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12 Minutes


bradigor
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But brute forcing isn’t fun at all when you have to wait to see if it worked then repeat a bunch of actions over to get back to the bit where you want to try something else.

 

in older point and click games brute forcing meant your character said “hmmmm that’s not going to work” then you tried something else. You're fucking with time anyway. Just let me rewind time or something.

 

Oh and not to mention the times that you had the right idea but simply missed the moment you were supposed to do it.

 

I pushed through to the end though as I wanted to see how everything panned out. I shouldn’t have. Even the story is awful not to mention the shockingly bad way the characters lines are stitched together if you’re not following the correct path.

 

This really has been the biggest disappointment of the year for me.

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I'm glad a few people have found some enjoyment in it, but almost nothing about this game worked for me. From the concept, the implementation, and the story. I don't even really agree the voice acting was good, and the way the phrases are linked compounded it.

 

3 hours ago, Stopharage said:

Worth mentioning to anyone who is still on the fence but wants to try this out, that you can ‘fast forward’ dialogue sections you’ve already been through which shortens some sections. 

 

I would have rather it just skipped than fast foward. It was still not shortening it enough to make it not tedious.

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I don't much like adding to a pile-on, but I fear I'm in the same boat as most here. Biggest disappointment of the year for me. I'm genuinely surprised by the number of positive responses it's gotten, even after reading said positive takes. I just can't see how it's possibly to get past the absolutely asinine plot and writing, when it's a game entirely focussed its story.

 

I should be the perfect audience for this — I love point and click adventures, time loop puzzles and narratives, single room puzzles and narratives, and branching dialogue in games. But there was just nothing here that I enjoyed. Psychopathic, unreactive characters. Moon logic puzzles. Horrendous UI on controller. Sub-Quantic Dream plot.

 

It even does the Quantic Dream thing of being needlessly nasty/edgy, presumably in an attempt to come across as serious/worthy. Of course you need to

Spoiler

drug/watch the murder of your wife to progress the plot; of course you have to torture said man to get the answers you need.

There's no payoff, no justification for this brutality, it's just seemingly there "because serious".

 

I'd sort of understand the game hitting so many potholes if it were a brave attempt at a new genre, but there are so many actually-great time-loop games that I can't believe that this, of all of them, got all the press attention.

 

If you want to play some incredible adventure games centered on time loops, may I recommend:

 

The Forgotten City, if you want plenty of meaningful loops and open-ended puzzles with logical, varied outcomes.

Virtue's Last Reward, if you want a headfuck with actual payoff.

Ghost Trick, if you want a lesson in how to construct single-screen timed puzzles that are actually fun to figure out. And also to meet the best dog in games.

 

God though, what a shame. I guess Annapurna had to release a duffer at some point. I still think that a really short-loop, single-space setting can make the perfect basis for a puzzle/adventure game, but this isn't it.

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I was going to question how they managed to rope in celebrities with this awful script (insert Seymour Skinner rubbing fingers jpg). Then I remembered this isn't Willem Dafoe's first rodeo.

 

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7 hours ago, Wiper said:

I should be the perfect audience for this — I love point and click adventures, time loop puzzles and narratives, single room puzzles and narratives, and branching dialogue in games. But there was just nothing here that I enjoyed. Psychopathic, unreactive characters. Moon logic puzzles. Horrendous UI on controller. Sub-Quantic Dream plot.

Total agreement with all of this. 

 

This was one of my most looked-forward to games this year and that it failed to meet my expectations is probably why I'm so down on it. However, I'd far rather studios attempted these niche games over repetitive rehashing of established formulas, even if that means we end up with 1 decent game amidst 5 glorious failures. For all its faults, 12 Minutes isn't an anodyne experience, it's just a frustrating and ultimately unrewarding one. But, thank fuck studios are willing to deliver diverse gaming experiences. 

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Limmy is streaming this right now and by god it does look obtuse. It's the perfect game for Limmy bafflement.

 

EDIT: sheer number of cunts in the chat trying to spoil the game though, christ.

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This was mildly entertaining but the looping mechanic just got more and more irritating as the game went on, to the point that I gave up right at the end and watched the endings on YouTube, most of which

 

Spoiler

I either wouldn't have even interpreted as 'endings' because of the looping mechanic, or were shit.

 

Bit of a shame really.

 

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7 hours ago, Harsin said:

I was going to question how they managed to rope in celebrities with this awful script (insert Seymour Skinner rubbing fingers jpg). Then I remembered this isn't Willem Dafoe's first rodeo.

 

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Wow, they look so excited be there.

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No no no.  I didn't like this at all.  Conceptially yes, and the acting was ok - although why get big name starts and make them do an accent so you can't tell it's them?

 

After a few hours I was already frustrated.  It's not the puzzle aspect as such - point and click adventures can be tough.   But you don't have the entire thing reset every 12 minutes and you have to do it again.  I used a walkthrough in the end just to see what happens at the end (just one of the endings, I couldn't be bothered with any more) and even with the walkthough I had to redo several loops because of annoying timing issues.

 

Glad some of you are loving it, but this is so not for me!

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On 20/08/2021 at 08:05, Stigweard said:

 

 

Aye, I dont think I'm gonna give up just yet either. But if it gets the point where I have to keep looking stuff up I don't think I'd bother carrying on. We'll see how it goes.

 

I've decided to not bother with this game anymore. I watched the

Spoiler

pregnant wife get beat up and shot in the head and that was after I'd drugged her

 

and that was all a bit too much, but I thought maybe I'll push on anyway.

 

Then I read this and quite frankly, fuck this game. Urrrrgh.

