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Dying Light 2


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3 hours ago, Alan Stock said:

:lol: - I must admit in the 10+ hours I've spent with the game there hasn't been a single character I liked, except maybe your buddy at the very start of the game.

 

Nailed it. Its an open world game filled with random npc's that has neither character or soul.

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I'm still not sure how the upgrade plan mechanic works. 

 

I have been pouring tokens into the spark blueprint but I can't actually use the blueprint. 

 

The only blueprints I can use are for sale and they are the ones you buy and are all level one. 

 

What am I missing? Wheres this blueprint I have been upgrading?

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20 minutes ago, Hexx said:

You don’t craft spark in the crafting menu 

 

Highlight weapon and select modify you then craft items directly onto the weapon 

 

The only items I can add are the basic lvl 1 modifications you can buy from craftmasters. 

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1 minute ago, Alan Stock said:

You need the correct slots available on a weapon to plug them in - the little circle icons on the weapon picture, which usually only appear on Uncommon/Rare weapons.

 

Yeah. I have added them before. But only the ones you can buy. 

 

My upgraded spark mod is not shown anywhere. 

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It looks like it was maybe a bug. 

 

I restarted my game a couple of times once I slept in a couple different locations and there it was. 

 

In other news, I sold my only bow by accident and it wasn't there in the buyback section. Bugger. 

 

 

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Disappointed to hear the narrative has gone so far downhill. Certainly Dying Light was no masterpiece, but Kyle Crane had his moments of dry humour amongst the earnest heroism and I didn’t actively dislike any of its characters. Also ditching the iconic score, wtf? Ah well, at least we still have the next-gen update to look forward to. Hopefully they don’t half arse it. 
 

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5 hours ago, Garibaldi said:

Disappointed to hear the narrative has gone so far downhill. Certainly Dying Light was no masterpiece, but Kyle Crane had his moments of dry humour amongst the earnest heroism and I didn’t actively dislike any of its characters. Also ditching the iconic score, wtf? Ah well, at least we still have the next-gen update to look forward to. Hopefully they don’t half arse it. 
 

 

I thought Dying Light was great, on metacritic it got a 8.0. Dying Light 2 is currently at 5.8. I've always wondered why developers feel the need to drastically change the mechanics and atmosphere in sequels. You're changing what made your game successful to begin with, so why do it? 

 

Anyways, I've just reached the Peacekeepers and the game has opened up more and I'm really starting to enjoy it. I still dislike the "you are infected with zombie blood" mechanic that they had in the first game. 

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1 hour ago, Stevie said:

 

I thought Dying Light was great, on metacritic it got a 8.0. Dying Light 2 is currently at 5.8. I've always wondered why developers feel the need to drastically change the mechanics and atmosphere in sequels. You're changing what made your game successful to begin with, so why do it? 

 


I think it’s a combination of things. The game has had a pretty troubled development, which at times made cancellation seem likely. Most notably, it lost lead writer Chris Avellone due to sexual harassment claims. I’m sure that loss was felt, as he’s a talented guy (I’m not saying he shouldn’t have been fired.) Then, not too long after, it lost writer and art director Pawel Selinger. On reflection, it was foolishly optimistic of me to think the game would have a good, or just passable, narrative. 

 

There’s also the fear of what consumers say they want VS what they actually want. So if you release more of the same, it’s met with tepid ambivalence. Lots of sequels have fallen into that trap. 

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Conversely, the new PS5 patch has introduced a whole slew of general bugs and glitches for us and today we had a game ending one after 30-odd hours of co-op play. Fortunately for me, we were playing in my girlfriend's game, but basically everything we'd done was undone by a well reported autosave corrupting bug which hasn't been fixed. My goodwill has evaporated.

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1 minute ago, Nathan Wind said:

Conversely, the new PS5 patch has introduced a whole slew of general bugs and glitches for us and today we had a game ending one after 30-odd hours of co-op play. Fortunately for me, we were playing in my girlfriend's game, but basically everything we'd done was undone by a well reported autosave corrupting bug which hasn't been fixed. My goodwill has evaporated.

 

Did you get any side missions reappear? I'm sure I finished one and then the last bit of it reappeared. Might have been bad saving.

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Yes, we'd been doing an Empire playthrough and the glitch turned the entire map Resistance yellow, but unlocked all the electrical/water places as PK, despite being in Resistance territory, totally screwing a bunch of stuff. It gave us loads of top level equipment and weapons and pinged up a load of previously lost side quests due to our original faction choice.

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Unfortunately my interest in this has waned pretty rapidly. I'm in the midst of zone 2 and finding it a slog, even with a mix of main story and side activities.

 

The story continues to nosedive with even more unlikable characters and Aiden being a knob. In fairness, he's not always a knob, but the voice acting direction always makes him sound aggressive or pissed off at the other person regardless of the context. I said it before but every character (excepting a rare few) in the game has had no engaging or sympathetic qualities to them. It's amazing how they keep introducing new characters to you and almost every single one of them is a twat. In addition, the story content of most of the side quests and even some of the main quests is just not interesting.

 

I've even started skipping through side quest dialogue once I get the gist, because I know I'm not going to learn anything new or have any good character moments. I guess it really makes you appreciate quality writing. Even in massive RPGs like Witcher 3, Mass Effect, Fallout or Baldur's Gate, little side characters like farmers have more empathy and interesting dialogue than the main characters in this. Like Aiden, some of this isn't helped by the voice acting, which is quite good in places, but seems to have been directed so everyone sounds like they hate each other, or are super sarcastic. Before getting the game I wrote here that I wasn't arsed about story and characters if the gameplay was good enough. That's still mostly true, but you do want to follow what's going on to at least have a grasp on why you're doing things. It's painful though. And sadly, the gameplay is creaking at the edges as well. 

 

The parkour is still the best thing in the game, but I feel like this zone - combined with new abilities and items that you unlock - actually makes it less engaging for parkour than the first area. Part of that is due to the building design as well, with all these ledges that trivialise getting around. It can still be really fun at times but definitely wearing thin. Combat is a bit of a slog and the stealth sections, whilst fun at the start of the game, get very old very quickly. For me, the strongest missions are parkour focussed ones where you have to use your brain and skills, in cool locations. Sadly that has been fairly few and far between lately. I've started mainlining the story to get to the best stuff. There are still highlights like power stations and water towers, but due to the maps size and activities it all starts to blur into one. Looting becomes tedium after a while, an internal groan going up when your vision highlights 50 more duffel bags or bodies to search - but if you run out of basics like scrap, you can't craft some of the essentials. I've started focussing more on crates which have better gear.

 

But really overall the problem is that the game has just stagnated. I don't feel any real pull to play it, the missions and activities are too samey, there's no story or characters to hook you, the world design is starting to blur. I think from now on I will just mainline the story and try to get to the more interesting stuff and focus on parkour fun. Its such a shame because there's so much potential with the game mechanics. I feel like they should have reduced the scope of the city, removed a lot of the open world gumph and concentrated on more bespoke parkour challenges and set pieces. Right now I don't know why anyone would spend 100 hours let alone 500 hours on this game. Its not bad by any means but it definitely sags under its own weight, muddying its strengths with its bad characters, bloated scope and repetition.

 

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