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Doom Eternal - iD Tech 7, Huge Maps, Invade Other Players' Campaigns


RubberJohnny
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On 26/01/2020 at 10:02, Down by Law said:

It looks absolutely terrific. But I wish enemies didn't spurt out a load of neon shards like it's Viva Pinata when you use the appropriate weapons. It just doesn't create a cohesive look at all.

 


dunno... I love that. It’s an arcade game after all

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I watched the Gman vid Simms posted and he says there's loads of cutscenes and lore n shit and it's all taken very seriously. Then the gameplay starts and your chainsawing dudes so graphically you watch the arm drop off then the torso split, then a billion day glow pickups pop out of him while a neon green 1up floats in the background. It's like two radically different styles merged into one game, personally I think it looks shite but too each their own. 

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13 hours ago, simms said:

I know some people probably would not be keen about this but the bit that excited me is the

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metroid prime esque feature of seeing Doomslayers eyes reflecting inside his helmet

when using a power up

If anything that's true to the first two games because

Spoiler

you're constantly seeing Doom guy's eyes in those

 

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  • 2 weeks later...

It's Doom alright. Can't wait.


I still think they've gone a bit too cartoony with the glory kills. I think the problem is they've given some of the enemies pupils, it just looks goofy. They should look like Deadites, creepy and harsh as fuck and satisfying to stop in their tracks.

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  • 2 weeks later...

This will run at 1000fps with the right hardware :blink2: bonkers

 

https://www.pcgamer.com/doom-eternal-can-do-1000-fps-if-youve-got-the-hardware-for-it/

 

Quote

Back in the days of Quake and Quake 2 (and probably others, but that's what I played), it was common for players to minimize graphical settings in order to maximize framerates. Speed is life in online games, after all. It's also great for bragging rights, and if you could maintain a solid 30 fps while the bullets were flying and the bombs exploding, you were a real hero on the id Software forums.

Things have changed somewhat since those long-ago days when players used console commands to remove Quake's framerate cap. Speaking to IGN, id Sofware's lead engine programmer Billy Kahn said that the id Tech 7 engine has been dramatically overhauled for Doom Eternal, enabling "bigger explosions, more vibrant looking particle effects," and a ridiculous number of frames moving from your monitor to your eyeballs every second.

"On id Tech 6, we maxed it out to 250 frames per second. This game, if you have the hardware right, it could hit 1000 frames per second. That the max we have," Kahn says in the video.

"And there's really no upper limit, I've had some hardware here locally that we built just for testing, where we had scenes running in the 400 frames per second. So people who have 144hz monitors, or even the new monitors that you'll see coming out that are even above that, going forward this game will hold up for many years and it will give you really amazing opportunities to leverage that hardware."

Does this mean it's finally time to stop asking if it can run Crysis? I'm thinking probably not—I'm a real stickler for tradition—but I wouldn't mind seeing what a game running at 1000 fps actually looks like. Check back in ten years, I guess.

Doom Eternal comes out on March 20. This is what it looks like in 4K.

 

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On 27/01/2020 at 14:56, Down by Law said:

I watched the Gman vid Simms posted and he says there's loads of cutscenes and lore n shit and it's all taken very seriously.


That sounds very odd. The last game had loads of lore but it was all really OTT and tongue in cheek. 

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29 minutes ago, HarryBizzle said:


That sounds very odd. The last game had loads of lore but it was all really OTT and tongue in cheek. 

 

Yeah, looks like they are going in a different direction this time. Go to 2:25 in this video 

 

 

 

 

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