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Call of Duty: Black Ops 4 - Operation Grand Heist: Super Money Warfare Shooting Turbo


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4 hours ago, DC Lemon said:

So... who’s hyped for MW4? I know I am!

I’m more thinking that there should be a forum revival for MW2, now the servers are back up on Xbox! :lol: 

 

Blackout is good, I just wish we’d had the option to just buy that for maybe £25 or something. 

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On 07/11/2018 at 19:38, DC Lemon said:

So... who’s hyped for MW4? I know I am!

Fuck no. I'll be playing more Insurgency instead!

 

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12 hours ago, Hoodedclaw said:

I'm playing this more then Red Dead at the mo , i'm addicted to Kill Confirmed .... yet to play Blackout properly as well 

 

Does anyone actually play Zombies ??

Despite really enjoying the zombies mode in BLOPS3 I've still not gotten around to it.

 

Is it as wonderfully convoluted as the previous title? :P

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1 minute ago, p1nseeker said:

Is that Blackout update live now then? Was playing last night and noticed the super zombie etc. Was no update to download, unless it's all done server side?

 

Yeah was all done server side, managed to eek out another win, thats 5 I have now I love Blackout so much. 

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Call of Duty: Black Ops 4 first 3 weeks outsold Black Ops 3's first 3 weeks, PC 3X higher than BO3

Quote

In the first three weeks after launch, Black Ops 4 sold-through more units than Black Ops III, with PC sell-through more than three times higher. Additionally for the first three weeks after launch, total active users and hours played were 16% and over 20% higher respectively, versus Black Ops III.

 

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Im still all over this as my go to, Control with a good team is awesome even if those spawn camping bitches appear for a siege. Many a time ill just quit if that happens, but knuckling down and smashing them is the best. I can still feel this whole tick thing going up and down, and jump shotters are a fucking pain and definitely this week anyway have an advantage.

 

Saying all that, blackout is magnificent and the wins ive had are on par with Dark Souls boss felling, @RickyDVT @KriessG have been exceptional duo partners.

 

I still stand its the best one for a long time and only bfv will cut into my playtime of this.

 

 

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I think you still get direction guides on your hud but there is no barrel flash or tracer on the shots so it takes longer to pinpoint the persons location. AR with a silencer and a sniper or tactical for longer range is my preferred set up at the moment. Although I’m warming to keeping a shotgun for close range fights.

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6 hours ago, deerokus said:

People who play kill confirmed but never confirm kills, what is the deal.

I think the idea is stretching out the match for more kills and more xp, but I might be wrong. Need to have a look at the medals screen and see what xp you get for doing what. I'm happy enough to hoover up all the tags, I'm always mindboggled when I see my team running straight past tags that deny an enemy kill. It's 50 points towards a streak just sitting there 

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Bordering on being unplayable now. Every other match I get a "Server disconnected" message or a full game crash even. How is this even possible? Everything else I play works fine for me yet a fully fledged "AAA" product like Black Ops 4 manages to constantly crap out on me. Really want to enjoy the game but Beenox are seemingly unaware of these issues. 

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21 hours ago, VN1X said:

Bordering on being unplayable now. Every other match I get a "Server disconnected" message or a full game crash even. How is this even possible? Everything else I play works fine for me yet a fully fledged "AAA" product like Black Ops 4 manages to constantly crap out on me. Really want to enjoy the game but Beenox are seemingly unaware of these issues. 

 

Yeah playing in a party of four last night and after every game some or all of us server disconnect or crash. So you have to reform the party every round. Tedious. 

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Spoiler

Our November 13 game update is absolutely huge, delivering Black Ops 4’s distinctive revival of Nuketown on PS4, our biggest stability update yet in Zombies, gameplay balance changes across all modes, map spawn and game mode improvements in Multiplayer, the Bowie Knife and new Character Missions in Blackout, the launch of Daily Tier Skips, and much more.

First up: Nuketown has arrived! One of our most popular maps of all time makes its reimagined debut in Black Ops 4, complete with its own unique surprises to discover. In true Treyarch tradition, we’re kicking off the Nuketown Featured Playlist this week on PS4 to celebrate. As a reminder, Nuketown is free for all Black Ops 4 players, launching today on PS4 and available on all platforms next week.

Today marks our biggest stability update to Zombies since launch. We’ve implemented 60+ fixes for crashes and other issues across all four maps with this update, covering everything from Easter Egg quest crashes and Max Ammo bugs to exploits in Classified and the return of Speed Cola functionality. The team has been hard at work to deliver an always-improving Zombies experience with today’s updates, and we continue to prioritize overall stability above all else.

