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Slay the Spire - Roguelike Card-em-up

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FINALLY. I beat the first run with The Silent.  So many failed attempts, but a combination of Nightmare & Blur+...  With some footwork etc too.. OMG THE BLOCK.   Stupid Clockslug didn't have a chance. 

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Just did my first Watcher unlock. Lady has some seriously weird mechanics.

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Oh, yeah, some crazy stuff going down. Pressure Points seems OP for a common. Block seems to be the main issue so far, but that's the same for everyone...

 

Oh, and I'm seeing some new relics and potions; there's a cultist potion that gives you +1 strength per turn, at the end. Nice.

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As seems to be the way with this game, which never ceases to amaze, I just beat Ironclad A16 with what felt like the sketchiest deck ever. I couldn't actually believe it when I managed to deal the final blow, with a comfortable amount of health left:

 

a16.thumb.jpg.b415b59cb9e128c3b7381ad15819c5ff.jpg

 

Somehow, with red skull, flex+, bottle lightnening and clockwork souvenier, at the start of each battle i was guaranteed 7 strength to work with. The most incredible thing about this deck is that I never got a heavy blade and still managed to have more than enough damage. Busted crown, and sozu gave me enough energy to get out both Demon forms quickly and a single limit break made my strength 30+.

 

I've never made an ironclad deck with this little block work. 

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Speaking of Ironclad, any tips for a beginner? I’ve reached the end with each of the other characters and made it to the final act many times with Ironclad but can’t quite make it all the way. 
 

Any hints on some of the basic things I should be looking out for?

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Man, Watcher is weird, I'm not doing very well with her, but having some epic moments where I totally beast things.  Loving some of the synergies I'm accidentally discovering!  That hammer of judgement is amaze!

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1 hour ago, Bushtopher said:

Speaking of Ironclad, any tips for a beginner? I’ve reached the end with each of the other characters and made it to the final act many times with Ironclad but can’t quite make it all the way. 
 

Any hints on some of the basic things I should be looking out for?

 

For end game, it is all about having a heavy scaling damage option. Most commonly built through either strength amplification or block (with body slam) (exhaust and zero energy strats are also viable but take much more experience to play in my opinion). You should be looking for which option is going to be right for you throughout the early game.

 

There are so many different ways to build strength but the easiest to execute (in my opinion) are demon form with limit break+ or the +2 strength power card and limit break+.

 

For block, you just need a single body slam+, a single entrench+ and barricade to defeat anything (and generic block cards).

 

I feel like the key for ironclad is actually keeping a lean and focussed deck. Once you have picked a path of either block or strength, do not overdoo them, either way, and don't be drawn in to a mixed deck, they rarely work. The early game problem is that a lot of the key end game cards can actively work against you early game, especially if not upgraded so don't rush in to picking up too many of them early on. For example, a barricade or demon's form are way too expensive early game to be of any use in most battles. The energy is usually muich better spent elsewhere. Having one or 2 redundant cards early on can be ok, because when drawn they probably won't be holding you back much as you can usually only play 3 cards per turn anyway.

 

Similarly, don't be drawn in to too big a deck, which will delay your key cards coming out.

 

In my opinion, utility cards are always useful in any ironclad deck. By utility cards, I mean cards that allow you to manipulate your draw. pommelstrike, or shrug it off, and headbutt both provide good ways to pull a card from your discard pile and play it immediately. Being able to play an entrench, limit break+ or body slam+ at exactely the right moment can commonly be the difference between winning and losing.

 

I'll personally go with a utility deck early on until I see the righ opportunity to specialise. Early game, an anger is always valuable, as is one of cleeve or thunderclap, a couple of iron waves are also great if you plan to take on the elites early on too. Power card wise, if I see an early opportunity to pick up fire breathing, that can also be massively valuable against the floor 1 elites.

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I had a great run the other day with this mishmash, I wasn't trying to find anything in particular, but  I got Feed early (if you kill an enemy with it you increase max HP, it's ridiculous tbh!) which helped a lot.  Limit Break+ (doubles current strength) is amazing too, esp with other strength boosting card, chuck heavy blade on top and I was hitting some enemies for about 100, it was obscene.  I also really loved Fire Breathing (passive damage to enemies whenever you draw a status or curse card), I'd never used it before, but it was amazing, because it stacks.  So fun giving myself wounds with Power Through.  

 

There's not really an 'ultimate' gameplan, you just kinda have to learn a bit about all of the cards and then hope for some good luck on your choices.  A few decent synergies and you're golden.  You can do it!  

 

(tbh it took me so many goes with The Silent to clear the first run I unlocked all of her unlocks...)

 

image.thumb.png.a7cbdeac99cb609c45040dd29d993fc4.png

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Anger is very overlooked. Free damage, especially if on a STR deck. I won a run earlier with fiver Angers as my primary source of damage and my STR hitting 30 or above in most fights.  I do have about 250 hours in the game thougn.

