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Devil May Cry 5


Goemon

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10 hours ago, Jamie John said:

Hmm, so I can't just change difficulty from the mission I've got up to but have to start the entire game again. I redid the first three missions but then turned it off. I can't really be arsed, to be honest. With the exception of the aforementioned Bayo 2, I think I just need to accept that I'm just not into these anime-style brawler games. Off the top of my head, I've tried Astral Chain, Metal Gear Revengeance (or whatever it was called), Nier Automata, Vanquish, the original DMC, that Transformers one they did, No More Heroes, and others I've probably forgotten, but I've never really got into any of them. I'm not a big fan of fighting games in general, really - they always seem to require a big investment from the player which seems a bit too much like hard work, especially on a Saturday evening when I'm just looking for something to chill out to with a few beers.

 

Unless anyone can convince me otherwise, I think I'll stick my copy of this in Trading.


I’m not actually sure what you want...

You mentioned on the last page that you didn’t know what was going on, you were just button mashing and it didn’t feel very satisfying.

Now you’re saying you’re not into fighting games and you’re not prepared to invest the time to learn it.
 

How are you supposed to get satisfaction without learning?

 

This game is ultimately based on the time you invest manifesting into how skilled you get at dispatching the enemies. If you’re not prepared to learn that then it sounds like the game isn’t for you

 

FYI Human difficulty is designed to be the button mashing, casual playthrough. You can mash your way through to see the whole game without really investing any time in learning it.
 

The hope is that as you go through you eventually start to think about what you want to do with all the moves you have and then practicing doing it. From there the game becomes unlimited with what you can do.

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2 hours ago, Goemon said:


I’m not actually sure what you want...

You mentioned on the last page that you didn’t know what was going on, you were just button mashing and it didn’t feel very satisfying.

Now you’re saying you’re not into fighting games and you’re not prepared to invest the time to learn it.
 

How are you supposed to get satisfaction without learning?

 

This game is ultimately based on the time you invest manifesting into how skilled you get at dispatching the enemies. If you’re not prepared to learn that then it sounds like the game isn’t for you

 

FYI Human difficulty is designed to be the button mashing, casual playthrough. You can mash your way through to see the whole game without really investing any time in learning it.
 

The hope is that as you go through you eventually start to think about what you want to do with all the moves you have and then practicing doing it. From there the game becomes unlimited with what you can do.

 

I'd be a lot more prepared to learn how to play the game if it was more inclined to teach me how to play it, but it doesn't - it expects me to read through button formations in the menus and then to practise combos in the training zone of my own volition, outside of the context of the game proper (a training zone, I might add, that can annoyingly only be accessed from either the main menu or customisation menu), all of which feels very 'inorganic' to me, for want of a better word, and more like work than fun. In fact, it was only by the time that I got to the third or fourth mission that I actually realised there were various combos I'd actually started the game with, but which I didn't realise were even there because the game hadn't told me they existed in the first place, nor put me in a situation where I had to learn them in order to progress, which is why I was able to get a quarter of the way through the game by just button mashing.

 

I understand what you're saying, but at the same time I've encountered a number of things in the game during the time that I've played it which, when combined with the bigger issue I've mentioned above, have put me off from going back to it: the writing and voice acting is terrible (I know that that's part of the appeal for some, but it makes my toes curl); the constant cut-scenes are jarring; I don't like that there are invisible walls everywhere; there are too many loading screens that take too long to progress; and I don't like that I have to restart the game to play it on the non-button masher difficulty setting, especially when I chose the button masher difficulty setting because the game told me that this is where I should start if I was new to the series, which I (pretty much) am.

 

I'd be prepared to overlook all of these issues if the game had hooked me in to begin with, but beyond the monster designs being quite interesting, there wasn't much else I was really enjoying about it. If I didn't have a lot of other games I could be playing instead then I'd probably be more inclined to teach myself how to play this one, but as it is I've moved onto something else which I'm enjoying a lot more, so I'm prepared to chalk this one up as not for me, I think.

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38 minutes ago, Jamie John said:

it expects me to read through button formations in the menus and then to practise combos in the training zone of my own volition, outside of the context of the game proper

FWIW I basically never used the training mode - learning 'combos' is up to you, you don't need to be able to do flashy stuff.  Figuring out the tricks and tactics / puzzle solving for certain enemies came pretty organically to me.  

 

But it does seem like these kinds of game are just not for you, man.  Don't sweat it.  Plenty of fish in the sea etc. 

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Never button bash on these games. Slippery slope, and a difficult hole to climb out of.

 

Instead, find two, maximum three combos each with unique utility and repeat them until your thumbs are blue.

 

Spam-purchasing abilities/special moves is also in the same class as button bashing. Never buy a new move without knowing what it does, why it does it, and how to do it. Blend said new move into your 2-3 combo routine.

 

Build from there. You'll end up with a long, enjoyable game which rewards you for the time you put in.

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  • 4 weeks later...