We’ll be able to provide more concrete details on upcoming Zombies features in future community updates, including the Black Ops Authenticity Stamp system, Daily Callings, host migration support, splitscreen improvements, and more. We know there’s a ton of interest and anticipation about the road ahead for Zombies in Black Ops 4, and we’re excited to share more on what’s coming when we’re closer to debuting each new feature. For now, ensuring a fun, stable Zombies core experience for all players comes first.

We’ve made numerous gameplay balance updates to weapons across all modes, with several changes to gameplay specific to Multiplayer, including tweaks to the SG12 Strobe Light, SMGs, the Titan, and Cold Blooded. Some big changes have also been made to Ajax on the Specialist front, shortening the duration of his 9-Bang flash effect, reducing his accuracy when the Ballistic Shield is up, providing better counters to the 9-Bang and Ballistic Shield, and more. Check out the full patch notes below for every little detail.

We’ve added the new Endurance Chaos Moshpit playlist to the Featured category in MP, featuring doubled score limits across 6v6 matches of TDM, Domination, Hardpoint, and Kill Confirmed. Mercenary Capture Moshpit also makes its return to the Featured category for our lone wolves who live to PTFO, and Gun Game remains in rotation for another week. CWL Custom Games have also been added today, offering CWL ruleset variants of Hardpoint, Control, and Search & Destroy.

Big news in Blackout: the Bowie Knife joins the arsenal and Zombies invade Nuketown Island on PS4, plus all players get access to the “Icons” Character Missions to unlock Mason, Woods, Menendez, and Reznov! The new Team Scoreboard has been added to Duos and Quads in this update, so you can check on how your squad is performing during the match. We’ve also made an update to allow weapons to now stream in faster at the start of each match to make sure everyone gets into the action once they hit the ground running.

We’re also happy to announce the launch of Daily Tier Skips in Multiplayer and Blackout for all players! Simply win a match in MP or earn a Merit in Blackout each day to redeem a daily Bonus Tier in the Black Market. This allows players to earn Contraband items even faster, and it’s a permanent addition to the game. Blackjack’s Shop is also now live on PS4 in the Black Market with new ways to customize your Multiplayer and Blackout experience, arriving on additional platforms next week. Now, let’s get into the details:

 

The following updates are now live on PS4, with other platforms to follow next week:

Multiplayer

Nuketown MP map added to the Nuketown playlist.

Nuketown Featured Playlist added.

Blackout

Bowie Knife now available. Find and wield this classic weapon for 1-hit melee kills!

To celebrate the launch of Nuketown, Zombies now spawn on Nuketown Island with a new Zombies Supply Stash spawn location behind the Nuketown sign.

Black Market

Blackjack’s Shop added.

 

We’ve made the following updates to the game on PS4 and Xbox One today, with PC to follow tomorrow:

 

Gameplay Balance (Multiple Modes)

This gameplay update focuses on addressing the issues our community has been most passionate about: Ajax, SMGs, the SG12 Strobe Light, Cold Blooded, and much more. Some of these changes affect multiple modes, and we’ve called out where certain changes only apply to Multiplayer.

Submachine Guns

MX9

Adjusted 5-hit kill range up to 6m (MP only).

Slightly increased ADS move speed.

GKS

Adjusted 5-hit kill range up to 3m (MP only).

Slightly increased ADS move speed.

Cordite

Adjusted 5-hit kill range up to 3m (MP only).

Slightly increased ADS move speed.

Spitfire

Increased 6-hit kill range by 3m (MP only).

Slightly increased ADS move speed.

Assault Rifles

Maddox RFB

Slightly increased recoil of 1st and 2nd shots.

Echo Fire Operator Mod: Removed recoil penalty when equipped.

KN-57

Reduced idle sway.

Slightly increased 4-hit kill range by 1.5m (MP only).

Rampart 17

Reduced idle sway.

Slightly reduced recoil of 1st and 3rd shots.

Increased 4-hit kill range by 3m (MP only).

Tactical Rifles

Swordfish

Slightly reduced delay between bursts.

Reduced idle sway.

Penta Burst Operator Mod: Now implements standard burst delay.

Light Machine Guns

Titan

Reduced ADS speed.

Increased sprint-out time.

Slightly increased hip-fire spread (MP only).

Stock: Slightly reduced movement benefits when equipped (MP only).

Sniper Rifles

Outlaw

Slightly increased fire rate.

Greatly reduced idle sway.

Slightly increased ADS speed.

Updated ADS rechamber animation to make it easier to stay on target.

Recoil now centers more reliably.

Increased base damage by 10, only affecting shots to kill an already-damaged target (MP only).

