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Halo Infinite - OUT NOW - no campaign spoilers pls


Wallace
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9 hours ago, Wahwah* said:

All the bloat of Halo's story threatens to drag it down, and nobody cares about it. It's remarkable that people care at all given how rubbish it is and how much it asks of people. 

 

You'd be surprised how many people do, outside this forum.

 

In my experience, there seems to be a lot of overlap between fans of who highly prioritise CANON CONTINUITY between the stories of the games and the tie-in novels, and those who maintain that Halo 2 and 3 were the best campaigns in the series and that the original game was just a stepping-stone to what came next.

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34 minutes ago, Nick R said:

 

You'd be surprised how many people do, outside this forum.

 

In my experience, there seems to be a lot of overlap between fans of who highly prioritise CANON CONTINUITY between the stories of the games and the tie-in novels, and those who maintain that Halo 2 and 3 were the best campaigns in the series and that the original game was just a stepping-stone to what came next.

 

Sorry, I have been flippant. I know the Halo books are very popular (I've seen "New York Times Bestseller" on the cover of at least one - I've never held one, let alone read though, I should say), but as Kryptonian says, it's hard to go against wanting the best Halo game there can be, over one which fulfills story commitments. 

 

As I suggested, stepping outside of the Master Chief Saga would be the best way to do that, IMO. An alternate reality, a different time or even just something going on at the same time but far away would, I think, at this point be the best option for the next Halo's story, for a number of reasons but fundamentally to focus on making the best version of a Halo game there can be. 

 

...for those who have enjoyed the books, etc. I would vote for the story to be tied up there, rather than wasting another multimillion dollar production on Brutes, Prometheans, etc. TBH, I don't feel as strongly as most people do on these characters- I've liked all the Halo games and think 4 might be my favourite, but I would welcome a reset for a number of different reasons. 

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It’s possible to do both isn’t it, I mean look at The Mandalorian, for example, observes the lore and nods to the bigger picture but is still totally possible to follow and enjoy for everyone even those who know nothing about Star Wars. 

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I think I've posted this before, but anyway. Halo Infinite will take us back to the original game through some time travel stuff and you will play the second Spartan that accompanies you in co-op, playing through a remake of the original but from a point of view of a spartan from the future. Halo Infinite. 

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27 minutes ago, APM said:

I think I've posted this before, but anyway. Halo Infinite will take us back to the original game through some time travel stuff and you will play the second Spartan that accompanies you in co-op, playing through a remake of the original but from a point of view of a spartan from the future. Halo Infinite. 


I loved that guy. Always happy to be meleed in the back to give the other one grenades @tbb

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1 hour ago, Stanley said:

It’s possible to do both isn’t it, I mean look at The Mandalorian, for example, observes the lore and nods to the bigger picture but is still totally possible to follow and enjoy for everyone even those who know nothing about Star Wars

Yes, that's what I'm suggesting when I say a different time or a long distance away. 

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11 hours ago, APM said:

I think I've posted this before, but anyway. Halo Infinite will take us back to the original game through some time travel stuff and you will play the second Spartan that accompanies you in co-op, playing through a remake of the original but from a point of view of a spartan from the future. Halo Infinite. 


Wasn’t this one of the leaked theories earlier this year? Not quite the same but I read something along those lines I’m sure:

 

Spoiler

Cortana returns to an earlier time to warn humanity of the covenant threat. A Terminator-style story-telling device. 

 

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10 hours ago, carlospie said:

Halo infinite will be randomly generated open world levels, resulting in infinite possible outcomes. Players can also make their own levels for others to play ala mario maker. My guess. 


That would be a big nope on any hype from me. I’ve yet to find a game with procedurally generated levels I really enjoyed. Mind you, doubt they would go that path.

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Guys, it’s going to start with a big screenshot of a metallic alien to show off ray traced reflections in cutscenes, before cutting to a picture of a corridor and some shooting, then some more lore, then someone excitedly saying “and that’s Halo Infinite, coming out in launch window!”

 

Then later someone clarifies then launch window runs to May 2021.

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I can see them going the time travel route to try and undo the clusterfuck of a story 343 came up with across Halo 4 and 5 - Mortal Kombat 9 style. The way 4 and 5 flowed into each other was appallingly done.

 

4: Cortana has made a big heroic sacrifice to save humanity, everyone is very sad.

5: Turns out Cortana is still alive and everyone seems to know about it when you start the game.

 

And that’s before you get into all the bollocks with humans having had a super secret double probation galactic empire, Master Chief being some sort of millennia long foretold chosen one, the bafflingly shitty retcon to 343 Guilty Spark, everything to do with Spartan Poochie and so and so forth.

