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Devil May Cry 5


Goemon
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Started back on this now that I’ve finished Sekiro.

I’m super rusty, already forgotten how to do things.

 

Started a DMD run, that’s gone take some Gold Orbs to finish! Which leads me to a few random musings...

 

l mis-read the ex-provocation moves. I thought they were 300,000 each but it turns out they’re 3,000,000!

Thats gonna take an absolute age to get!

 

When I clicked on the move the game took me to the PSN store as I didn’t have the orbs (I had 300k) as they had 100,000 orbs for £1.69. That means to buy these 3 moves at 3 million each, it would cost you £152! Insane.

 

Also, speaking of Gold Orbs, in my entire time of playing I’ve only received 3 Gold Orbs for getting rated as Stylish. 3!

Now I know I’m not stylish but it takes MORE effort to mark someone as NOT stylish. I can’t believe people don’t just hit stylish every time, that’s all I do. Mainly because it’s quicker and why wouldn’t I give someone the bonus of a Gold Orb?

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Still feel like they’ve missed a massive opportunity by not making this multiplayer all the time.

 

The cross over stuff is cool but in a game/genre considered to be “tough” the ability to be able to play with someone else would be huge.

 

It wouldn’t be hard to do, just have more waves of enemies in multiplayer.

 

I just did mission 7 DMD and I swear that mission was geared towards multiplayer difficulty. The boss (5 knights) took an absolute AGE to kill on my own. I’m talking 15-20 mins easy.

 

I then repeated the mission in Devil Hunter to try and run into someone and ended up going right through nearly the whole mission with a guy and it was great fun.

 

Would love a Monster Hunter System where you can choose your mission, difficulty and then just have someone jump in. 

 

I really think a full on multiplayer system would pull people in.

 

 

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On 17/04/2019 at 17:24, Goemon said:

I just did mission 7 DMD and I swear that mission was geared towards multiplayer difficulty. The boss (5 knights) took an absolute AGE to kill on my own. I’m talking 15-20 mins easy.

 

Yeah, I was playing with a guy on the same mission and difficulty who then seemingly dropped out after we'd killed all the lesser knights and left me alone for the main boss. It took me ages

 

I don't remember DMD in DmC and DMC4 being this much of a slog. Increasing enemy damage, giving them more health and devil triggers is one thing, but it feels like I have to smash the harder enemies for absolutely ages before they eventually die. 

 

Anyway, on to mission 8 with V again before Dante shows up and I get absolutely battered on every boss from there on out. I am getting marginally better at switching between Swordmaster and Trickster to close the gap with teleporting enemies, with occasional Gunslinger use. I'm still rubbish with Royal Guard though so doing mission 10 with no weapons even on Human difficulty was a slog, especially the boss. 

 

Playing DMC5, I'm still amazed at how I managed to S rank all the DMC4 Dante levels on all required difficulties just using Swordmaster. This time around, it feels as if just relying on Swordmaster would just be limiting. I guess I still need to git gud.

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I think you might be right...

I think some enemies have too much health and last for ages, unnaturally so. I understand that DMD is harder and they get their posture buff part way but some take like hundreds of hits and it does turn into a bit of a slog. I guess if you’ve got crazy skills it could be quite cool.

 

I actually just did the Trophy for mission 11 - no weapons. Quite cool to force you through with Royal Guard only, biggest pain is the waiting for an enemy to swing. On Human difficulty the boss falls pretty quickly. A full RG meter in devil trigger will take over half a bar on counter hit.

 

I definitely don’t have the skills to play Dante. On lower difficulties I’m struggling to get S rank on his missions as I just can’t get the rating up. Probably just need to sit in the void for a while and figure some stuff out. 

 

 

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Took out Artemis in DMD last night and by the time I had worked out all the key attacks to dodge and which ones to simply attack within the battle was superb.  Her DT’ing at about 20% health made that last stretch tense as fuck but with me being able to exceed almost all of Nero’s aerial attacks now the health gets chipped away nicely.

 

Quite worried about Vs missions in DMD as I never really got to grips with his brilliant style but maybe this is what I need. Force my hand to really make the most of his change of movement, range, attack timing, etc.

