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PlayStation 5 - Next gen is here!


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21 minutes ago, rafaqat said:

:lol:   This is on par with "Driveclub is a Forza killer"

 

It'll age just as well. :lol:

 

For my money Drivceclub is still the best racing game of the generation (and that is after playing another hour of FH4 just last night). It may not have killed anything (nor would I wish it too to be honest) but once it got going after the rocky start it was a properly brilliant game to play, especially with the rllmuk league. Fond memories.

 

RIP Driveclub :( Taken too soon.

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PS5 Miles Morales runs as follows:

 

Performance Mode - dynamic upscaled 4K visuals and 60fps, at the cost of some fancy effects including ray tracing (screen-space reflections are used instead)

 

Fidelity Mode - true 4K, 30fps, and ray tracing.

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1 hour ago, Eighthours said:

Not sure what they can do with Squadrons, seeing as it still needs to be flagged as PS4 to enable the PSVR mode, right?

Very simple: BC works differently on both systems. I believe on PlayStation, they run more contained in a more or less 1:1 emulation space, while in Xbox they can tap into new resources previously unavailable. This allows for all kinds of things like Auto HDR, framerate doubling and maximizing uncapped framerates.

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20 minutes ago, Ry said:

 

Seriously? I'm sure I heard it was 60fps 4k. 

 

If it's not I will be really disappointed. 

Ah sorry - I thought you were asking about ray tracing. It does have a 4k60 mode, but DF were saying they hadn't seen anything either way as to whether that mode had any ray tracing or not (but it seems unlikely).

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Raytracing at native 4k60 isn't happening anywhere in an open world game except, occasionally, on a 3080/3090 or RX6800XT or RX6900.

If it does happen, it'll be subsampled as fuck, or require some serious ML upscaling and denoising or be limited to a racing game where there's room to apply very specific shortcuts.

 

4k30 sure.

 

I wouldn't bet against the increased wow-factor at 4k/30fps though. Spiderman will look pretty special with it turned on, with all those glass buildings and puddles.

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3 minutes ago, teddymeow said:

PS5 Miles Morales runs as follows:

 

Performance Mode - dynamic upscaled 4K visuals and 60fps, at the cost of some fancy effects including ray tracing (screen-space reflections are used instead)

 

Fidelity Mode - true 4K, 30fps, and ray tracing.

 

Seems like a good trade off. I think I'll start with Fidelity Mode, ohhh and ahh at the new shinies for an hour and then play most of the game in Performance Mode, unless ray tracing really does feel indispensable once you've seen it.

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Quote

While promising a glimpse of the future, Astro's Playroom is a gloriously old-fashioned thing at heart, a characterful, character-driven platformer that has been built to showcase a particular piece of hardware. So often that's where magic in video games happens, and that's most certainly the case here. On its own, this is a beautifully crafted, exquisitely paced and absolutely gorgeous 3D platformer. Combined with the hardware it's bundled on, it's something very special indeed - and one of the best launch titles I can remember in an age.


https://www.eurogamer.net/articles/2020-11-06-astros-playroom-review-a-uniquely-tactile-platformer-thats-the-beating-heart-of-ps5

I've said it before but Team ASOBI! is the jewel in SCEJ's crown. 

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33 minutes ago, teddymeow said:

PS5 Miles Morales runs as follows:

 

Performance Mode - dynamic upscaled 4K visuals and 60fps, at the cost of some fancy effects including ray tracing (screen-space reflections are used instead)

 

Fidelity Mode - true 4K, 30fps, and ray tracing.

 

Is Mile Morales the true next gen one or is it a cross gen game?  

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38 minutes ago, MNFRMTMRRW said:

Very simple: BC works differently on both systems. I believe on PlayStation, they run more contained in a more or less 1:1 emulation space, while in Xbox they can tap into new resources previously unavailable. This allows for all kinds of things like Auto HDR, framerate doubling and maximizing uncapped framerates.

