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Fond memories of that game. A friend in halls at Uni bought a PlayStation 2 on release for stupid money, but the only game he had was Silent Scope, and it was mostly used for playing DVDs. Someone lent him a copy of Metal Gear Solid though, which seemed cool.

 

Then said friend got massively drunk while in town, fell off one of the bridges into the river, somehow managed to crawl out (he was lucky it wasn't the metal-sided canal), staggered back to his room, wrote "I fell in the Ouse and nearly drowned dd/MM/yyyy" on his door in toothpaste* for some reason, then passed out in his wet clothes. He was a bit ill after that, and when I went around to see him a few days later he was still in bed with a light fever. He suggested I play some MGS as he wasn't fit to play, and we basically sat there for the rest of the day and beat it in one sitting, fuelled by tea and (I think) toffee popcorn. Great shared experience - he said it was better than a movie!

 

I've owned it myself since, but never gone back through. I'd really love to get a HDMI-enabled Playstation system set up and revisit some of that era.

 

* Though removed by the University cleaners in fairly short order, the toothpaste bleached the paint in the door, and two years later you could still faintly see the message written there.

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On 12/04/2022 at 18:27, SeanR said:

Is that the one with big Willy Shakespeare on the cover?

 
The NES and Computer versions have a super close up of the wizard, yes. The MD version is actually quite different with a picture of the grim reaper swinging his scythe, which TBH has absolutely nothing to do with the game unless it’s a metaphor for the fact that you’re gonna die a lot.

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On 12/04/2022 at 20:15, MikeJ said:

What with the rerelease, and having just fitted a modchip to my old slim PS2, I've just played through Chrono Cross on the PS1 having started it over 20 years ago and got 2 hours in in that time. Very enjoyable up to the last couple of hours at which point it starts to grate a bit, and the chance of working out the "good" ending without reading a FAQ is miniscule. 20 year old Square RPG mechanics not too annoying either for the most part.

I got Cross on release, had a PAL PS1 with a plug in thing to play imports... got all the way to the end of disc 1, only to find that it didn't save before asking you to swap discs, which I then could not do :(

It wasn't until the PS3 came along, and then got hacked, that I eventually played it again all the way through, no idea what ending I got, guess I could fire the old machine up and see if the save is on there, dunno, but I will get round to playing it on the Switch, once my physical ( and fucking expensive !) import arrives from Play.Asia :wub:

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Finished The Immortal.

 

I personally don’t think it deserves the ‘extremely difficult’ label it seems to have gained. The puzzles are no where near as difficult or obtuse as something like Monkey Island.
 

The combat becomes trivial once you figure it out, I even beat the gauntlet of enemies you’re supposed to use a potion and weapon for (at least according to a guide I read afterwards) only taking a few hits. 
 

There is some trail and error in there (a couple of parts in particular) but I don’t think it’s as bad as some others games.

 

The main awkward points for me are a few sections where’s you’re moving outside of your normal walk, it’s a bit finicky and can lead to multiple deaths just trying to sufficiently control the character.

 

Unfortunately the story didn’t expand like I hoped so was left a little deflated at how that played out. Like right up until the end there was ‘unusual’ things going on that I didn’t feel got answered sufficiently. I also wondered if there was an alternate ending as the ending involves an NPC, which you could just bypass once you understand the clue they give you.

 

The game is screaming for a remake (not that anyone would actually want it). I just personally think there’s some great ideas in there that could be flushed out for the modern day.

 

Still, really enjoyed it. Glad I decided to sit down and tackle it.

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On 13/04/2022 at 21:37, MikeBeaver said:

I got Cross on release, had a PAL PS1 with a plug in thing to play imports... got all the way to the end of disc 1, only to find that it didn't save before asking you to swap discs, which I then could not do :(

Oh god, I remember this as well! :o Fortunately, I was able to do a very quick bit of disc-swapping while the screen was up (put in a PAL disc first, wait for the speed to change, then yank it out and pop the import disc in) and it managed to load the second disc, whereupon I immediately saved the game and didn't have to do it again!

