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Call of Duty - Modern Warfare


djbhammer
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12 hours ago, mexos said:

Absolutely loving this tonight. My set up is working lovely. I can run around a plenty and get good aiming speed. And I’m using the RPG to flush out the campers. Got 3 kills at once in Hackney within 20 secs of the level starting. Glorious.

 

 

Any set up insights? I'm feeling a bit wooly but then I use LMG's a lot.

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2 hours ago, skittles said:

Haven't had a single problem with campers but then I don't play team deathmatch. It's all about the objective games.

 

I absolutely LOVE holding the shop window in Piccadilly, got up to a 17 kill streak yesterday, first time ever. Marksman rifle, claymores, shotgun. Absolute blast.

 

Has anyone played hardcore mode yet? What is it about?

 

edit: not sure if fun or not.. https://gameranx.com/features/id/185744/article/call-of-duty-modern-warfare-how-to-play-hardcore-mode-multiplayer-guide/

 

You don't have a problem with campers while sitting huddled in the corner of a window, surrounded by claymores while using the most unbalanced gun in the game? 

 

No shit Sherlock. 

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6 minutes ago, max renn said:

 

 

Any set up insights? I'm feeling a bit wooly but then I use LMG's a lot.


Sure. I’m running:

 

Perks:

Scavenger

Ghost

Amped

 

Dead silence field upgrade

 

Semtex

Flash grenade

 

M4 (I know... I know)

Ffs 12.4 predator

Singuard arms invader

 

Perk recon

Stippled grip tape

Operator fore grip

 

then I run the RPG as my secondary. 

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Essentially that setup allows you to do the 3 things you need to be able to do:

 

Run and turn quickly. (And slide lol)

Aim down your sights real quick. 

Have accuracy with range and limited recoil.

 

When I started my setup had stopping power but I was sluggish, 7-8 kills. And I'd die a LOT. With the above and variations of it, it's a bad day if I don't get 20+ kills. 

 

 

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15 hours ago, Mike S said:

 

Please do as I strongly suspect that changes you consider detrimental (IT'S NOT BLOPS ANYMORE!) I would consider to be significant improvements. 

 

I'd also genuinely like to hear what is 'deep' about, say, the last BLOPs? Preferably without the 'oh, you must be a casual' tone if you could?

 

Geez. This could be a long one. :)  

 

Firstly I would say that, lots of the small changes alone may have worked, what exacerbates things is the multiple small changes which when taken together can feel like a bit of a shit storm.

 

In no particular order...

 

1. MW has reverted to "Killstreaks" as opposed to "Scorestreaks."  Please tell me why this is anything other than regressive?

 

2. Killstreaks in an SBMM environment.  I earn streaks by going on consecutive kills without dying, essentially. If SBMM is working as it should, and I'm up against players of equal skill, whats the chances I will regularly go 5,6,7,8 kills without dying? It does happen though and people get them, usually due to...

 

3. Unfair Maps & Bad Spawns. MW has re-introduced these less-structured, less symmetrical and less balanced maps. If you end up on the scaffold side of Piccadily - good luck to you. You are already at a disadvantage, and if you fail to gain map control, the spawns will keep you hemmed in by the cars at your spawn. 

 

4. Niavity about the Cod community. Taking point 3 into consideration, the introduction of SBMM and these maps has exacerbated a problem thats long existed on Cod - people quitting if they are losing. It's always been bad, but this game is the worst I've played. 

 

5. Disbanding lobbies after each match. Taking point 4 into account, disbanding lobbies is a HUGE problem. Due to the large number of people quitting matches, the matchmaking system is often placing me into matches in progress. And of course 9/10 I'm on the losing team. This happened in previous Cod games of course, but after the match finished the lobby was kept together, thereby ensuring I'd have at least the next match without having to be a backfill. MW i can literally backfill for 4,5 matches in a row. This has happened. 

 

6. Battlechatter. Battlechatter is the term given to the call outs that characters make. We've all experinced this, your character will inexplicably and without your control, shout out what perhaps could be deemed useful information, in certain context. But it's just ridiculous that these call outs can be heard by players on your team and the other team. It's ridiculous that the game gives me no control over when the character does it. It's ridiculous that I can successfully pull of a flank, and as I'm about to engage my character will call out, alrerting the enemy to my position.

 

7. Gunsmith and overall cramping of a particular play style. First up I'll say that I actually enjoy the depth they have added to the gunsmith. What I'm totally against is that there are so many attachments which inhibit, limit or restrict your movement and control. Go and have a look at how many state the Cons to include, reduced sprint time, reduced ADS time, etc. 

