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Dreams - It's out!


Ran
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6 hours ago, Darwock said:

This coming out at the end of the PS4s lifecycle is a massive nail in it's coffin, surely? It will need to feel 'current' to thrive...

The way the engine works in this, you have to scale back the quality of some of your assets when the scene gets too complex, I'd imagine that running it on ps5, would allow you to add more higher quality assets before you hit these thresholds.

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  • 2 weeks later...

Anyone get the patch?

The single player story thing is about 2 hours long maybe? It’s very impressive. The last 3rd is really cool.

It’s the only thing that resembles a game though.


I would be really into this but the controls are just too annoying for me to get going on anything. I’d buy the move controllers or the camera but I’m unsure that would solve the problem

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I’m not sure whether the early access is helping or hindering this. There was a lot of excitement when it first went out and people started showing what you can do with it, and then odds and ends, and now I guess it’s just kind of there? If you’d said it came out 2 months ago and I’d missed it I’d believe you.

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17 minutes ago, Alex W. said:

I’m not sure whether the early access is helping or hindering this. There was a lot of excitement when it first went out and people started showing what you can do with it, and then odds and ends, and now I guess it’s just kind of there? If you’d said it came out 2 months ago and I’d missed it I’d believe you.

 

I think PS5 is where it could thrive, although it'll be interesting to see whether Sony/MM are smart enough to allow PS5-only stuff. Seems that the memory limit on PS4 is quite harsh unless you're very clever with geometry. Maybe this is just game dev in practice! But I think the limits point to an engine that isn't particularly well optimised... maybe because it has to be able to do everything? (Lol, Dreams = Frostbite.)

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1 minute ago, Parappa said:

Wasn't this originally shown with PSVR and the move controllers? Perhaps that is the plan now for the PS5? (with new controllers obv).

 

Yes, they said it would support PSVR at launch but I don’t think there’s any sign of that. Maybe the power just isn’t there in the PS4 version - you can imagine there’s a point where the limits to get the required frame rate just become too strict.

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17 minutes ago, Eighthours said:

 

Yes, they said it would support PSVR at launch but I don’t think there’s any sign of that. Maybe the power just isn’t there in the PS4 version - you can imagine there’s a point where the limits to get the required frame rate just become too strict.

Yeah from what I have seen it would never work well with PSVR in its current state however if there is any truth of a PC version of this then perhaps PSVR2 is similar to what PCVR currently has - certainly controller wise anyway.

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Yeah a PC release but why not just have mouse and keyboard support for the PS4 version.

I used to do a lot of 3D stuff in 3d studio max about 20 years ago now so I know what I need. I need a non perspective 2D view option for a start.

It’s a shame they did something so capable and creative yet unintuitive.

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There's some really good stuff out there already, though some of these are still being worked on.
Some of the best things I've seen so far:

The Watergardens
Little Jumps
Happy Jack!
The Cone Wars
Pip Gemwalker
Haus of Bevis
Tiny Pier Simulator
The Ornithologist's Private Collection
SlidEOut
Outpost 60
Untitled Space Opera
Blade Gunner
Super Great Job Human
Scavenger

And Ruckus:

 

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On 12/02/2020 at 09:15, Darhkwing said:

Probably better using your time learning Unity though..

 

Nah, I think there's a place for this. I know a couple of guys from when I was studying who took internships working on a sandbox game, and I passed on that opporunity because they seemed to be remaking Unity using Unity, which is an unoriginal idea which many have failed at. By comparison, this seems to be adding useful abstractions which will genuinely enable creativity. Unity or Unreal don't have that feeling of "play", you have to learn the tool before you can use it. I mean, how many people will have tried to get a little prototype or something going in one of those engines, and given up at the first hurdle? They have solutions to make it easy for anyone to write game logic - Unreal has blueprint, Unity has similar visual programming solutions available in the asset store - but this has that integrated with an intutive editor supporting motion controllers, with a vast array of materials and assets avaialble for use.

 

On 12/02/2020 at 10:40, Eighthours said:

Yes, they said it would support PSVR at launch but I don’t think there’s any sign of that. Maybe the power just isn’t there in the PS4 version - you can imagine there’s a point where the limits to get the required frame rate just become too strict.

 

I think it would make sense to support PSVR for asset authoring at least. I get that they probably can't guarantee a good experience during gameplay, but having a tilt brush-esque experience for modelling individual assets would surely be useful.

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This came out today and is picking up 9s and 10s like they're going out of fashion. Currently sitting at 91 on Metacritic with a 9/10 from IGN.

 

Given with how scarily addicted I got to SMM2 for the first few weeks after it came out, I'm almost afraid to buy it. I still don't really understand how it works, though. Are there different templates depending on the genre of game you want to create, or do you have to make everything from scratch?

 

I predict an Edge 10.

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It's everything from scratch technically but it's designed that anything else someone has published you can feasibly pull into your own creation (bits of sound, whole characters, props whatever you want) 

So it's about creating your own thing or remixing others creations and anything invetween.

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Beyond the Nightmare is well worth checking out. It's a sort of P.T/Layers of Fear hybrid from what I have played so far. There are the odd spelling mistakes in the subtitles, but it was made by a French guy as far as I can tell. It's amazing what people are making with this thing. 

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On 12/02/2020 at 10:40, Eighthours said:

 

Yes, they said it would support PSVR at launch but I don’t think there’s any sign of that. Maybe the power just isn’t there in the PS4 version - you can imagine there’s a point where the limits to get the required frame rate just become too strict.

According to the interview on eurogamer , VR support is imminent . Although it may be paid dlc 

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