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Clipper

Rllmuk Dungeons and Dragons 5e - Tomb of Annihilation - CAMPAIGN COMPLETE

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and next week our new player @Aeglos joins us

 

Writeups are a constant niggle for me but I will try and do them and I know I am way behind... I find prepping more important than doign the writeups but I know I need to keep track of writeups as well.... I can never recall the nuance of the RP which makes them a bit dry as well.

 

hohum

 

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Hang on - did you send the party off without telling them about Artus Cimber and the Ring of Winter? :D

 

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55 minutes ago, Clipper said:

and next week our new player @Aeglos joins us

 

Writeups are a constant niggle for me but I will try and do them and I know I am way behind... I find prepping more important than doign the writeups but I know I need to keep track of writeups as well.... I can never recall the nuance of the RP which makes them a bit dry as well.

 

hohum

 

 

Write ups would be great if you find the time for them. I don't have D&D discord access anymore (and wouldn't always be free to listen in even if I did) but the title of the campaign alone is enough to wanna hear how things go for these new characters :D

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40 minutes ago, Rikku said:

And giving any "heirlooms".  It happened a bit quickly :unsure:

oops never mind :D 

 

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51 minutes ago, Clipper said:

Hang on - did you send the party off without telling them about Artus Cimber and the Ring of Winter? :D

 

 

Mayyyyyyyyyyyyyyyyyyyyyyyyybe....

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writeups - I thought I'd stay up late to satisfy our ... fan...

 

Note session number is split now overall campaign session followed by session number for Tomb of Annihilation. Similarly days are numbered from 1 for Tomb but also number in brackets for the overarching campaign!

 

3/9/2018 - session 52/1 - meetings - day 1 to 2 (120-121)

 

 


After their brutal victory over Iymrith the party return to Zymorven Hall but not without some worry... Kel'doran, Farren and Foehammer seem struck with a sickness which saps the constitution and exhausts them. Spetzer told them it seemed to be a curse of some description as he couldn't cure it.

 

On arrival they are approached by an apologetic Liseera. She explains rapidly and nervously that the guards have been recalled by Silverymoon and they were no longer covering the bills. She then said that she tried to recruit simple guards but had no luck as most commoners of that bent were employed by towns and cities. She wanted to ensure the Hall was defended as well as the road and the surrounding environs, the same way Lord Zymorven used to. So she advertised for adventurers and got five who seemed accomplished. Liseera then tells them that it costs 300gp to run the place per month plus 150gp for the two dwarven engineers who were building a cellar and 250gp for the new party of adventurers. Billin paid up (as party treasurer).

 

At this point she mentions that Lori has returned, so they went to meet her. She explains that when she left she told her Grandfather all she had found but he seemed to think her time was best served investigating the Frost giants. Jarl Storvald wanted to top the ordning by obtaining the Ring of Winter and return Faerun to an ice age so he could rule the ordning. Lori went and adventured with Harshnag and collated information. The upshot was that she had heard that the ring was in fact in the possession of a Harper called Artus Cimber. He was nowhere to be found but rumour had it he had gone to Chult and the Frost Giants were in hot pursuit. Lori returned to the party to get their help.

 

They explained their position to her and about the curse etc. At this point the party decided to meet the new party!

 

Lori,Farren and Foehammer met Roscoe and Feneth. Roscoe is a halfling sorceror with great power but he is not sure of where it comes from! Feneth on the other hand is a monk who operates via controlling his power or Ki. The party ask them to show what they can do... Feneth tries to hit Kel'doran but Kel ducks easily... Feneth follows up with a pucnh which hits him catching him off guard completely. They are impressed. Roscoe takes a more unusual route by firing a fire bolt at a painting of lady Zymorven which instantly goes up in flames despite Kel'doran  trying to put it out. Again they are impressed with that.


