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Dying Light 2


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That really does look incredibly ambitious. 
 

Dying Light 1 got a 60fps update on Xbox Series recently. It’s one of those games that never quite made it onto my roster due to other games taking up my time, but Richard Leadbetter was waxing lyrical about how well it holds up. 

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The original is a brilliant parkour-away-from-zombies-em-up, lumbered with a slightly tedious crafting aspect, and an extremely tedious overarching structure helped along by godawful plotting and an intensely unlikeable protagonist.

 

Plenty of potential there for a great follow-up. Plenty of potential for a massive let down. It'll be interesting to see which we get!

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Dying Light's a fantastic zombie trolling playground and a underrated co-op gem.  Three people bombing around trolling the enemies and one another was an absolute blast and it's been really well supported by the developers. It still looks pretty amazing at times and it's still leap frogging, drop kicking, curb stomping riotous fun.  I'm quietly looking forward to this.

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Yeah, it was an early highlight of last-gen and holds up well. I remember booting it back up again and there was  Dev update where they superpowered the dropkick for a weekend, many laughs were had belting around Harran launching infected 100m or further off the rooftops.

 

Principally it nailed the feeling of running around its world. Lackluster quest design and bobbins story meant little to me when the base act of going from A -> B could provide innumerable approaches and emergent experiences. One of the few open worlds I regularly returned just to run around and experience it. It was also truly hard in the early game, I never dared venturing out at night and even later on I still approached with trepidation. By the time you get late game abilities that more or less make you OP it felt earned, and that power scaling felt like a rich reward for the struggle it took to get there. Some elements could still be balanced a little better (if you don't have pre-existing knowledge, some abilities are so demonstrably better than others that it's a waste to not invest in them ASAP) but again, that core engagement of being in Harran was unparalleled, with countless fun little secrets to find scattered across it. Depending on how later preiews show it, this might be the game that convinces me to jump into next-gen this year, if it can match the standard set by its predecessor.

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I do love how stupidly overpowered you are when you're a good chunk through the first one. Lopping heads of, drop kicking cunts into spikes, grappling around. The traversal is fantastic. I didn't quite finish the expansion I really ought to do that

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Looking forward to this. Really enjoyed the first. 

 

Although I prefer the setting of Dead Island. Just love the bright colours and sunshine. Wonder what's happening with that sequel. 

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The traversal and the combat in the trailer look fun, but man alive, the factions and characters look extremely derivative. You've got the nice farmers, dutifully growing their cabbages on charmingly rustic rooftops, you've got the bad police, and you've got the Mad Max people with their American football gear and shoulder pads with spikes on, as if they spend a lot of time in this post-apocalyptic wasteland tackling people. Visually it looks great, the city looks more complex and less flat, and there are some cool ideas like opening a dam to uncover new areas, but it doesn't seem to be that much of an advance over the first game.

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33 minutes ago, Ry said:

Looking forward to this. Really enjoyed the first. 

 

Although I prefer the setting of Dead Island. Just love the bright colours and sunshine. Wonder what's happening with that sequel. 

I'm guessing not much. Iirc it went through a few different developers. The furthest it got was a version made by the same people that did Spec Ops: The Line. I talked to the project lead back then, probably a decade ago now, and played a demo. However it was just a tech demo obviously put together for the trade shows. It took place in small sandbox area, which was divided into four even smaller zones. Each zone was designed to show off a different aspect of the gameplay. I remember it looked way better than the original Dead Island, more like a proper AAA game, and it played just as well with a few fun additions. This demo was never shown to the public afaik, not even screenshots. Around that time we got that CGI trailer of that dude running whilst the zombie apocalypse was happening around him - this had zero connections to what I played. Pre-orders for the game were opened around that time too, but the release date kept getting pushed. Iirc the Spec Ops devs were taken off the project pretty soon after I spoke to them. It very well could be that the game was never officially cancelled (it remained on various stores' pre-order pages for years after it became clear it was never coming out) but if they ever want to actually reboot that project they would need to start from scratch.

 

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The Wikipedia page still lists it as "upcoming" :lol:

 

Quote

The game saw a difficult development period, with development duties originally handled by Yager Development until Sumo Digital took over in 2016 and then Dambuster Studios in 2019. The game is expected to release after Deep Silver’s parent, Embracer Group's 2020 fiscal year ends on March 2021.[1]

Well they missed that release date! 

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5 minutes ago, moosegrinder said:

Let's summon our resident Sumo genie. @S0L! Break all NDA agreements and put your job in jeopardy and tell us about what's going on with Dead Island 2, we are curious people.

He probably doesn't know since Sumo hasn't been involved with the game since 2019. But I'm just guessing, let's see if he's willing to risk his entire career to tell us whether I'm right.

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