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Super Mario Maker 2 - Out Now (Forum Course List in First Post)

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Can't wait! I do wonder how they'll handle taking a hit with the Link outfit though, if you turn back into Mario that's going to limit the options for dangerous elements in a puzzle based level, unless you provide a lot of swords in pipes. Ideally you'd still die in one hit as Link, or have 2 hearts or something.

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16 minutes ago, GokouD said:

Can't wait! I do wonder how they'll handle taking a hit with the Link outfit though, if you turn back into Mario that's going to limit the options for dangerous elements in a puzzle based level, unless you provide a lot of swords in pipes. Ideally you'd still die in one hit as Link, or have 2 hearts or something.

 

Good point.

 

It would have been better if you could choose to play as Link for the entire level rather than just Mario.

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Forgotten Temple

CSN-1SD-M8G

 

Here we go, my first crack at a Link level. It's a bit rough and ready but I've tried to cram in all of the various moves Link has. The difficulty is making it so that you don't get stuck if you loose the costume, but without making it overly easy. 

By the way, they've changed the formula that's used to calculate Maker Score. Not sure how exactly, but it seems to be in my favour because I've jumped to a frankly ridiculous 22nd in the world on the leaderboard! 

 

*EDIT* I found a horrible softlock so I've deleted it. Hopefully I'll have time to fix it tonight!

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Ah, a dedicated Speedrun mode is a wonderful thing. Is it possible to filter to friend times only?

Struggling to get under 20 seconds (currently 20.045) but it looks like some folk have so I'll keep at it!

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On 06/12/2019 at 00:24, Darhkwing said:

20.016 for me I just cant seem to get it any lower <_<

 

edit: 20:004

 

Edit : 19:951

 

Edit : 19.928

 

I managed to get under 20 seconds! 19.999, haha!

 

EDIT: 19.905 and severe cramp in my right hand.

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Walk The Dog

9HJ-14W-LFF

 

 

 

Have a Mario Maker level to get you through the misery of the impending Tory-pocalypse! This is built around the fact that spike balls follow you around at night in the ground theme. I wouldn't be surprised if it turns out to be a bit fiddly in places just for the sake of doing something with the mechanic, but let me know what you think.

And don't worry, the spike-dog doesn't die, it just goes to 'live on a farm'. ;)

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I have been working on this one for a while.

 

 

That had a 0.10% clear rate until I beat it; it might be the lowest clear rate I've beaten so far. The recording cuts off the first ten seconds of the level which is a shame. The room at the end is ridiculous. You have no idea how many times I made it there and failed at the POW jumps. The timer is so tight there is no room for error at all. But it is fantastic fun so I'd urge some of you to go and give it a go at least. If you can make it to the final room I'd consider that a success in itself.

 

FEELS GOOD

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Starfall Odyssey

S2N-LTB-6HG

 

This one is a platformer in a similar vein to Icefall Peak, but with a nice chilled bit sandwiched in the middle. It's currently on about a 5% clear rate, which is a bit tougher than I expected. 

 

That level above looks cool, but way too hard for me!

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Rainbow Rush Galaxy SP

XQK-VN2-M6G

 

 

Just a dumb fizzy speedrun. I actually uploaded this a while back but it totally bombed, so I've made a few tweaks to make it flow better, and added in some Pokeys and Spike balls because why not? Enjoy!

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On 21/12/2019 at 06:37, Stanley said:

My daughter keeps going on about this, do you think it’s suitable for a six year old, not to complex etc? 

I'd say give it a go. She's probably not going to be cranking out masterpieces, but if ever there was a level editor suitable for a 6 year old it's this.

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@Stanley my 7 year old has made some pretty good levels that some guys from here have kindly played. He's well impressed with some of the times people have done his courses in. I reckon she'd be fine if she's used to playing other things on the switch. There's plenty of Nintendo intuition throughout which can be relied on to make most things easy to use.

 

Be expected to play lots of works in progress if she's anything like my son and come up with some really unusual concepts.

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I bought this for my son a couple of months ago and never really bothered playing it myself.

 

I am not interested in building levels (I would be rubbish at it). I have played the one player a bit, and there is practically zero challenge, so its fairly dull.

 

I do like the sound of playing the really good levels that people around the world have put together, as well as the really challenging ones. What is the best way to put together a little “greatest hits” list?

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2 hours ago, kempstar said:

I bought this for my son a couple of months ago and never really bothered playing it myself.

 

I am not interested in building levels (I would be rubbish at it). I have played the one player a bit, and there is practically zero challenge, so its fairly dull.

 

I do like the sound of playing the really good levels that people around the world have put together, as well as the really challenging ones. What is the best way to put together a little “greatest hits” list?

A good place to start would be the top 100 makers list, if you go onto the leaderboards section and search makers by All Time Ranking. Some of them are just all speedruns and music levels, but most of them are pretty good. I'd recommend Frank88 for some pretty challenging traditional style levels, Nocturnowl for easier but very creative traditional levels, and Matilder for the best looking SMB levels you'll ever see. Mine are pretty decent too I think :P

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3 hours ago, kempstar said:

I have played the one player a bit, and there is practically zero challenge, so its fairly dull.

 

How many of those have you done?

 

I found almost all the single player levels really innovative and they get much more difficult as you progress.

 

Has everyone given the new Speedrun a go?

 

I've managed 0:32.686 after spending an hour or so experimenting with different routes. I have a feeling there is something obvious I've missed because there is a weird spike at about 29 seconds in the rankings graph suggesting there's a quicker way of doing something that I haven't yet discovered. It's a great level, too!

 

I also beat this.

 

 

The stage is based on that Getting Over It with Bennett Foddy game. It might be the most unfair, and horrible level I have played, but I was making microscopic improvements each time, so my brain wouldn't let me let go of it. Sitting on that final screen and learning the timing of the moon's movements and I thought my heart might burst out of my chest. Instead of recommending you play it it's probably just easier and more fun to watch this.

 

 

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On 22/12/2019 at 14:52, David Heath said:

Has everyone given the new Speedrun a go?

 

I've managed 0:32.686 after spending an hour or so experimenting with different routes. I have a feeling there is something obvious I've missed because there is a weird spike at about 29 seconds in the rankings graph suggesting there's a quicker way of doing something that I haven't yet discovered. It's a great level, too!

 

Just managed a 0.27.879 which pits me at #1618 in the world rankings with two days left.

 

Pleased with that!

 

EMjA-40U4AAwodJ?format=jpg&name=large

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