SDM

Added aim-assist while hip-firing.

Koshka

Recoil now centers more reliably after the first shot.

Shotguns

SG12

Reduced visual effect of Strobe Light Operator Mod.

Reduced range at which Strobe Light affects aim-assist by 50%.

Attachments

Grip II

Reduced flinch mitigation.

Specialists

Ajax

Reduced 9-Bang’s flash effect duration by 25%.

9-Bang is now countered more effectively by Tactical Mask.

Increased bullet spread by 25% in fortify stance when using the Ballistic Shield.

Ajax’s turn speed is now properly slowed when he’s hit by a Concussion Grenade with the Ballistic Shield equipped.

Resolved an issue that could prevent Ajax from being hit from certain angles from behind with the Ballistic Shield equipped.

Added a third-person sound effect for charges 2 and 3 of the 9-Bang.

Prophet

Improved Tempest accuracy.

Tempest charges attached to players will no longer be destroyed by explosives.

Resolved an issue where the Seeker Shock Mine could get stuck in a loop on Morocco.

Firebreak

The Purifier will now properly damage the Strike Team.

Ruin

Resolved an issue that could lead to the Grapple Gun failing to connect to surfaces when the player was moving.

Perks

Tactical Mask

Increased resistance to 9-Bang, Concussion Grenade, and Razor Wire.

Flak Jacket

Increased resistance to explosive damage.

Cold Blooded

Increased the delay period before enemy AI will target players during a period of maintained line of sight. This will give players more time to get to cover or to fight back against enemy AI.

Dead Silence

Dead Silence will now suppress player sounds related to healing, taking fall damage, or surfacing while swimming (affects MP and Blackout).

Scorestreaks

Strike Team

Teams can now only have one Strike Team active at a time.

 

Multiplayer

Playlist Updates

Endurance Chaos Moshpit added to Featured Category (6v6 with doubled score limits). Includes:

TDM with 150 score limit, 15 minute time limit.

Domination with 200 score round limit, 400 score match limit.

Hardpoint with 500 score limit, 10 minute time limit.

Kill Confirmed with 120 score limit, 15 minute time limit.

Mercenary Capture Moshpit added to Featured Category (5v5 Domination, Hardpoint, and Control with no parties allowed).

Hardcore Search & Destroy added to Featured Category.

Gun Game remains in Featured Category.

Spawns

Team Deathmatch

Spawn adjustments made for Arsenal, Summit, and Payload.

Domination

Spawn adjustments made for Arsenal, Summit, and Payload.

Free For All

Spawn adjustments made for Arsenal, Summit, and Payload.

Hardpoint

Spawn adjustments made for Arsenal, Summit, and Payload.

Adjusted spawn logic associated with active Hardpoint to reduce weight given to spawns near the Hardpoint. This should help reduce times when teams spawn on the same side as the active Hardpoint.

Control

Spawn adjustments made for Arsenal, Summit, and Payload.

Seaside

Spawn adjustments made to how the spawn system evaluates enemies on Seaside.

Gridlock

Spawn adjustments made to how the spawn system evaluates enemies on Gridlock.

Game Modes

Custom Games

Resolved an issue that would display friendlies as enemies on round switch in Custom Games.

Added an option in Custom Control matches to enable teamkills and suicides to count toward your team’s number of remaining lives.

Hardcore

Teamkilling a player near their own Care Package will now reflect damage back to the attacker. This is done to prevent teamkilling to steal a teammate’s Care Package. You know who you are.

Adjusted Health model so that we can better balance out low-damage weapons in Hardcore, such as SMGs and Pistols.

Armor has also been rebalanced for Hardcore, impacting a variety of weapons across different ranges. Armor can effectively counter some weapons by requiring an extra shot, and higher-damage weapons counter Armor by overriding its protection.

Razor Wire no longer does team damage to teammates who melee the Razor Wire.

Resolved an issue where Bots would not play a Hardcore variant of a mode correctly.

Heist

Seeker Shock Mine cost increased.

Hellstorm cost increased.

Lightning Strike cost increased.

Downed players will now bleed out if the last remaining player suicides.

The extraction waypoint is now shown at the start the round of the round.

Resolved an issue where the Lightning Strike Killcam would not show correctly if killing a downed player.

Search & Destroy

Resolved an issue that would grant an additional round win if the last enemy was killed just before the bomb denotated.

Resolved an issue where certain Optics could have a blue or red static background when spectating.

CWL Custom Games

Players can now select official CWL variants of Hardpoint, Control, and Search & Destroy in Custom Games. These variants will have the current rules and restrictions found in the CWL ruleset applied.

