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Marvel’s Avengers: A-Day


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It’s definitely fun in bursts, especially if you have an attachment to the superheroes. But only really if they sort out the frame rate.

 

I just can’t see how there’s any long tail game here though. The missions are so incredibly samey, as are the level assets. And with the gear pieces, there doesn’t seem any way to change the type of random stat bonus on them, and those can be pretty important to your style of play. So it’s going to be very frustrating at higher levels waiting til you get a powerful piece which actually has the right stats for you. And although there are maybe a couple of legendary pieces I’ve found so far which affect skills a little, that’s kind of it. None of them are going to dramatically change the way you play.

 

The only thing to come back for are going to be the new heroes, which won’t be able to be used much in multiplayer as everyone will be using them on release, so it’s back to three AI players for a while.

 

Also, for a superhero game with such a rich universe to mine from, there are only like maybe three proper supervillains you fight against?? I’m assuming they’ll drip feed others in, but it’s a particularly poor showing for the launch game.

 

It will be interesting to see how it plays out though- with the number of bugs still present despite the delay, part of me wondered if it had almost been sent out to die. I initially assumed with the licence that there’s no way that could be the case, but now I’m not so sure.

 

 

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9 hours ago, Retroguy said:

. And with the gear pieces, there doesn’t seem any way to change the type of random stat bonus on them, and those can be pretty important to your style of play. So it’s going to be very frustrating at higher levels waiting til you get a powerful piece which actually has the right stats for you. And although there are maybe a couple of legendary pieces I’ve found so far which affect skills a little, that’s kind of it.

 

 


They’ve just massively (and stealthily) nerfed geared drops across the board as endgame players weee getting 130 legendaries too often from running High level hives/missions.
 

‘People are gearing far too quick, increase the grind massively’ is also what Anthem did soon after launch.
 

Patterns seem to be gone entirely too.

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I finished it last night. 

 

It's the buggiest, jankiest game I have played this generation. It's frankly a mess. Plus it has a million other problems. I was on base PS4 btw. 

 

I have a few saved clips that would be perfect for a crowbcat video.

 

 

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35 minutes ago, Ry said:

I finished it last night. 

 

It's the buggiest, jankiest game I have played this generation. It's frankly a mess. Plus it has a million other problems. I was on base PS4 btw. 

 

I have a few saved clips that would be perfect for a crowbcat video.

 

 

 

Performance is a mess on the Xbox One X, so I dread to think what it's like on lower powered machines.

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List of bugs I have had, including game breaking. (With captures I may upload)

I only played the campaign btw and on a PS4 slim that's 2 months old:

 

The game hard crashed 4 times

 

My characters and enemies totally disappeared and had to restart a few times.

 

The game playing in slow motion, like the matrix. Never seen a bug like this ever. Restart needed.

 

Clipping through scenery and getting stuck.

 

The sky turning to flickering fire engulfing the whole screen in a couple outdoor sections. Restart needed.

 

The framerate chugging to what must have been 10fps for about 30% of the game.

 

Couple of characters repeating the same phrase over and over forever. Even in cutscenes. Hilarious. 

 

Textures not loading in for a good minute or not at all. 

 

There are more general ones also. But fuck me never played a game like it. 

 

 

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Always when I visited the Ant Hill base, I'd go and accept all the faction missions - they're mindless checklists, you don't even need to look what they are, just accept them all and all of them will unlock as you play - and the faction leader there says something like "that's awesome, thanks a lot for everything". So I accept all of them and then go shopping and talking to others while the entire time I'm doing that I would hear "that's awesome, thanks a lot for everything" on repeat over and over and over until I left the base.

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 I don’t think this is obviously as broken as Anthem - but I’d love to know the story of the behind the scenes stuff.

 

The campaign it feels has been rewritten/rejigged a lot.

 

The random tutorials are amazing. You’ve been Iron Man for ages and then you unlock his Training Room. I loaded into last mission and got told how the block button worked :D

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1 minute ago, Hexx said:

 I don’t think this is obviously as broken as Anthem - but I’d love to know the story of the behind the scenes stuff.

 

The campaign it feels has been rewritten/rejigged a lot.

 

The random tutorials are amazing. You’ve been Iron Man for ages and then you unlock his Training Room. I loaded into last mission and got told how the block button worked :D

Anthem was no where near as broken as this on a technical level. 

 

It was just shit. Like this. 

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I think the bad performance is probably due to Covid than anything else, I watched Easy Allies play it and the framerate was dropping into the teens on a PS4 Pro in Performance mode, that's clearly not supposed to happen.

 

Optimisation is one of the later things that gets done, so I would expect a bunch more games to come out a bit shonky over the next year and put a dampener on the next gen hype.

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I really can't get my head around why a game clearly built on selling skins/emotes/etc wouldn't have a social space to show off.


I mean I know why in practice (you can't have 7 hulks running around!) but it's really  chuffin wierd

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It’s so weird because some aspects of it are great- as Thor, you can throw Mjolnir and actually pin enemies to the wall or floor, and have control over when you recall it. As cap, you can kick your shield as it returns to you to bounce it off more enemies.

 

I almost feel sorry for the people who put stuff like that in the game because there must be team members who genuinely want to provide a great superhero experience.

 

But even if you put aside the GAAS elements, and even the shockingly terrible frame rate, there are SO MANY BUGS. Even the menu doesn’t work properly- sometimes the comics collectibles don’t show, sometimes the cosmetics that I see aren’t for the hero I’ve got selected etc. I’ve not seen a supposed AAA game released in this kind of state in years.

 

 

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So after X hours and getting Cap to level 30ish some interesting builds appear.

 

Ive made him basically eternally in Ultimate Mode and a take down machine. I’m not sure it’s a good thing but that one of the funnier ways to play is to basically ignore combat mechanics but hey - he wrecks .

 

Its amazing how long into the game that sort of element is. 

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Well, tbh pretty much everything about the game is broken so it’s not surprising.


I’ve discovered that if you cancel matchmaking (say because you get matched with super high level people), and then match make again, the other three slots vanish so presumably you’ll never find anyone. You have to reload like the carrier or ant farm and then try it again. You also get text overlapping text in the loading screen of the quinjet, and when you finish a mission, if you complete more than one objective by having done that mission, any audio just plays over the top of itself. It’s basically just in the state of an early access game.

 

I also found tonight that cap’s double jump just randomly stops working in the middle of a level.

 

So. Many. Bugs.

 

I’m also assuming that the factions were changed at the last minute, since other than a little reward for each level up, all they do is allow you to buy gear, which you can already buy at the other shop? They seem to go up to about level 50, but what’s the point??

 

Also this, which is presumably the face of some of the testers when they were told the game was being released as it was.

 

BC6A6604-4103-48A5-A870-77F703C2B972.thumb.jpeg.eddda5c40bfba77dba5b07c49edf7d28.jpeg

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Like the shield mission chains? Yeah they have specific rewards (usually patterns or rare resources), but levelling up the factions themselves seems to offer no purpose other than being able to buy more stuff. I know you get the benefit of each faction specialising in certain stats, but that’s such a small thing that it can’t have been all they were originally supposed to do.

 

Even the main menu options of the campaign or the avengers initiative (multiplayer) are odd- when you’ve completed the campaign, clicking on either one gives you exactly the same options, so why have they been laid out like that? By that point there’s literally no point in both those options existing.

 

But yeah as someone else said, it would be fascinating to see what happened behind the scenes for the game to get released like this. God, imagine the state it must have been in for the original May release date lol

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