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Assetto Corsa Competizione | Season 14 Round 5 | GT3 Sprint @ Donington


davejm

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2 hours ago, mrben09 said:

So does this mean people will be around tomorrow ?


I’ll probably be around getting some

laps in at some point. Lots to learn. 8-)
 

That Aston kept wanting to kill me into copse and maggots. I have no clue about setup but I guess you have to work at it to dial in. Or is it just easier to find them online? I prefer driving to the faffing with ride heights etc. (mainly because I don’t understand it)

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4 hours ago, mexos said:


I’ll probably be around getting some

laps in at some point. Lots to learn. 8-)
 

That Aston kept wanting to kill me into copse and maggots. I have no clue about setup but I guess you have to work at it to dial in. Or is it just easier to find them online? I prefer driving to the faffing with ride heights etc. (mainly because I don’t understand it)

 

The aggressive defaults are quite good in this game.  A little understeery, but I usually use it as a base then increase the rake slightly and use less brake bias.

 

I'll send you my setup for the Aston at Silverstone if you wanna take a look.  It is a bit more varied from the defaults as it uses some other hints I found online (which I can't remember now).

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7 hours ago, mexos said:


I’ll probably be around getting some

laps in at some point. Lots to learn. 8-)
 

That Aston kept wanting to kill me into copse and maggots. I have no clue about setup but I guess you have to work at it to dial in. Or is it just easier to find them online? I prefer driving to the faffing with ride heights etc. (mainly because I don’t understand it)

Ive been racing this game for 2+ years now and I still have no clue about setups.  I pick Default aggressive, do a few laps to get the tyres to their temp, then pit and tweak the pressures to get them as close to optimal as you can.  Do a few more laps to confirm they're in the window  posted earlier

 

Theres a good laymans guide here:

Setup_guide_for_beginners.jpeg

 

https://www.acc-wiki.info/wiki/Setup_Guide_for_Beginners

 

 

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@mexos I tend to be about 7-10 seconds off the pace on my first session then I usually get it down to around 2-3 seconds after a few sittings. 

 

I think you'll do well in this as your usually really fast on the tracks your practiced/raced in GT and if you put the hours in here I suspect you will do well. 

 

Wished I'd known you were about last night I'd have jumped on. 

 

Another Christmas night out tonight. 

 

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8 hours ago, mexos said:

I have no clue about setup but I guess you have to work at it to dial in. Or is it just easier to find them online?

 

Getting them online can be a bit of a minefield. I've dabbled and sometimes you get something that helps, sometimes it seems to make it undriveable. 

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As soon as we tried the aggressive set up the back end would just want to go in the fast corners. I played with the brake balance which seemed to dial it out a bit but I have no idea if I was within a good range. I need to read up!

 

Things I need to get used to  - how long it takes for the car to change direction and get across the track. I expect it to move quicker than it does which means I need to turn in earlier. Which is a head fk because in GT7 I'd been training myself to turn in later. GT7 GR3 cars turn in SO much quicker. 

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quick and dirty starting point that may or may not work in Aston at Silverstone:

 

aggr preset

front toe-out -0.4 or whatever is the max(min slider), rear -0.1 or so, max cambers

max wing, front rh 54, rear rh like 86 (iirc)(use rear ride height to tune over-understeer balance)

front and rear arb both 4. wheelrates in the middle. all bumpstop ranges 0, rates front 800 nm rear 2000 nm, max differential preload

in dampers page give rear slow rebound 5 to 10 clicks more, that together with wing and diff preload will slow down initial rotation and weight shift when you brake and make it more stable

 

in electronics set TC1 to 2 and TC2 to 8. ABS to whatever you like between 2 and 5. Tune brake bias until you like how car behaves when trail braking

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Just now, mexos said:

 

wat

 

Some cars have 2 TC settings. One is how much wheelslip is allowed(when TC engages) and second is how much it intervenes when it engages. The bigger the number the earlier or more. In Aston TC1 is how much and TC2 is when. 2/8 will engage early but cut ignition and throttle only a bit. In Ferrari and Porsche they are the other way around.

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10 minutes ago, mexos said:

 

wat

 

Seriously, try the Nissan GT-R.  It's not the fastest but it's way easier to drive consistently for long periods than most of the other cars (having the engine at the front helps) and the systems are simpler and easier to learn.  It only has a single TC dial to change and the fuel maps are really simple too.  It's a great trainer car and I still prefer it to all the others after years of ACC.

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29 minutes ago, Erik said:

quick and dirty starting point that may or may not work in Aston at Silverstone:

 

aggr preset

front toe-out -0.4 or whatever is the max(min slider), rear -0.1 or so, max cambers

max wing, front rh 54, rear rh like 86 (iirc)(use rear ride height to tune over-understeer balance)

front and rear arb both 4. wheelrates in the middle. all bumpstop ranges 0, rates front 800 nm rear 2000 nm, max differential preload

in dampers page give rear slow rebound 5 to 10 clicks more, that together with wing and diff preload will slow down initial rotation and weight shift when you brake and make it more stable

 

in electronics set TC1 to 2 and TC2 to 8. ABS to whatever you like between 2 and 5. Tune brake bias until you like how car behaves when trail braking


that includes some quite big changes from the starting point! Not that I’d disagree with giving it a go and probably going faster but I do wonder how people get there, sometimes. 

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1 hour ago, mexos said:

As soon as we tried the aggressive set up the back end would just want to go in the fast corners. I played with the brake balance which seemed to dial it out a bit but I have no idea if I was within a good range. I need to read up!

