Jump to content

Watch Dogs Legion - Online Mode 9th March


Recommended Posts

1 hour ago, Haribokart said:

I always found Watch Dogs to be massively overrated, remember that bullshot video of the first game and subsequent downgrade to something that barely looked current gen at the time? The demo for 2 was quite a lot of fun though, and I always wanted to try the full thing but never did. As someone else mentioned, the themes of the game in 2020 with our Brexit/Tory/COVID problem really makes me think twice about getting this to ‘relax’, it’s all too close to home. Yet I am still considering trying it on PS5. I don’t know why.

With ray tracing it looks a lot more like those bullshots and then some. Also London. Having played both, I’d probably buy AC instead though on the assumption you’re also getting MM to look at the ray traced shinies.

Link to post
Share on other sites
2 hours ago, footle said:

With ray tracing it looks a lot more like those bullshots and then some. Also London. Having played both, I’d probably buy AC instead though on the assumption you’re also getting MM to look at the ray traced shinies.

Majoras Mask?

 

I think this is great so far, much more polished than the other two.

Link to post
Share on other sites

I'm undecided on this after a few hours, but I am liking returning to the chaos of an open world urban sandbox with all the quirks that brings. I went to an underground car park and found a bunch of autodriving cars trying to manoeuvre their way around and getting in each others way. I came back down five minutes later and one of the cars was fully on its roof, like an upturned beetle. Felt like quite a good pastiche of a near-future city.

 

Playing on Hard/Permadeath makes for interesting emotions. On the negative side, it makes you ultra-cautious, sprinting madly away from fights or relying solely on the respawning spider-bot. I was desperate to keep my OG DeadSec recruit - a northern Irish Phil Mitchell lookalike who was promising to be a more charismatic lead than either Aiden or Marcus - alive for the duration of the game, but he died in a crane accident shortly after the training wheels were taken off. I felt so down about it I turned the game off for the evening.

 

I can see the self-directed goals i.e wanting to recruit someone with a desirable skill or weapon - being much more compelling than the story missions. I've already set myself on a cascading list of tasks just to recruit someone with a silenced SMG. This is how the fatal crane incident came about, so now I'm questioning whether the sacrifice was worth it.

Link to post
Share on other sites

I've finished the main story, just moping up the side missions. 

 

I didn't get on with the controls in Watch Dogs 2, but these feel right.

 

I feel like a nimble bad-ass, bouncing in and out of enemy territories, twatting people the face with my assault rifle when the shit hits the fan. 

 

Reality kicks in, when I try to take a corner on a bike, at high speed...

Link to post
Share on other sites

After feeling like I was getting sick of it I have enjoyed it in small doses again recently but it's not something I can play for long periods at a time. I think it really is on you to try to approach the missions in different ways even if you don't necessarily feel like you need to or it will just get boring.

 

Yesterday I played one mission solely as an old woman who can't crouch, run and takes ages to climb over things but has the ability to hypnotise enemies to fight their allies for a while which was actually quite tense since obviously you need to get close enough with her crappy mobility to hypnotise them in the first place. Another mission I recruited a doctor to walk freely around a hospital and then use his special dart gun to tranquillise enemies once they got too close. Another I fitted a fighter with an electro-fist gadget and basically just flitted between cover and one-shot punching everyone.

 

Currently I want to recruit a spy and a Clan Kelly member so I can finally walk around some of those hideouts more freely. Also some amazing looking drone specialist who seems absurdly overpowered at first glance.

 

As for the Series X version now I've upgraded, it looks sharper and the ray tracing is nice at night. Nothing amazing but the load time reduction when switching between agents is most welcome. I think it's about sub 5 seconds every time you switch agents now so I do it much more often.

 

 

Link to post
Share on other sites

Well I was loving this on the One Series X until booting up this afternoon and finding I’ve lost about 6 hours of playtime. Literally put me at the point I was at yesterday when I started playing then.


A quick turn to Reddit shows various other users having had the same thing happen on the XSX edition.