 

https://kotaku.com/twelve-minutes-might-have-the-worst-video-game-ending-o-1847540262

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Forgotten city is a really good time loop game which people should play instead of this. It's genuinely good and is all round pretty interesting (but it is only made by a small team and no doubt a hell of a lot cheaper to make than this)

 

Also, another vote for ghost trick. I might even have to see if I've got that still. 

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On 22/08/2021 at 05:33, elmo said:

Just let me rewind time or something.

 

I haven't played it, but now you've mentioned the butterfly effect I think that's what it should've aimed for. Juggling time to create positive chained outcomes is the vibe I got from its previews.

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46 minutes ago, Escape said:

 

I haven't played it, but now you've mentioned the butterfly effect I think that's what it should've aimed for. Juggling time to create positive chained outcomes is the vibe I got from its previews.


but how? It was always a three part, there is a cop/man/wife/murder accusation/death locked room mystery. It was clear that the first problem was how to stop the cop, and it wasn’t going to be pleasant.

 

we might argue that where it ends up is unfortunate (though in the context of the locked room mystery not that surprising in retrospect),  but it was always going to be pretty bleak.

 

the biggest surprise I had, apart from the final parts of the plot being less than desirable, was that the twelve minutes time pressure never once was an issue.

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7 hours ago, Stigweard said:

 

I've decided to not bother with this game anymore. I watched the

  Reveal hidden contents

pregnant wife get beat up and shot in the head and that was after I'd drugged her

 

and that was all a bit too much, but I thought maybe I'll push on anyway.

 

Then I read this and quite frankly, fuck this game. Urrrrgh.

 

https://kotaku.com/twelve-minutes-might-have-the-worst-video-game-ending-o-1847540262

 

I find that review somewhat odd.

 

Spoiler

I've seen parts of the game they describe, but I wouldn't say they were shocking enough for their weird moral panic about the game. It's clearly a shoddy piece of work and has extremely questionable writing and subject matter, but it's perplexing for a gaming publication to decide something must be the "worst" thing ever because the plot made them feel bad. I'm far far more concerned with the kind of willfully grisly torture porn played for enjoyment or laughs you get in the latest Mortal Kombat games than anything I saw in this.

 

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8 hours ago, Stigweard said:

 

I've decided to not bother with this game anymore. I watched the

  Reveal hidden contents

pregnant wife get beat up and shot in the head and that was after I'd drugged her

 

and that was all a bit too much, but I thought maybe I'll push on anyway.

 

Then I read this and quite frankly, fuck this game. Urrrrgh.

 

https://kotaku.com/twelve-minutes-might-have-the-worst-video-game-ending-o-1847540262

Spoiler

It sounds as if the writer of that article has been affected or upset by the game exactly how its makers intended, it stops short of calling it misogynistic, but I think that’s what they’re getting at, but if anything the woman in the story is the only innocent party, and the men cast as selfish or uncaring, even hateful characters (your own character is literally described as “monster”), the sins of the father and all that.

 

 

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TBF it is weirdly how

Spoiler

You can't convince your wife to do anything of use, even when you've persuaded her you are in a time loop. Instead you *have* to either drug or kill her multiple times, and watch her be killed, in order to do anything.

 

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5 minutes ago, therearerules said:

TBF it is weirdly how

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You can't convince your wife to do anything of use, even when you've persuaded her you are in a time loop. Instead you *have* to either drug or kill her multiple times, and watch her be killed, in order to do anything.

 

Spoiler

I didn’t kill her even once, but I did use the sleeping pills, and she might have accidentally electrocuted herself once 😬 but also, she did ultimately convince the cop of her innocence, but also bearing in mind the time loop story is fanciful and exists entirely in the protagonist/antagonists mind. 

 

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36 minutes ago, therearerules said:

TBF it is weirdly how

  Hide contents

You can't convince your wife to do anything of use, even when you've persuaded her you are in a time loop. Instead you *have* to either drug or kill her multiple times, and watch her be killed, in order to do anything.

 

 

Spoiler

The sofa is right fucking there by the side of the door and neither of them at any point think hey what if we shoved it over a bit. Even Leon Kennedy, who's not the sharpest tool in the shed, realised the value in sticking a heavy object in front of a door when someone is trying to get in and murder you.

 

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4 minutes ago, Harsin said:

 

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The sofa is right fucking there by the side of the door and neither of them at any point think hey what if we shoved it over a bit. Even Leon Kennedy, who's not the sharpest tool in the shed, realised the value in sticking a heavy object in front of a door when someone is trying to get in and murder you.

 

Spoiler

Considering a lot of peoples ills with the game seem to be it’s frustrating trail and error game play, I think that would just send players further down the wrong path and frustrate them more. I mean you can lock the door but he just boots it in if you don’t let him in anyway, so I just think you have to accept that he’s pretty determined and a sofa wouldn’t stop him. 

 

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36 minutes ago, Harsin said:

 

  Hide contents

The sofa is right fucking there by the side of the door and neither of them at any point think hey what if we shoved it over a bit. Even Leon Kennedy, who's not the sharpest tool in the shed, realised the value in sticking a heavy object in front of a door when someone is trying to get in and murder you.

 

 

This feels like more of a genre criticism to be honest. When I was watching Limmy play the game I did think "yep, I'm watching a man understandably bemused by point-click-adventure logic".

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29 minutes ago, Stanley said:
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Considering a lot of peoples ills with the game seem to be it’s frustrating trail and error game play, I think that would just send players further down the wrong path and frustrate them more. I mean you can lock the door but he just boots it in if you don’t let him in anyway, so I just think you have to accept that he’s pretty determined and a sofa wouldn’t stop him. 

 

Eh? I think a sofa would have easily stopped him. It wouldn't have aided the player to completion, but neither does 90% of the other arbitrary stuff players can do anyway.

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