 

Destroyed fights.

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58 minutes ago, robdood said:

Man, Watcher is weird, I'm not doing very well with her, but having some epic moments where I totally beast things.  Loving some of the synergies I'm accidentally discovering!  That hammer of judgement is amaze!

 

I picked up a card I hadn't seen before: Alpha. 'Shuffle a Beta into your draw pile'. 'Wonder what that does?', thinks I.

 

Along comes the beta. It shuffles an Omega into my draw pile. Ho, hum.

 

Then I draw the Omega. :blink: That's a lot of pain.

 

Then I find out it's every turn! :omg:

 

To be honest, it's probably too slow, but satisfying when you get it out there.

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On 31/03/2020 at 20:51, Bushtopher said:

Speaking of Ironclad, any tips for a beginner? I’ve reached the end with each of the other characters and made it to the final act many times with Ironclad but can’t quite make it all the way. 
 

Any hints on some of the basic things I should be looking out for?


Just got to the end with the Ironclad - woooo!

 

Same experience as with the Silent.... most of the way through I thought I had a really crappy deck and may as well quit, but figured I’d keep going a bit longer and ended up going all the way. Clearly my view of what a decent deck looks like is way off!

 

Time to have a go at these ascension levels then I guess. 

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Ooooh my goooooodness.  So I have been having some PC problems, and in amongst my attempts to fix things, I inadvertently wiped my save!  Bums.   However, my first run on a fresh save with Ironclad was soooooo fuuuuucking sweeeeet. 

 

image.png.9771df6dad3962317c9a58e126b6b74f.png

 

Firstly, got the membership card really early, which meant I could just BUY relics instead of fighting Elites, which was nice.   Took Runic pyrmaid after the first boss, never used it before, oh my word it's amazing, especially combined with Battle Trance, offering, and Armaments+.. then 3x Seeing Red just made me an unstoppable killing machine. 

 

There were some turns were I'd get to play my 2 Flex cards 2 or 3 times, it was ABSURD. 

 

Stupid Awakened One didn't have a hope, it was so satisfying! 

 

THIS GAME IS SO BLOODY GREAT. 

 

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It is. I'm loving having to rewire my brain to deal with The Watcher.

 

I went into combat against a Snecko when I was on 5HP, assuming I was toast. One round later, I walk away victorious, still on 5HP. His randomiser hardly kicked in.

 

I'm thinking about, variously: pressure point decks; Retain-based strategies; stance-switch-based decks; draw decks, holy decks. She seems to have a lot of different synergies going on.

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Aaaaaaand there's my first Watcher victory over the Spire, against Clock Bastard - after only 16 deaths, which is way quicker than any other character.

 

Bit jammy - what won it was really:

  • Sacred Bark Boss relic. This doubles the effectiveness of potions.
  • Cultist potion, bought at the final shop. Thus gives you a +1 strength escalator per turn. Ah, but remember that Sacred Bark? :eyebrows: So, +2. Demon Form in potion guise, so 0 cost.
  • Nilry's Codex Event Relic. Choose 1 of 3 cards to shuffle into your draw pile at the end of your turn. So I could cherry pick a ton of gold cards, powers and the like.

 

Other good stuff? 

 

Deva Form is a mana escalator - Scrawl gives you the cards to spend it on.

 

I had three Vault+ at the end, which are awesome. Gives you an extra turn, so reset mana, draw five cards, trip your escalators, choose a new card with Nildry, and not have to drop out of Wrath.

 

And a Signature Move, which gives huge damage if you can clear the other attacks - again, Deva Form allows you to cast them to get them out of the way.

 

Once she's rolling, she's a damage machine. Not sure I'd have beaten the Enlightened One.

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On 31 March 2020 at 22:35, robdood said:

Man, Watcher is weird, I'm not doing very well with her, but having some epic moments where I totally beast things.  Loving some of the synergies I'm accidentally discovering!  That hammer of judgement is amaze!

 

Yeah, I Judged the collector to finish him off. Love the big 'Judged' that blats them - wonder if that's a Gregory Horror Show reference...

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Snecko eye is absurd with The Watcher. Like it's already one of the top 3 relics in the game, but for her it's something else. Omniscience, Vault, Ragnarok, these cards should never cost less than 3 energy and it is utterly busted when they do. You can use omniscience to play a second omniscience and get ridiculous like water stacks, double ragnarok, do a whole turn of madness then use a 0 cost vault to go again.. Snecko Eye is a risk/reward relic but for her the rewards are preposterous. Simmering fury + too. End turn in calm, play that, bust out of calm in the next turn into wrath, get the energy from that, plus the extra draw from Snecko Eye and the card draw simmering fury adds to it. End up with an enormous hand full of sheer brutality. My last run with it I killed Clock Sucker on turn 2. Good grief.

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Yeah, I was planning to take a Snecko Eye on a run, then load up on expensive cards.

