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It's a strange one this. I've done the obligatory find my house and have a fly about London and that was really fun! It's clearly a remarkable technological achievement and the hand crafted cities look genuinely amazing. Flying through Tokyo while the ambient music played was properly fantastic stuff that I'll remember for a while. I don't know if I'm missing something but it'd be nice to have a world map as I actually play as opposed to just the little nav map? So that mid flight I can kind of say "I'd like to go here now please" and the game point me in the right direction. I'm sure I'm just missing a key detail somewhere. 

 

And then... I guess that's sort of me done? I was always someone that defended Sea of Thieves for it's perceived "lack of content" on launch but this really is just a really beautiful technical achievement and not something I'll end up spending that much time on I think. I've spent hours on Trucking Simulators and games tend to take me twice as long as the howlongtobeat time just due to me pootling about looking at things the whole time. Hell, Red Dead took me well over 100 hours to finish just because of the amount of time wandering around looking at all the beautiful things. 

 

But this doesn't quite scratch that itch in the same way for some reason. There's just not that thing that ignites my interest and I can't really work out why. It's just a map. A really beautiful, stunning achievement of a map, but still just a map. Power to anyone that's really loving it though, I'll definitely keep reading through the thread because there's something in there that I really wanted to love. It's just not quite done it for me with what's on offer from a gameplay perspective quite yet. 

 

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18 minutes ago, Pockets said:


It’s setting the angle of the nose to keep your altitude level and is fucking tricky to get right. It’s supposed to stop you constantly climbing or falling without you having to actually hold the plane steady all the time. It’s not an exact science. 

 

I get that but instead of pulling the nose up and down i end up fiddling with the trim rocker on the back of the accelerator stick, I may be being a bit heavy handed with it but it seemed quite choppy over NY last night and if i left the main stick alone never really got a level trim only altitude going, same in the training. 

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1 minute ago, BitterToad said:

It's just a map. A really beautiful, stunning achievement of a map, but still just a map.

 

 

me too, i'm the same with the planet. so what if it has the entire globe mapped 1:1, boring!

 

if i wanted to see what its like flying around places, i could just get my pilots licence and buy a plane. 5/10

 

 

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I'm confused about something. When you click the left thumbstick, you get a row of icons at the top of the screen. When I first played the game, there was an 'active pause' icon at the far left that paused the game and let you scoot the camera around. Playing it now, that option is gone - the row of icons is still there when you click the thumbstick, but the active pause one is gone.

 

Does anyone know why it's gone and how I can bring it back?

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realised I haven’t played this since launch, and haven’t tried it with my 3070.

VR isn’t so good, the low frame rate gave me motion sickness and turning the detail down any further would’ve made it look like a PS2 game. However Project Wingman comes to GP today so that’ll probably satisfy my VR needs.

Otherwise, in “pancake mode”, 80% resolution at 4k with high detail selected it’s a fantastic looking game. 

I currently use a budget LG 4k tv with my PC, it’s not great. I have a 1440p ultrawide arriving tomorrow so I’m hoping the lower pixel count will help the performance while the extra width and curve of the screen will help with immersion.

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6 minutes ago, BitterToad said:

I've spent hours on Trucking Simulators

I suspect it's just that it's much bigger than trucking simulators, and there are large areas that aren't that interesting: your American Truck Simulator condenses stuff and the nature of driving along a road (even an American road) means you occasionally have decisions to make.

Mechanically, there's a hell of a lot more going on with this if you turn the assists off and get into trying to program the autopilot.

 

Perhaps try some of the bush trips - they're in pretty locations you won't immediately have thought of, teach you about visual flight rule navigation, and you get to spend twenty minutes at a time playing with your trim in order to allow you to use your phone to browse the internet (just like ATS 🙂 ).

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7 minutes ago, BitterToad said:

It's a strange one this. I've done the obligatory find my house and have a fly about London and that was really fun! It's clearly a remarkable technological achievement and the hand crafted cities look genuinely amazing. Flying through Tokyo while the ambient music played was properly fantastic stuff that I'll remember for a while. I don't know if I'm missing something but it'd be nice to have a world map as I actually play as opposed to just the little nav map? So that mid flight I can kind of say "I'd like to go here now please" and the game point me in the right direction. I'm sure I'm just missing a key detail somewhere. 