Unless I'm misunderstanding you (or the tech - very possible :) ) I don't think you are right on that. PS5 has the boost capability in BC mode allowing it to use the extra resources to bump up frame rates, etc... God of War, Ghost of Tsushima, etc... have already have had the devs go on record to state the games run with improved performance and I don't think these are the proper "next-gen patches", it's just BC mode beefing them up as far as I'm aware.

 

https://www.pushsquare.com/guides/ps5-game-boost-all-major-ps4-game-improvements

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1 minute ago, rafaqat said:

 

Is Mile Morales the true next gen one or is it a cross gen game?  

 

What a curious question. Both Spiderman (original and MM) games are cross gen but the PS5 versions are the next gen version. I have to ask though what do you consider a true next gen game? 

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9 minutes ago, Vemsie said:

 

I've said it before but I'll say it again: Astro Bot Rescue Mission 2 is going to be THE launch title and system-seller for PSVR2 when that hardware is released.

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Just now, Eighthours said:

 

I've said it before but I'll say it again: Astro Bot Rescue Mission 2 is going to be THE launch title and system-seller for PSVR2 when that hardware is released.


Absolutely. Can't wait for that.

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Really glad to hear SM:MM benefits from the same quality of storytelling as found in the first game, which was just a joy from start to finish. 
 

I tell you what - once you’ve seen the ray traced reflection in fidelity mode it really is hard to go back to the vile and hateful cube maps. 

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Just now, Ry said:

Oh my......

 

Those load times....

 

 

Older games cant benefit from the new drives in either system, as they aren't designed to use them. The most they can do is run at essentially full SSD speeds. Still faster, but not anyway near as fast as having access to direct storage, or whatever sony calls their version of it

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News that the Astro Bot pack-in lives up to its predecessor has me very tempted. I struggle to imagine it as VR was so integral to the first game, but seeing as said original is the best third-person 3D platformer I've ever played,* a worthy sequel is pretty exciting, short though it may be.

 

 

*yes, even better than previous title-holder Rayman 2.

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2 minutes ago, 5R7 said:

 

Older games cant benefit from the new drives in either system, as they aren't designed to use them. The most they can do is run at essentially full SSD speeds. Still faster, but not anyway near as fast as having access to direct storage, or whatever sony calls their version of it

 

How does the witcher load instantly on xbox series x then?

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Christ, I'm ping ponging all over the place on what I think my primary console will be. A week ago it was firmly Xbox, now it’s swinging pack toward PlayStation. Goddamit, I want Doc Brown to come back and tell me which one was the best, I don't give a shit what happens to my descendants so he can keep that to himself.

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3 minutes ago, Ry said:

Oh my......

 

Those load times....

Both things that I'm sure will improve with future firmware updates. Sekiro on the PS5 runs better than the XSX (lower quality image due to checkerboarding but a solid 60fps). It may just be Ubisoft, as another Ass Creed game (Unity has big framerate drops) also has issues with PS5 BC.

 

Just now, Ry said:

 

How does the witcher load instantly on xbox series x then?

Because it's a different game.

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2 minutes ago, Wiper said:

News that the Astro Bot pack-in lives up to its predecessor has me very tempted. I struggle to imagine it as VR was so integral to the first game, but seeing as said original is the best third-person 3D platformer I've ever played,* a worthy sequel is pretty exciting, short though it may be.

 

 

*yes, even better than previous title-holder Rayman 2.


I guess whenever Sony want to demonstrate whatever new hardware they’ve got (VR headset, Dual Sense), Astrobot is the guy they call up. It’s exactly the role Mario serves for Nintendo - a completely free-form approach to design into which a mascot can step in, adding branding and a tacit agreement with the player as to the quality of the game. 

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  • gospvg changed the title to PlayStation 5 - See OP for link to Ultimate FAQ
  • Eighthours changed the title to PlayStation 5 - Next gen is here!

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