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I've been dipping in and out of FFV Advance for the past week or so; just under 18 hours on the clock so far. I've never played FFV and I'm not a huge fan of the oldschool job system format because I always worry about building a team that's useless later (don't worry - I don't have four white mages.) That said, I like the extra flexibility of the Job+Ability dynamic. Right now I have a Blue Mage with a Monk's "Barehanded" ability, a Knight with white magic, a Summoner with the Thief's "Mug" ability and a Beastmaster with black magic. So there are some cool utility skills along with a bunch of magics covered and some physical offence and defence.

 

I think I'm at the Xezat dungeon at the moment - the "Barrier Tower"? There have been some difficulty spikes and some grindy moments but nothing that lasts too long. And the world map has already changed once so I feel like I'm still getting started. Right now it's not grabbing me quite like VI but it is still compelling in its own weird way.

 

Also how come the music for resting at an inn is just the first bar of the Inspector Gadget theme?

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I was playing the Valkyrie Profile Lenneth on the PSP. Got reasonably far but real life stuff got in the way and I can't remember what I was doing and so now how no motivation to return to it. I was enjoying it to be fair, but it was nowhere near a decent run. I know that I'd already missed a load of stuff but it seems like a pretty cryptic game in that ye old Squaresoft way so I don't fully blame myself. It took me a few chapters to understand everything and by then I'd already missed stuff or not transferred the right warriors to get the special scenes etc.

 

Shame because VP2 on the PS2 is one my favourite RPGs of all-time. The battle system of the original is still good, but the game as a whole is a lot more unforgiving and I can't stand the way that visiting towns drains your available time/days.

 

Now, just casually playing some Street Fighter V (PS4) before I get into anything else seriously.

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On 19/04/2022 at 09:21, Qazimod said:

I've been dipping in and out of FFV Advance for the past week or so;

 

Update: I've cleared Exdeath Castle! And I think the map's changed again?

 

I'm not a fan of massively long treks away from save points, or healing springs that disappear after a certain event, so I was pretty nervous about pushing forward, but I stocked up on Cottages so that I could heal up if things were getting a bit much. (Oh, and I don't have a Time Mage - I think they're able to teleport out of dungeons? Which would help. :facepalm:) I was worried about the back-to-back battles with Gilgamesh and Exdeath, but I didn't really have to retry much of it.

 

My jobs are the same as they were in my previous post, so it seems to be working okay so far... but my White Mage (Lenna) is still separated from the party, so I might train up someone else until I can get her back.

 

E: More progress. Cleared the pyramid and got Lenna back. The navigation and switch flicking was a little tedious but it didn't overstay its welcome. Found out about an encounter with a "Stingray" enemy and a nice bit of blue magic (Mighty Guard); completing the encounter is hard, but being able to Control the enemy makes things a lot more manageable!

 

Then later I found out about a timed Odin encounter - but I couldn't do "real" damage in time to complete the encounter... so I rolled the dice with Break instead. And it worked!

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Made it to the last battle of FFV (according to the internet), but because this is my first playthrough I had no idea that I was in the final stretch so I wasn't prepared at all. I eventually found a way back to the world map so at least I'll be able to spend this gil with a clear conscience. Everyone but Lenna is Lv46 right now. Thinking of training up a time mage because the boss Haste-ing itself is going to be a problem…

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Got my Vita out for the first time in forever and have been playing some Ultimate Marvel Vs Capcom 3. Forgot how great this game is, especially the Marvel roster which still wasn't overly influenced by the MCU at that time and so the characters look more like their comic book iterations which I prefer.

 

Also forgot how much of a tiring bastard Galactus is to fight! I'm sure I used to be better at dodging his moves with the super jumps but I must be rusty as hell.

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Started on Megaman: The Wily Wars today. Beat the first four bosses of Megaman 1 before I had to get back to work. I think I might stick at it. I’ve never really spent a lot of time with Megaman games before, but I enjoyed what I played so far. They don’t seem to be as difficult as people make out, although I still have Iceman to do, and I remember that stage being an utter twat from when I made myself a Wily Wars cart out of an EPROM and a Megagames donor cart a few years back as an experiment.

