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Hades - coming to Xbox and PlayStation Aug 13th!


robdood
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So I feel like I'm missing something - or possibly I've just overdone my playtime on the game.

 

I've cleared five times now but I rarely feel like I'm properly stacking the upgrades to get seriously powerful - with Aspect of Chiron for example it was pretty workmanlike, I had the special inflicting Doom and a weak-inflicting attack; even with Relentless Volley it wasn't that great. I generally do get through to old buddy redacted, but it's 70/30 in favour of me getting wrecked. 

 

Any top tips? What does your choice of Mirror talents look like? Should I be exclusively using a dash-strike, like RPS thinks I should?

 

Last set of mirror talents related:

Spoiler

Do you generally use the "choose another boon" talent or the "choose a different next chamber" talent?

 

And what about Epic percentage vs Legendary percentage? I'm using Epic because legendaries really don't come up that often no matter what.

 

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I find that combinations with duo boons on top work best.

 

E.g. Festive fog + the duo boon with Demeter that makes the fog inflict chill + duo boon with zeus for lightning in the fog can clean whole rooms in seconds. 

 

Similarly, a fast attacking weapon aspect will get more from an attack boon like zeuses, than something like ares' Doom boon. Weak is a good general one to apply as it gives the best base damage buff. You want to also look for secondary boons that buff the duration and impact of curses too; e.g. Ones that spread to other enemies or cause secondary effects. 

 

Also, chaos boons and daedalus hammers can have a huge impact so I would always go for them too. 

 

For the reason above, I got for the Legendary / duo boon boost over epics. Equipping a gods trinket too massively ups the rarity of the boons offered - so you'll see a lot more legendaries that way. 

 

I tend to go with the reroll boons option over the reroll chamber rewards, as I find it's more useful on most runs. 

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I can't remember what they are called, but you can only get them from that ability, and from cthonic key chamber rewards once you've purchased the dungeon upgrade for it from the house contractor. 

 

Edit - just checked the wiki and they seem to be called Fated Authority / Fated Persuasion (the same as the abilities). 

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40 minutes ago, Polmon said:

I can't remember what they are called, but you can only get them from that ability, and from cthonic key chamber rewards once you've purchased the dungeon upgrade for it from the house contractor. 

 

Edit - just checked the wiki and they seem to be called Fated Authority / Fated Persuasion (the same as the abilities). 

 

Ah, that name gave me enough to go on to google it myself, thanks. It refreshes each run LOL! I thought I would be spending something precious.

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Hah - just opened the game to check what that was - last played 30 June; I'm cured! Hades addiction gone!

 

But I don't have that hidden aspect; nor the twin fists! Now I need to go back in and play some more! Oh, noes!

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30 runs in, 7 clears now. Will start to increase the heat a bit and concentrate on getting some achievements. Need to work out how to unlock the hidden aspects - I'm guessing more conversations with other characters?

 

Also, should you only give out nectar to each character once?

 

I think I'm enjoying it more than I did when I first played it on the Switch.

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1 hour ago, Boothjan said:

I'm guessing more conversations with other characters?

 

Yes.

 

1 hour ago, Boothjan said:

 

Also, should you only give out nectar to each character once?

 

Give everyone one bottle first of all to unlock their trinket, then give them all as much nectar as possible, whenever you see them. Especially prioritise people you only see rarely (Thanatos, Sisyphus, Eurydice, etc.).

 

You'll have enough gems to just buy the nectar from the merchant before too long.

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Is there much use in constantly changing up trinkets? 

 

I tend to go with the butterfly first because at least in Tarturus I'm much better at avoiding all damage, sometimes for Asphodel too and then by Elysium I'll take Skelly's tooth because I just figure an extra life is useful. My assumption is that the butterfly means that the damage stacks I can get early on will set me up for much later.  

 

But that said I just did a run with the bow during which, for the first time I felt like I had enough synergy between boons to feel overpowered. 

 

The aspect where you fire an attack, it then makes the special home all its shots on the one target. Then a bunch of boons for special that just stacked up together and you could just tag an enemy once with attack, and hammer special for Massive Damage™ 

 

Completely burned through redacted fast which mitigated the fact that I'm really awful at avoiding their damage and I left with a few death defiances intact so I guess - Skelly's tooth was a waste at that point. 

 

Just can't stop playing this though. I haven't had very much time for gaming lately, maybe an hour tops after work and before I have to make dinner, or perhaps a little bit of time in the morning before work. So this is perfect and I just don't put any time into anything else. I guess that's fine if I'm having fun! 