So, thats yet another version of a Devil May Cry game getting purchased :)

 

I'm churning my through a Dante Must Die run on this at the moment but will need to put a pin in that so I can build the excitement for the Special Edition with the PS5. I was never on the fence as far as the new consoles. I was always going to be PS5 day one with whatever was available so this little surprise really has got me proper excited.

 

SSSSSSSSSCUM!!!

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Ffs Capcom, you money grubbing scumbags. At least you waited 7 years before bringing out the special edition of DMC4. This is bullshit. :hmm:

Spoiler

I may still buy it. But considering I'm still having trouble finishing DMD mode, not to mention things like S ranking all the levels and Bloody Palace mode, maybe not.

 

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  • 2 months later...

Splashed out on the Special Edition of this...I’m probably the only one!

 

Haven’t managed to play too much but I started a run with Virgil. Looks like you can play the full game as him, which is cool as you were forced to jump around with the other characters for the different levels in the original.

 

I thought there was a full on story ‘from his point of view’ when it started but that disintegrated pretty quickly after the opening cutscene.
 

Still, Virgil is super fun to play. I’d put him above V and Nero in the style and enjoyment department. He has some super satisfying moves.

I’m also enjoying learning the V boss fights as you’re forced to fight in a very different way with that character, so it’s cool to have someone that can go in.
 

Had a couple of iffy moments with chugging, but it’s not bad enough to distract you from the game from what I’ve seen.

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Still waiting for the DLC to show up so I can replay the game as Vergil and get my arse kicked again. At least I'll be playing through with a completely new character so I can relearn how to play. I got up to around mission 16 on DMD and just couldn't get through (even with continues) so it'll be nice to drop down the difficulty and play through with Vergil. 

 

Legendary Dark Knight mode looks absolutely nuts though with all those extra enemies. I'm not sure I would be able to cope to be honest!

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Finished Devil Hunter difficulty with Vergil.

The final 2 levels

 

Spoiler

Were both against Dante. I guess they couldn’t get an AI version of Nero they were happy with.


Unlocked Bloody Palace, SoS and Legendary Dark Knight difficulties.

 

I had a quick shot of Legendary Dark Knight difficulty and it was indeed pretty crazy. Not only is it many more enemies but there’s multiple waves too, they just keep piling enemies in.

 

Luckily Vergil has a pretty good crowd control move (at least for weaker enemies) which is a huge help.

 

I thought for a second you could play through the game with any character, but no, it’s looks like the other version is just the standard game. That’s a huge shame as it would have been great to play Dante for the entire game and not just a few levels.
 

I’ve ventured into the void now that I have all of Vergil’s moves unlocked.

As well as the standard DT and SDT he has a V gage, which slowly fills as you focus (target) enemies at close range and also if you’re not grounded.

 

Taking a hit from any enemy drops the gage to zero. There’s 3 levels to fill and you can fill up a whole level if you perform a perfect trickster dodge of an enemy attack.

 

Some of his more fancy moves require status from all your bars and the level 3 V move is the one where V comes out with all his characters and starts going nuts. (You’re completely invincible while this is going on).


They’ve given him a block too, which takes 1 level of V gage to perform. I’m interested to see how this can be used as it seems to block any attack, and in the example I was trying against the Chaos enemy (lizard with the spikes on their back) blocking their rolling attack 3 times in a row (so your entire V gage) will cause them to stumble and fall over.

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  • 3 weeks later...
  • 1 month later...

Still dipping into this and managed to get about half way through LDK difficulty (in amongst replaying difficulties as the original trio)

I’m starting to wonder if this mode was just a testing ground for throwing enemies around and they decided to put it in the game.

 

I’m not keen on the mode solo and think it’s crying out for multiplayer.

 

Sometimes there’s like 20-30 enemies in the arena, which is just too much to focus on, but in multiplayer it would be amazing! Hopefully they were looking at this for some kind of future game. Would love a true MP version of DMC.

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13 hours ago, Fargo said:

Can you play as any character on any level in the PS5/series x version ? I played the original version on gamepass but didn’t get on with V’s levels and never went back 


Not as far as I’m aware (it may be an unlockable I haven’t done yet)

I thought you could as the Trophies talk like you can, but playing through the non Vergil option it forces you to the character on specific levels.
 

You can play the whole game as Vergil, which makes me wonder why they just didn’t do it for everyone.

 

Obviously you have Bloody Palace too, which you pick your character for.

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3 hours ago, Goemon said:


Not as far as I’m aware (it may be an unlockable I haven’t done yet)

I thought you could as the Trophies talk like you can, but playing through the non Vergil option it forces you to the character on specific levels.
 

You can play the whole game as Vergil, which makes me wonder why they just didn’t do it for everyone.

 

Obviously you have Bloody Palace too, which you pick your character for.

 

I thought you only got the option after completing the game? 

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3 hours ago, gossi the dog said:

 

I thought you only got the option after completing the game? 


Not unless I’m missing something (which is quite possible).
 