 

FFS do they not have beta testers anymore.

 

 

Link to post
Share on other sites

Started playing this on the Series X but no quick resume in combination with a really long start up time (I shudder to think what it's like on the old consoles, this doesn't feel like it's running from an SSD at all), and losing mission progress twice in a row now means this game can fuck off for the time being. Hopefully they'll have gotten around to patching it after I'm done with all the other launch titles on XsX and PS5.

 

I thought quick resume was mandatory?

Link to post
Share on other sites
1 minute ago, Mr. Gerbik said:

Started playing this on the Series X but no quick resume in combination with a really long start up time (I shudder to think what it's like on the old consoles, this doesn't feel like it's running from an SSD at all), and losing mission progress twice in a row now means this game can fuck off for the time being. Hopefully they'll have gotten around to patching it after I'm done with all the other launch titles on XsX and PS5.

 

I thought quick resume was mandatory?

Microsoft have disabled it for some games because it's buggy with some s/x optimised stuff 

Link to post
Share on other sites
7 minutes ago, deerokus said:

Microsoft have disabled it for some games because it's buggy with some s/x optimised stuff 

Ah, that explains it. Ironically, this is the game that needs it most of all I've tried so far. Longer than average start-up process with the logos and sign-in process, and loading a save throws up a bona fide loading bar that takes awhile - as if I'm playing on a retro last-gen console or something.

 

Hopefully quick resume will be enabled at some point.

Link to post
Share on other sites

The save game bug on XSX makes this a no-go for the time being. I was hit with it last night but ironically the 'progress' I lost involved me royally fucking up a rescue mission and hospitalising my operative, losing the recruitment thread forever (my ongoing attempts to recruit a bloke with a silenced SMG).

 

So I got a second chance! And this time things went a lot better. I spent an extremely tense half hour trying to spring an arthritic old dear from the roof of an Albion stronghold in Waterloo. The reason I needed to do that was to convert a 19-year old woman to the cause, who for some reason owned a grenade launcher. The reason I needed a grenade launcher was because the silenced SMG guy I had my heart set on had asked me to destroy an AI black box that had replaced him at work. And I didn't have any explosives.

 

So with my new grenade launcher lady, I set about blowing up the AI. Rather than risk her life (permadeath, hard mode here) sneaking right into the hornet's nest, I scouted the area using drones and found a rooftop that might just have line-of-sight on the target through a window. I got up there with the help of a cargo drone, and did indeed get a bead on it. It was a long shot, but I totally nailed the parabolic arc on my first go. After a brief but hair-raising escape through the streets of London, I was clear. Got to say, it felt fantastic. I then used by SMG guy - basically a bald Brick Top from Snatch - to recruit someone else, but I think I lost that guy when the save game bug hit again.

 

I'm not playing it again till things are fixed because I'm already attached to my team and the adventures they've been on. It's way too early to make a judgement on the game, but I will say that I found last night's escapades to be totally captivating. It's exactly the kind of player-led, emergent gameplay that I like, and so far I'm finding my rag-tag group of ugly, unlikely chancers far more endearing than most fully-authored protagonists who act totally differently in cut-scenes to how I behave act in-game. The way I solved problems last night took me back to Vice City, where instead of working my way up to a roof to shoot up a meeting, I simply flew up there and landed a helicopter on the baddies' heads one at a time. I find that far more rewarding that following instructions in heavily-scripted missions.

 

Time will tell if the gameplay loop gets repetitive, but I was reminded last night that Watch Dogs' mixture of stealth, shooting, reconnaissance and traversal works very well.

Link to post
Share on other sites

Completed this today and my thoughts on it are much the same as they were for watch dogs 2. There's nothing about it that is really memorable but it also did offened me much either. I'm glad I played it for 12.99 but it's not worth the price ubisoft charge for it. It's just very much more of the same.