 

And now Halo Infinite has to deal with the crappy cliffhanger ending of Halo 5. Hopefully it just starts with a super-fast title crawl like Red Dearf series 3, hastily explaining away all the cobblers, so we can just get back to shooting Elites in the face.

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I think if you want to be shooting elites in the face you may be a bit disappointed with this one. 
 

Just please let there be no forerunner bullshit. The guns were crap. The baddies were crap. 
 

Also no boost thrusters, hover jumps. Can take out sprint while you’re at it and ADS. 

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I had never considered time travel for Infinite, since announcement I've assumed it'll be a Destiny style service game where it had a load of paid-for content post release preventing the need for a sequel. The cynic in me says the base game will be on gamepass but the additional content will not.

 

Agree they need to do a Breath of the Wild reboot but we'll find out more...tomorrow!

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15 minutes ago, Stanley said:

They basically need to do a Breath of The Wild and return to the first game, strip everything back, fewer weapons, new story. 


That’s something Zelda’s string-of-legends business has done really well, they can keep bringing back familiar stuff while keeping the thrill of the unknown that the first game had.

 

It’s wild to me that Bungie looked at Halo and decided that the specific backstory nobody outside of the company knew in any detail was what people liked. Not the way it was presented as a slowly unfolding mystery in the background of a simple Aliens/Starship Troopers pastiche. But all those Halos and Destinys later and they are obviously still convinced this specific kind of wiki-filling nonsense is why people bought in to that first game. ODST and Reach sitting there as great counterexamples, completely ignored.

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46 minutes ago, MattKB said:

 

 

Also no boost thrusters, hover jumps. Can take out sprint while you’re at it and ADS. 

Nah, these add significantly to MP.

 

Also ADS isn’t really any different to the click stick to aim that’s been in Halo for ages, it’s just on a better button.

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4 minutes ago, metallicfrodo said:


Isn’t Reach all backstory? I mean the only reason to make the game is to explain the events leading up to Halo.


That’s just context. The actual story is this very clear and understandable war movie thing. You could transpose it in to some

island in the Pacific theatre in WW2 without a great many changes.
 

It’s not like, let’s introduce you to these characters who are having the real conflict and have you run around a bit and press buttons for them while they do things off-camera that actually advance the plot.

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10 minutes ago, Alex W. said:

 

 

It’s wild to me that Bungie looked at Halo and decided that the specific backstory nobody outside of the company knew in any detail was what people liked. 


I’m guessing they looked at the sales figures. Halo 3 sold ~3x the original Halo numbers. And 4 matched the numbers of 2 and Reach, which were much higher than the original. For a game held in such High regard the original Halo didn’t do huge numbers (5.5 million) which is about what 5 has sold (on a console that was widely maligned by the point it was released).

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Just now, metallicfrodo said:


I’m guessing they looked at the sales figures. Halo 3 sold ~3x the original Halo numbers. And 4 matched the numbers of 2 and Reach, which were much higher than the original. For a game held in such High regard the original Halo didn’t do huge numbers (5.5 million) which is about what 5 has sold (on a console that was widely maligned by the point it was released).


Which tells you nothing about why they sold more and what the good creative decisions were. It wouldn’t surprise me if someone at Bungie did use the sales figures to argue that whatever creative decision was the right one, but it doesn’t follow. There’s no more reason to suppose Halo 3 sold well because of its bad plot than because of its sub-720p resolution.

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10 minutes ago, Alex W. said:


That’s just context. The actual story is this very clear and understandable war movie thing. You could transpose it in to some

island in the Pacific theatre in WW2 without a great many changes.


I mean it could be, but it’s not is it. It’s filled with lore, meeting Halsey, going off and finding an ancient artefact, escorting Cortana to safety. Also everyone pretty much goes in knowing you can’t ‘win’.

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Just now, metallicfrodo said:


I mean it could be, but it’s not is it. It’s filled with lore, meeting Halsey, going off and finding an ancient artefact, escorting Cortana to safety. Also everyone pretty much goes in knowing you can’t ‘win’.


And Halo 1 is filled with stuff like that - The Silent Cartographer, Forerunners, the Halo ring etc., but your goal is always something specific and war-movie-ish - regroup with so and so, rescue the soldiers, take down the destroyer, stop the big bomb going off, get the big gun, hold off the enemy while your ship evacuates.

 

It’s not, to describe most of Halo 2, going to this spot where an NPC is doing the things you did in Halo, so you can press a button and start a monologue about Covenant politics.

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