 

Anyway, after a week or so off I’m right back on it and once DMD is done I’m going for a S rank run of Devil Hunter mode. Will be a piece of piss after DMD :lol:

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On 22/04/2019 at 07:31, MardiganX said:

Took out Artemis in DMD last night and by the time I had worked out all the key attacks to dodge and which ones to simply attack within the battle was superb.  Her DT’ing at about 20% health made that last stretch tense as fuck but with me being able to exceed almost all of Nero’s aerial attacks now the health gets chipped away nicely.

 

Quite worried about Vs missions in DMD as I never really got to grips with his brilliant style but maybe this is what I need. Force my hand to really make the most of his change of movement, range, attack timing, etc.

 

Anyway, after a week or so off I’m right back on it and once DMD is done I’m going for a S rank run of Devil Hunter mode. Will be a piece of piss after DMD :lol:

 

Are you doing DMD difficulty without using Gold Orbs?

I’ve used loads trying the get through so far

 

I’ve switching between DMD stages, playing Multiplayer missions and trying to S rank Human difficulty.

Basically I do a DMD mission use a couple of Gold Orbs and then try MP missions to get stylish rating from people to get my Orbs back.

 

S ranking on Human seemed pretty straight forward, I did most on my first attempt, however mission 10 is proving to be a real problem. Must have tried it like 6-7 times now and still can’t get S.

 

I’d borderline say it was broken. Not in a “I’ve got skills, so the game must be wrong” kinda way but more it seems completely lopsided compared to other missions. Other missions I just went through, chinned stuff and got an S but with M10 that’s not enough. You need to dissect the fights it seems in order to maximise points otherwise you’ll fail. You could say the latter is what you would expect but then that makes the other missions too easy.

 

 

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33 minutes ago, Goemon said:

 

Are you doing DMD difficulty without using Gold Orbs?

I’ve used loads trying the get through so far

 

I’ve switching between DMD stages, playing Multiplayer missions and trying to S rank Human difficulty.

Basically I do a DMD mission use a couple of Gold Orbs and then try MP missions to get stylish rating from people to get my Orbs back.

 

 

Yeah, although I did have to use one on Artemis as I had her right down to the wire and as I was running out of time before heading out I had to waste an orb just so I could get another few hits in at her. The only attack she has that causes problems is her charged scream as it takes a good chunk of health away, the charge time is pretty short and she always seemed to use it when I was mid-aerial combo and I couldn't move away quick enough.

 

I'm not bothered about using the odd gold orb on this DMD run but obviously trying to do it without them if I can.

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I can't remember where I'm up on to DMD, but I think I'm on the Dante missions now. I'm blatantly just using gold orbs for V and Dante, especially on the V boss fights (the plant boss gets an upgrade for DMD that pasted me), as I still don't know what I'm doing. I seem to be doing okay with Nero and managed to S rank a few of his DMD missions.

 

I'm just pissing about going back and forth in the difficulties. Finally managed to S rank all the Human levels, and I'm chipping away at the Devil Hunter ones now, but really I should get through DMD and then go back because in theory I should have more skills right? 

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3 hours ago, Talvalin said:

I can't remember where I'm up on to DMD, but I think I'm on the Dante missions now. I'm blatantly just using gold orbs for V and Dante, especially on the V boss fights (the plant boss gets an upgrade for DMD that pasted me), as I still don't know what I'm doing. I seem to be doing okay with Nero and managed to S rank a few of his DMD missions.

 

I'm just pissing about going back and forth in the difficulties. Finally managed to S rank all the Human levels, and I'm chipping away at the Devil Hunter ones now, but really I should get through DMD and then go back because in theory I should have more skills right? 

 

See logic would suggest that the skills, timing and natural feel for the flow of combat you acquire would prepare you for anything DMD has to offer, but then I routinely find myself getting taken out by a different enemy, attack or mistake until I become extremely focussed on using a tight set of attacks for each section. Its all about survival in DMD for now and anything stylish I do is usually a result of learning from multiple deaths or getting the timing absolutely perfect on a charged DT attack. SoS mode is where the real stylish play can come in as you have a more generous window to attack without even thinking about the danger you are in. Once (if) I beat DMD that is where I am going to focus my time.

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Coming to the end of DMD difficulty now.