Farren and Billin  meet Errick, Krynn and Ariana. Krynn and Ariana are sisters , one a paladin, one a bard, both are aasimar - unusual colouring and features in these lands. Ariana plays a beautiful tune on her ukelele revealing her bardic abilities and Krynn reveals she is a holy warrior, a paladin. Errick on the other hand is a squat ugly dwarf who reveals nothing of his skills and seems tricky to judge.. stoic with an interest in honour and work.

 

The evening passes with good food and very good dwarven ale.

 

Next morning Liseera asks the new adventurers to go and help a local farmer. Meanwhile our trusty troupe of old wait for their ship to arrive so they can go to Silverymoon to consult with the Harpers about this new curse.

 

The new group head out to the farm and are not surprised at all by two constrictor snakes slithering from the bushes. Feneth steps up and tries to punch the badly hidden snakes and misses. He then uses patient defence. Roscoe uses firebolt and hits a snake for fairly minor damage. Errick uses toll the dead on the snakes and damages them. Krynn hits a snake and kills it. Ariana reassures Feneth about his prowess and inspires him. The remaining snake misses. Feneth gets a hit in ,Roscoe misses with a firebolt then errick kills the snake.


After easily despatching the snakes the party move on til they find the farm. It is threadbare and poor looking but the farmer looks a proud man. He tells them of goblin raids and the party head off til they find a goblin camp with 4 goblins and a hobgoblin leader.

 

The party try to stealthily approach and two of the goblins are trying to hide in the undergrowth, neither hide well at all. Krynn tries to talk down the Hobgoblin telling him the giants have left. THe Hobgoblin says he knows but they have to live and any intimidation fails so a fight ensues. Roscoe firebolts and hits a goblin killing it dead instantly (impressive). Krynn stalks forth and bangs her shield to get attention and hold forth. The HobGoblin fires a wicked looking arrow but it misses. Feneth darts to the bushes,hits one goblin and misses the other. Ariana inspires Feneth again and uses bane with some success on the goblins. The Goblins hit feneth giving him a nasty wound. Errick tolls the dead causing damage.

 

Roscoe kills another goblin with a critical hit then Krynn throws a javalin killing another (1 goblin left now). The Hobgoblin fires an arrow grievously wounding Krynn in one shot but not quite downing the paladin. Feneth hits the final goblin killing it. Ariana rushes forward and cures wounds on her sister. Errick tolls the dead but this time it fails. Roscoe gets Magic Missile hit on the hobgoblin leader but he isn't dead! Krynn throws a javelin but misses and finally Feneth gets the killing blow.

Searching the camp they find 6 copper and 3 silver. They return to the farmer who thanks them profusely and gives them some of his milk. In return the party give him the coins they found at the camp and the farmer is shocked and appreciative.

 

The sad goblin encampment that struggled to survive with their masters gone has been destroyed and the party return to the Hall.

 

The party heading to Silverymoon have a differently traumatic time as they realise that Delsaphine was revived by Tamth and so he is also suffering the death curse. He seems weaker and the party know he does not have a strong constitution. On arrival at Silverymoon they go to see Akir and tell him of the curse (as well as the victory over Iymrith and Storm Giant information) and he takes them to see Syndra Silvane, an old Harper. She receives them even though it is late and tells them about the death curse. She was once an adventurer and she has the curse as she died herself and was revived many years ago. SHe tells them that they believe that there is an artifact called the Soulmonger which is taking souls from all who have died since its activation. In addition, if a person has died the curse reduces their constitution till they die and their soul is claimed. Not content with that it is thought that revivification magics do not currently work and souls are claimed as death takes hold!

 

She tells them that her information leads her to believe that the soulmonger is in the far distant continent of Chult and a party need to go forth and find this artifact and destroy it. The party tell her they are suffering from the curse and she says that those affected should not be involved. The party mention the new party and she says she will come to Zymorven to speak with them.

