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Assetto Corsa Competizione | Season 12 Round 8 | GT3 Endurance at Monza


davejm
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Shaved 3 seconds off my banker lap, so... improvements. But still ways off Dave's time. You are too quick mate.

 

My son came up in the loft and wanted a go as well... 😅

 

 

He'll be ready in a couple of years,  lads.

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Here's a short summary of the new features in version 1.8. Dont think it has been posted before? I watched a couple of youtubers with their impressions on the latest update, but found this one the most informative. 

 

 

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I am loving this new handling model.  Something about it is making it so much easier for me to interpret what the car is doing and apply setup changes to help with any issues.  I managed a 1:59 flat in practice before with at least half a second still to be found.  Absolutely loving the way the tyres grip up as they come up to temp/pressure, just feels completely intuitive and like something you can influence with driving style.

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9 minutes ago, Valver said:

How can you have never have driven Monza before?


I have driven it a little tiny bit, but every time we’ve had a race on it I’ve had technical gremlins or some such has prevented me joining. Not like it’s hard to learn but I’m having some fun working out my braking points over again. 
 

The x-bow (with me at the controls at least) seems very keen to swap ends. If I can spend a bit of time getting the hang of that I think I’ll enjoy driving it. 

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36 minutes ago, milko said:


The x-bow (with me at the controls at least) seems very keen to swap ends. If I can spend a bit of time getting the hang of that I think I’ll enjoy driving it. 

 

Aye, me too. It reminds me of the 911 where coming off the brakes too quickly loses the rear. 

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On 27/11/2021 at 15:27, Meers said:

Shaved 3 seconds off my banker lap, so... improvements. But still ways off Dave's time. You are too quick mate.

 

My son came up in the loft and wanted a go as well... 😅

 

 

He'll be ready in a couple of years,  lads.

That’s fantastic. He’s thinking ‘ now I know why I don’t see Daddy in the evening…’

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13 hours ago, Dr Nookie said:

That’s fantastic. He’s thinking ‘ now I know why I don’t see Daddy in the evening…’

He's in bed at 7pm, so I hope he doesn't see me in the evening because that would mean he's being naughty by getting out of bed (which he never does btw). 

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52 minutes ago, davejm said:

vncviewer_2L7U2ccwuh.png.a96c5aeb75d0c9019e0204d5dd9533b3.png

 

Hmm, spent practicing a bit yesterday and it seems that there's still lots of time to gain.

 

The new feedback feels spectacular on my CSL Elite as well! Especially the tramlining feel in the grooves of the kerbs and gutters is amazing. There's lots more feedback over the jagged kerbs, and the bumps and dips in the track surface are more pronounced too. The slip angle is much more progressive as well so you can catch slides much better. I feels really natural and I think I've adapted to it already.

 

 

 

I also spent some more time trying the new graphics settings, but I've come to the conclusion that my GPU is not suited for FSR (or am I missing something here?). Performance mode hardly gives me more frames (even in 1080p) and looks ugly as feck, and ultra makes the fps plummet but it still doesn't look as nice as what I had before. So I went back to my old settings. 2 things struck me after the 1.8 update though:

  • The game seems to run smoother with the same settings I used before the update. Frametime is almost a flat line which is what you want to see. I seem to be able to judge corners much better because of it as well.
  • There's much more screen tearing now since the update, I've noticed. I ran the game at 1440p60 before the update and there was no screen tearing going on at all. So I tried capping the frames at 60 but that only increased the latency. Turning V-synch on seemed to do the trick though! It caps the framerate at 60 (I had a bit of overhead @ 75fps) and the TAA ghosting seems to be less as well. Game's more stable altogether, tried a 30 car online race and it doesn't go below 60fps so I've got that going for me, which is nice.

I'll be online tonight, so I'll post some screengrabs of each setting for comparison.