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Completed FFV Advance! 38h03m on the clock; everyone at Lv50 except Lenna (Lv45.) I know last bosses are rarely a pushover, but Neo Exdeath was causing a lot of problems with his Hasted moves and status ailments. There were times when I'd waste the entire round of turns just trying to get everyone healthy again, only for him to undo all of the things I just did. Still, I had bought all of the best black/white magic I could find in shops, I had some decent summons to hand (Odin was putting in work!) and... well, my blue magic (enemy skill) list wasn't amazing, but Mighty Guard soaked up a lot of damage. In the end the biggest fumbles during my successful runs were when I'd use the wrong item on the wrong ailment (yes, that happened), or not prioritise revives and heals.

 

In general I thought the game was... okay. Games like VI and VII steer you towards certain setups by (in VII's case) having personal limit breaks and gear, or (for VI) designating each character's "job" by itself. V felt more hands-off, and whilst that's great for people who go nuts and dream up crazy combinations of jobs and skills, I doubt I was building an optimal party setup. That said, my parties near the start and at the end weren't too different:

 

Start:

B: Blue Mage/Barehanded (monk)

L: Knight/White Magic

G: Summoner/Mug (thief)

F: Beastmaster/Black Magic

 

End:

B: Blue Mage/Barehanded (monk)

L: Knight/White Magic

K: Time Mage/Summoning

F: Beastmaster/Black Magic

 

Other things: I thought that some of the runs from save points to progress went on for a bit, although I did find a weapon (Chicken Knife) that powered up as you fled battles, and otherwise you more-or-less do an "auto-flee" whilst it's equipped. Not great if you want to grind, but sometimes good if you just want to try and explore. Also I ended up doing the usual thing of buying dozens of support items so that the trips from the save points weren't terrible.

 

The music was okay - "Battle on the Big Bridge" is probably the standout, but I liked the airship theme and Lenna's theme too. Also someone must have listened to "Book of Seal" when finding inspiration for Sephiroth's theme - that intro!

 

As an old game it holds up well - I worry that when I work backwards and look at the earlier titles it becomes more and more of a stat grind, but there's a lot you can do with the jobs and abilities. The only reason I don't love it as much as I should is that I often felt like there was some better configuration of abilities that I just wasn't using... but then I get that with a lot of old games (even in my classic Persona playthroughs, where they let you assign a demon to every party member rather than just the protagonist.) I think I like VI and VII more, but I didn't dislike this as much as I thought I would!

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16 hours ago, Qazimod said:

Completed FFV Advance! 38h03m on the clock; everyone at Lv50 except Lenna (Lv45.) I know last bosses are rarely a pushover, but Neo Exdeath was causing a lot of problems with his Hasted moves and status ailments. There were times when I'd waste the entire round of turns just trying to get everyone healthy again, only for him to undo all of the things I just did. Still, I had bought all of the best black/white magic I could find in shops, I had some decent summons to hand (Odin was putting in work!) and... well, my blue magic (enemy skill) list wasn't amazing, but Mighty Guard soaked up a lot of damage. In the end the biggest fumbles during my successful runs were when I'd use the wrong item on the wrong ailment (yes, that happened), or not prioritise revives and heals.

 

In general I thought the game was... okay. Games like VI and VII steer you towards certain setups by (in VII's case) having personal limit breaks and gear, or (for VI) designating each character's "job" by itself. V felt more hands-off, and whilst that's great for people who go nuts and dream up crazy combinations of jobs and skills, I doubt I was building an optimal party setup. That said, my parties near the start and at the end weren't too different:

 

Start:

B: Blue Mage/Barehanded (monk)

L: Knight/White Magic

G: Summoner/Mug (thief)

F: Beastmaster/Black Magic

 

End:

B: Blue Mage/Barehanded (monk)

L: Knight/White Magic

K: Time Mage/Summoning

F: Beastmaster/Black Magic

 

Other things: I thought that some of the runs from save points to progress went on for a bit, although I did find a weapon (Chicken Knife) that powered up as you fled battles, and otherwise you more-or-less do an "auto-flee" whilst it's equipped. Not great if you want to grind, but sometimes good if you just want to try and explore. Also I ended up doing the usual thing of buying dozens of support items so that the trips from the save points weren't terrible.

