Character Missions now available (Bruno, Diego, Scarlett, and Shaw).

Increased drop rates of Character Mission items.

Weapons (Blackout Only)

Submachine Guns

Increased muzzle velocity on all SMGs. This should provide more consistent gunfights when in SMG range, along with ensuring that SMGs perform as expected in their intended power band when compared to Assault Rifles in Blackout.

Spitfire

Reduced recoil.

Assault Rifles

Rampart 17

Reduced ADS sway.

Reduced recoil.

Tactical Rifles

Auger DMR

Increased re-center speed. We slowed down the re-center due to high performance in our Blackout beta, but have seen the AUGER slightly underperform since release.

Slightly increased muzzle velocity. This should make for more predictable shots when firing at a moving target within the Auger’s intended ranges.

Swordfish

Tightened the spread pattern. This should allow more shots to land on target at range.

Light Machine Guns

While some players have found success with the LMGs in Blackout, they’re still being passed over by the large majority of players. These changes should help make LMGs more manageable when providing cover fire or engaging targets at range.

Titan

Increased re-center speed.

Reduced re-center pattern offsets for more predictable recoil.

VKM 750

Increased re-center speed.

Reduced re-center pattern offsets.

Hades

Increased re-center speed.

Reduced re-center pattern offsets.

Equipment (Blackout Only)

9-Bang

Removed the 9-Bang from Blackout while we evaluate its place in the gameplay loop.

Concussion Grenade

Increased throw distance.

Increased stack count to 2.

 

Multiplayer

Playlist Updates

Added Team Tactical Moshpit to Featured Playlist (3v3 TDM, Kill Confirmed, and Search & Destroy).

Added Mercenary Chaos Moshpit to Featured category (6v6 TDM, Domination, Kill Confirmed, and Hardpoint, no parties allowed).

Added Mercenary Hardcore Moshpit to Featured category (Hardcore TDM, Domination, and Kill Confirmed, no parties allowed).

Gun Game and Control now in Featured category.

Gameplay

Resolved an exploit in Search & Destroy where players could change classes after the start of a round to regain Scorestreak progress from the previous round before death.

Resolved an issue in Heist where navigating the Buy Menu with the d-pad could display the description for the previously highlighted item.

Resolved an issue where meleeing friendly Razor Wire in Hardcore game modes would damage players, potentially causing the player who placed the Razor Wire to be kicked for friendly fire.

Miscellaneous

Corrected the description for “Fast Reflexes” Challenge to inform players of requirement to get 5 EKIA in a game shortly after switching weapons with Dexterity, Overkill, and Laser Sight.

 

Zombies

Stability

Resolved 2 specific crashes in the IX Main Quest.

Resolved a crash related to banner challenges in IX.

Resolved a crash that occurred when the Shield broke while the player had the Victorious Tortoise Perk active.

Gameplay

Resolved an issue where players could end up in a permanently downed state if they are revived as a self-revive is being completed.

Resolved an issue where picking up the Max Ammo power-up while Bandolier is active did not give additional ammo if the weapon was at its normal Max Ammo capacity.

Miscellaneous

Resolved UI issues caused by opening the Paintshop after personalizing a weapon in the Armory.

Resolved an issue where players could equip Talismans in Local Play.

Changed Aftertaste Elixir description to reflect its 5-minute duration.

Changed Arsenal Accelerator Elixir description to reflect its 2-minute duration.

 

General

Challenges

Resolved an issue where level-restricted Challenges could be locked again after Prestiging.

 

We’ve also made the following changes to PC since Friday’s update, in addition to the ones listed above:

General

Added Audio Presets to Options.

Resolved an issue where the rotation icon would appear when highlighting any items in the Black Market.

Zombies

Resolved an issue where players would be forcefully defeated when using the Fast Travel from Transverse Tunnel to reach the Cafeteria before opening its door in Blood of the Dead.

Resolved an issue where Warpaints could not be removed after being applied.

Jump in and let us know what you think of the new Blackout weapon tuning, Blightfather event, new MP playlists, and everything else that’s new in today’s update!

 

-Treyarch

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Use of this website is subject to our Privacy Policy, Terms of Use, and Guidelines.