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1 hour ago, Schnibbles said:

My experience with the Pierced Butterfly is that if you change to another trinket, you lose the damage bonus benefit it provides. Which makes it a bit pointless.

 

Oh ffs I'm a fool. I had a sneaking suspicion about that. I think that really ruins the fun of trinket choice, but after the last run I had it's funny to think I'd have had another 20% damage on top of the already overpowered feeling. I think I might stick with it again. You can usually get through the most of the first two zones with no damage so we're already talking 10%-20% general damage bonus thereafter, which feels pretty good. 

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I generally take an Olympian God trinket for Tartarus and then one for the next god I need for my prospective build in Asphodel. Rarely I'll want a specific third Olympian so I often take the Pom Blossom for Elysium onward. That's my lazy standard.

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Properly addicted to this now. 47 attempts in, 20 escapes so I'm playing around with Heat and gifting everyone nectar to try and fulfill prophecies. 

 

I've enjoyed this play through way more than I did on the Switch at the start of the year.

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I have something like 45 attempts have escaped once.  I think the time I escaped I had a boon which mean I gained 2% health for every attack. God mode is currently 52% resistance!

 

I really like this game but I can only really play late at night and sometimes find it too frantic/hard.  

 

 

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I put God mode on in the end as well, wish I'd done it earlier - I was more interested in resolving the story than killing monsters the pure way! 

 

What's your setup @tobert? Full set of mirror talents? Plus, the trinket that means you don't get hit the first five times in the boss fight is extremely useful. 

 

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Finally saw the credits this weekend! Still loads of story to resolve though. 
 

Ive managed to escape with all weapons and am now working on all escaping using all the mirror options.

 

Spoiler

Hoping to unlock some more companions soon, currently have Skelly who is pretty handy.

 

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Ahh, I had the same realisation about then too.

 

Question for people that are towards the end of their unlocking: do you use the hidden/final aspects for the weapons or stick with other ones for most runs?

 

Aside from the bow and Claws, I'm finding that all of the others kind of force you into a very specific play style which don't leave much variety (and can lead to some bad setups). 

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I'm gradually maxing out all the different aspects, so I just pick the weapon based on the darkness bonus and then level up another aspect and use that. I won't actually start to choose between them until they're all maxed out, assuming I'm still playing then*.

 

 

 

 

 

*Who am I kidding, I'll still be playing this as my hearse pulls up to the crem.

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Took me about 20-30 runs, but I finally managed to beat Redacted, mostly due to having some nutty Boons like Demeter's laser beam cast with a Duo that increased their tracking ability and damage, an extra Bloodstone from Chaos (apparently its possible to get a +4 Bloodstone boon from Chaos, which would have laid waste to everyone) and then Artemis's Call which was getting powered up by the constant spamming of the Casts. I was running with the Eternal Spear, which is the only weapon other than the Adamant Rail that I've managed to get to Redacted with, but this was the time I finally won.

 

And then straight back in lol. Tried going with extra foes for my first Heat 1 run but chose a different weapon, got rubbish Boons and then got slapped straight back to the House. Lol.

 

It's mildly annoying (stupid of me really) that you can't reset weapon aspects after adding Titan Blood. I had no idea what I was doing, so dumped four Titan Bloods into the first Adamant Rail aspect before realising that wasn't the best idea as I was doing much better with the Spear overall. Fail.

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On 11/10/2021 at 19:05, tobert said:

I have a nearly have all the upgrades from the mirror, I am working on the ones which increase the chance of rare boons. I generally go with Skelly tooth trinket

 

If I were you, assuming you have some death defiances, I would get rid of Skelly's tooth and use Old Spiked Collar instead. The tooth isn't doing anything for you until you've burnt through all your death defiances, and the Old Spiked Collar (especially once upgraded to +50 health) will reduce your chance of dying.

 

(Edit: realised this assumes you have the Contractor upgrade allowing you to change keepsakes after each boss. If you don't - you gotta get it!)

 

I assume you have the upgrade giving you +3 health each room, and if you're working on the last upgrades on the Mirror you should have three defiances already. 

 

If you mostly get wasted in the boss battles rather than regular enemies, you could use Evergreen Acorn which once upgraded makes a real difference (especially to the later bosses). 

 

As for me, though I really enjoy the game the approach to story-telling is pretty slow! I'm well into the game (50 attempts, 9 or 10 successes) and I still don't have any of the late-game stuff - despite being post-credits! Still trying to convince (both sets of) fated lovers to stop fucking about and get back together, too. It's asking quite a lot from its players to keep going through again and again as the only mechanism to advance the plot, and it only gets away with it because it's amazing.

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