Introduced a Custom Game option to support competitive tuning for Specialists for CWL rules.

The following gameplay changes are enabled with this setting:

Barricade deals no damage, but still slows.

Barricade has reduced health.

Razor Wire deals no damage, but still slows.

Razor Wire has reduced health.

Sensor Dart only lasts 3 seconds, enough for 1 ping.

Tac-Deploy has a maximum of 4 spawns before it is destroyed.

Tac-Deploy has a reduced duration.

Reactor Core deals reduced damage.

Hellion Salvo rockets deal reduced splash damage to players.

Mesh Mines deal non-lethal damage.

Challenges

Hard Stop Challenge

Recovered the majority of lost Hard Stop Challenge progress that was reset for many players.

Camo Progression

Weapon Reactive Camos

Resolved an issue that would lead to a Reactive Camo immediately jumping from its wrapped state to stage 2.

Resolved an issue that would prevent a Gold camo from advancing its stage if the player was underwater.

Dropped weapons with wrapped reactive camos will remain wrapped when picked up by another player.

Hellion Salvo Launcher

Penthouse camo now properly progresses by destroying Sniper’s Nest, Attack Chopper, Gunship, Sentry Gun, or Mantis Scorestreaks.

Miscellaneous

Resolved a number of issues with camos applying to weapons incorrectly.

Adjusted Recon and custom Reflex reticles to ensure they are precisely centered.

Resolved an issue where being blinded or concussed would stop the player from capturing a zone in Hardpoint, Domination, or Control.

Resolved an issue where melee attacks could connect with enemies that were visible when the melee began, but were behind cover before the attack connected.

Resolved an exploit where the “Sprint Cancels Reload” option could lead to a fire rate that was faster than intended.

 

Zombies

Stability

Global

Fixed crashes where a player could be disconnected during character banter.

Fixed a crash in Theater that could occur when a player tried to watch playback of a game that contained 3 Bots.

Fixed a crash that could occur when a player disconnected while Burned Out killed Zombies.

Fixed a crash that could occur when a player was given or returned a weapon that was already in their inventory.

Fixed crashes related to invalid zombie spawn positions.

Fixed crashes that could occur when a player disconnected at specific times while their inventory was being updated.

Fixed crashes that could occur when players disconnected at specific times while downed.

Fixed a crash that could occur when using Nowhere But There.

Fixed a crash that could occur when the player disconnected during the opening moments of a custom match in which one of their Talismans or Elixirs was disabled by a Custom Mutation.

Fixed a crash that could occur when a player disconnected from their party while being revived.

Fixed a crash that could occur when a player disconnected during the Game Over screen.

Fixed a crash that could occur when reloading with Electric Burst active.

Fixed a crash that could occur when a player disconnected as they were downed with Electric Burst activated.

IX

Fixed a crash that could occur when a Tiger died, depending on where it fell and/or collided with an object.

Fixed a Theater crash that could occur when spectating a Homunculus de-spawn.

Fixed a crash that could occur during a voiceover during the Main Quest.

Fixed a crash that could occur during the Death of Orion quest.

Fixed a crash that could occur if a player disconnected when the crowd wanted to throw that player an item.

Fixed a crash that could occur when a player completes a challenge in IX.

Blood of the Dead

Fixed a crash that could occur in the Main Quest if the player holding the Banjo died while another player attempted to interact with the ghost that handed over the Banjo (player with the Banjo must be the one to give it back to the ghost).

Fixed a crash that could occur if the player disconnected from the party while using the Overkill.

Fixed a crash that could occur as a result of the Seagull disappearing in certain areas of the map.

Classified

Fixed a crash that could occur when a double-Pack-a-Punched weapon was combined with the Holo sight and five attachments.

Fixed a crash that could occur when a player disconnected while teleporting.

Fixed a crash that could occur during character banter in Special Rounds.

Fixed a crash that could occur when a player disconnected on the way to the Groom Lake defend in Rush.

Voyage of Despair

Fixed a crash that could occur when a player stood on a portal during the Main Quest.

Fixed a crash that could occur when the player used an upgraded Bowie Knife against a zombie.

Fixed a crash that could occur when the player died or disconnected from their party while standing at the window trigger for the Homunculus flag Easter Egg.

Gameplay

Global

Increased weapon reload speed when player has all 4 Perks.

Resolved an issue where weapons with a Clan Tag or Kill Counter applied could not be resupplied with ammo in-game when all attachment slots were filled.

Resolved an issue where certain weapons could not properly apply attachments in the Armory.

