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Trials Rising


Omizzay
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The UI has to be a strong contender for the worst I've ever seen in a game. It's a complete mess of icons, where it's impossible to tell what you've already done, how to progress, what you could or should do next, and what if anything any of the people on your friends list have done. It's so bad that it's genuinely very hard to even select some races unless you remove some of the icons, as there are so many packed into such a small space. Plus, on top of that, it's buggy, slow, full of annoying animations, and juddery with it. Sometimes icons don't load. It's an appalling mess. I'm surprised they haven't just removed it in a patch, and replaced it with a list of tracks.

 

The actual game is fantastic, although plagued with its own technical problems, like juddering, screen-tearing, texture pop-in, inexplicable pauses, and glacial load times. It's genuinely incredible how badly they fucked up everything except the track design and handling, and equally incredible that it's still a pretty good game with all that stacked against it. 

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Hard to disagree with any of that and for me it got in the way of the game itself. Mechanically it's definitely the best game in the series but, despite spending hundreds of hours on the previous games, I've hardly touched this since the first few weeks of release which is a real shame. Their next game will likely be on next-gen, by that stage they'll hopefully have fixed their UI and SSDs should make load times a thing of the past. Fingers crossed. 

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On 13/09/2019 at 13:51, petrolgirls said:

Hard to disagree with any of that and for me it got in the way of the game itself. Mechanically it's definitely the best game in the series but, despite spending hundreds of hours on the previous games, I've hardly touched this since the first few weeks of release which is a real shame. Their next game will likely be on next-gen, by that stage they'll hopefully have fixed their UI and SSDs should make load times a thing of the past. Fingers crossed. 

 Case in point: I was trying out the new tracks last night, and on the race menu there was a notification saying “petrolgirls has beaten one of your times!”. But you can’t just select the notification and press X to load up the track and try and beat it. As far as I could tell, there was no easy way of even seeing which track it was you beat my time on.

 

It’s ironic that all the extra mechanics around contracts and gear crates and unlocking cosmetics were put in to add longevity to the game, but seem to have had the exact opposite effect. They’ve just obscured the competitive element, which felt to me like the main reason people played it for so long. 

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20 minutes ago, K said:

It’s ironic that all the extra mechanics around contracts and gear crates and unlocking cosmetics were put in to add longevity to the game, but seem to have had the exact opposite effect.

 

Exactly so. I'd be very happy with a list of courses in a simple menu and which friends hold the best time. If you could specify which ghosts you want to race against and do that in-game rather than having to quit out I'd be delighted. 

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  • 4 months later...
16 minutes ago, gingerling said:

I'm very late to the party with this. I bought on Switch over Christmas with it being so cheap. Anyone still playing? I'd like to compare some of my times and I don't have anyone in my Ubisoft friends list that play this :( 

 

I play very little now but have times for almost everything if you want to add me. On ubisoft friends? how do we do that?

 

Edit: sent a friend request to gingerling on uplay.

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  • 1 month later...

UI and progression issues aside, I'm all over this at the moment. After many hours, I'm finally figuring out how to make progress, and just found another whole load of 'sponsor' contracts by doing the Skill Games last night. Up till then I'd never done a single Skill Game, nor realised how much was locked away behind them.

 

The best bit is Trials University - it's really well-done and makes you understand the proper techniques and physics behind the advanced moves. In earlier games I've tended to muddle through the tougher obstacles, eventually getting the hang of it but not necessarily understanding why. The University goes into stuff like loading the back suspension, when and why to throw your weight forward etc, in such a clear way that I felt emboldened to go back to the earlier games to see if my new knowledge could get me past the literal brick walls that stopped me in my tracks before.

 

I re-downloaded Trials HD and within a few minutes had hopped up the ramp that foiled me 11 years ago (the first checkpoint on "Goin' up"). I remember I ended up hating that game for suddenly being so bloody difficult but within an hour on Saturday night I'd not only finished Goin' Up, but the the last two Extreme tracks as well. The best thing was that, due to the wonders of backwards compatibility, I could pick up precisely where I left off all those years ago, and all my Friends List times were still there. This is the real benefit of BC compared to remasters and re-releases. No way would I have bothered if I'd have to start the game from scratch.

 

I also had memories of Trials HD being really budget compared to the sequels, like halfway between Excitebike and Trials Evo. Playing Trials HD and Evo side-by-side, I realised that they're essentially the same game but with different levels of complexity in the backgrounds.

 

Still can't do the /// bit on Inferno 3, though.

 

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19 minutes ago, Pob said:

Still can't do the /// bit on Inferno 3, though.

 

Fuck that bit.  Seriously.

 

But yeah, I've been getting back into Rising lately as well.  I'd missed the recent batches of DLC, so had loads of new tracks to play through (bought the season pass on release), which was nice.  I still HATE the UI and terrible loading times, but the core gameplay is so good, and there seem to be less "event" levels (I don't know what else to call them... the ones with the odd gravity, or alien invasions, or whatever) in this than the previous games, which is definitely a plus.

