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Dirt Rally 2.0


bradigor
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Yep. Road noise effect is back and that makes a big difference to immersion.

 

Still very mixed feelings about the game. I tried switching back to DR1 last night and to be honest it felt better. I hugely prefer the wider FOV and the graphics are much cleaner.

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  • 4 weeks later...

So Rally clubs were added to the game today - I guess like the old leagues we used to run here.


Anyone fancy having a go ? I'm absolutely terrible at the game mind - lacking even the rudimentary control I had in Rally 1....

 

 

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  • 4 weeks later...
On 11/06/2019 at 16:53, ColinMac said:

So Rally clubs were added to the game today - I guess like the old leagues we used to run here.


Anyone fancy having a go ? I'm absolutely terrible at the game mind - lacking even the rudimentary control I had in Rally 1....

 

 

 

I'd be totally up for it but defo don't have time to run things at the moment.  I honestly don't get the negativity around this, the game is amazing, on PC at least.

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  • 1 month later...
5 hours ago, SharkyOB said:

VR is here folks!  I'll be giving it a good go tonight :)

 

How are you finding it? I've seen reports saying the Oculus Store version has much better performance than the Steam OpenVR version.

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  • 3 weeks later...
  • 4 weeks later...

I feel like I need to get this off my chest.  I don't normally waste energy getting wound up with gaming companies, but the VR release of this game has been an absolute joke, which wasn't funny to start with and isn't getting any better.

 

If you own an Oculus Rift, you have 2 options, either go with Steam or with the Oculus Home version.  The Steam version has no native Oculus support, so instead runs via SteamVR, which is not ideal and has a fairly major negative impact on the performance of the game.  The Oculus version runs natively through Oculus home (which is how most Steam driving games, like Project Cars 1 and 2 do things, in fact, you can start those games in either Oculus or SteamVR modes) and runs a lot better than the Steam version.  Full disclosure, as a massive rally game fan, I ended up buying both versions.  Using exactly the same settings, the Steam version is an absolute dog, it constantly stutters in a really disconcerting way, which causes motion sickness in VR, whereas the Oculus version is completely smooth and virtually hitch free.

 

So far, no issues right?  Just use the Oculus version?  Wrong, because of the issue of DLC and also the World Series that's currently running.  Steam has both of these things, which includes 5 extra rally environments (with a 6th to follow next month) and a load of extra cars (plus extra rallycross stuff I'm not really bothered about).  Oculus has neither of them.  So the solution is for Codemasters to either add Oculus support to the Steam version (they say they are investigating this, which makes no sense as it should never have been released without it) or release the DLC to Oculus users.

 

And here's the real problem, Codemasters refuse to confirm whether or not the DLC will ever be released on the Oculus platform.  To add insult to injury, I see the updates getting downloaded for both versions and they are exactly the same size.  Oculus users have 80gb of data clogging up their hard drives, 30gb of which is the DLC, with no way to pay for and unlock it.

 

So VR users have a choice, either play the compromised Steam version with the extra content, or play the Oculus version which has none of it.  I don't mind waiting or paying for this content, I just want to know it's coming.

 

Proper first world problems but Codemasters lack of transparency on this is extremely frustrating to me.

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I've got no means of trying the VR in this but I'm very glad to find out that this is coming to Game Pass next week. 

 

I've virtually (haha) stopped buying games since GP was launched so the original release of Dirt 2 pretty much passed me by. I loved the first one, and loved that it was difficult to play well but perseverance and practice definitely payed off.

 

So yeah, I'll be back to rallying later this week and would definitely be up for joining in if there is a forum club/group on the go. I'm sure there will be a small/large bump in new players next week too.

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13 minutes ago, Valver said:

Will the version of Dirt Rally 2 on the MS Store (which i can grab thanks for GamePass) have VR support?  

 

Don't think so, wouldn't that be the XBox One version?

 

Do you have a link to the store page?

