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The Outer Worlds | Obsidian 2019


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 @JPL where did you land? There’s a neat landing pad on a city where you get quests etc. If you landed on the pad that has “DANGEROUS!!” written all over it, good luck. I did that and fuck me, steep difficulty curve.
 

Also, rinse the Groundbreaker.

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2 hours ago, JPL said:

Jesus Christ. I’ve decided to play a bit this evening, while squinting at the tiny text, and have just left Edgewater and flown to Monarch. It’s absolutely brutal. The place is completely overrun with mental hard beasts and I’m struggling to get anywhere. Is it supposed to be this difficult? I’ve only got it set on the default difficulty as well!

 

Have you taken the hard path? If you go straight from Edgewater to Monarch, you must have landed on the "free" landing pad in the Monarch Wilderness. The game tells you that it's terribly dangerous and almost certain death, and that you should try to get a navkey for the much safer landing pad. If you do it that way, there are a few hours of things to do on the Groundbreaker, then a few hours of things to do in Roseway before you go to Monarch.

 

By the time I got to the (safe) Monarch landing pad, I was very well-leveled from non-combat questing in three locations. The monsters on Monarch were trivial, and the game was far too easy from that point on.

 

 

9 hours ago, womblingfree said:


People should put the difficulty setting up to the max to get full enjoyment from this and the systems in place. Really challenging and involves a lot of strategising, not least on when to nip back to the ship to save the game. No fast travel to anywhere but the ship either.

 

Supernova difficulty isn't the same thing though. It's like a different optional game type, rather than a way of keeping combat challenging. I happen to not want to play a survival resource game with no saving -- I just want to play the regular game without it getting too easy.

 

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Yep, that’s exactly where I landed. I did manage to get to Stellar Bay eventually by just running it all the way! I was immediately given a quest outside the walls to go and search a corpse though, so I’ve headed off to the Groundbreaker to do some levelling. I must have missed the info about getting a navkey!

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12 hours ago, Thwomp said:

 

Yeah, I thought it was shit. The part where 

  Hide contents

You steal the chemicals for Phineas - the place was so big that you couldn't get through it with your disguise intact, even using all three bars. 

 

It just restricted exploration more than anything.

 

I got through that bit just fine entirely stealth.  You don't "use" a bar unless someone actually sees you.

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I started off really loving this game, but kind of got bored around the middle.  I stopped playing for a few days and didn't feel any need to go back.


 It's a shame because there's loads of great stuff in the game that I liked, but it was dragged down by too many features that didn't really matter - items and upgrades etc. that were more or less irrelevant, an dull repetitive combat, that took away a lot of the enjoyment for me.

 

I was playing on the PC Game Pass beta thing, and my month's trial at £1 expired today, so yesterday I decided to cancel it.

 

What I will say is that Microsoft's Game Pass was effortless to cancel on PC.  Which definitely means I'm more likely to sign up again at some point in the future.

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Finished this yesterday and I think it might be the first Obsidian game I've not enjoyed. Just thought the writing and quest structure was super shallow, the combat was ok at best and the rest of the RPG systems (level ups, inventory, itemization) was bad. 

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I found the first 5 hours or so of this pretty dull, but it picked up a bit once I reached Groundbreaker and again on Monarch. Or maybe it hasn't really picked up, but pulling at all the threads of each quest and being able to blindly wander in to situations and quest lines half way through is just a comfy formula to settle back in to.

 

There isn't a shred of originality on display (except maybe in the coral reef style landscapes on Monarch), it's just a very competently made game.