I think part of the reason it hasn’t been done is the scoring it’s balanced per level, ergo per character. If you drop another character in there the game has to be able to recognise that. This is also why you see separate scores in the mission list for the characters that can play that level (eg. mission 7 has both Nero and V scores)

 

If it was all characters for all levels it would either display 1 score/rank for each mission or it would need to display each character for each mission (which it doesn’t do)

 

Would love to be proved wrong as I think it’s a missed opportunity not to allow all characters for all levels.

 

I think this is also all caveat’ed by the fact that if you have the PC version there’s numerous mods you can get that allow you to do this kind of thing. I saw one mod which gave you a mission where you play as Nero against both Dante and Vergil.

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It's kind of curious that they only really have true multiplayer where you're in the same "space" for (I think) missions 7 and 13 and nothing else. It can clearly be done... but I agree that having a whole game like that would be a balancing nightmare. :D 

 

It would be awesome to see in a future game though - it doesn't have to be a numbered entry; they could have some weird spin-off thing or an alternate mode. Like how RE had Mercenaries, or something.

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Finally getting my mojo back in this considering I haven't played a DMC in 14 years or whenever 4 came out. Doing a boss first time feels sooooo good.

 

I hope I'm not playing it on Stupid Baby Mode by mistake.

 

I've only got a 1080p TV so I've stuck it on Ray Tracing - Graphics and it looks amazing. Some slight frame dips now and again in cutscenes and transitions but it's crisp as fuck otherwise, absolutely delicious.

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If it's your first time through, I assume that you playing it on Devil Hunter. If so, don't worry as the game gets a lot harder with the later difficulties Son of Sparda and Dante Must Die. In fact, those difficulties feel a lot harder to me than DMC4 and DmC, although that could just be because I'm older and less good at this kind of thing.

 

I got stuck on Mission 16 on DMC difficulty and haven't played the game for almost two years now. I'm going to be so bad at it that I might just have to replay the game on Devil Hunter just to relearn basic combos etc.

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Yeah, I'm on DH. It definitely feels easier than Normal on 4/ 1 and miles easier than 3, but I don't have the time to invest at the moment on constantly redoing bosses do I don't mind much.

 

Once I've done it all and the Vergil stuff I'll think about doing it again on a higher level, but it just feels fucking good.

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That it does.

 

By the way, in that video I noticed that when you were using Balrog you seemed to be only using your feet. Have you tried switching to fists from time to time? You will only have a few attacks/combos unlocked at this stage, but it's a good time to get used to switching things up when the difficulty isn't so punishing. There's a Balrog charge move you can unlock where Dante basically does a flaming dragon punch to knock enemies up into the air and it's glorious. I might have blatantly spammed the move because it's effective and just so cool to watch.

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26 minutes ago, Talvalin said:

That it does.

 

By the way, in that video I noticed that when you were using Balrog you seemed to be only using your feet. Have you tried switching to fists from time to time? You will only have a few attacks/combos unlocked at this stage, but it's a good time to get used to switching things up when the difficulty isn't so punishing. There's a Balrog charge move you can unlock where Dante basically does a flaming dragon punch to knock enemies up into the air and it's glorious. I might have blatantly spammed the move because it's effective and just so cool to watch.

Yeah, I forget during the fight to mode switch to fists, I was using it a lot in the run up. Anything that gets enemies juggled I'm up for.

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That is class @Spacehost and yes I will be going back into DMC5 tonight :) such a great boss that. I almost completed DMD mode before the Special Edition came out and doubt I will ever get that far through it again as I was playing Vergil and nothing else since the PS5.

 

One problem with the video though... you don't appear to have King Cerberus equipped :coffee: I can only assume its an oversight but thought it best to mention it just in case.

 

 

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3 minutes ago, MardiganX said:

That is class @Spacehost and yes I will be going back into DMC5 tonight :) such a great boss that. I almost completed DMD mode before the Special Edition came out and doubt I will ever get that far through it again as I was playing Vergil and nothing else since the PS5.

 

One problem with the video though... you don't appear to have King Cerberus equipped :coffee: I can only assume its an oversight but thought it best to mention it just in case.


I think it’s more the case that it’s his first time through and hasn’t gotten that far yet - spoilers!

 

2 hours ago, Spacehost said:

Yeah, I'm on DH. It definitely feels easier than Normal on 4/ 1 and miles easier than 3, but I don't have the time to invest at the moment on constantly redoing bosses do I don't mind much.

 

Once I've done it all and the Vergil stuff I'll think about doing it again on a higher level, but it just feels fucking good.

 
The game ramps up, even on DH difficulty.

You’ve only just been introduced to Dante, come back if you do the stage 16 boss without dying. :)

 

Balrog is a beast of a weapon. I can literally sit for hours just mixing Balrog’s ducking and weaving with Royal Guard parrying.

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Totally missed the part where it was a first playthrough, apologies! Thanks @Goemon

 

Balrog has always been one where I've only used it for very specific enemies due to the need for seriously disciplined timing and patience on the weaves and transitions. Its top tier unlockable moves though are incredible.

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