 

The music was okay - "Battle on the Big Bridge" is probably the standout, but I liked the airship theme and Lenna's theme too. Also someone must have listened to "Book of Seal" when finding inspiration for Sephiroth's theme - that intro!

 

As an old game it holds up well - I worry that when I work backwards and look at the earlier titles it becomes more and more of a stat grind, but there's a lot you can do with the jobs and abilities. The only reason I don't love it as much as I should is that I often felt like there was some better configuration of abilities that I just wasn't using... but then I get that with a lot of old games (even in my classic Persona playthroughs, where they let you assign a demon to every party member rather than just the protagonist.) I think I like VI and VII more, but I didn't dislike this as much as I thought I would!

 

Very nice! FFV is one that I missed and I see it as a one of the lesser-popular entries. IV seems to have a lot of love for the characters and story, and then VI, VII, VIII onwards all get love too. But V is sometimes forgotten about.

 

Ironically, I had all the GBA remakes boxed/complete at one point but not V!

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I've been enjoying Daytona USA (PS3) this week – the solid 60fps 1080p is just spectacular – no visible jaggies, super crisp colour, but most importantly it's utterly smooth and precise as you weave through those 40 other cars.

I've only been playing the 777 Speedway on Arcade Difficulty, it's so good - just pure arcade gaming, pretty much zero loading times.. it's immense!

 

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4 hours ago, pastry said:

I've been enjoying Daytona USA (PS3) this week – the solid 60fps 1080p is just spectacular – no visible jaggies, super crisp colour, but most importantly it's utterly smooth and precise as you weave through those 40 other cars.

I've only been playing the 777 Speedway on Arcade Difficulty, it's so good - just pure arcade gaming, pretty much zero loading times.. it's immense!

 


Yea, it’s a classic. I don’t know why Sega haven’t put Daytona 2 and Scud Race releases as an arcade title. I’d be all over those. 

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Yeah, I mean I get there's probably a limited appeal, but that they never came home at all is such a shame. There are loads of big arcade titles that never made it, but those two were both so well known. Oh well, never expect logical decisions from SEGA!

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Yeah, I still have the PS3 conversion of Daytona on my machine and it's an amazing blast. Doesn't beat the arcade (but what does?) but leagues better than other previous home conversions.

 

Afterburner Climax was another amazing digital-only Sega title that I also have. Sadly I don't think it is available anymore since the licenses with the aircraft manufacturers expired.

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Aaaand right into another FF playthrough: I wanted to have another shot at FFIII - that is, "actual FFIII" rather than "western FFVI". ;) It's one of my biggest "fuck this I'm not playing any more" regrets that has taunted me for years; I first picked it up on the DS (so, late 00s) and despite getting annoyed at the random battle frequency and the grind needed to overcome each boss I made it to the Crystal Tower - but then I think I had a back-to-back boss gauntlet that was bad enough to make me put the game down.

 

With this new playthrough (PSP emulation this time), I'm 26 hours in (around Lv47-48) and I've just done the boss at the start of the Ancients' Maze. I think once I clear the maze I can move on to the Crystal Tower, so I'll need to organise my saves and not trap myself miles away from a town. (I heard that Teleport only helps to a certain extent at the end of the game.) Emulation lets me do video captures of things, as I might put some boss battle clips online :P but also the turbo mode toggle helps a lot with those long battle animations!

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14 hours ago, Qazimod said:

Aaaand right into another FF playthrough: I wanted to have another shot at FFIII - that is, "actual FFIII" rather than "western FFVI". ;) It's one of my biggest "fuck this I'm not playing any more" regrets that has taunted me for years; I first picked it up on the DS (so, late 00s) and despite getting annoyed at the random battle frequency and the grind needed to overcome each boss I made it to the Crystal Tower - but then I think I had a back-to-back boss gauntlet that was bad enough to make me put the game down.

 

With this new playthrough (PSP emulation this time), I'm 26 hours in (around Lv47-48) and I've just done the boss at the start of the Ancients' Maze. I think once I clear the maze I can move on to the Crystal Tower, so I'll need to organise my saves and not trap myself miles away from a town. (I heard that Teleport only helps to a certain extent at the end of the game.) Emulation lets me do video captures of things, as I might put some boss battle clips online :P but also the turbo mode toggle helps a lot with those long battle animations!