 

And then... I guess that's sort of me done? I was always someone that defended Sea of Thieves for it's perceived "lack of content" on launch but this really is just a really beautiful technical achievement and not something I'll end up spending that much time on I think. I've spent hours on Trucking Simulators and games tend to take me twice as long as the howlongtobeat time just due to me pootling about looking at things the whole time. Hell, Red Dead took me well over 100 hours to finish just because of the amount of time wandering around looking at all the beautiful things. 

 

But this doesn't quite scratch that itch in the same way for some reason. There's just not that thing that ignites my interest and I can't really work out why. It's just a map. A really beautiful, stunning achievement of a map, but still just a map. Power to anyone that's really loving it though, I'll definitely keep reading through the thread because there's something in there that I really wanted to love. It's just not quite done it for me with what's on offer from a gameplay perspective quite yet. 

 

 

 

 

 

Theres a reason why pilots actually use this game. The depth is in how accurate it is and what you make of it. 

 

Then again, i get what you mean, i can see why its not for some people. I for one wont be playing it religiously but instead will be firing it up occasionally and chilling out while playing on easiest settings. 

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3 hours ago, Eighthours said:

 

There is a known issue with Thrustmaster HOTAS One controller mapping, in that some of the buttons don’t match what the text says in the game. If you want to remap controls, this makes it difficult as you have to not believe what’s on the screen in front of you when assigning buttons!

 

A fix is apparently in progress, so I doubt it will be long before everything shows correctly. In the meantime, here are the default mappings which will hopefully help you in the tutorials - just press the button that corresponds to what they’re actually asking you to activate in the game, rather than the button the screen text is telling you to press!

 

 

4FB03270-D255-4CE6-9795-5DEB6A668A42.jpeg

Lifesaver, I was getting annoyed with the landing gear button not working and having to faff around in the cockpit looking for the lever.

 

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Completed a flight from Gibraltar to Tangiers this morning. Had to climb to 4,000ft to get above a thunder storm so my little Cessna didn't get obliterated. Almost botched the landing – fell short by 100 ft or so almost – which was quite nerve-wracking. Just have the Xbox App running on my iPad while I'm working and heading North to the SW coast of Spain and up to Cádiz to land.

 

Has anyone got refuelling to work? I can get the truck to the plane but nothing happens, so I ended up setting up a shortcut to refuel the plane automatically, which is a bit rubbish.

image.thumb.png.131c5dc99de0f0846718f2a4809c4794.png

 

 

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11 minutes ago, Gotters said:

 

I get that but instead of pulling the nose up and down i end up fiddling with the trim rocker on the back of the accelerator stick, I may be being a bit heavy handed with it but it seemed quite choppy over NY last night and if i left the main stick alone never really got a level trim only altitude going, same in the training. 

 

You're unblikely to ever manage to get it to fly absiolutly level hands-off. I'd always considered a very slow pitch down or very slow pith up to be trimmed.

A plane is more like a boat than a car. It's not connected to anything solid, and is always moiving through a fluid, which is, itself, always moving.

 

I think the progression is just - get better at flying on your own terms. Find the thing you like doing and do as much of it as you like. There's loads more things to turn on from the defaults to increase the challenge.

 

My morning flight was a lovely trip from Pembrey, then south across the bristol channel and down the north devon coast down to Davidstow. Down to Lands' End next, then Exeter, then verious bimbles along the south coast calling in at Thruxton and Goodwood.

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@BitterToad I totally get you, it is a tough one to get in to. The joy for me, beyond that initial “wow this is pretty” was really losing myself in understanding what aviation is. Learning about approach patterns, how to land perfectly, using systems like ILS to automate your approaches, flight planning, descent management, starting a cold and dark airliner and getting it off the ground without help. 
 