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I found this extremely difficult to get into, because Edgwater generally and Parvati specifically are so dull and the loot seemed poor etc etc.  Over the last week though I've been playing it solidly and it's grown on me somewhat although it now seems a sort of Mass Effect homage with extra lethality (not really feeling the Fallout vibe other than TTD).  Even a bit of Dishonored thrown in there from time to time.  I guess the advantage to this is that if you don't care about losing potential quests downstream you can let rip, with no children to protect or anything.  I've generally tried patching things up wherever I land, but Slaughterhouse Clive became just that in spades.  Unfortunately, although initially going with melee, I've reverted to type with a much tinkered with electro rifle which is consequently OP, then rushing in with a 2H plasma weapon, and with lots of points in hack, lock pick, science, engineering and dialogue.  It's so easy on normal that the defence options are unnecessary.  Some of the science weapons are great to experiement with though.    I doubt it will linger long in the memory after completion but I'm glad it's been made.

 

Edit - the armour appearance and customisation is excellent in this.  It's a bit unfortunate that you have to leave the controller alone a little while to get a good view of your character.

Edited by Cosmic_Guru
more Dishonored than Bioshock
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Having gone back to this, to do the 'shoot anything that moves' run, I got bored very quickly. The gunplay is passable at best and the task progression is just weird when you shoot everything that moves. I've been playing borderlands in a similar way to outer worlds 'shoot everything that moves' run but unsurprisingly, borderlands is a game designed to be played that way. The AI is noticeable better on borderlands and mobs are much more fun to take down. In contrast to the borderlands games (more 2 than 3), comparing Outer Worlds like a combat game is probably a bad idea.

 

As a story/stealth/adventure game I loved Outer Worlds. I might attempt an idiot run just to see how all the dialog pans out. I won't be doing another combat run though.

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And finished.  I chose to side with against the establishment and only had to fire one shot in the final sequence owing to very high dialogue, hacking and lock picking skills (hint achieving 100 in lock pick with skill + gear enhancement is extremely useful).    I also had help arriving from various quarters if it had actually come down to a battle.  The only slightly surprising thing in the "what happened next" sequence was the 

Spoiler

rise to power of the pirate faction ( I did everything asked of me but even so...).  Not sure if I could have strung the Board along a little further before going back to the lab, but just decided to get on with it instead.  Didn't bother with the outfit quest or the transmitter one (how do you reach the one under the blue force field?) but everything else done.  Women in power everywhere other than Stellar Bay where a joint arrangement is in place :)

 

I really enjoyed it and it brought back lots of Mass Effect vibes, far more so than Fallout ultimately.

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1 hour ago, Cosmic_Guru said:

how do you reach the one under the blue force field?

 

I used

Spoiler

the slow time combat effect, and also used gear/drugs that increased movement speed while in it. Only just made it out and back in, mind.

 

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  • 1 month later...
On 28/10/2019 at 10:43, moosegrinder said:

It's not a set thing, it seems to be 3 or 4 styles mashed up into one. It's part Nouveau, part late 1800s frontier bill posters kind of thing, part futurism. I guess you could basically say it's a mash up of art styles from about 1850 to 1920.

 

Personally I love it. Hope they do an Art Of.

 

There's also a lot of socialist realism in there https://www.google.com/search?q=socialist+realism+poster&rlz=1C1CHBF_en-GBGB879GB879&sxsrf=ACYBGNTJy0Dk9jmDmjCRvyP0fOxDFQDU2w:1577703212966&source=lnms&tbm=isch&sa=X&ved=2ahUKEwiajse8mt3mAhU0oXEKHUBmDQQQ_AUoAXoECA0QAw&biw=1920&bih=937

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9 hours ago, SF-02 said:

Yeah, I think it alternates between Socialist Realism (thanks for that, I simply could not remember the name) and Alphonse Mucha's Art Nouvea stuff.

 

topaz.jpg

 

I'm not seeing Futurism at all to be honest. Futurism was all kinetic violence, and proto-fascism.

 

I think I'm pretty close to finishing this and I've found it a bit of a slog. Some of the dialog is nice, and having to make decisions makes it at least slightly interesting, but I don't find the actual gameplay to be anywhere near as fun as the Fallout games. I find combat a bit of a chore and as I invested heavily in those skills I'm stuck doing quite a lot of it. I'll see it through to the end but unless it does something amazing in the last few hours it will leave me disappointed.

