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MattyP
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I started OG Xbox HL2 off the back of that other thread, and the loading is almost as frequent as the DC version of the first game. I also keep waiting for the higher res textures to load, thinking it’s a LOD/MIPS issue, and it never happens. It’s low-res all the way. 
 

I guess I was spoiled by playing the pc version first, back in the day.

 

accidentally played the master system version of Outrun, thinking I’d launched a mega drive emulator, and the realising my mistake after seeing how basic the game was.
 

Finding rtype in the ROM list was my second clue. there was a second ROM for the same game. Couldn’t see much difference. oh, it had FM sound!

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10 hours ago, Skull Commander said:

Playing a bit of Street Fighter 3 (the first of the 3 revisions) last night and forgot what a horrible cheap character Gill is to fight against. Anyone got any cheesy exploits/solid tactics to make life easier?


I seem to remember being able to spam Tatsu quite a lot with Ryu/Ken. 
I can’t remember exactly but if he blocks the tatsu I think you can land and do dragon punch and beat his poke.

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On 19/11/2019 at 09:23, Skull Commander said:

Playing a bit of Street Fighter 3 (the first of the 3 revisions) last night and forgot what a horrible cheap character Gill is to fight against. Anyone got any cheesy exploits/solid tactics to make life easier?

 

CPUs often forget to block low and are susceptible to sweeps. Also, I think - as Ibuki - I tend to try and cross him up with kunais...

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Somehow despite immersing myself in SNES/SFC stuff for the last several years I had complely missed Zig Zag Cat until this weekend. Oh my. It's like Gunbarich, only cuter and better and with one of my favourite title screens on the system.

 

ZIG

 

ZAG

 

CATTO

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*finally* getting around to delve into the emulator world - just booted up the first "Burnout" (PS2) and had a wonderful Race.

 

Looking for a good MAME joystick - can anyone recommend? I don't play fighters really so don't need all the buttons. A good stick that doesn't move around (spine) is important to me as does a satisfying 'button push'....

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I've been playing Fable (HD edition) the past week and while I enjoy the setting, I can't believe I liked it back in the day.  It is a real pain to play the frame rate is terrible (playing on an OG Xbox One though, maybe it's better on an S or X?)in the towns. It feels really dated as everywhere seems like just long corridors to get anywhere which then  have to be loaded. 

 

I also kept accidentally locking onto and killing the wrong people, especially with magic, the controls are a pain, the last few hours I just charged through the game to get to the ending. 

 

I've just started Fable 2 and it's already much better in terms of looks and smoothness and you can pause cut scenes.

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@Rex Grossman If only everyone else did eh? Had a really enjoyable afternoon at the weekend. Great to play the first PS title at 4K with all the AA in the world thrown at it. 

Feel the same with "NFS HP" - runs 4k 60 with improved AA. It was authored as a 720p 30 title. So modern PC hardware can provide an experience beyond what was originally created.

 

I must thank @Treble and the rest for their excellent and informative emulation guides here.

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I weep at the screenshots used on the rear of the box. IIRC Sony provided a guide template for packaging and most Publishers stuck to it religiously.

The best 'back of boxes' on the format were "Burnout 2" and "SSX3" I think. Bigger and better shots which help show off the software.

Mind you I could write an essay on how hard it was to capture decent screens of such a fast moving game with limited tools. Many many hundreds of hours spent to send five screenshots for the next issue of "EDGE" - crazy really.

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Super Castlevania IV on the SNES (mini). Also for the first time - I'm used to the modern Metroidvanias so this is a bit different for me. Strong whip action and fun secondary weapons. I don't like the re-spawning enemies and there's some slowdown when it gets busy. Otherwise, it's nice to play something straight-forward and immediate for a change. It doesn't seem overly difficult (yet), so I should be able to clear it...

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On 09/12/2019 at 00:59, Sprite Machine said:

Super Castlevania IV on the SNES (mini). Also for the first time - I'm used to the modern Metroidvanias so this is a bit different for me. Strong whip action and fun secondary weapons. I don't like the re-spawning enemies and there's some slowdown when it gets busy. Otherwise, it's nice to play something straight-forward and immediate for a change. It doesn't seem overly difficult (yet), so I should be able to clear it...

Well, that got rather difficult. I had to rely on save states by the end.

 

Sticking with the SNES Mini, moving onto Contra III: The Alien Wars. This is also very hard! :lol:

One-hit kills, man - brutal!

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Following on from Fable, I played Fable 2 and it was great except the game had problems booting (digital via gamepass) and corrupted my first save after 4 hours, so after re-installing, and restarting the game it worked, but usually took two attempts before it would load/run each time I played.. The game itself was great.

 

Fable 3 was a bit slow to start but had no technical problems whatsoever and was also enjoyable. My only gripe with both of these is the menus/controls need some work to access weapons and spells. 

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Just received Final Fight One for the GBA, and it's probably my favourite of the FF ports that deviate significantly from the source material. It's obviously based largely on the SNES version, but it's vastly improved in lots of ways. Most obviously, it puts back a lot of what was previously omitted (notably Guy, the Industrial Area and Rolento), but the enemy behaviour also seems much more in line with the arcade game's, at least in the sense that the bastards don't give you an inch. They're constantly encircling you, poking you and punishing every moment's hesitation, every second you spend thinking instead of suplexing. Their behaviour isn't 1:1, but the result is that the game feels just as brutal as the original (although it's still possible I'll discover some cheesy way to 'game' the enemies that wasn't there before - I'll waffle another time about how well-designed the arcade game is, even compared to much later Capcom beat-'em-ups). The music is really cleverly transposed and arranged, playing to the strengths of the hardware and generally going for raw energy as opposed to a sense of drama or grandeur. The addition of the SF Alpha versions of Guy and Cody, as characters with their own movesets intact rather than 'skins', and seemingly aware (in delightfully goofy new dialogue scenes) of their winding up in the past, gives an already hefty game even more longevity. It's one of the rare and special home ports that don't feel obsolete in the light of easier access to arcade-perfect versions, and it's a heady aesthetic experience in its own right, which is about the best thing a 'compromised' port can be.

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