 

Things I need to get used to  - how long it takes for the car to change direction and get across the track. I expect it to move quicker than it does which means I need to turn in earlier. Which is a head fk because in GT7 I'd been training myself to turn in later. GT7 GR3 cars turn in SO much quicker. 

 

I've only had a couple of goes at GT7 with a wheel round my mates house (I don't have a PS5) and one thing that struck me was just how easy the GT3 cars are to drive in GT compared with ACC. For example, at Bathhurst as you climb up the mountain, in ACC there's a bump during a right hander that I need to be careful of in ACC and maybe lift a little. In GT it's like it's not there - just plant the throttle and don't worry about it.

 

Not slagging GT off, but I can see why ACC feels like the cars are a handful in comparison.

 

That said, I've used the Aston for a few seasons and never felt like it was loose at the rear. The 911 on the other hand - like a 4 wheeled landmine. (And I never knew TC1/2 were back to front!)

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Oh, and be careful - chasing setups can be a massive distraction. Early on it might be more productive to pick a default (safe or aggressive) and just practice until you're consistent.

 

A setup molds the car to your driving style and preferences and track aspects. It doesn't automatically make you faster. A quick driver with a default setup will beat a slower driver with a 'good' setup.

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Regarding the back end letting go on the Aston at Silverstone fast corners, I think it might be a non-car-specific combination of hitting bad kerbs badly (for Copse the inside kerb can be a bit risky if you overdo it) and weight transfer (it's really easy to swap ends doing Maggotts and Becketts with the fast changes of direction, kerbs and tightening curves). Generally speaking it's a really stable car. I was finding it a bit squirrely in Brooklands as well sometimes but I think that's because I was driving with Porsche habits. I'm starting to wonder if spending a season in that car has made it harder for me to drive the others, I might be stuck!

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5 minutes ago, milko said:

Regarding the back end letting go on the Aston at Silverstone fast corners, I think it might be a non-car-specific combination of hitting bad kerbs badly (for Copse the inside kerb can be a bit risky if you overdo it) and weight transfer (it's really easy to swap ends doing Maggotts and Becketts with the fast changes of direction, kerbs and tightening curves). Generally speaking it's a really stable car. I was finding it a bit squirrely in Brooklands as well sometimes but I think that's because I was driving with Porsche habits. I'm starting to wonder if spending a season in that car has made it harder for me to drive the others, I might be stuck!

There is definitely an sweet line through this complex and it's all about the first turn entry. Its hard to explain but it just feels right when it's right. I think I fluked it a couple of times and have to admit trying to get it consistently is a Pita. 

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33 minutes ago, SneakyNinja said:

Oh, and be careful - chasing setups can be a massive distraction. Early on it might be more productive to pick a default (safe or aggressive) and just practice until you're consistent.

 

A setup molds the car to your driving style and preferences and track aspects. It doesn't automatically make you faster. A quick driver with a default setup will beat a slower driver with a 'good' setup.

 

Completely agree with this, best thing to do is pick a setup and just focus on getting the tyre pressures in the right window initially.

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3 minutes ago, milko said:

I've done it right about three times in my last hundred attempts, I reckon. Not sure there's any part of ACC's tracks I find as difficult!

 

The Skyline section at the top of the mountain is an adventure every time for me, and it does not always end with the hero on top.

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11 minutes ago, SharkyOB said:

 

The Skyline section at the top of the mountain is an adventure every time for me, and it does not always end with the hero on top.

 

Haha yes I did think to myself "Surely there's something on Bathurst I struggle with more" and I do absolutely shit myself every time through that section.

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21 hours ago, mexos said:

Are you all racing in cockpit view?

 

I think most of us are. Almost all of us are in VR so that's driver's view by default (I hope), and I'm using driver's view as well but I'm a 4K 'pancake' tv pleb. I am using the in-game 'have the camera turn when in tight corners to see ahead' feature, otherwise my FoV is too narrow (and I'm using a correctly calculated one). So basically a poor man's VR headset effect.

 

There's 3 cockpit views (press F1) - one allows you to use said manual driver view movement, another is a fixed view and the third is with automatic head movement (under G forces).

 

I have the in-game hands and wheel switched off as well. I don't fancy 2 wheels in my view.

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So I worked something out. In GT when I approach a fast corner like Copse I typically would dab the brakes, and on initial turn in come off the throttle, coast through the first part of the corner, slowly squeeze on some power as I get to the apex then full power.  The car has big grip on corner entry and you can carry big speed.

You can't do that here, the back immediately goes light and wants to swap ends. ACC wants some pedal action on turn in - can be throttle or brake it seems but it wants something. 

 

Also it seems like you have to stamp on the brakes like an F1 car then immediately come off. Being smooth and progressive on seems to be slower - or the car just doesn't stop.

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5 minutes ago, mexos said:

So I worked something out. In GT when I approach a fast corner like Copse I typically would dab the brakes, and on initial turn in come off the throttle, coast through the first part of the corner, slowly squeeze on some power as I get to the apex then full power.  The car has big grip on corner entry and you can carry big speed.

You can't do that here, the back immediately goes light and wants to swap ends. ACC wants some pedal action on turn in - can be throttle or brake it seems but it wants something. 

 

Also it seems like you have to stamp on the brakes like an F1 car then immediately come off. Being smooth and progressive on seems to be slower - or the car just doesn't stop.

 

Its somewhat car and setup specific if you need to be smooth with inputs or not and how they drive. Some want to coast, especially Ferrari and McLaren dont really like trail braking. You could almost have brake on a button instead of axis when driving them.

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In ACC, centrifugal forces and therefore weight shifting are much more prominent than in GT (or FM). i.e. the cars feel much heavier in this. You'll get used to it eventually.

 

How do you find braking in general in this game?

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