 
 

 

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Its late so no complaints about grammar and spelling please :D

 

9/9/2018 - session 53/2 - revelations and teleportation - day 2 to 3 (121-122)

 

 

 


As we rejoin our heroes we see the fresh new party return to Zymorven Hall. Errick and Roscoe spot a castle seemingly floating in the sky, none of them have heard of such a thing before. They go into the hall and ahead of them in the main hall looms a 28ft tall Cloud Giant. Errick considers the situation and blurts out "fuck me it's a giant" and darts back. The rest of the party follow suit. The giant introduces herself as Countess Sansuri and asks where the owners are. The party reply that they are not here and that they are not worth bothering with. The countess chuckles and tells them she is a friend and just wants to talk to the owners. They ask "about what?" and she says "death" which causes Errick to run to tell the dwarven engineers, Gili and Orin, to pack their stuff and get ready to run. Sansurri sets their minds at "rest" and they go and eat and drink in a rather tense atmosphere.

 

As night falls late on Sansurri says she will return in the morning and leaves for her castle. Errick goes and sleeps in the forest with the two dwarven engineers (getting spooked by rabbits at dawn) and the rest do an evening watch at the Hall. The clouds seem unnaturally thick and there is a persistent drizzle.

 

Day 3/122

 

The next morning all is well and the ship returns. The party once again talk to Delsaphine leaving him in no doubt as to his condition. He is asked if he wants to consult with Klauth and he indicates that he knows that would bring trouble on the party who had done so much for him and Klauth probably wouldn't help anyway. Lori asks if he wants anyone to get a message... he thinks long and hard and says he does have family in Mirabar and maybe she could pass message to Evelith Laserie, his sister, to say he is always thinking of her. Lori agrees and says he should rest in the Hall, he accepts.

 

The party arrive and Liseera tries to blurt out all the information before Sansurri knocks on the door. Liseera lets her in and there follows a fairly intense conversation. Billin and Farren both spot that she seems, despite her bravado, uneasy as if she is afraid of them. She asks them if there is anything unusual at the hall possibly left behind by the cloaked figure she brought with her to kill Zymorven. The party then berate her regarding how she murdered Zymorven, but she seems unrepentant. War is war and he was troublesome, she used a member of the red Wizards to turn Zymorven into the undead. The red wizards of Thay are known for their powerful necromancy and their treachery so she wanted to see if there was anything left behind that was affecting her kin as she had some who had fallen sick.

 

The penny dropped and Kel'doran explained the curse (or most of it) and she seemed amazed at how far the power could reach. Talk then turned to the giants ordning. She explained that the ordning is not yet solid, The Hill and Stone Giants are back inline as are her own kind. But the Fire Giants are determined to complete the Vonindod and the Frost Giants are an unknown quantity. Hekaton plans to approach the Frost Giants and Sansurri says that they hope that the party can help quell the Fire Giants and stop the Vonindod. She says that the plan is to break the Vonindod , give the parts to the different giant clans to be hidden/buried and destroy Maegera (although they don't know where she is!). She tells the party that her castle could be a distraction at Ironslag as the party mount an assault/incursion. She tells them she will be at Ironslag in 15 days and to rendevous there. The party know that the cloud castle is probably quicker than that but they don't press her.

 

Finally she departs and the party discuss plans. They are to go to Ironslag and they will ask the new party to go to Chult with Syndra to try and solve the death curse. Foehammer and Syndra go and speak to the party. Foehammer is stoic and explains the situation and the glory to be had. Syndra repeats the information regarding the death curse. Roscoe and Feneth seem sold immediately, Errick hearing this is concerned about something and says he needs to go. Krynn and Ariana talk at one side (unheard) and Feneth asks for the map of chult and is given short shrift by Syndra. Krynn is concerned that the soulmonger has taken "them" and needs to go and help but she worries for her sister. Ariana is similarly worried and wants to be by Krynn's side always... there is some lovely RP I cannot do justice to here and the two vow to go together.

 

Syndra then shows them a map of Chult alot of which is blank as the jungles are mostly unknown as undead roam there and drove out the indigenous people.

