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Myst 25th Anniversary Kickstarter


Lorfarius
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(Seriously, the games will be available later, but the special packaging and artifacts will not be sold again!)

It says, 

Just the extras are exclusive, I may wait as I've have myst and real myst but have not played them yet @_@

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They’ve teamed up with Gog.com to make all the games compatible and they will be released individually on that platform for everyone to buy once the kickstarter has finished.

 

The $169 tier with the LCD screen Book is oddly appealing though!

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I remember Myst being hailed as the second coming when it was released on the PC back in the day. The Amiga was still my main computer back then (I didn't have a PC), and I remember thinking that it looked like watching paint dry compared to what I was enjoying on Commodore's outdated machine.

 

Looking at footage now, it still looks incredibly dull.

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I tested the PlayStation versions of Myst (1&2, I think). I was a big fan of adventure games back then, loved point and clicks and all that, so thought I'd enjoy Myst. Didn't.

 

It's one of the few times I've had to resort to a walkthrough to get through a game, there were some things where, even when the walkthrough was telling me what to do, I really couldn't work out how I was supposed to have worked it out. The puzzles were beyond obscure, in places. 

 

Plus, it was all just a bit lifeless and dull.

 

Fantastic to look at, though.

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Myst was a product of its era... Had a Myst collection a while back on the PC which I picked up cheap to try again with it but never got into it. Think I just preferred the LucasArts type adventures around that time. Very pretty though which I guess is mainly why it sold so well back in the day. 

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I really disliked Myst at the time and considered it a computer game for people who didn´t want to actually play computer games. Getting through it was a chore of trial and error, with little logic to it, but some friends seemed to enjoy it and it looked pretty. 

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Myst was good, but I adored Riven. I loved the world Cyan had put together, and Riven especially did an amazing job of integrating its puzzles with the setting. It always felt like you were figuring out how the technology of the world worked rather than just solving arbitrary puzzles, which Myst felt like at times. Even that was explained in the story though.

 

I remember Myst 3 being fun but also really simple compared to its predecessors, and Myst IV was just a bit obtuse. For some reason I can barely remember V, other than it being in full 3D with Cyan back at the helm.

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