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PlayStation 5 - Next gen is here!


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Having recently purchased a PSVR, I was pleased to hear that PS5 will support it. What I'd love to hear, though, is that PS5 will support the maximum resolution of the current headset with added bells and whistles. That would push back the need for a PSVR V2 (technically a V3, I know, but the current V2 is really more of a V1.5) for at least a couple more years, and probably tip me into going Sony again in the next gen.

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I think that's exactly what will happen. 1080p native to the headset, possibly PS5 will render at even higher resolutions then use supersampling down to 1080p. 

 

Should improve the image clarity a great deal.

 

Some current PSVR games look like they're rendering at about 480p (Driveclub VR in particular is incredibly blurry).

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Is the headset hardware capable of more resolution though? I thought it was doing what it could. My guess was that PSVR would be cross-compatible because Sony aren't crazy enough to try to launch a PSVR2 to a small install base, then we'd get a better headset if and when PS5 sold a lot. I wasn't aware there was more capability in the hardware.

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1 minute ago, Uncle Mike said:

Is the headset hardware capable of more resolution though? I thought it was doing what it could. My guess was that PSVR would be cross-compatible because Sony aren't crazy enough to try to launch a PSVR2 to a small install base, then we'd get a better headset if and when PS5 sold a lot. I wasn't aware there was more capability in the hardware.

Well you could render more detail to the display you have . PS Pro gave improvements to PSVR, increasing the sweet spot , so there’s no reason to think PS5 can’t improve on that .

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Headset hardware? It's just a 1080p panel with motion sensors attached. Think of it as a 1080p TV. PS4 Pro already has supersampling down to a 1080p TV so the PS5 will have even more extra grunt to render VR games natively at 1080p or even higher to the PSVR headset panel to improve image clarity with potential added bells and whistles on top.

 

As I said earlier, a lot of PSVR titles are probably nowhere near native 1080p.

 

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On 09/01/2020 at 21:54, Robo_1 said:

Did we ever get to the bottom of what that patent for a new Sony developed cartridge was all about?


That cartridge was related to Sony’s Toio - a range of little programmable robot toys for kids. I think it was something that plugged into a dock for them. Not related to PlayStation though.

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13 hours ago, Garibaldi said:

Having recently purchased a PSVR, I was pleased to hear that PS5 will support it. What I'd love to hear, though, is that PS5 will support the maximum resolution of the current headset with added bells and whistles. That would push back the need for a PSVR V2 (technically a V3, I know, but the current V2 is really more of a V1.5) for at least a couple more years, and probably tip me into going Sony again in the next gen.


supersampling is the single biggest image improvement you can get with VR, and far more noticeable than when it’s being done on a tv. You could throw a lot more graphics horsepower at a 1080p screen than a PS5 will have and see a good improvement.

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3 hours ago, footle said:


supersampling is the single biggest image improvement you can get with VR, and far more noticeable than when it’s being done on a tv. You could throw a lot more graphics horsepower at a 1080p screen than a PS5 will have and see a good improvement.

 

I guess a ‘big’ improvement may have been too optimistic, when I consider the oomph that gaming P.Cs need to do justice to VR. Honestly though, from what I’ve read about super sampling, that would be pretty fab. Blanket SSAA would be a most welcome improvement. 

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17 minutes ago, Garibaldi said:

 

I guess a ‘big’ improvement may have been too optimistic, when I consider the oomph that gaming P.Cs need to do justice to VR. Honestly though, from what I’ve read about super sampling, that would be pretty fab. Blanket SSAA would be a most welcome improvement. 


I suspect big improvement isn’t optimistic. The headset itself is meant to be good, and displaying a supersampled 1440p or higher image through it should be trivial for a Nvidia 1070 class GPU with console optimisations.

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2 hours ago, Avuncular said:

 

 

Ryan spoke to Business Insider Japan (translation via Gematsu) about the PlayStation 5’s logo and other parts of the console in an interview shared this week. The CEO and president said people should be able to look at the logo and immediately recognize it as something related to the PlayStation brand.

 

“It is important to give off a sense of consistency for products within the PlayStation brand,” Ryan said. “It is a must for anyone who sees [the logo] to immediately and positively think, ‘That’s PlayStation.’”

 

He continued to say Sony has an “obligation” to keep PlayStation 4 owners invested and interested in PlayStation, and having the logo look so similar to the one for the current generation of consoles aligns with that goal.

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On 10/01/2020 at 20:19, Uncle Mike said:

My guess was that PSVR would be cross-compatible because Sony aren't crazy enough to try to launch a PSVR2 to a small install base, then we'd get a better headset if and when PS5 sold a lot. I wasn't aware there was more capability in the hardware.


They’ve already stated PSVR2 won’t launch with the console and PSVR will be supported.

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2 hours ago, Stanley said:

I’m probably alone in thinking this but I’d love it if they went back to the original PS2 for the PS5, that really sharp boxy two tier design with the green and blue lights :wub:

 

Still think the PS2 is the best-looking PlayStation to date. Especially when stood upright.

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