Jump to content
rllmuk
djbhammer

Call of Duty - Modern Warfare

Recommended Posts

Sold this yesterday for £40 and already have regrets as i fancy a game. 

 

Didnt even finish the campaign (got 3 levels in) and tge multiplayer just reminded me im a BF guy. 

 

And now im itching to play it, wtf? 

Share this post


Link to post
Share on other sites
41 minutes ago, RYAN WHITELAW said:

Sold this yesterday for £40 and already have regrets as i fancy a game. 

 

Didnt even finish the campaign (got 3 levels in) and tge multiplayer just reminded me im a BF guy. 

 

And now im itching to play it, wtf? 

 

I'd say I was more BF as well but BF V did nada for me. For some reason the COD4 style is attaching my tactical itch. 

Share this post


Link to post
Share on other sites
44 minutes ago, Strategos said:

725 badly needs a nerf its the one standout issue for me.

 

Maybe. But it's just so satisfying to use, the sound effects, the way it knocks the enemy back, the screaming, it's the most fun weapon in the game. The range is possibly a tad too generous. But I'd argue that being a two shot weapon compensates for its advantages in other areas. People will soon enough start complaining about the P90 or whatever when the 725 gets a nerf.

 

Made a build last night with the riot shield which worked out brilliantly for defending on Domination, especially with a couple of landmines placed as additional defence. Another thing I noticed is that if you place a mine directly on the flag in Domination it gets hidden by the flag, nice surprise for anyone trying to take your base.

 

This is up there with Halo 2 and Unreal Tournament for me, it's just endlessly amazing.

Share this post


Link to post
Share on other sites

Patch notes:

 



Backend fixes to prevent crashes and improve stability across all platforms, include dev errors, and various performance fixes.
Fix for a few bugs where some streaks and Field Upgrades were able to be flown out of bounds without penalty. General out of bound fixes were also added.
Fix for a bug where a player being killed by an enemy with a Variable Zoom Scope would not see the zoom function in the killcam
Fix for the Semtex warning audio being heard at the same volume whether in a building or outside
In Headquarters, players were able to place a Tac Insert and respawn when their team owned the point. This has been fixed.
Fix for various collision issues across maps
Added UI that shows when XP events are active in playlists menus
Sprint and Tactical Sprint speeds are now back to speeds in Beta
Fix for a bug where the progress of the bomb defusal can be seen by the team that planted the bomb
Fix for a bug that revealed players to UAVs when they fired their weapons, even if they had Ghost and a silencer equipped
Fixed an issue where if multiple Personal Radars were active on a team, and are both marking the same enemy, only one player would see the enemy on their minimap.
RIOT SHIELD:

Fixed an issue where the throwing knife and Thermite weren’t causing the shield to go on the player’s back when thrown. We’ve also fixed the issue where explosive splash damage wasn’t working consistently. We’ll continue to tune the Riot Shield in future updates.

CLAYMORES:

Detonating an enemy claymore with bullets is now non-lethal when at full health. We’ve also reduced the trigger and damage radius and also reduced the damage width to better match the trigger width.

BATTLE CHATTER:

Removed the ability for enemies to hear when they’ve been called out by the opposing team. We also adjusted the enemy callouts so they are never from your Operator. Enemy callouts now use a more restricted cone at the hip and even more restricted in ADS when calculating whether or not to trigger. We’ll continue to monitor this and make additional tweaks to Battle Chatter in future updates.

MOUNTING:

Slight increase to recoil while mounting.

PERKS:

E.O.D. now clamps damage to a non-lethal amount, assuming the player is at full health

LIGHTING:

Continued updates to player visibility in dark windows and dark areas.

FOOTSTEPS:

We’ve increased the occlusion percentage to filter footstep sounds behind geometry and adjusted the footstep volume at a distance. We have another large footstep change coming in the next update which will make crouch and ADS movement significantly quieter. Stay tuned!

CHALLENGES/PROGRESSION/RANK

Daily Challenges and Active Missions are getting a full sweep of testing and fixes. We’ll have more updates to these systems in future updates.