 

I did beat the DS version of FFIII back when it released but I don't know how. I remember heaps of grinding and I know for a fact that I couldn't be arsed with that today, especially when the wafer-thin story and characters have very little draw to make my stay worthwhile.

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Yep; it's been rough in places but this attempt is going better.

 

I've just been through the extra "Eureka" location you can reach from the Crystal Tower, and then I left and saved on the map, so now it's "just" the tower itself and then the location after that. The Tower was what broke me last time I tried to play this, but I've had a quick peek without saving and the bosses were do-able, so I could probably get through it this time. However, the location after that is completely new to me, and I think it gets a bit "point of no return" soon...

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I finished FFIII the other day. Not sure about hour count - my last save was on the overworld about 39 hours in, but there's a lot to do between the overworld entrance and the end of the game. I know everyone was Lv57 before we entered the portal for the last boss.

 

I'm not sure if I like it any more than I did before to be honest :D especially coming straight from FFV Advance which at least felt more flexible (with the job+ability dynamic) and varied. If the battle animations of III (well, its 3D remake) were faster and the experience gains a little more generous, there might be something there*. However, some job abilities were neat and the lack of complexity can make these older games pretty chilled experiences.

 

Besides all of that, I'm just relieved to have closure on this game! I captured some boss battles along the way, so I'd like to put some clips online in the future. :) 

 

*a lot of those 39 hours were shorter in reality because I was using the emulator's fast-forward function during battle animations and when running back-and-forth to grind...

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I abandoned Shining Force recently on the MD

 

I only played for a few hours but I really wasn’t keen on the balance/pace.

 

My main issue was that you level up through fighting but because it’s a strategy based RPG the progression of the game essentially forces you into fights that you can’t win. At least this was my take.

 

I understand that RPGs require you to level but this is where the pace comes in. Strategy RPGs are very slow, I’m sitting waiting for the CPU to move it’s characters around, edging mine around to strategic positions in a fight where I’m eventually going to just die regardless because I’m under levelled for the fight

 

Interested to know if people’s thoughts on this. Was I just missing something and should be winning every fight? I’m not great at these games to be fair but would like to think I am probably better than some 10yr old that picked it up back in the day.

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Also finished Insector X on the MD, I’m still trying to decide if I like it on or…

 

The game has the dreaded dynamic difficulty, which I’m never a fan of and in this game it’s pretty awkward.

 

It has these tiny enemies that fly screen super quick and at default level they fly on screen and don’t do much, some might fire the odd slow bullet. By max level they’re whizzing on and shooting point blank with quick bullets and if you shoot them before they get there, they suicide bullet at you anyway. They’re also not affected by the environment so there’s times where they flying through the scenery and shooting but you can’t shoot them because there’s a wall there.

 

This literally changes areas to being 2/10 difficulty to 10/10.

 

Another cheeky thing about this is that you can get an item that allows you to retain your power up if you die, however in this scenario the enemies stay at max difficulty, so you very often die swiftly again, lose your power up and then they go back to doing nothing.

 

The sprite work isn’t bad but the backgrounds are terrible. They’re as flat as a pancake and could have been so much nicer.

 

Still, overall I did enjoy myself but the nature of the game I would never attempt a 1CC and was happy just to have been through it.

 

 

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  • 2 weeks later...

R-Type Delta has got me wrapped around its exploding Bydo baby fingers.

 

Back in the day I loved it but never got too far, vowing to return one day and finally do it properly, to learn it and crack it wide open.

 

And it is done.

 

Completed with all four ships on both Kids ('Easy') and Human (Normal) mode.

 

Tried pushing my luck doing it on Bydo (Hard) and gave up on the penultimate stage, spending of this mode giggling at how ridiculously, sadistically difficult it is. 

 

Every moment of those 20-odd hours logged on my save file was pure fun. 

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On 23/05/2022 at 07:31, Goemon said:

I abandoned Shining Force recently on the MD

 

I only played for a few hours but I really wasn’t keen on the balance/pace.

 

My main issue was that you level up through fighting but because it’s a strategy based RPG the progression of the game essentially forces you into fights that you can’t win. At least this was my take.