I’m not a massive fan of this difficulty TBH, probably due to my lack of skills. Bosses, especially in their last quarter health, literally take forever to die. I may well prefer Hell and Hell mode if the enemies die quicker.

 

Picked up 13 Gold Orbs from playing MP levels so blew them brute forcing my way through a few DMD missions.

 

I’m also thinking the game cheats with MP...

On one mission I literally had to rank MYSELF who had been playing Dante. I had done that mission as Dante a couple of missions earlier so I wonder if it just possibly records stuff and then adds it into other people’s missions. It was definitely my gametag though. 

 

I’ve been mainly playing mission 13 for MP as puts everyone in together over 3 rooms. It could really do with a lobby type system though, I find it a bit frustrating to have another player turn up literally as everything is done. It’s happened a couple of times now.

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Oh man, Mission 19 on DMD mode is sooooooo good.

Just spent hours playing it, learning his move set and how to deal with things.

Haven’t sat with a DMC like that since DMC3 mission 20 DMD. I used to sit and play the mission over and over and this one is the same, I finish the fight and I’m straight back in to play it again.

 

If anything it might be a smidge too easy, although I guess it depends if you want to abuse the invincibility or Dante’s super DT (I use it to blow up his doppleganger section).

 

There was no season pass of this game was there? I wonder what might get released....I’m guessing there’s got to be a Vergil DLC but outside of this I’m not sure.

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Capcom have announced that they have stopped development, and no DLC will be released. This is a crying shame, but I guess paves the way for the inevitable DMCVSE to come out in due course with Vergil as a playable character, and perhaps that hinted-at Ladies Night mission set with Lady and Trish. 

 

Meanwhile, I'm up to Mission 11 on DMD and I'm getting better at the individual fights, often getting 5000+ for Style, but keep getting utterly trounced by the boss. I was fucking around with Royal Guard and was able to block a few attacks, so I might try that mission on SoS to practice. Alternatively I could try and get to the equivalent wave on BP but that might take a lot longer lol.

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Oh wow, gutter.

I guess that means (as kinda expected) it hasn’t done as well as they’d hoped. Pretty much all games do DLC these days

 

Will there be a DMCVSE, not sure...They said development had stopped on the game, which indicates work on a Vergil playable character was either already finished or not gonna happen.

 

Tis a massive shame. The game is really stunning, I still can’t get over how amazing some things are.

 

I think if they ever make a DMC6 they’ve got to change the model. 20 single player missions is not what does this game justice. It needs to be open ended like Monster Hunter with a less obvious end point. Give people this fighting ability in an open ended world of demon hunting and the sky’s the limit for how much time people could put in.

 

You don’t play DMC for the story, or to see the ending. There’s a wealth of learning to be had, which I imagine most people don’t do.

 

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I don’t think you can do a fully open world for this type of game.

I remember when I saw DMC for the first time I thought I was going to be exploring the castle Resi style and was put off by the mission structure.

 

It needs to be some kind of “mission” though. You can’t play this type of game where you can just leave the fight when you want and go do something else. The focus is the fight.

 

This is why I think the MH idea works. You drop into the “demon world” with an objective to take down demon X and you can go around the fixed environment hunting him and his cronies.

 

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I totally agree - also gutted about the situation where I guess sales didn't generate enough ROI to warrant them making more content under the current model.

I hope they're open enough about switching up the model a bit, as the quality of the core gameplay and production value here deserves a bigger audience.

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Yea, Monster Hunter went through the roof sales wise and I think they’re similar on numerous levels. I’m sure it could work!

 

Just read a tweet saying there was no more content for DMCV when specifically asking about Vergil as a DLC character. So he won’t be coming that way.

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Finished DMD difficulty, Heaven and Hell and Hell and Hell unlocked at the same time.

 

Hell and Hell is SOS difficulty/enemy layout, you can take 3 hits and there’s NO CONTINUES!

 

That is going to be tough.

 

When I think about something like Mission 16, which has a Fury and other enemies in the same arena as well as taking on King Cerberus and only being allowed 3 hits, it makes me cringe with fear!

 

No wonder only 0.3% have done it according to the trophy.

 

Started a Bloody Palace run too. Glad to see they’ve put a suspend points in, would probably take an hour to do the whole lot.