Link to post
Share on other sites

The problem I have with the emergent gameplay in this is that the whole illusion is shattered when you get sent on a recruitment mission which is an exact copy of one you’ve already done- exact same location, exact same goal, exact same enemy placements even down to the same bug of a guard stuck walking in place on top of a vehicle. I don’t even have that many members in my team for it to be repeating missions already.

 

Plus it seems there are just too many different character skills for them to have been balanced properly, so you end up either having really easy missions using overpowered operatives, or you have to artificially limit yourself. Neither of those are great options, and it just seems like lazy game design- even the summon cargo loader skill the game introduces you too is overpowered. Why on Earth didn’t they just make it so that the character with that skill is the only one who can summon them at the specific spots for cargo loaders already placed across the city? Or even limit the amount of time you can control them for?? Either of those are pretty obvious and easy options, yet they just couldn’t be bothered.

Link to post
Share on other sites
11 minutes ago, Retroguy said:

Either of those are pretty obvious and easy options, yet they just couldn’t be bothered.

Maybe but that kind of balancing as a result of testing feedback is probably done in the last year or so, when everything's being polished up and optimized. And looking back at the past year, there's a good explanation for why that might have been difficult instead of just laziness.

Link to post
Share on other sites
2 minutes ago, Mr. Gerbik said:

Maybe but that kind of balancing as a result of testing feedback is probably done in the last year or so, when everything's being polished up and optimized. And looking back at the past year, there's a good explanation for why that might have been difficult instead of just laziness.


They just delay the game then. I know it’s not really down to the team making the game, but someone at some level has made the decision to release the game in this state. And to be honest, that kind of balancing is quite an intrinsic part of the new direction this one takes- it must have come up as an early discussion that lots of different characters with different skills would take a lot of balancing work.

Link to post
Share on other sites
Just now, Mr. Gerbik said:

Agreed.


I just think we need to be calling out this stuff otherwise it’ll only get worse- I’m not totally sure this would have been any different without the pandemic anyway. Lazy game design hasn’t only just appeared.

Link to post
Share on other sites
42 minutes ago, Retroguy said:


I just think we need to be calling out this stuff otherwise it’ll only get worse- I’m not totally sure this would have been any different without the pandemic anyway. Lazy game design hasn’t only just appeared.

I think (based on a gut feeling, I'm not an insider) that it's a bit of both. Yes, even without the pandemic or even without a new console launch, Ubi would have probably wanted WDL out this holiday season whatever the cost. But I also feel like things are coming in noticably hotter than usual. You see things everywhere that usually would have been fixed but aren't quite far along enough as if you're seeing an insider early build. And I also think that stuff like the cargo loader being so overpowered wouldn't have happened otherwise. Quick Resume on Series X would have worked across the board. Ratchet would have been a PS5 launch title. Cyberpunk would have appeared last September with a proper full fat next gen version available on next gen console launch. Everything is coming in hot

Link to post
Share on other sites
19 minutes ago, Mr. Gerbik said:

I think (based on a gut feeling, I'm not an insider) that it's a bit of both. Yes, even without the pandemic or even without a new console launch, Ubi would have probably wanted WDL out this holiday season whatever the cost. But I also feel like things are coming in noticably hotter than usual. You see things everywhere that usually would have been fixed but aren't quite far along enough as if you're seeing an insider early build. And I also think that stuff like the cargo loader being so overpowered wouldn't have happened otherwise. Quick Resume on Series X would have worked across the board. Ratchet would have been a PS5 launch title. Cyberpunk would have appeared last September with a proper full fat next gen version available on next gen console launch. Everything is coming in hot


I think your example of the cargo loader being overpowered stands out as an outlier in that list, especially since some of your stated examples are things that have been delayed to avoid issues. And quick resume will obviously be fixed at some point.

 

With WDL, it’s not like the game had the idea of multiple skills and multiple characters inserted into it at the last moment, and it’s not the kind of thing they would have fixed towards the end of the process, whether prior to or after release. I can understand things being released in the current climate that can be fixed with patches, but this is so much more of an intrinsic, baked-in element that there’s really no evidence to suggest would have been left to the last minute to consider (or if it was, that would be terrible planning)- they’ve been showing the cargo loader off in videos for ages.