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  • 1 month later...

This is a bit of a slow burn I've found, I enjoyed it from the start to be sure, but the systems do eventually click and it becomes much more satisfying. Realising I could sort quests by location has helped me make sense of things. I, uh, also didn't realise how companion abilities worked until Monarch. I saw some icons at the bottom of the screen, but I thought they was for issuing positional orders. I remapped them to my mouse's side buttons, picked up a couple of lovely weapons, and now I'm absolutely chewing through everything. I even found a machine gun to use all my light ammo with (I have thousands of rounds).

 

Not the biggest fan of the weapons management, or the inventory in general. I don't like menu diving to change the damage type when you encounter a different sort of enemy, for instance. Making it an ammo type instead would've made this simpler and would've hopefully meant you end up carrying way fewer weapons. Investing heavily in carrying perks and the ability to fast travel when encumbered has helped.

 

I think my natural cautioness and FOMO was getting in the way of me enjoying this a bit - I want to pick up all the things, not use items if I can avoid it, etc. I left my companions at the ship and ran all the way to Stellar Bay, despite having the credits for the navkey, for instance. That was kind of fun in a tense sort of way though. I really appreciate the fact that the game lets you reset your skills easily, because that's stopped me from agonising over that at least.

 

The writing's good. The game gives you plenty of opportunities to turn situations to your advantage, but does a good job of making you feel bad about it. Pretty much no-one I've encountered so far is completely unsympathetic. It's pushing me to make decisions that are more realistic, being maybe a tad less idealistic than I would typically try to be on a first run in an RPG. This isn't to say it's making me think super deeply about morals or what have you, just that I'm enjoying the nuance and the way there usually isn't obvious good and evil choices.

 

I don't think it's the most attractive game. Doesn't have a strong visual identity and tends towards a quite noisy, saturated look. The graphics get the job done, I would say. Surprised people are describing this as a short game, I'm 15 hours in and feel like there's still tons to do. Any larger in scope and it would start to feel unmanageable to me. But I guess RPGs are expected to be 60 hour epics normally.

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  • 1 month later...

- Play on Hard, it'll be challenging at the very beginning but soon after you're absolutely golden.

- During the extended tutorial you'll unlock the option to reroll your stats as often as you like, so don't worry about wrong builds.

- Buddies are fun.

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42 minutes ago, gospvg said:

Within 20 minutes I knew I was going to love this it cures all those Fallout itches! The character creation, dialogue, vats mode its so good :wub:


It’s not quite as epic as Fallout, I think it took me 30+ hours and that was with doing nearly all the side quests. But I reckon that was about the right length, it certainly didn’t outstay it’s welcome. I’d recommend putting most of your stats into the dialogue skills as some of the choices you get are pretty funny. I thought it looked very nice on the X too.

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5 hours ago, RaoulSilva said:

When you've finished you can then watch all the noclip making of documentaries on YouTube. 


Agree, can’t wait to enjoy those!

 

@Fierce Poodle Yes I focussed on Dialogue, Lockpick & I used a skill point on carrying because I have to loot it all :lol:

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18 hours ago, Fierce Poodle said:


It’s not quite as epic as Fallout, I think it took me 30+ hours and that was with doing nearly all the side quests. But I reckon that was about the right length, it certainly didn’t outstay it’s welcome. I’d recommend putting most of your stats into the dialogue skills as some of the choices you get are pretty funny. I thought it looked very nice on the X too.

Yeah it's not quite epic but it feels the right length. Long enough to satisfy and short enough to make a second run with different choices not feel like a chore. Watching the noclip documentary really emphasised how it is a game that is made with a modestly sized team who scoped an idea out that they could execute on. If you notice it you can get disappointed but it feels like a well scoped and produced game for the team size.

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  • 1 month later...

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