 

Oh, what I'd give for a Trials HD style menu though, with the tracks nicely sorted by difficulty, and the leaderboards shown on the right, so you could instantly see where you stand compared to your friends.  It was such a fundamental part of these games for so long, it's just insane that they took it away.

 

I noticed the other night that I've got well over 100 gear crates ready to open.  I can't imagine ever being that bored.

 

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I recently bought an Xbox One X and for some reason decided to give Trials Evolution another go. It’s brilliant being able to pick things up where I left off how ever many years ago that was!

 

My 6 year old is loving it too, so I’ve just ordered Trials Rising for the 4K goodness :)

 

I played it on release on the Switch and like many others was really disappointed with the interface to the extent that I barely played it. Has it improved at all since then?

 

I figure at least my son will enjoy opening all the loot boxes and customising stuff so I won’t have to bother :)

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12 minutes ago, Bushtopher said:

I played it on release on the Switch and like many others was really disappointed with the interface to the extent that I barely played it. Has it improved at all since then?

 

Nope, you just have to suck it up and get on with it.  It is worth sticking with, though.  There are some cracking levels in there, if you can work out how to unlock them.

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On 26/03/2019 at 09:38, K said:

 And that victory animation where a kazoo tune plays while the rider wiggles his bum should be removed from the game, and anyone who has unlocked it should be put in a special prison.


Just read this @K, because my son made me apply that victory emote as soon as I unlocked it and I’ve had it on for the subsequent 30 hours. It still raises a chuckle. 

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  • 2 months later...
  • 1 month later...
  • 8 months later...

After over a year of not touching this game, mainly just due to the annoying UI, bloated contracts and slow loading times (even on the PS5!), I've come back into this game in a big way - playing for a few hours every day.  And the main reason is that I've finally taught my 7 year old boy to appreciate the quality gameplay the nuances of physics in one of my favourite game franchises of all time.  And he absolutely loves it!  He can easily move past most Medium tracks now without any faults and is getting the hang of the Hard tracks, though he does get pretty frustrated.  Welcome to Trials my boy :)

 

This resurgence has made me go back and try to unlock everything the game has to offer, and I'm at the point now where I've got all the tracks and even passed a few of the Extreme ones (not very well mind).

 

In any case, is anyone up for another round of Custom Track weekly tournaments that we used to do for the previous games?  It really made me appreciate the game a lot more in years past.  If there is enough demand, then I will choose a starting track for all of us to obsess over for a week and then the winner can choose the next one.  Lemme know.

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Yeah, I'm up for some Trials tournaments.

I have all five games installed on my XB1 (though I haven't bothered playing Blood Dragon yet!)

I have completed almost all of the TR contracts.

 

lol @ that video. I'm not a fan of the vertical-wall-climbing physics

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I've recently reinstalled this as well, mostly to see if it was any better on the PS5.  I still don't understand how the stadium tournaments work.  I still seem to have some stuff I can't access, but I've got gold on everything other than the Extreme tracks.  Silly game.

 

Anyway, yeah, I'd quite like to have a go at a little tourney.

 

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Alright cool.  Nice to see that a few people want to run the tourney once again.  Hopefully more people join during the course of the week.

 

So for this week let's go for the following two tracks:

 

1. TCR#2 Armadillo (just search for Armadillo and you should find it).  A nice Western-themed track which makes you think you're riding through the world of Red Dead Redemption.

 

2. K8: Sanctuary (just search for Sanctuary and you'll find it).  A uphill climb in a lovely wintery setting.

 

Both tracks are mediums and I let my son run them both just to check them out. 

 

As for the rules, you have till Friday end of day to set your best time and we can do a Grand Prix style points system.  Good luck...let the racing begin!

 

image.thumb.png.a90d449d2ab075403ee247c1dd91de50.png

 

 

 

 

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Nice one, cheers Omizzay.  I'm revrof on both PSN and Ubi, I think.

 

Edit: Had a quick blast on the first track.  That's going to be annoying.  It's just the right length to make you think you can get a good run, and just long enough for you to be able to consistently fuck it up before the finish.

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51 minutes ago, Bushtopher said:

I'm terrible at Trials but would be good to have an excuse to play this again (/more - the structure really put me off previously).


It looks like I don’t have the necessary bike unlocked to play those tracks - seems I played this even less than I’d realised!

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56 minutes ago, peeveen said:

What should us ghetto xbox players do? Take a photo of the screen and send it to the letters page?

 

I'm on XB also, have just added you.

meatball46 on there and Uplay Ubisoft Connect.

 

 

44 minutes ago, peeveen said:

 

You're right. I figured it out! \o/

 

How? :unsure: I've got Omizzay in my friends there from before, but don't see him in the 'friends' leaderboard in game.

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