Fix for a bug where the Infiltrator challenge was not tracking properly
Fix for launchers not giving XP when shooting down killstreaks
Fix for a bug where planting or defusing 5 bombs in Cyber Attack or SnD was not tracking properly
Camo challenge for “Kills After a Reload” didn’t give the player enough time to acquire a kill, so time has been increased
Fix for a bug where your XP require to reach the next rank was higher than the value needed

725 Shotgun: Increase to ADS and Hip Spread, reduced damage range
M4A1 Assault Rifle: Reduced damage range, small recoil increase
Assault Rifles: Increased hip spread to reduce effectiveness up close, less damage at long range for full auto 5.56 rifles
SMGs: Increased move speed, increased ADS move speed, small reduction in sprint out time
UZI SMG: Increased damage range
MG34 LMG: Increased hip spread, damage range reduction, small ADS slow down
M91 LMG: Increased hip spread, small damage range reduction
PKM: Increased hip spread, medium damage range reduction
Pistols: Increased move speed, reduced sprint out time, increased damage range
Crouch and Prone no longer adjust recoil

 

CALL OF DUTY LEAGUE

Updated rulesets for CDL competitive modes in private match

CYBER ATTACK

Fix for a bug where a player could use lose their primary weapon and would be unable to see their viewmodel after being revived by a teammate

GROUND WAR

Fix for a bug where players would sometimes be unable to pick a spawn location
Fix for a bug where a Tac Insert could cause players to spawn on the enemy home base


Pick up Intel! – In the Operations, explore Verdansk to find additional backstory information of Verdansk and the Operators.
Fix for scoreboards displaying incorrect data
XP adjustments and general backend fixes
Various fixes for out of bounds and parachute exploits
Respawn timer no longer stays on screen after teammates are revived from bleedout
Fix for issue where the Munitions were not usable after respawning via Gunship
Fix for losing your weapons when picking up the core
Achievements can now be unlocked in CP
Fix for issue where players could spawn with their weapons in the downed state
Picked up Munitions no longer carry over from match to match. Only the Munitions you purchase with points will.
When respawning via the Gunship, you will no longer be given the Tank role
Selecting an Allegiance Operator or Allegiance as a favorite faction will now properly assign the voice of the correct operator
Operation Headhunter: Fix for a bug where players are not able to lock missiles onto the final boss helicopter
Operation Crosswind: Adjusted stealth for gameplay
Operation Paladin:
Fix for a bug where there was no UI or indicator of where to go or how to finish the objective after defending the 3rd arms crate
Fix for a bug where the default weapon was different than the weapon a player would hold if they were placed in Last Stand

 

I don't even want to imagine the Reddit salt about the M4A1 nerf. That was fucking brave of IW.
 

Share this post


Link to post
Share on other sites

I'm generally happy to have guns that are clearly better than the others but ghe 725 was just comically broken, you could use it like a Marksman rifle. 

 

 

The highlights for me of that patch.

CLAYMORES:

Detonating an enemy claymore with bullets is now non-lethal when at full health. We’ve also reduced the trigger and damage radius and also reduced the damage width to better match the trigger width.

BATTLE CHATTER:

Removed the ability for enemies to hear when they’ve been called out by the opposing team. We also adjusted the enemy callouts so they are never from your Operator. Enemy callouts now use a more restricted cone at the hip and even more restricted in ADS when calculating whether or not to trigger. We’ll continue to monitor this and make additional tweaks to Battle Chatter in future updates.

 

725 Shotgun: Increase to ADS and Hip Spread, reduced damage range

M4A1 Assault Rifle: Reduced damage range, small recoil increase

Assault Rifles: Increased hip spread to reduce effectiveness up close, less damage at long range for full auto 5.56 rifles

 

Good. Now just don't turn into the battlefield devs and nerf every gun that is fun to use please. 

  • Upvote 1

Share this post


Link to post
Share on other sites
5 hours ago, RYAN WHITELAW said:

Sold this yesterday for £40 and already have regrets as i fancy a game. 

 

Didnt even finish the campaign (got 3 levels in) and tge multiplayer just reminded me im a BF guy. 

 

And now im itching to play it, wtf? 

 

Haha. I’ve been playing less and although I had similar urges I held off, they did say changes would be made. 