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@Meers I was just coming to say, I am CPU-limited in VR (RTX3080 but quite an old CPU) and over the weekend I discovered that I get better results from using FSR with TAAgen5 than I do DLSS. In DLSS I get these weird massive tears now and again and it just a bit of ghosting effect in general. FSR sharpens things up nicely and I don't lose any performance. Subject to testing in an actual race.

 

I'm hoping to get on tonight for some more practice as I'm still getting to grips with car and circuit. My pesky family have stopped me spending any useful time on there so far. Got an awful habit of going into Ascari and ending up either embedded in the wall on the left or parked next to it facing backwards.

 

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8 minutes ago, milko said:

@Meers I was just coming to say, I am CPU-limited in VR (RTX3080 but quite an old CPU) and over the weekend I discovered that I get better results from using FSR with TAAgen5 than I do DLSS. In DLSS I get these weird massive tears now and again and it just a bit of ghosting effect in general. FSR sharpens things up nicely and I don't lose any performance. Subject to testing in an actual race.

 

Interesting! Which FSR setting do you use? TAAgen5 took 15fps off the counter so I switched it off again, but maybe it can be combined with a certain FSR setting? I use the default TAA (epic) but it causes a lot of ghosting on fast moving objects. KTAA is a good alternative to TAA but a bit jaggy (but not as jaggy as FXAA tho) but I opted for TAA now with Lumisharpen (through ReShade). V-Synch seems to remove some of the ghosting (why does TAA cause ghosting in the first place?).

 

May I once share my system specs again for comparison?

 

i5-7300HQ (main culprit)

16GB DDR4 2400MHz RAM (upgraded from 8GB - made things easier for the CPU)

GTX1050 mobile (haha yeah next subject please)

 

9 minutes ago, milko said:

I'm hoping to get on tonight for some more practice as I'm still getting to grips with car and circuit. My pesky family have stopped me spending any useful time on there so far.

 

We can shake each others hands on that. We've got Sinterklaas coming up, and after that it's the run up to Christmas of couse, so there's a lot of stuff that the kids 'have to' go to (according to mrs M at least 😅). I'll 100% be on tonight though and in Discord, if anyone fancies a chat...

 

image.png.040542681fd914d7beac38609fa2157b.png

 

 

4 minutes ago, davejm said:

I usually end up in the wall here :D

 

I managed to tune out the snap oversteer but I'm not sure how I did it. 😅

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7 minutes ago, Meers said:

Interesting! Which FSR setting do you use? TAAgen5 took 15fps off the counter so I switched it off again, but maybe it can be combined with a certain FSR setting? I use the default TAA (epic) but it causes a lot of ghosting on fast moving objects. KTAA is a good alternative to TAA but a bit jaggy (but not as jaggy as FXAA tho) but I opted for TAA now with Lumisharpen (through ReShade). V-Synch seems to remove some of the ghosting (why does TAA cause ghosting in the first place?).

 

May I once share my system specs again for comparison?

 

i5-7300HQ (main culprit)

16GB DDR4 2400MHz RAM (upgraded from 8GB - made things easier for the CPU)

GTX1050 mobile (haha yeah next subject please)

 

I pretty much left it on the default 'quality' FSR setting. I probably had a bit of headroom in there for the TAA stuff. I can never remember what my bloody CPU is! i7-5960X I think. 32GB ram and a RTX3080FE.

 

I think TAA and similar cause ghosting because they are Temporal in nature which means they're doing some cleverness about the frames before/after the one you're seeing, and you get bits of it there that shouldn't be.

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15 minutes ago, milko said:

I pretty much left it on the default 'quality' FSR setting. I probably had a bit of headroom in there for the TAA stuff. I can never remember what my bloody CPU is! i7-5960X I think. 32GB ram and a RTX3080FE.

 

I think TAA and similar cause ghosting because they are Temporal in nature which means they're doing some cleverness about the frames before/after the one you're seeing, and you get bits of it there that shouldn't be.