 

8. SBMM within a structure that is not designed for it. I'm all for SBMM. But the implementation here is lacking. There is zero transparancy about tiers or progression. What is my skill relative to others? I never know if I am moving up or down in MMR. I like to play games and be able to see improvement in myself as time progresses. Take the ranked mode in, well, basically any other game and compare it to this. Most people don't even know we are on SBMM now. I believe we should have non-SBMM lobbies for casual/quick play, and a ranked playlist for SBMM, with a tier and progression system. 

 

9. Areas of the game which appear to be worse than previous years are map choice and design, gun balance, support for multiple play styles. There is a complete lack of a high skill ceiling, and a horrible reward system. What is there to keep people playing, progressing, improving?

 

10. Inconsistent application of the term 'realistic' and its sweeping use as defence for the games flaws. Stop it. The pursuit of realism in games should never come at the expense of gameplay. 
 

11. Poor economy, risk/reward system. The way that players appraoch the game is 100% the responsibility of the developers. Everything in the game is within their control. Too many matches are ending with time limit not score limit. Wonder why? See all ten points above.

 

As for BLOPS4, I wouldn't necessarily say it is 'deep.' There are other games that offer a higher skill ceiling. BLOPS4 could have done lots of things better. People moaned about the specialists, and how they basically rewarded noob players with free kills every few minutes. In lots of ways they felt cheap to die to. However, they were balanced, for the most part. Which meant you did see a reasonable selection of the specialists being used There was a specialist to fit most play styles. The limit to two specialist per team stopped it ever feeling excessive or oppressive. What BLOPS4 also did well was gun balance. What BLOPS4 also did well was map balance and flow. Say what you like about the limitations of three lane maps, they promote flow, they promote engagements, and they are usually fair symmetrical and equal, presenting each time a fair chance to control the map, regardless which side you spawn on. For all its faults its was genuinely inclusive for all play styles.

 

 

12 hours ago, deerokus said:

Hackney Yard is a great map. Had a fun game on there earlier: obviously just campers everywhere tho amirite. 

 

 

The feature where you get a few seconds of the mic of the person you killed is fun, some guy kept making a weird groan on this one :lol:

 

FYI just a little tip for you, i saw you trying to get up on the container inside the building by B flag. If you go to the other side of the containers there's a little white barrel you can hop on. Allows you up onto the container, without being so easily seen from the window. Also, from where you then climb up the container, its easier to make the jump the gap into the window that you tried a few times. 

 

2 hours ago, skittles said:

Haven't had a single problem with campers but then I don't play team deathmatch. It's all about the objective games.

 

I absolutely LOVE holding the shop window in Piccadilly, got up to a 17 kill streak yesterday, first time ever. Marksman rifle, claymores, shotgun. Absolute blast.

 

Has anyone played hardcore mode yet? What is it about?

 

edit: not sure if fun or not.. https://gameranx.com/features/id/185744/article/call-of-duty-modern-warfare-how-to-play-hardcore-mode-multiplayer-guide/

 

Yeah I mean, if you're the one camping... lol. 

 

Hardcore mode has been in Cod for as long as I can remember. You have less HP (around 30 instead of 100), there is no mini-map, and friendly fire is active.

 

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What's actually on the fucking disc? A jpeg of captain price? I waited a whole fuckin day for it download a 59gb 'patch' go to play spec ops and it prompts a 15gb download. I just booted it up and it needs ANOTHER fuckin 13gb download??? Fuckin sick of this game and I aint even PLAYED the fucking thing yet!!! 

 

PCMfSw7.jpg

 

Rant aside, this is really quite sad. Activision shouldn't get a free pass for this. Its downright anti consumer and customers in countries with more strict data caps would be completely done over. Glad I bought it from trading so none of my pennies went to Activision. 

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Still enjoying the game as much as I can and have absolutely no qualms with people playing the game for their own enjoyment.

 

On another positive the update on Monday has improved but not fully fixed spawns. A Step in the right direction. 

 

Also, here’s me discovering the .50 handgun in hardcore :wub:

 

 

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16 hours ago, koefoed said:

 

You don't have a problem with campers while sitting huddled in the corner of a window, surrounded by claymores while using the most unbalanced gun in the game? 

 

No shit Sherlock. 

The first marksman rifle is the most unbalanced? First time I've heard that. 

 

Holding down the entrance to the shop and the window I wouldn't call camping. It's tactical. I'm having to switch between a shotgun, claymore and marksman constantly depending where the threat is and move constantly. I'm not sitting in a corner. 

 

If you know I'm there, don't come, or use grenades through the window (you can also jump onto the ledge outside) , disable my claymore, use a flash, communicate with a buddy and take me down. 

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If skittles was controlling that area I would immediately spawn in with a Sniper and start a cat and mouse game of trying to get him. 

