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Devil May Cry 5


Goemon

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  • 1 month later...

That was me for DMC4 to be honest, Swordmaster all the way and it basically carried me through the entire game. However, I'm finding that on the harder difficulties you really have to use more of Dante's styles, Royal Guard in particular. Either that or get really really good at dodging lol!

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  • 1 month later...
  • 2 months later...

I don't know how many people this affected (I play on PS4) but it's being reported that the PC version's been updated to remove some Denuvo DRM stuff - it might be of interest if that had been putting you off in the past...

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I managed the prologue and a few minutes past the very stylishly choreographed but cringeworthy opening credits sequence and I think that's enough for me.

 

Is it unfair to assume that Devil May Cry is designed to appeal to young men, or perhaps to nostalgic middle-aged men who were young when they first played the series? The vibe seems to be: stylish but butch. Fashionable but unquestionably hetero. Men's Health magazine but for the protein articles, not the buff dude on the cover. Sleeve tattoos of fuckable women. Neon modifications made to Volkswagen Polos. Gaming for the kind of people who watch Fast and Furious movies.

 

For the brief time I played the game I inexperienced feelings similar to those when, on misguided occasion, I found myself accompanying idiots to titty bars: I do not belong in this world and I want the fuck out.

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1 hour ago, Revival said:

You're trying too hard to be offended by it, It's a stunning old school action game with a great pace. The core game is incredibly satisfying and it's all executed with aplomb, style and it's technically very impressive.

 

I'm not offended by it. If anything, I'm the one being borderline offensive. From about, what, twenty minutes of playing the game I'm making a big and possibly unfounded assumption that the game is pushing a vibe of high style and glamour, but in a way that's almost aggressively safe for dudes to enjoy. While revving his sword like he would a motorbike, the cute one goes, 'I'm back in this bitch.' The intro sequence is practically ballet, but with swords, guns and cars. The three protagonists are hot, impeccably turned out guys, but GQ hot, not gay porn hot, not sexualised, and then the first female NPC on the scene has tatts all over her snatch. If this is camp, as @HarryBizzlesuggests, it's not exactly Quentin Crisp camp, is it? It's self-deprecating, consciously exaggerated, butch B-movie camp. My brain files this kind of style of game alongside similarly styled and equally incomprehensible popular men's entertainments like wrestling and James Bond films.

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1 hour ago, Revival said:

You're trying too hard to be offended by it, It's a stunning old school action game with a great pace. The core game is incredibly satisfying and it's all executed with aplomb, style and it's technically very impressive.

 

Pretty much this. Dante is a bit of a bellend, though. He's always been a bellend. DMC fans wouldn't have it any other way.

 

1 hour ago, ann coulter said:

Gaming for the kind of people who watch Fast and Furious movies.

 

 

Nah.

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3 hours ago, ann coulter said:

Is it unfair to assume that Devil May Cry is designed to appeal to young men, or perhaps to nostalgic middle-aged men who were young when they first played the series? The vibe seems to be: stylish but butch. Fashionable but unquestionably hetero.

 

You're being a bit selective in your "young men" argument - the reality is that everyone in DMC is hot, and it caters for everyone's taste. You have your rouge-ish old hero, the new hotness and the slender, dark and mysterious type. And Morrison, of course :P Trish, Lady and Nico provide the requisite T&A on the other side, but I've seen boys and girls of either persuasion comment on how cute everyone is. If you're going to criticise anything, you should poke fun at how they've so obviously tried to offer a pin-up hero(ine) for different people (of different orientations). DMC V exists in this parallel world where every key character is a looker (unless they're a monster), so I don't know if the "hetero male audience" argument really applies.

 

3 hours ago, ann coulter said:

It's self-deprecating, consciously exaggerated, butch B-movie camp. My brain files this kind of style of game alongside similarly styled and equally incomprehensible popular men's entertainments like wrestling and James Bond films.

 

I think that says more about your perception of the game's audience than it does about this "style of game". The game has cartoon-y levels of excess, and laughing at how dumb things get is all part of the charm. I don't want to spoil some of the weapon introduction scenes, but things like those scenes indicate that it's all pretty tongue-in-cheek, and that the main trio of characters are sometimes living in their own little world whilst the secondary characters just go along with it. :D I mean, if you want a stoic buff dude in your game you can get that from God of War; the heroes here are exaggerated personalities that don't realise how daft they look against the backdrop of (in the case of Red Grave) a realistically-rendered urban environment with normal humans fighting for their lives...