 

Edit - never mind, think I've found it.  It doesn't look like it supports VR which seems like a strange oversight.

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On 26/09/2019 at 08:27, SharkyOB said:

Oculus support is coming for the Steam version next week with the patch to version 1.9, so as long as it performs as well as the Oculus home version that's my issue sorted.  Really good news for anyone playing this on a Rift.

 

Patch was released this morning, going to be doing some serious rallying later :wub:

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12 hours ago, SharkyOB said:

It definitely isn't, the handling model is way better in DR2.

 

I'm actually astonished by how much better the handling model for 2.0 is than 1. 2.0 is a vastly superior game in every way, as far as I can tell.

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15 hours ago, BeeJay said:

 

I'm actually astonished by how much better the handling model for 2.0 is than 1. 2.0 is a vastly superior game in every way, as far as I can tell.

 

Yeah, it's brilliant.  There have been huge issues with this game (most of mine are pretty much resolved now) since release but the actual driving is ridiculously good.  I played the Steam version in VR via Oculus mode for the first time last night and it feels like it runs a bit better than the Oculus version, possibly due to improvements in the 1.9 patch.  There's loads of cars and content available now, so it'll definitely keep me happy for a long time.

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47 minutes ago, SharkyOB said:

 

Yeah, it's brilliant.  There's been huge issues with this game (most of mine are pretty much resolved now) since release but the actual driving is ridiculously good.  I played the Steam version in VR via Oculus mode for the first time last night and it feels like it runs a bit better than the Oculus version, possibly due to improvements in the 1.9 patch.  There's loads of cars and content available now, so it'll definitely keep me happy for a long time.

 

The racing game genre has passed me by over the last few years, largely due to the choices made by most games in the genre to choose style over substance. I've enjoyed Forza Horizon but that isn't a racing game, in my eyes. Which is why I was so surprised at Dirt 2.0. The tracks, in general are also sooooo much better than Dirt Rally. They feel tight and compliment the tight handling so well. Apart from Argentina, that can do one. Far too many unrecoverable cliff edges due to going ever so slightly too fast in to a bridge.

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2 minutes ago, BeeJay said:

 

The racing game genre has passed me by over the last few years, largely due to the choices made by most games in the genre to choose style over substance. I've enjoyed Forza Horizon but that isn't a racing game, in my eyes. Which is why I was so surprised at Dirt 2.0. The tracks, in general are also sooooo much better than Dirt Rally. They feel tight and compliment the tight handling so well. Apart from Argentina, that can do one. Far too many unrecoverable cliff edges due to going ever so slightly too fast in to a bridge.

 

Yeah, Argentina is a trial but the tricky corners are all marked with cautions in the pacenotes.  It's mainly a matter of getting really attuned to the notes (and learning the stages a little).

 

The New Zealand stage Waimarama Point Forward is the best in the base game for me, such a lovely, fast, flowing stage.  Can't wait to try Greece later, loved that rally in the first game.

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It's great to hear the impressions of this game now after the haze of release has left.

 

I've played and adored Dirt Rally on PS4, Xbox One and now PC for years. But on launch day, their was a lot of criticism so left the game and was gutted. As it's had more praise, it's going on the Steam wish list. :)

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  • 2 weeks later...

I reinstalled DR1 and it's definitely the better game for me. Handling is more enjoyable, tracks feel more like real places and look less cartoony, pace notes are more realistic. It also gets extra points for its small ~300MB patch (vs over 30GB on PS4) and for not requiring a constant online connection.

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9 hours ago, Orococco said:

This one's had nowhere near the legs of the first one though, must be reasons for that. 

 

Admittedly, I'm basing that largely on the tumbleweed blowing through this thread. 

 

I've had a go at it thanks to Game Pass, and for me it's just too hard. 

 

I'm sure it's a brilliantly put-together game, but it's what I'd class as a pure sim and I don't find sims entertaining in any way. Not sure many do these days? 

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