If all of this sounds incredibly dull MSFS is just a really pretty map. If it sounds intriguing you’ve got a lifetime of learning, mistakes, massive “oooooohhhh that’s what that means!” moments and a really fucking big hole in your wallet

 

Next purchase…. https://virpil-controls.eu/vpc-mongoost-50cm3-throttle.html

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2 hours ago, Quest said:

 

 

I did the training and I'm still not sure I understand trim. Eventually the game just went "Yeah, yeah, that'll do" and moved me on.

Yeah it’s hard to get A’s on some of the e later basic training ones. 

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3 hours ago, Nosejam said:


You can set anywhere in the world map as an arrival destination, doesn’t have to be an airport. You’ll then get a mark to that destination on your screen.

 

You can also set anywhere on the world map as departure, doesn't have to be an airport. As soon as you select "Fly" from your departure destination you start off mid-air. 

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I’m in love.

Cold start in a Cessna ASXGSA. I don’t bother with check lists, I’ll figure it out. Batteries, fuel pump, engines, parking break. Let’s go!

heathrow to Norwich.

I got pushed out by the ground crew for the first time and actually used the Tower to take off clearance for the first time. Everything I’m doing is pretty much winging it.

Currently cursing along at about 9,000 feet half way to Norwich.

I’m starting to get the feelings ‘I got when I played DCS World. Up in the air above the clouds, blue sky, hum of the engines, that real world feeling of fresh cool clean air around you and relaxation.

Beautiful game

 

What is the game some people ask?

Well for me it’s about learning the aircraft. Can you program the in cockpit navigation? Recover from a failure? Land perfectly constantly? Start cold , all that stuff.

It’s no DCs world where you blowing up tanks and bombing stuff unfortunately but what’s here is pure sim.

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Just now, iwan_canobi said:

Has anyone purchased any of the plane add-ons? I'm tempted to get the Typhoon so that I can fly the mach loop at low level, but £16 seems quite steep!

I saw that and immediately thought.

A, it;s 3rd party

B, what access do they have to the engine and systems?

C, is it just a model

D, how the hell can the game stream in the assets in time?

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@Harrisown Working Title have an early access marketplace replacement for the default G1000 that has improved it a lot. Hope it’s on Xbox too - their original G1000 mod was excellent and has now been rolled in to the base game

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2 hours ago, Lochenvar said:

 

I don't know if it's a bug, or just unclear in its labelling, but the external camera seems to work if you set it to the opposite of what you would think you want it to be.

 

So, I like inverted controls - I set the internal camera to 'push up to look down, pull back to look up'. If I set the external camera to the opposite, 'push up to look up, pull back to look down', that works how I'd expect it to.


 

Thank you! I was complaining about this to a colleague again this morning and it sort of dawned on me that yes, you probably have found the correct setting and why don’t you just flip it to the opposite of what it’s currently set to and see if it inverts the camera, so thanks for confirming that this is indeed what is needed. 

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29 minutes ago, iwan_canobi said:

Has anyone purchased any of the plane add-ons? I'm tempted to get the Typhoon so that I can fly the mach loop at low level, but £16 seems quite steep!


Cheaper than a real one!

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I had the same issue with the external cam. I suspect that not only is it set to the opposite of what you'd expect, but that the developers have described it in a non standard way. Like, in Halo, when you're flying the Banshee with inverted controls, you press down on the stick to make the camera look up. But if you think about it in the sense that the right stick is actually controlling the movement of the camera, then pressing down in the stick will make the camera move down.

 

So I think they're describing it from the perspective of the right stick controlling how the camera is moving, whereas I think most people would imagine it from the perspective of controlling where the camera is looking. Which is why it seems like its the wrong way round.

 

It's sort of amazing that Microsoft haven't got one of their UI teams to rethink the game's front end. In theory, the interface shouldn't be any more complicated than Minecraft, but they've really made a dog's dinner of it. There really needs to be some kind of casual-focused globetrotter mode, where you can bring up the map at any time, go anywhere you like, send bookmarks of interesting places to your friends, easily meet up with them, challenge each other to fly under bridges, etc etc.

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27 minutes ago, Harrisown said:

I saw that and immediately thought.

A, it;s 3rd party

B, what access do they have to the engine and systems?