 

Shortly after this and packed to go the new party teleport with Syndra to Chult. The heat and colour and vibrancy is an assault on the senses as they appear on a harbour at Port Nyanzaru. The colours and music and street performers and general bustle overwhelms the adventurers as Syndra stands serenely. She tells them that she is staying with the merchant Prince Wakanga. She tells them to sort themselves board and lodgings at either the House of Repose or the Thundering Lizard. She mentions they will likely need supplies and a guide. When asked she gives them 50gp each for expenses like raincatchers and possibly canoes!. The continent is large and foreboding and they ask what they are meant to do. Syndra tells them to go round town, ask questions check out rumours, explore.

 

The party stand for a moment looking at their map, they look around overwhelmed by colour, heat and sound... lost in this new continent. Then the germ of the adventurer twinkles within them and they decide to go to the temples, the nearest is the temple of Gond. On arrival Errick recognises this sort of temple, if not the gods. This is a place that worships the work and artistry of the artesan. Beautifully worked stone work leads to a fountain engineered to display watery images of trades. Roscoe goes and knocks on a door to presented with a caretaker who seems to know little. He asks about a curse and the caretaker knows not , he only knows of the common diseases of mad monkey disease and shivering sickness. They ask if people have a death curse but he knows of noone with it. They ask about Wakanga and he points them to the Merchant ward. They ask for a priest of Gond and the caretakert seems to misunderstand but Errick does not... eventually the caretaker points them to the Temple of savras if they need a priest...

 

And with that the party stumble back out onto the streets, people bustle around our tourists as we leave them for another week!
 

 

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7 hours ago, Clipper said:

Hang on - did you send the party off without telling them about Artus Cimber and the Ring of Winter? :D

 

 

Syndra is with us and knows about it. 

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Krynn asked if the guy at the temple had heard about him.. (I assumed we had heard about him..)

Can we assume the (fairly brief) chat with her wasn't the ~full~ extent of our briefing from either her or our employers? :D

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Can I just check my maths - we are on day 3 of new campaign and I believe it is day 3 of the death curse? So -3 Hp to old party? Or did death currse start 1 day earlier?

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Rancent's Wares is the name of the recommended trader with the discount - He resides in the GRand Souk.

 

50xp each for picking up some clues and hooks with good RP.

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16/9/2018 - session 3/54 - Strangers in a Strange Land - day 3 (122)

 



The party stand dumbfounded and eventually snap from their reverie and head towards the direction of the Temple of Savras. They walk along the harbour past the huge dry dock and head north past bustling crowds of traders and locals. There are some dwellings, but mostly traders of all shapes and sizes from simple tables setup in the street to ornate frontages. As they pass under a walkway they notice the atmosphere become more rarified, the establishments are stone buildings and the guard presence is high. The traders are selling jewels, gems and jewellry - high value trades and extra guard presence is appropriate.

 

Krynn apporoaches a guard and after a slight gender confusion the guard asks if he can help madam! They immediately pump him for information. Asking about Merchant princes, guides,jungles and death curses. His knowledge is pretty vague but helpful to those with none. He does advise them that Azaka Stormfang is a guide and can be found in the Thundering Lizard, he knows of no others but Jobal is the Merchant Prince in charge of guides. They thank him and head round to the Merchant's ward where the Temple is. Errick is very keen to get a guide and set out into the Jungle. Krynn points out that they cannot set out til they know where they are going. Errick seems to think that "the jungle" is a good enough lead but acquieces and the party continue on their way. Whilst this goes on Ariana, in her usual way, is people watching... she spots 2 individuals not dressed the same with black hooded cloaks, they emerge from an alley go to a stall, hand over some gold and get some gems in return but there is some sleight of hand going on at the same time that she cannot quite discern. This is behaviour she knows well from the streets of Yartar and the Zhentarim.

 

Heading back towards the temple the area has more ragged tables selling fruit, meat and spices. Feneth asks a stallholder to sell him some fruit, any fruit. For 1sp he purchases a rather wrinkly fruit called the MaraCuya - it is delicious and sweet.

