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Devil May Cry 5


Goemon

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On 14/03/2019 at 08:54, cohen205 said:

Yep, mine too. Absolutely loved that fight.

 

In other news, i finished the main story last night. Time to dip back in. Might do it on a easy run to absolutely annihilate everything, and also build up my remaining upgrades ready for Son of Sparda.

 

Have you got to him on Son of Sparda difficulty yet?

He moveset is completely evolved from Devil Hunter difficulty, I borderline had to re-learn the fight!

 

He's more dangerous now for sure, it's amazing!

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4 minutes ago, Goemon said:

 

Have you got to him on Son of Sparda difficulty yet?

He moveset is completely evolved from Devil Hunter difficulty, I borderline had to re-learn the fight!

 

He's more dangerous now for sure, it's amazing!

 

Oh my god really? When you say evolved, can you elaborate? I'm already so overwhelmed with the amount of options on offer already!

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1 minute ago, cohen205 said:

 

Oh my god really? When you say evolved, can you elaborate? I'm already so overwhelmed with the amount of options on offer already!

AFAIK, enemies movesets & patterns change on higher difficulties. 

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1 hour ago, robdood said:

AFAIK, enemies movesets & patterns change on higher difficulties. 

 

Enemy types will change too (unless that is what you meant by "patterns"?).

 

That is to say, enemies introduced later in the game on Human or Devil Hunter will show up much earlier on SoS and DMD.

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I have a new favourite alternative to doodling during work conference calls... Void mode Dante practice! :D

 

One thing that's completely dumb about the Void, though:  it has invisible walls at the edges, ffs.   Capcom, man.  What the fuck. 

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41 minutes ago, Vemsie said:

I could - and probably will - play this all year and probably don't even come close to mastering it. 

I will put it aside for awhile when Sekiro hits next week though.

 

This is my concern. I've already put aside Crackdown 3 for this and Sekiro is forthcoming. Argh. 

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35 minutes ago, robdood said:

I have a new favourite alternative to doodling during work conference calls... Void mode Dante practice! :D

 

One thing that's completely dumb about the Void, though:  it has invisible walls at the edges, ffs.   Capcom, man.  What the fuck. 

 

I need to spend a few hours in the void.... just to get used to the button presses for each move, for each weapon, and each style -_-

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1 hour ago, cohen205 said:

 

I need to spend a few hours in the void.... just to get used to the button presses for each move, for each weapon, and each style -_-

Dante only needs one weapon: Balrog.  And one style: Swordmaster. 

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Just now, cohen205 said:

 

No love for Cavaliere? 

Oh certainly, but my heart belongs to Balrog ultimately.   Cavaliere is neat, but the moves seem quite limited.  I do love the swordmaster moves on it though!

 

But man.  Bobbin & weavin'.  Capoeira.  Bruce Lee jabs.  Dive kicks.  Ken Masters Super Art 2.   Breakdancing!  Balrog has it all.  Plus a badass voice to count hits / cooldowns.  

 

It's The Best. :wub:

 

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8 hours ago, Vemsie said:

I think it's better than Bayo. More combat variety with three different characters, more depth with Dante, more appealing art and none of the pseudo platforming, QTE nonsense and overblown Sega hommages that were a real knock on Bayo imo.

Bloody Palace will be the cherry on top.

 

Realistically it's far too early to put an opinion towards which is preferable, and actually pretty pointless considering Bayo pushed the envelope and evolved the genre further than the bounds of the combat layer with its intricate scoring mechanics (which could have come right out of a Treasure/Cave love-in) and the risk/reward/manipulation associated with pushing big numbers way higher than what the counter could physically display. All the tools are there, perfectly fit for purpose, and tie in wonderfully with one another when racking up score. It's almost poetic. Plus, I'm a sucker for cumulative multipliers.

QTEs/cutscenes/characters are all by-products once you're on your second or third run.

This is just being plain old DMC (forgiving V, who borrows slightly from TW101). Not that there's anything wrong in that, of course - It's more like a blessing. It's Bayo without the jazz. I'll be taking it into the living room tonight to see what 4K looks like. It feels somewhat liberating playing actual real current-gen stuff for a change.

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4 hours ago, Zero9X said:

Finished it just now. Found the level design and story bland. Meh from me.

I do agree about the level design. The first few areas were decent, but it's definitely descended into seemingly endless 'evil tree caves', there's not much exploration, which I do enjoy.

 

I have to say though, isn't the dmc story always a bit meh? I don't play these sorts of games for the story. I do enjoy the ridiculous cutscenes though. 

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8 hours ago, Zero9X said:

Don't know what it is. But I'm not really liking this. I'm on mission 18 now. It feels weird to me.

 

Doesn't feel as good as Bayonetta, DMC, DMC3 or 4.

 

I'm playing it on pc in 4k 60fps.

 

To each his own I guess. Bayo and DMC 3 are classics, but I don't think DMC and 4 come close to this. DMC lacks the depth and character variety (and I much prefer Capcom's Dante design) while 4 has the depth, but was plagued with recycled levels and awful environmental hazards that took the fun out of the combat. Those awful dice bits or the poison gas for example.

 

Dante's toolset is much better in this as well.

 

I love good level design, but it doesn't matter much to me in character action. Give me good combat mechanics, cool weapons, a rousing soundtrack and lots of enemies and bosses to tear up, and I'm a happy camper.

 

I can't wait for Bayo 3 and Astral Chain, but it will be hard to beat Itsuno's combat masterclass.

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And done! Satisfying ending. The story was complete bobbins, mind. 

 

As I was playing the first of the credits bits, I was thinking "I'd better get to keep this *thing* for ng+" and of course you do :D

 

Absolutely superb stuff. I'm gonna move to pc when I return post Sekiro :)

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This is the thing, it’s so fluid and well done people just accept it as normal. It’s not normal. The work that has gone into the combat of this game is astounding.

 

It’s very easy to look at something like Uncharted 4 and say that looks astounding, for something like this you have to understand it.

 

A lot of studios can make something look pretty, very few studios can make combat like this.

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I just beat Goliath. There’s a lot of things they do that don’t really help you get into it, but the 30K orbs you get from the demo help things move a bit quicker. They start you out with basically nothing!

 

Not sure I quite get the combat yet. I couldn’t figure out how I was supposed to use the arm to deflect Goliath’s attacks but just dodged around him a lot. Felt very clumsy. 

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3 hours ago, HarryBizzle said:

 

Not sure I quite get the combat yet. I couldn’t figure out how I was supposed to use the arm to deflect Goliath’s attacks but just dodged around him a lot. Felt very clumsy. 

Yeah I felt the same the first time. Retrying for S rank a bit later was a doddle tho, gerbera's dodge cancel works a charm for constantly hookshotting his face and avoiding big attacks, and overture's lightning does a good chunk of damage to him each time. You're not supposed to 'deflect' his attacks, I don't think! 

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