Resolved an issue where the Max Ammo powerup would not restore any Frag Grenade charges when the player had the Dimensional Pocket: Frag Grenade Talisman equipped.

Resolved an issue where Pack-a-Punching the SDM with Iron Sights as the chosen Optic could reset the Optic back to default.

Resolved an issue where players with the Sigil of the 4th Circle Talisman active would not have the Perk Modifier outline around the 4th Perk icon if the player did not have all 4 Perks.

Resolved an issue where Electric Burst did not function correctly with the Aftertaste Elixir after the player was revived and had the Perk returned by the Scepter of Ra.

Resolved an issue with delayed power-up spawns when using Extra Credit.

Resolved an issue where replacing a Mule Kick-assigned weapon removed the Mule Kick icon from the weapon.

Resolved an issue where the XP value could turn negative when the player doesn't earn XP in game after achieving Prestige Master.

Resolved an issue that caused players’ reload speed to be increased when standing near another player using the Path of Sorrows.

Blood of the Dead

Resolved an issue with FX persisting indefinitely on the Warden when using the Ragnarok Electrocute attack.

Resolved an issue that could occur when a player left the Showers via Fast Travel while still holding the Banjo during the Main Quest Showers puzzle step.

Resolved an issue where multiple Kronoriums could spawn.

Resolved an issue with the Magmagat taking other weapon properties when stowed.

Resolved an issue where the Blue Wolf Glyph didn’t appear after a player shot and reloaded their weapon, then aimed down sights with the Spectral Shield during the Hell’s Redeemer Quest.

IX

Resolved an issue where Blightfathers and Gladiators could not be killed by the Hammer of Valhalla's lightning bolt attack.

Resolved an issue with the Death of Orion challenge being completed with fewer than nine Zombies.

Resolved an issue where equipping the Brazen Bull caused the Death of Orion to kill at an accelerated rate.

Resolved an issue with Gladiator pathing getting stuck in the boss fight arena.

Resolved a visual issue with the Storm Spikes during the Main Quest.

Classified

Fixed an exploit where players could control the spawn and de-spawn of Zombies using the Panic Room to get to high rounds.

Fixed an exploit in the Morgue area found in the Laboratories where the player was able to jump onto the rim of multiple windows, allowing the player to avoid taking hits from Zombies.

Fixed an exploit in the corner of the Lower War Room area where the player was able to jump onto extended collision from a window, eventually causing Zombies to stop attacking the player.

Resolved an issue where players could be hurled from the teleporter to outside of the playable area in Groom Lake.

Resolved an issue where Classified did not appear in the Map selection screen when in a 4-player splitscreen party in a lobby.

Resolved an issue where Zombies and Hellhounds could de-spawn on the teleporter when pathing to players in the Panic Room.

Miscellaneous

Resolved an issue where Paintjobs could be deleted from the Personalize menu after trying to select them.

Resolved an issue where players could load into a match before the host did, resulting in no player control.

Resolved an issue where playing a local Zombies game and then switching to an online lobby would result in no default map being shown.

Resolved a camo issue where red spikes could protrude from a number of weapons.

Resolved splash art in loading screen where the wrong game mode would be shown.

Custom Mutations Round Cap rule now properly ends the game after players complete the number of rounds selected.

Added description in Create-A-Class on rollover for Special Weapon stages.

 

Blackout

General

Item pickups now stream in faster at the start of a match.

New Team Scoreboard in Duos and Quads can be accessed during the match to see how your squad is performing.

Various stability improvements and bug fixes.

Character Missions

“Icons” Character Missions now available to find and unlock (Mason, Woods, Menendez, Reznov).

Nomad’s Character Mission requirements have been adjusted to remove the dependency of other player character choices.

As always, please tell us what you think of today’s update in the comments below and keep your constructive feedback coming. A huge number of the improvements and changes in this update were prioritized because of their importance to the Black Ops 4 community, and we’ll continue this commitment in future game updates going forward. See you onlin

 

That's the whole post from the Blops 4 Reddit for those that can't be arsed to go looking for it. Not read-it (lol :/) myself, but it's substantial. Time to grab a cuppa and see what bullshit they've ignored.

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I don't mind Blackjack's Shop's system at all (4 daily options and two 4 day more expensive options) - but I really wish they would start adding in weapon camos and variants instead of character skins you're never going to see or badges no one gives a fuck about.  I would buy COD points for weapon camos for sure.

 

And yes I played Nuketown last night and as predicted it's more of a shitshow than ever before.  9 bangs all over the place, campers using the microwave turrets in the houses, UAVs up constantly, spawn killing, Firebreak's radiation thingie, etc etc.  Super frustrating.

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