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I don’t normally Snecko with Defect but it gave me a good excuse to load up with Meteor Strike. Combined with Echo Form and Necronomicon in a slim deck it turns out it’s absurdly OP. 

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I never use snecko eye, I'm on level 2 ascension with Watcher. A tricky one, but sometimes she can be absolutely devastating killing bosses and hard fights without taking a hit.

 

I always find that shell boss that hits you for 18 a real bastard though.

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I find myself choosing and upgrading commons that enter the chilled stance over rarer cards, just to make sure I have the ability to drop out of the wrathful stance before I get double-damaged into oblivion.

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On 06/04/2020 at 13:32, Delargey said:

I never use snecko eye, I'm on level 2 ascension with Watcher. A tricky one, but sometimes she can be absolutely devastating killing bosses and hard fights without taking a hit.

 

I always find that shell boss that hits you for 18 a real bastard though.

 

I've had a good run on this and am on level 5 with the watcher.

 

God knows how many hours I've put into it though!

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Didn't even realise there was an update until I put this on whilst waiting for download the other day. 2 for 2 with the Watcher now, one stance switching deck using Exit Fist and the Enter Wrath= draw 2 cards card, managed to beat the Clock Guy first time (although I've never found him hard- just time your moves so they end either turn 6 or 12). Then the second deck was a pressure points deck. Banana kaboom.

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5 hours ago, MotiVater said:

Finally beat A20, only 500+ hours.... (Ironclad)

 

I'm currently stuck at ascension 5. I've had some cracking decks but they don't quite cut it. I find a block/body slam deck is the only way I progress but I've literally seen one barricade in the last 15+ runs

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Ahhhhhh!!!

 

Holy shit that fight was bananas. Took a gamble on the right turn to play corruption and amassed enough barricade block to make it to the final two turns. The turn before the one in the picture I had the same hand as I'd exhausted everything else. The Heavy Blade was enough to kill but I couldn't play it as I had no block and 1HP. I thought the run was doomed, but my 3 plated armour with barricade carried over to the next turn and I was victorious! My hands were shaking for several minutes afterwards but I've finally got my Ironclad A20 Heart kill! 

 

94220685_2673513569584498_2121134551920017408_n.jpg

 

I'd previously been playing Watcher exclusively since she came out on Switch. Definitely the easiest of the A20 climbs. I'm actually a bit sad that my Watcher win rate is better than my Silent one, she's very powerful but I've also had a ton of fun playing her. I get wrecked plenty with the other three so it's nice to stomp things from time to time.

 

Now that she's caught up I'm rotating through the characters going for A20 Heart. I've still never done it with Defect or Watcher so I have hundreds of hours' more work ahead of me. I feel sad for anyone on lockdown right now who doesn't have this game.

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I just beat A14 with The Silent. A fairly easy nightmare to catalyst+ to dispatch the heart. Probably will go straight to A20. Im almost scared of starting playing with defect or watcher, just in case it consumes my life (again!).

 

Im not particularly good at card games, but I think I really misunderstood how good a card Master of Strategy is. Powered up, it draws four cards, which can allow you to turn a hand around almost all of the time. I dont think I have ever picked it before yesterday!

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On 04/04/2020 at 11:53, smac said:

Yeah, I was planning to take a Snecko Eye on a run, then load up on expensive cards.

 

Oh, FFS, I just screwed up a good run for the third or fourth time through taking Runic Pyramid as the 'least worst' boss relic after I already had Snecko Eye. Completely messes the flow by filling your hand with high -cost cards.

 

This last time I had two Omnisciences, a Deva form and the power that gives you a couple of Mantra per turn, all of which are crazy when used in conjunction with Omniscience - but you sometimes need to let them cycle past so they're back in your draw pile when Omniscience rolls around.

 

So doubly screwed by Runic Pyramid.

 

My own dumb fault for not double-checking my relics and cards each time.

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On 04/04/2020 at 00:53, JLM said:

Snecko eye is absurd with The Watcher. Like it's already one of the top 3 relics in the game, but for her it's something else. Omniscience, Vault, Ragnarok, these cards should never cost less than 3 energy and it is utterly busted when they do. You can use omniscience to play a second omniscience and get ridiculous like water stacks, double ragnarok, do a whole turn of madness then use a 0 cost vault to go again.. Snecko Eye is a risk/reward relic but for her the rewards are preposterous. Simmering fury + too. End turn in calm, play that, bust out of calm in the next turn into wrath, get the energy from that, plus the extra draw from Snecko Eye and the card draw simmering fury adds to it. End up with an enormous hand full of sheer brutality. My last run with it I killed Clock Sucker on turn 2. Good grief.

 

Omniscience OP, you say? Twisted Branch gave me one in return for a card exhaust. 'Wonder what's in my draw pile', thinks I.

 

My entire draw pile was two Omegas. :ph34r:

 

Combat finished that round. Against spear and shield guys. Still didn't make it through the next battle, 'though.

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