 

3 hours ago, Uncle Nasty said:

Patch notes:

 

 

  Reveal hidden contents

 

 


Backend fixes to prevent crashes and improve stability across all platforms, include dev errors, and various performance fixes.
Fix for a few bugs where some streaks and Field Upgrades were able to be flown out of bounds without penalty. General out of bound fixes were also added.
Fix for a bug where a player being killed by an enemy with a Variable Zoom Scope would not see the zoom function in the killcam
Fix for the Semtex warning audio being heard at the same volume whether in a building or outside
In Headquarters, players were able to place a Tac Insert and respawn when their team owned the point. This has been fixed.
Fix for various collision issues across maps
Added UI that shows when XP events are active in playlists menus
Sprint and Tactical Sprint speeds are now back to speeds in Beta
Fix for a bug where the progress of the bomb defusal can be seen by the team that planted the bomb
Fix for a bug that revealed players to UAVs when they fired their weapons, even if they had Ghost and a silencer equipped
Fixed an issue where if multiple Personal Radars were active on a team, and are both marking the same enemy, only one player would see the enemy on their minimap.
RIOT SHIELD:

Fixed an issue where the throwing knife and Thermite weren’t causing the shield to go on the player’s back when thrown. We’ve also fixed the issue where explosive splash damage wasn’t working consistently. We’ll continue to tune the Riot Shield in future updates.

CLAYMORES:

Detonating an enemy claymore with bullets is now non-lethal when at full health. We’ve also reduced the trigger and damage radius and also reduced the damage width to better match the trigger width.

BATTLE CHATTER:

Removed the ability for enemies to hear when they’ve been called out by the opposing team. We also adjusted the enemy callouts so they are never from your Operator. Enemy callouts now use a more restricted cone at the hip and even more restricted in ADS when calculating whether or not to trigger. We’ll continue to monitor this and make additional tweaks to Battle Chatter in future updates.

MOUNTING:

Slight increase to recoil while mounting.

PERKS:

E.O.D. now clamps damage to a non-lethal amount, assuming the player is at full health

LIGHTING:

Continued updates to player visibility in dark windows and dark areas.

FOOTSTEPS:

We’ve increased the occlusion percentage to filter footstep sounds behind geometry and adjusted the footstep volume at a distance. We have another large footstep change coming in the next update which will make crouch and ADS movement significantly quieter. Stay tuned!

CHALLENGES/PROGRESSION/RANK

Daily Challenges and Active Missions are getting a full sweep of testing and fixes. We’ll have more updates to these systems in future updates.

Fix for a bug where the Infiltrator challenge was not tracking properly
Fix for launchers not giving XP when shooting down killstreaks
Fix for a bug where planting or defusing 5 bombs in Cyber Attack or SnD was not tracking properly
Camo challenge for “Kills After a Reload” didn’t give the player enough time to acquire a kill, so time has been increased
Fix for a bug where your XP require to reach the next rank was higher than the value needed

725 Shotgun: Increase to ADS and Hip Spread, reduced damage range
M4A1 Assault Rifle: Reduced damage range, small recoil increase
Assault Rifles: Increased hip spread to reduce effectiveness up close, less damage at long range for full auto 5.56 rifles
SMGs: Increased move speed, increased ADS move speed, small reduction in sprint out time
UZI SMG: Increased damage range
MG34 LMG: Increased hip spread, damage range reduction, small ADS slow down
M91 LMG: Increased hip spread, small damage range reduction
PKM: Increased hip spread, medium damage range reduction
Pistols: Increased move speed, reduced sprint out time, increased damage range
Crouch and Prone no longer adjust recoil

 

CALL OF DUTY LEAGUE

Updated rulesets for CDL competitive modes in private match

CYBER ATTACK

Fix for a bug where a player could use lose their primary weapon and would be unable to see their viewmodel after being revived by a teammate

GROUND WAR

Fix for a bug where players would sometimes be unable to pick a spawn location
Fix for a bug where a Tac Insert could cause players to spawn on the enemy home base


Pick up Intel! – In the Operations, explore Verdansk to find additional backstory information of Verdansk and the Operators.
Fix for scoreboards displaying incorrect data
XP adjustments and general backend fixes
Various fixes for out of bounds and parachute exploits
Respawn timer no longer stays on screen after teammates are revived from bleedout
Fix for issue where the Munitions were not usable after respawning via Gunship
Fix for losing your weapons when picking up the core
Achievements can now be unlocked in CP
Fix for issue where players could spawn with their weapons in the downed state
Picked up Munitions no longer carry over from match to match. Only the Munitions you purchase with points will.
When respawning via the Gunship, you will no longer be given the Tank role
Selecting an Allegiance Operator or Allegiance as a favorite faction will now properly assign the voice of the correct operator
Operation Headhunter: Fix for a bug where players are not able to lock missiles onto the final boss helicopter
Operation Crosswind: Adjusted stealth for gameplay
Operation Paladin:
Fix for a bug where there was no UI or indicator of where to go or how to finish the objective after defending the 3rd arms crate
Fix for a bug where the default weapon was different than the weapon a player would hold if they were placed in Last Stand
 

 

 

 

I don't even want to imagine the Reddit salt about the M4A1 nerf. That was fucking brave of IW.
 