 

I understand that RPGs require you to level but this is where the pace comes in. Strategy RPGs are very slow, I’m sitting waiting for the CPU to move it’s characters around, edging mine around to strategic positions in a fight where I’m eventually going to just die regardless because I’m under levelled for the fight

 

Interested to know if people’s thoughts on this. Was I just missing something and should be winning every fight? I’m not great at these games to be fair but would like to think I am probably better than some 10yr old that picked it up back in the day.

I can't think of any unwinnable fights in the SF games, though if you were struggling you can always egress from a battle and do it again to help with levelling. The key is focusing on the characters you know you are going to keep (for which referencing a guide isn't a bad thing) and not wasting XP on characters you won't be using. There are always a few characters that have massive stat growth (but of course start out quite weak so need a bit of love until you promote them) and knowing this is pretty important.

 

The movement of the enemy is slow though, I grant you. Playing via emulation at least allows you to speed things up (which I did on my replays of SF 1&2 last year.)

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I'm enjoying the original PlayStation so much now that I've got a reliable machine again and access to my old peripherals..but instead of dipping into anything new or taking care of long overdue unfinished business (like with R-Type Delta) I'm onto Metal Gear Solid.

 

I originally played it shortly after release and had a grand old time with it, but could barely remember much today aside from Psycho Mantis's fourth-wall-breaking mind reading and telekinesis tricks (which made me howl with delight at the time).

 

I did pick up the GameCube remake at some point but couldn't get into it for one reason or several..but this original one has been a joy to revisit, even if I've been scratching my head about progression more than I'd like to admit.

 

[Once I'm following a gamefaqs guide or walkthrough it's pretty much a death knell for the game because it means I've lost the patience to play it as intended, so fortunately this hasn't happened yet. Conversely, having that codec communication system in-game as an optional hint system doesn't rob you of discovery like it could either]

 

Anyway, 4.5 hours in, many deaths  and some real fear about being attacked by a pack of digital wolves in the icy darkness have all contributed to this being a hell of an experience.

 

Also, back in the day the sound was experienced through a small mono speaker built into a computer monitor whereas now it's syphoned off directly to a hi-fi, bypassing the TV audio circuit completely as it fills the room with unheard clarity and detail. It's a revelation. Similarly with the video, as PSX RGB via a proper cable is a relatively new thing for me too.

 

It's such a brilliantly silly and clever game. Those trademark PSX wobbling textures / polygons are gorgeous too - I'd never have them fixed or corrected if I were given the choice to do so outside of actual hardware.

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7 hours ago, spanky debrest said:

I'm enjoying the original PlayStation so much now that I've got a reliable machine again and access to my old peripherals..but instead of dipping into anything new or taking care of long overdue unfinished business (like with R-Type Delta) I'm onto Metal Gear Solid.

 

I originally played it shortly after release and had a grand old time with it, but could barely remember much today aside from Psycho Mantis's fourth-wall-breaking mind reading and telekinesis tricks (which made me howl with delight at the time).

 

I did pick up the GameCube remake at some point but couldn't get into it for one reason or several..but this original one has been a joy to revisit, even if I've been scratching my head about progression more than I'd like to admit.

 

[Once I'm following a gamefaqs guide or walkthrough it's pretty much a death knell for the game because it means I've lost the patience to play it as intended, so fortunately this hasn't happened yet. Conversely, having that codec communication system in-game as an optional hint system doesn't rob you of discovery like it could either]

 

Anyway, 4.5 hours in, many deaths  and some real fear about being attacked by a pack of digital wolves in the icy darkness have all contributed to this being a hell of an experience.

 

Also, back in the day the sound was experienced through a small mono speaker built into a computer monitor whereas now it's syphoned off directly to a hi-fi, bypassing the TV audio circuit completely as it fills the room with unheard clarity and detail. It's a revelation. Similarly with the video, as PSX RGB via a proper cable is a relatively new thing for me too.

 

It's such a brilliantly silly and clever game. Those trademark PSX wobbling textures / polygons are gorgeous too - I'd never have them fixed or corrected if I were given the choice to do so outside of actual hardware.

Played through this recently myself and absolutely loved it.

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