 

The party reach some steps leading to the merchant's ward and temple. Two guards ask them their business and seem satisfied with their answers of, seeking knowledge from the temple, and let them pass. The party head to the temple and on entering see two priests and a young female acolyte. Feneth notices the latter seems to be checking the party over and he gives her a warm smile, she averts her gaze. The two priests ask their business. When Krynn tells them it is about a death curse they indicate that these matters would be better dealt with by Grandfather Zitembe. When the party ask for an audience they are simply waved in as the temple is open.

 

Entering the chamber the party can see the elder priest is currently engaged with 3 black cloaked individuals in some conversation. Errick checks the situation - Is he in fancy robes? does he have grey hair? and a beard? - Yes? Then that is the priest he needs and he walks over confidently. As he (and the rest of our party) approaches the conversation can be heard more clearly with Zitembe telling the men he does not believe them, their coin/gems are worth nothing here and to leave. The three men turn and see the adventurers and make a sharp exit.

Zitembe greets the party, when asked about the dark robed men he says they were looking for a man called Artus Cimber and wanted him to cast a spell to locate him. He however did not trust their motives and sent them packing. They ask him of Savras and he tells them that Savras is a god of the arcane and of truth. There is little truth in this world and more pure truth would maybe cleanse this land. Then they broach the subject of their mission, the death curse. Zitembe has heard rumours but nothing more than that as revivification magics are unusual. When asked of the undead in the jungle he tells the story of Ras Nsi, a being with god like powers, who raised an army of undead to overcome a city which seemingly withdrew to another plane to avoid the assault. Ras Nsi was somehow stripped of his powers and disappeared and the remnants of his army roam the jungles. This story is over 100 years old and he indicates there might be some details lost in translation making it more of a myth.

 

Returning to the death curse and the soulmonger artifact being in chult, he thinks it very unlikely. But with some persuasion and donations to the Temple he agrees to "consult his guides" which will take 24 hrs of meditation. They thank him, discuss their next move and leave the temple.

 

As they pass through the foyer the young acolyte approaches them and introduces herself as Inete. She says she overheard them and wondered if they could help her. She has been plagued with visions of Red Wizards in Aldani Basin using evil arcane powers, possibly against the "heart of Ubtao" - a mythical place of the lost god himself. Errick puffs out his cheeks as he prepares to leave - then she says she will pay 100GP in expenses to aid the trip and he says welcome aboard. The others are concerned with the danger but she says she has some powers and casts light on her brooch... Feneth thinks she needs more than that!

 

With the deal struck they head to the Merchant Prince Jobal's villa. Two strapping guards stand there, hired hands not normal guard types. They say that Jobal is at home but is not open to audiences. When pressed they reluctantly say that if they want an audience they should go to the Goldenthrone palace near the Grand Souk. When asked when Jobal will be there - they say they do not know. The party try to drop hints about lost business but the guards are resolute. Feneth then asks them if MErchant Prince is royalty or just a title... The guard accuses him of insolence and send them on their way. Ariana tries a more subtle approach telling them they are new and need information like this... the guards tell her to ask at the palace if they have questions as they know all.

 

The party head to the thundering lizard to see Azaka Stormfang - on the way Feneth picks up another Muracuya but is warned this one is not ripe - under NO circumstances eat it til the skin is wrinkly in approximately 2 days. When asked why she indicates it is poisonous and bad things may occur. However the fruit when ripe is a great hangover cure.

On entering the Thundering Lizard Azaka is nowhere to be seen but the lady running the bar pours them 5 ales which taste as sweet as honey but have a big kick. There are a handful of patrons including a catfolk Tabaxi man sitting at a table with a flute and a longbow (and other possessions but these are the two you saw!). Asked about Azaka she indicates that she is in every night and drinks alot, good customer. The owenr calls over to the Tabaxi "Dirty Paws you are meant to be working off your debt so play!" at which point he plays a jaunty sea shanty which is pretty good and Ariana claps along.