 

I definitely wouldn’t give them the benefit of the doubt here, especially as it’s not like they’re going to fix it. It’s not like it’s the only example of an overpowered skill in the game either, and these are the kind of things that really should have been nailed down earlier in development, at least before other skills were added.

Link to post
Share on other sites

This still crashes plenty for me, but just now it crashed to desktop during the last part of the last mission.

 

I think I'll have another crack at it again tomorrow, just so I can wrap up the story and be pleased I at least finished it.

 

Honestly, it's not a great game. I enjoyed it enough at first, but as others have pointed out, it gets repetitive and it's janky as all fuck in places. The crashing in particular really gets on my tits.

Link to post
Share on other sites
21 hours ago, Retroguy said:

The problem I have with the emergent gameplay in this is that the whole illusion is shattered when you get sent on a recruitment mission which is an exact copy of one you’ve already done- exact same location, exact same goal, exact same enemy placements even down to the same bug of a guard stuck walking in place on top of a vehicle. I don’t even have that many members in my team for it to be repeating missions already.

 

 

I've had that a few times, cleared out a location for a recruitment mission and then straight back there again on another one. What's even more disconcerting is when you have two characters talking to each other and they are voiced by the same actor. 

 

Even though the save bug on the SX has annoyed me on a few occasions I still keep coming back to the game. It's a shame they released it without the online elements as they were some of my favourite parts of the previous two games in the series.

Link to post
Share on other sites

Like some others here, I subscribed to Ubisoft's subscription service on PC to play this, and I'm so glad I did. I'd be fuming if I'd wasted £50 on it.

 

That crash I had last night in the final mission looks potentially game breaking. I had a play this morning, thinking it'd hopefully have autosaved near the end and I can just finish it off. But no, it's loaded me up somewhere completely different to where I was, but with the mission still engaged, but impossible to progress in. So I had to abandon the mission in order to do anything. Doing this not only means I now need to start the whole final mission again from the start, it's also mysteriously left the operative I was using as 'UNAVAILABLE'. They were my best fucking operative, so I'm feeling pissed off about that.

 

Next up, using another operative, I went on a recruitment mission to try and get someone else half decent to attempt the mission, but they got killed doing it. Their death resulted in me suddenly respawning at the ending, but not actually engaged in the final mission, and the game crashed again seconds later.

 

I appreciate their testers are all WFH at the moment, and I get that makes things tough, but seriously it's like this game wasn't QA tested at all.

Link to post
Share on other sites
9 minutes ago, sofasurfer said:

I think I may just give up on this game until there's a patch. Lost three hours of gaming last night after the game crashed. Looking on the bright side, two of my characters were resurrected.

yes, swings and roundabouts!

 

Basically it seems like if you go into the pause screen and it says 'No signal' where there is usually a newsy carousel thing, then it's not saving. I've had a couple of sessions recently where I check the pause screen quite often and if I see 'no signal' then I either stop or restart the game.

Link to post
Share on other sites
1 minute ago, Pob said:

yes, swings and roundabouts!

 

Basically it seems like if you go into the pause screen and it says 'No signal' where there is usually a newsy carousel thing, then it's not saving. I've had a couple of sessions recently where I check the pause screen quite often and if I see 'no signal' then I either stop or restart the game.

I'll check that out later and see if it makes a difference.

Link to post
Share on other sites

Also I think if you fast travel or swap operative then it forces a save. I think if you do that, and you've got that news carousel in the pause screen working, then you're okay. I agree though it's probably best to wait. I'm actually really enjoying the game and just want to get on with it, but the persistent nature of game means that I really don't want to lose any progress (even if that 'progress' is a failed mission or losing an operative). It feels counter to how the game is designed.

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Use of this website is subject to our Privacy Policy, Terms of Use, and Guidelines.