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On 26/04/2019 at 09:42, cohen205 said:

An open world DMC would be incredible

 

On 26/04/2019 at 10:11, Goemon said:

I remember when I saw DMC for the first time I thought I was going to be exploring the castle Resi style and was put off by the mission structure.

 

It needs to be some kind of “mission” though. You can’t play this type of game where you can just leave the fight when you want and go do something else. The focus is the fight.

 

Just have huge versions of the sealed doors ;) 

 

236513-devil-may-cry-3-dante-s-awakening

 

Okay, that might not work if the open world was fields and hills, but roads and city blocks could support them. :P 

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  • 2 weeks later...

I’d debate that DS is all about the combat.

DMC definitely IS all about the combat so allowing people to easily bypass 90% it isn’t good. The characters are so versatile it would be easy for them to avoid stuff in an open world

 

Sekiro is more combat based with a versatile character and that has more gating. It’s enemy damage is also brutal to deliberately slow you down. You can literally cover areas in 10s, which would take ages if you had the versatility of a DS character.

 

Great tutorial on the trickiest style, shows you a couple of loops which can help with styling.

 

 

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Still slogging my way through DMD. I managed to beat Mission 12 and now I get to go back to playing Nero with whom I seem to be best (which no doubt makes me a filthy casual at DMC games but I'm not embarrassed to admit it :P ).

 

This feels a lot harder than DmC and I don't remember DMC4 being this brutal, but that was a long time ago and I seem to recall that I only managed to finish DMC4 after playing it virtually every night over four months so yeah, time investment required.

 

I'm getting better at styling it with Dante, but Furies absolutely wipe the floor with me (with Nero too for that matter), and I tend to get battered in the boss fights. Slowly getting better at using Royal Guard though. At one point I thought I was in Swordmaster, so did something like back then forwards+Style, but I was still in Royal Guard and ended up doing some weird stance where Dante stood there waving his arms slowly through the air and I was invulnerable to the Fury's attacks. Does anyone recognise this move and how to do it?

 

*checks internet*

 

Apparently that was Royal Revenge. Cool. :) 

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Royal Revenge is explained in the Royal Guard video a couple of pages back.

 

Basically if you press back/away and the style button in Royal Guard he will do his twirl, which will deflect the opponents attack and knock them back and out of any potential combo. Never tried it on Fury actually, that’s not a bad idea! It takes RG meter to use though (1 block) otherwise it will just fail.

 

I was actually using it in the DMD Vergil fight as it knocks him out of his combos (but not when he’s in devil trigger)

 

 

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Okay, so after messing around with Royal Revenge on a Fury, I’ve totally got their number.

 

They have a tell on how they will attack, which TBH I expected, but should have spotted a lot sooner. 

 

So I parry the first attack for the meter and Royal Revenge the next. This knocks him down at which point you can stick a charged double Kalina Anne shot right up his ass. Repeat this a 2nd time and the guy is toast. Super satisfying to destroy an enemy that at the beginning seemed like a real nightmare.

 

Fighting a few of them is a different story though. Still need to figure out a few things for that.

 

Finding Dante super satisfying now. Still no good with him but my mind is slowly catching up with what is possible. And when you start to go to town, you can REALLY go to town.

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That’s the beauty of this game, you can go as high as you want to take it/capable of. I won’t reach the heights of the top guys but I still love just practicing stuff and being stylish.

 

It sounds obvious but it really is a single player fighting game.

 

Playing through this game once is like buying Street Fighter, playing through arcade and then you’re done.

 

That’s not what the game is about, finishing this game means nothing and is barely the beginning. It’s about understanding what’s possible and then trying to do it.

 

When you think like this there’s literally 100s of hours to be had.

 

 

I’m still messing around with Dante at the minute. I’ve started looking at how to tackle certain fights using certain styles. I found out Trickster wrecks Urizen in the 3rd meet up (Mission 17). You can use the technique the guy explains in the Trickster video a couple of pages back to indefinitely sit on him. In the first part of the fight and he can’t touch you as his melee attacks hit too low. 2nd part needs more learning as he starts using projectiles.

 

Basically the progression is Teleport to his head, air melee, enemy step, trickster air dash away, teleport to his head, repeat.

 

Just wrecked the SOS difficulty mission, mainly using this technique for an instant S rank.

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  • 4 weeks later...

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