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2 hours ago, ann coulter said:

 

I'm not offended by it. If anything, I'm the one being borderline offensive. From about, what, twenty minutes of playing the game I'm making a big and possibly unfounded assumption that the game is pushing a vibe of high style and glamour, but in a way that's almost aggressively safe for dudes to enjoy. While revving his sword like he would a motorbike, the cute one goes, 'I'm back in this bitch.' The intro sequence is practically ballet, but with swords, guns and cars. The three protagonists are hot, impeccably turned out guys, but GQ hot, not gay porn hot, not sexualised, and then the first female NPC on the scene has tatts all over her snatch. If this is camp, as @HarryBizzlesuggests, it's not exactly Quentin Crisp camp, is it? It's self-deprecating, consciously exaggerated, butch B-movie camp. My brain files this kind of style of game alongside similarly styled and equally incomprehensible popular men's entertainments like wrestling and James Bond films.


Lol this game is about two boys who never got over their mother issues and another lad who calls up his missus before the final boss fight and asks for permission to get stuck in. Sorry if you think this game is all about the lads lads lads and sorry you can’t string a SSS combo together and I’m sorry if it’s triggering all the times you got your lunch money taken but a game which one of the main characters special powerup is reading William Blake, I’m thinking you’ve got the wrong end of the stick here

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15 hours ago, ann coulter said:

 

I'm not offended by it. If anything, I'm the one being borderline offensive. From about, what, twenty minutes of playing the game I'm making a big and possibly unfounded assumption that the game is pushing a vibe of high style and glamour, but in a way that's almost aggressively safe for dudes to enjoy. While revving his sword like he would a motorbike, the cute one goes, 'I'm back in this bitch.' The intro sequence is practically ballet, but with swords, guns and cars. The three protagonists are hot, impeccably turned out guys, but GQ hot, not gay porn hot, not sexualised, and then the first female NPC on the scene has tatts all over her snatch. If this is camp, as @HarryBizzlesuggests, it's not exactly Quentin Crisp camp, is it? It's self-deprecating, consciously exaggerated, butch B-movie camp. My brain files this kind of style of game alongside similarly styled and equally incomprehensible popular men's entertainments like wrestling and James Bond films.


I’d recommend steering clear of Bayonetta.

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1 hour ago, Strafe said:


I’d recommend steering clear of Bayonetta.

 

I've played Bayonetta! And, while I didn't particularly like it, I didn't get remotely the same vibe from it as I've tried to describe above, chiefly, I think, because Bayonetta isn't a cocky, wisecracking straight dude with Toni & Guy hair and a Diesel coat. She isn't there for players to abjectly admire in a no-homo way before a reassuring spread of tits and ass is laid out. She's a whole game of tits and ass. The only other similar game I can think of right now that embodies this 'safe environment for dudes to admire other attractive badass dudes' vibe is No More Heroes, another game I noped out of fast.

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  • 6 months later...

I've not really played a Devil May Cry game before, but after reading all the good reviews I bought this for about £12 or something silly a while ago. Anyway, I've just completed the fifth mission and after 2 hours or so of play it's yet to truly hook me. I think the biggest issue I have with it is that when it all starts kicking off I don't really know what the bloody hell's going on. I just beat this big lightning horseman boss, for example, and I didn't really do much except mash square and triangle for three minutes to get the bird and panther to attack the boss, occasionally hitting L1 to summon the golem for a bit when enough of its purple meter had filled up. After a whole lot of colours and explosions, the battle was over and apparently I'd won, but I'm not really sure what I did to result in winning. In some of the less bombastic encounters I can get some sense of stringing moves together, but most of the time just button mashing seems to get me through, which isn't very satisfying. Beyond a one-time tutorial tip when you encounter a new mechanic, the game doesn't really do a great job of teaching you how to play it properly.