C, is it just a model

D, how the hell can the game stream in the assets in time?

 

Yeah, those were pretty much the exact same thoughts I had as well. If it was a bit cheaper I'd give it a punt but might wait to see some reviews. I had a look at the pictures and it seems fairly accurate in terms of the cockpit layout, but there were a few issues I immediately spotted and the external view looked a bit....off somehow.

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31 minutes ago, Harrisown said:

I saw that and immediately thought.

A, it;s 3rd party

B, what access do they have to the engine and systems?

C, is it just a model

D, how the hell can the game stream in the assets in time?

There’s been an SDK published for a year, and a lot of the stuff has been ported over from other sims. Some of the most realistic planes will end up being third party, though I don’t know any of them are in yet. They’ll be a fair bit more than £16 though.

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Almost all the dlc is third party, that's quite standard with simulators really. Flight Sim X was the same and that came out in 2007.

 

They're specialist companies whose entire business is making these things for ultra-enthusiasts.

 

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The 3rd party dlc in general seems very highly priced, know this isn't an Xbox tax but £10-£15 for some remote airport seems pricey. 

 

I know it won't sell in large numbers and there is a bit of work in creating it.

 

Orbx had a vid up the other day saying their stuff is coming to Xbox soon

 

 

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1 minute ago, Gotters said:

The 3rd party dlc in general seems very highly priced, know this isn't an Xbox tax but £10-£15 for some remote airport seems pricey. 

 

I know it won't sell in large numbers and there is a bit of work in creating it.

 

Orbx had a vid up the other day saying their stuff is coming to Xbox soon

 

 

Just the way it is for stuff like this. Same kind of thing with train simulator, where the dlc adds up to thousands in total but you're not really meant to buy everything.

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1 hour ago, K said:

I'm confused about something. When you click the left thumbstick, you get a row of icons at the top of the screen. When I first played the game, there was an 'active pause' icon at the far left that paused the game and let you scoot the camera around. Playing it now, that option is gone - the row of icons is still there when you click the thumbstick, but the active pause one is gone.

 

Does anyone know why it's gone and how I can bring it back?

 

I find it tends to disappear if you are doing any of the Discovery Flights (might also be the same with training etc which I haven't looked at), although for me it always returns when I then go and just pick a flight from the map. I believe that you can bring it back by clicking on the cog icon on the right hand side of the icons and clicking one of the sliders in that list.

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1 hour ago, RFT said:

 

 

You're unblikely to ever manage to get it to fly absiolutly level hands-off. I'd always considered a very slow pitch down or very slow pith up to be trimmed.

 

 

Would you have examples of what VS you would consider acceptable at various airspeeds and altitudes? Yesterday I was flying at 150 knots at 16,000 feet, the best I could manage was around 300 feet per minute which made ATC keep coming on and telling me to climb.

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24 minutes ago, Gotters said:

The 3rd party dlc in general seems very highly priced, know this isn't an Xbox tax but £10-£15 for some remote airport seems pricey. 

 

I know it won't sell in large numbers and there is a bit of work in creating it.

 

Orbx had a vid up the other day saying their stuff is coming to Xbox soon

 

 

Oooh, Edgeley Opticas...

 

5 minutes ago, Swallow said:

 

Would you have examples of what VS you would consider acceptable at various airspeeds and altitudes? Yesterday I was flying at 150 knots at 16,000 feet, the best I could manage was around 300 feet per minute which made ATC keep coming on and telling me to climb.

 

I usually aim for under 100 feet/min if I'm flying casual. Personally if I need to be more precise than that for pronlonged periods I'll need an autopilot with an actial alt hold function. I think the C172 will have one but the 152 probably doesnt, and the CTSL which I;m currenly using defintely doesn'timage.png.cadfa40e0f6a347752f85b86465096f5.png

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1 hour ago, iwan_canobi said:

Has anyone purchased any of the plane add-ons? I'm tempted to get the Typhoon so that I can fly the mach loop at low level, but £16 seems quite steep!

I am buying the Spitfire later, it’s £22 but considering I’ve paid nothing for the game bar my subscription I don’t mind. 

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