 

Hmm, I don't think I've got much headroom left to be honest. I've saved my current settings so I'll have another fiddle tonight, will try your recommendation although I think that my pancake image is still worse than your VR one. 😅

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On 25/11/2021 at 21:58, milko said:

@SneakyNinja

 

 

C:\Users\-your username-\AppData\Local\AC2 - NOT THE ONE IN THE STEAMAPPS

It will regenerate on launch, and apparently cure your ills. Fixed it for some anyway.

 

 

another.

 

https://www.assettocorsa.net/forum/index.php?threads/game-darker-after-update-custom-engine-ini-remove-appdata-local-ac2-folder-and-let-it-regenerate.70231/

 

 

 

Sorry Milko, I forgot to say earlier.. thank you! These pointed me in the right direction and the fix is to simply remove one line from a config file. God knows how people find these fixes, but it certainly worked for me.

 

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Anyone else noticed a considerable drop in framerate the last few days? Jumped into ACC for the first time since Thursday to do some practice, and noticed I was doen in sub 30 FPS in some places, and max at or just above 50 fps. On Thursday I was running more that 100 fps even after setting quite a few options up to epic. DLSS enabled. Now I've set all  graphic options down to High and still looks like I'm not as high as on Thursday. 

 

I have an RTX2060 btw

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On 22/11/2021 at 07:57, Meers said:

Bit of a contrast to the post above, but my grandmother passed away yesterday at 91 years of age. Last grandparent I had as well, makes you think about things for sure. But she's had a good life and reached a good age in fairly good health (especially mentally, definitely a good thing). She saw our children being born and attended our wedding last August, amongst a lot of other nice things.

 

To get my mind off it a bit, I tried to set a time for Thursdays' race last night. But seeing that her funeral is this Friday, I'm not sure if I can race on Thursday, I'll have to see. I'll remove myself from the list if so.

 

Catching up on this thread as I've finally moved into my new house - very sorry to hear this, Meers. A good innings for sure and I can guarantee when she was at your wedding and saw you, your wife and your little son that she knew the younger generations of her family had an excellent future ahead :)

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Shortly after you guys had all left, I clipped the inside kerb while not paying attention on Serraglio, the hardly-a-corner before you go under a bridge. The new physics gave me a really cool demo as it's a concave drainage kerb there, pulled the tyre in and tramlined, damn near pulled the steering wheel out of my hand and then spun me into the opposite wall. Never had that before on this track!

 

Getting the hang of it now I think, but probably not going to have chance to practice much more and really get it spot on before our race now. 

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5 hours ago, davejm said:

Great evening of practice and chatting to @Meers, @mrben09@milko and @winky.  Was cool to discuss set up, and discover a few things about the car and the new game changes together.  Really enjoyed it! :) 

 

vncviewer_LBvBqWs4Lj.png.b372ac6e56d839df89230436c5eb9a61.png

 

Yeah that was an informative evening, but unfortunately I spent more time testing different graphical settings combos than actual driving. Loved having a conversation in English again. I've no time to practice before the race anymore, but I'm fairly confident with my setup. The race will be all about minimising mistakes.

 

4 hours ago, milko said:

Shortly after you guys had all left, I clipped the inside kerb while not paying attention on Serraglio, the hardly-a-corner before you go under a bridge. The new physics gave me a really cool demo as it's a concave drainage kerb there, pulled the tyre in and tramlined, damn near pulled the steering wheel out of my hand and then spun me into the opposite wall. Never had that before on this track!

 

It's the tramlining that will catch you off-guard after the update. You have to avoid certain kerbs, and that's why everyone's slower.

 

image.thumb.png.41cb2aa097ba88e91e02ea3b87adfb42.png

 

image.png.09a1749bc3bf14e0a17f519bf2cfce11.png

"Look at that tyre flex!"

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Hi guys, was working last Thursday and potentially working this Thursday eve, but even if I finish early and make the race , with this new update sounds like I'd have to put in a couple of hours on settings and VR game setup? Or is it fine? Won't have any time to practise before. 

 

Will try and make it anyways, miss the racing! 

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