 

The party discuss the next step, going to Jobal to get a guide etc whilst Ariana (after wondering what to call Dirty Paws)  wanders over to the Tabaxi and plays her ukelele alongside him... the tunes interweave perfectly and the place starts to come alive. She asks him to join them at the table... They ask him why he is there and he explains he collects stories and is a storyteller but has lost his troupe. Asked about his debt he indicates he got involved in some gambling game and lost and so he works off his debt to avoid the executioner's run. The run is a place where some criminals are sent - a 200 ft pit that the miscreants run down and if they make it to the other end and climb out they are free. The catch is that the pit has dinosaurs such as velociraptors and Allosaurus which chase the unfortunates who are eaten when caught! Roscoe calls this barbaric in a very loud voice. Dirty Paws is asked if that is his actual name and he explains he is a grey cat with black paws hence the name.

 

The place is filling up and food is served, the party eat well as does Dirty Paws. They explain the death curse to Dirty Paws and their reason for being there and he seems keen to tag along - at the very least he will get a good story from it!

 

Then a commotion as a new face appears at the bar, Volothamp Geddarm. He says he is a great explorer and has much knowledge to impart in his new Book - Volothamp's guide to the Denizens of Toril. Feneth approaches and asks about the book, Volo tells him it is a guide to creatures from all over the globe. Feneth tests him by asking about Karad'Dur and Volo answers perfectly. Feneth buys a copy of the book for 50gp. Other members of the party ask about exploring the jungle and if Volo could join but he demures and says he is not a guide and has business, selling his book.

 

With the distraction gone the party notices Azaka has entered the inn, she purchases ale with a chaser and sits. She drinks both and orders another before Feneth, Errick and Roscoe join her. They ask her about her services and she is upfront and tells them she is the best guide for the jungle and will get them in and out safely. 5gp per day, 30 days up front is the standard fee Jobal insists on (all guides are registered with Jobal) but she will do it for free if as part of the exploration they visit FireFinger and retrieve a lost wooden mask which is a family heirloom. Errick considers this for a moment then agrees. Roscoe wonders if they should consult Krynn and Ariana and Errick says "well they haven't found any guides have they?".

The party reconvene and the plan is agreed, they take Azaka and Inete into the jungle. They go to see Grandfather Zitembe tomorrow for information and get supplies in readiness for their journeny first thing the day after.

 

Ariana asks the bar owner of Dirty Paws' debt. She says it is 32gp and explains that She paid his debt to men who would've seen Paws dead or in executioner's run.

Finally they tell Azaka they have accepted her offer. She thanks them and tells them to purchase supplies/canoe from Rencent's Wares in the Grand Souk with a discount of 10gp for the canoe they will need.

 

And with that the party head to their rooms... and we wait to see what tomorrow may bring!

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9 hours ago, Clipper said:

Can I just check my maths - we are on day 3 of new campaign and I believe it is day 3 of the death curse? So -3 Hp to old party? Or did death currse start 1 day earlier?

 

Thats my recollection 

 

But for some reason I’ve not been paying as much attention to the curse ;)

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:blush:

 

I did feel a bit bad about that surge. I was expecting something funny, but not literal lightning from the sky! Still, it kind of helped. :ph34r:

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Just now, Mogster said:

:blush:

 

I did feel a bit bad about that surge. I was expecting something funny, but not literal lightning from the sky! Still, it kind of helped. :ph34r:

 

It was brilliant :D

 

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"You just say boo to him, and he crumples to the floor"

 

Three minutes later:

 

"I'm unconcious"

 

:lol:

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it did help! I need to flesh out/adapt the  rules for wild magic as we go along but for now i have the basics mapped out - I don't like the ones from 5e and Mogster and I are in discussion regarding them so it isn't being made up as I go along!

 

The balance worked well in that fight as the Crocodile is meant to be a pretty dangerous encounter but the extra damage nullified it but similarly damaged the party :D

 

 

 

 

 

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@Clipper - I missed updating a couple of abilities on my character sheet in Discord.. I now have 2HP to restore via Healing Hands and a pool of 10HP from Lay on Hands..

 

 

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