 

IW has brought many of these issues upon themselves - especially that many of the urgent things they have reverted or changed with post-launch patches were only added in AFTER the Beta. 

 

Im all for optimism but it’s worth remembering that the last two games that IW made were Ghosts and Infinite Warfare, widely regarded as two of the worst Cods of this generation.

 

I have been pleased with the speed of their response and that gives me hope we will get there sooner rather than later. 

 

Share this post


Link to post
Share on other sites

Still a laggy mess for me (on PS4), normal modes are playable but not good, but Ground War is horrible most of the time.

 

Tried a couple of games of BFV, Conquest and Breakthrough on the new maps. 64 players, tanks, aeroplanes and destruction. 35 ms all the way trough with at couple of peaks at about 55 ms.

 

Annoying.

Share this post


Link to post
Share on other sites

Played for a few hours (all Objective based) and the patch seems great, 725 still a beast, not ridiculous at range anymore but still an absolute powerhouse, running speed is a touch faster but nothing silly or comedy, assault rifles less of an all-rounder go-to weapon, and the massively annoying semtex alarm has been calmed down.

 

Feels like IW want to keep the game consistent with their vision and tune it without it descending into ADD lunacy.

 

Seeing a lot of quitters on Piccadilly,  people really don't like this map on Kill Confirmed or Domination.

  • Upvote 2

Share this post


Link to post
Share on other sites

Getting a bit tedious now every time I boot this game up I’m having to wait half hour while it downloads and installs yet another massive patch 

 

‘’off to play Luigi 

  • Empathy 1

Share this post


Link to post
Share on other sites
9 minutes ago, denisb said:

Getting a bit tedious now every time I boot this game up I’m having to wait half hour while it downloads and installs yet another massive patch 

 

‘’off to play Luigi 


It is properly annoying how frequent this is.

Share this post


Link to post
Share on other sites
3 hours ago, Uncle Nasty said:

Played for a few hours (all Objective based) and the patch seems great, 725 still a beast, not ridiculous at range anymore but still an absolute powerhouse, running speed is a touch faster but nothing silly or comedy, assault rifles less of an all-rounder go-to weapon, and the massively annoying semtex alarm has been calmed down.

 

Feels like IW want to keep the game consistent with their vision and tune it without it descending into ADD lunacy.

 

Seeing a lot of quitters on Piccadilly,  people really don't like this map on Kill Confirmed or Domination.

I just hope they don’t deviate too much from what is clearly a winning formula .

Share this post


Link to post
Share on other sites
27 minutes ago, IainGamer said:

This is still a crock of turd of a game.  

 

24 minutes ago, IainGamer said:

Fed up of emptying clips into people and then bang one shot and you are dead.  Wtf?? 

Just. Trade. It. In. 

Share this post


Link to post
Share on other sites

Got my first rage hate message on PSN last night, apparently I'm being reported for cheating because of my killing machine build of the riot shield and 725. I'm so proud. I'm even wondering if the riot shield is a bit OP,  the way you can just steamroller people into corners as they panic spray you with bullets and melee them to death as they reload is probably like, um, bringing a riot shield to a gun fight. Hunkering down to defend objectives with this thing or going in hard on the offensive is equally viable. On your back it massively reduces your chances of being shot, and you'll never got shot whilst looking through a window again if you pull it up first.

 

 

 

 

 

Share this post


Link to post
Share on other sites
10 hours ago, IainGamer said:

Fed up of emptying clips into people and then bang one shot and you are dead.  Wtf?? 

 

You moaned about Blops4.

You moaned about WW2.

You moaned about Infinite Warfare.

You moaned about Modern Warfare remastered.

 

Maybe COD isn't the game for you.

Share this post


Link to post
Share on other sites
9 minutes ago, Rorygamer said:

Shoot House map is like Nuketown and is therefore the worst map

Agreed. 

 

In truth it's not as bad as Nuketown, there are a few spots where if you work with your team you can get an advantage rather than Nuketown's free for all lone wolf twitchiness. 

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Use of this website is subject to our Privacy Policy, Terms of Use, and Guidelines.