 

That or continually run at him and get shot whilst screaming "THEY'VE BROKEN IT THEY'VE BROKEN IT MY GOOD GOD THEY'VE BROKEN IT!!!"

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Dived into this one as this is my first proper attempt at playing since MW2 - I'm getting my arse handed to me a bit but getting better now I'm learning the maps, really hope they put some new ones in soon though mind you. 

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3 hours ago, Mugman said:

If skittles was controlling that area I would immediately spawn in with a Sniper and start a cat and mouse game of trying to get him. 

 

That or continually run at him and get shot whilst screaming "THEY'VE BROKEN IT THEY'VE BROKEN IT MY GOOD GOD THEY'VE BROKEN IT!!!"

^_^

 

Just hit level 50 at around 23hours in. I can't wait to get a bottle of wine in tomorrow and play all night again with the chaps. Great game when it flows. 

 

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On 05/11/2019 at 22:16, deerokus said:

Hackney Yard is a great map. Had a fun game on there earlier: obviously just campers everywhere tho amirite. 

 

 

 

The feature where you get a few seconds of the mic of the person you killed is fun, some guy kept making a weird groan on this one :lol:

 

Just watched this, fuckin' insane with that shotgun :)

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Anyone on PS4 (or other platforms) had issues with the daily challenges? For the past 2-3 days its been the same challenge (one is X amount of kills with LMG, or headshots) and it doesn't register anything if I get kills etc.

 

 

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29 minutes ago, deerokus said:

It's totally overpowered but great fun. 

 

I find the challenges and missions very patchy with the tracking. 

 

I was just watching a clip on YouTube and the Devs have said it is registering/ logging kills etc for challenges, it's just not updating the count in game. 

 

Only way to corrected it at the moment is to reboot the game. 

 

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Sold this yesterday for £40 and already have regrets as i fancy a game. 

 

Didnt even finish the campaign (got 3 levels in) and tge multiplayer just reminded me im a BF guy. 

 

And now im itching to play it, wtf? 

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41 minutes ago, RYAN WHITELAW said:

Sold this yesterday for £40 and already have regrets as i fancy a game. 

 

Didnt even finish the campaign (got 3 levels in) and tge multiplayer just reminded me im a BF guy. 

 

And now im itching to play it, wtf? 

 

I'd say I was more BF as well but BF V did nada for me. For some reason the COD4 style is attaching my tactical itch. 

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44 minutes ago, Strategos said:

725 badly needs a nerf its the one standout issue for me.

 

Maybe. But it's just so satisfying to use, the sound effects, the way it knocks the enemy back, the screaming, it's the most fun weapon in the game. The range is possibly a tad too generous. But I'd argue that being a two shot weapon compensates for its advantages in other areas. People will soon enough start complaining about the P90 or whatever when the 725 gets a nerf.

 

Made a build last night with the riot shield which worked out brilliantly for defending on Domination, especially with a couple of landmines placed as additional defence. Another thing I noticed is that if you place a mine directly on the flag in Domination it gets hidden by the flag, nice surprise for anyone trying to take your base.

 

This is up there with Halo 2 and Unreal Tournament for me, it's just endlessly amazing.

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Patch notes:

 



Backend fixes to prevent crashes and improve stability across all platforms, include dev errors, and various performance fixes.
Fix for a few bugs where some streaks and Field Upgrades were able to be flown out of bounds without penalty. General out of bound fixes were also added.
Fix for a bug where a player being killed by an enemy with a Variable Zoom Scope would not see the zoom function in the killcam
Fix for the Semtex warning audio being heard at the same volume whether in a building or outside
In Headquarters, players were able to place a Tac Insert and respawn when their team owned the point. This has been fixed.
Fix for various collision issues across maps
Added UI that shows when XP events are active in playlists menus
Sprint and Tactical Sprint speeds are now back to speeds in Beta
Fix for a bug where the progress of the bomb defusal can be seen by the team that planted the bomb
Fix for a bug that revealed players to UAVs when they fired their weapons, even if they had Ghost and a silencer equipped
Fixed an issue where if multiple Personal Radars were active on a team, and are both marking the same enemy, only one player would see the enemy on their minimap.
RIOT SHIELD:

Fixed an issue where the throwing knife and Thermite weren’t causing the shield to go on the player’s back when thrown. We’ve also fixed the issue where explosive splash damage wasn’t working consistently. We’ll continue to tune the Riot Shield in future updates.

CLAYMORES:

Detonating an enemy claymore with bullets is now non-lethal when at full health. We’ve also reduced the trigger and damage radius and also reduced the damage width to better match the trigger width.