 

I'm wondering if I should start again on the Devil Hunter difficulty, as I chose the Human difficulty to begin with because the game said that this was the recommended setting for players new to the series, but so far it seems a little bit too easy - I haven't died once and I've got S or A ranks at the end of each mission without having felt like I've truly earned them. I remember having this issue with Bayonetta 2: I played about a third of it on Normal and didn't get what the fuss was about, but then whacked it up to Hard and it all started to come together. I ended up loving it.

 

Anyway, thoughts? How do I get the most out of this? Do you just have to spend ages practising in the training mode? I'm not sure I can be bothered with that, if so.

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To be fair, I've never understand V and was button mashing with him even on the harder difficulties.

 

If you're finding it easy then Devil Hunter will be more of a challenge and you'll have to learn a few of the basic combos as you go along. I mean, you can use the training mode or you just try things out in the game. Devil Hunter is still relatively forgiving, but Son of Sparda is where shits gets real and I still haven't managed to finish the game on Dante Must Die yet. 

 

I got all the achievements for DMC4 and DmC but the latter difficulties for this feel a lot more challenging. I guess I need to git gud.

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I've watched some of those crazy combo videos, but those players seem to have access to lots of moves I haven't yet been able to afford. Is the idea with this that you replay it over an over on progressively higher difficulties? Son of Sparda and Dante Must Die weren't even available for me to choose, from what I could see, anyway.

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37 minutes ago, Jamie John said:

I've not really played a Devil May Cry game before, but after reading all the good reviews I bought this for about £12 or something silly a while ago. Anyway, I've just completed the fifth mission and after 2 hours or so of play it's yet to truly hook me. I think the biggest issue I have with it is that when it all starts kicking off I don't really know what the bloody hell's going on. I just beat this big lightning horseman boss, for example, and I didn't really do much except mash square and triangle for three minutes to get the bird and panther to attack the boss, occasionally hitting L1 to summon the golem for a bit when enough of its purple meter had filled up. After a whole lot of colours and explosions, the battle was over and apparently I'd won, but I'm not really sure what I did to result in winning. In some of the less bombastic encounters I can get some sense of stringing moves together, but most of the time just button mashing seems to get me through, which isn't very satisfying. Beyond a one-time tutorial tip when you encounter a new mechanic, the game doesn't really do a great job of teaching you how to play it properly.

 

I'm wondering if I should start again on the Devil Hunter difficulty, as I chose the Human difficulty to begin with because the game said that this was the recommended setting for players new to the series, but so far it seems a little bit too easy - I haven't died once and I've got S or A ranks at the end of each mission without having felt like I've truly earned them. I remember having this issue with Bayonetta 2: I played about a third of it on Normal and didn't get what the fuss was about, but then whacked it up to Hard and it all started to come together. I ended up loving it.

 

Anyway, thoughts? How do I get the most out of this? Do you just have to spend ages practising in the training mode? I'm not sure I can be bothered with that, if so.

I loved dmc 3 and 4 but found this one a bit pap and gave up on it 

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46 minutes ago, Jamie John said:

I'm wondering if I should start again on the Devil Hunter difficulty, as I chose the Human difficulty to begin with because the game said that this was the recommended setting for players new to the series, but so far it seems a little bit too easy - I haven't died once and I've got S or A ranks at the end of each mission without having felt like I've truly earned them. I remember having this issue with Bayonetta 2: I played about a third of it on Normal and didn't get what the fuss was about, but then whacked it up to Hard and it all started to come together. I ended up loving it.

 

The older games can still be a bit ruthless, but DH difficulty is a great place to start in 5.

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Hmm, so I can't just change difficulty from the mission I've got up to but have to start the entire game again. I redid the first three missions but then turned it off. I can't really be arsed, to be honest. With the exception of the aforementioned Bayo 2, I think I just need to accept that I'm just not into these anime-style brawler games. Off the top of my head, I've tried Astral Chain, Metal Gear Revengeance (or whatever it was called), Nier Automata, Vanquish, the original DMC, that Transformers one they did, No More Heroes, and others I've probably forgotten, but I've never really got into any of them. I'm not a big fan of fighting games in general, really - they always seem to require a big investment from the player which seems a bit too much like hard work, especially on a Saturday evening when I'm just looking for something to chill out to with a few beers.

 

Unless anyone can convince me otherwise, I think I'll stick my copy of this in Trading.

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