BATTLE CHATTER:

Removed the ability for enemies to hear when they’ve been called out by the opposing team. We also adjusted the enemy callouts so they are never from your Operator. Enemy callouts now use a more restricted cone at the hip and even more restricted in ADS when calculating whether or not to trigger. We’ll continue to monitor this and make additional tweaks to Battle Chatter in future updates.

MOUNTING:

Slight increase to recoil while mounting.

PERKS:

E.O.D. now clamps damage to a non-lethal amount, assuming the player is at full health

LIGHTING:

Continued updates to player visibility in dark windows and dark areas.

FOOTSTEPS:

We’ve increased the occlusion percentage to filter footstep sounds behind geometry and adjusted the footstep volume at a distance. We have another large footstep change coming in the next update which will make crouch and ADS movement significantly quieter. Stay tuned!

CHALLENGES/PROGRESSION/RANK

Daily Challenges and Active Missions are getting a full sweep of testing and fixes. We’ll have more updates to these systems in future updates.

Fix for a bug where the Infiltrator challenge was not tracking properly
Fix for launchers not giving XP when shooting down killstreaks
Fix for a bug where planting or defusing 5 bombs in Cyber Attack or SnD was not tracking properly
Camo challenge for “Kills After a Reload” didn’t give the player enough time to acquire a kill, so time has been increased
Fix for a bug where your XP require to reach the next rank was higher than the value needed

725 Shotgun: Increase to ADS and Hip Spread, reduced damage range
M4A1 Assault Rifle: Reduced damage range, small recoil increase
Assault Rifles: Increased hip spread to reduce effectiveness up close, less damage at long range for full auto 5.56 rifles
SMGs: Increased move speed, increased ADS move speed, small reduction in sprint out time
UZI SMG: Increased damage range
MG34 LMG: Increased hip spread, damage range reduction, small ADS slow down
M91 LMG: Increased hip spread, small damage range reduction
PKM: Increased hip spread, medium damage range reduction
Pistols: Increased move speed, reduced sprint out time, increased damage range
Crouch and Prone no longer adjust recoil

 

CALL OF DUTY LEAGUE

Updated rulesets for CDL competitive modes in private match

CYBER ATTACK

Fix for a bug where a player could use lose their primary weapon and would be unable to see their viewmodel after being revived by a teammate

GROUND WAR

Fix for a bug where players would sometimes be unable to pick a spawn location
Fix for a bug where a Tac Insert could cause players to spawn on the enemy home base


Pick up Intel! – In the Operations, explore Verdansk to find additional backstory information of Verdansk and the Operators.
Fix for scoreboards displaying incorrect data
XP adjustments and general backend fixes
Various fixes for out of bounds and parachute exploits
Respawn timer no longer stays on screen after teammates are revived from bleedout
Fix for issue where the Munitions were not usable after respawning via Gunship
Fix for losing your weapons when picking up the core
Achievements can now be unlocked in CP
Fix for issue where players could spawn with their weapons in the downed state
Picked up Munitions no longer carry over from match to match. Only the Munitions you purchase with points will.
When respawning via the Gunship, you will no longer be given the Tank role
Selecting an Allegiance Operator or Allegiance as a favorite faction will now properly assign the voice of the correct operator
Operation Headhunter: Fix for a bug where players are not able to lock missiles onto the final boss helicopter
Operation Crosswind: Adjusted stealth for gameplay
Operation Paladin:
Fix for a bug where there was no UI or indicator of where to go or how to finish the objective after defending the 3rd arms crate
Fix for a bug where the default weapon was different than the weapon a player would hold if they were placed in Last Stand

 

I don't even want to imagine the Reddit salt about the M4A1 nerf. That was fucking brave of IW.
 

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I'm generally happy to have guns that are clearly better than the others but ghe 725 was just comically broken, you could use it like a Marksman rifle. 

 

 

The highlights for me of that patch.

CLAYMORES:

Detonating an enemy claymore with bullets is now non-lethal when at full health. We’ve also reduced the trigger and damage radius and also reduced the damage width to better match the trigger width.

BATTLE CHATTER:

Removed the ability for enemies to hear when they’ve been called out by the opposing team. We also adjusted the enemy callouts so they are never from your Operator. Enemy callouts now use a more restricted cone at the hip and even more restricted in ADS when calculating whether or not to trigger. We’ll continue to monitor this and make additional tweaks to Battle Chatter in future updates.

 

725 Shotgun: Increase to ADS and Hip Spread, reduced damage range

M4A1 Assault Rifle: Reduced damage range, small recoil increase

Assault Rifles: Increased hip spread to reduce effectiveness up close, less damage at long range for full auto 5.56 rifles

 

Good. Now just don't turn into the battlefield devs and nerf every gun that is fun to use please. 

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