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Marvel’s Avengers: A-Day


HarryBizzle

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35 minutes ago, Gabe said:

See, it does sound like a complete dumpster fire, and yet...


To be fair, the combat system in it is really good (I feel sorry for those who put the time in to make it so good, only to have it lumbered in such a cursed project), and the campaign isn’t bad.

 

If you know what you’re getting into, it could be worth £20.

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A recent 20GB update made me curious as to whats changed since i last played (nothing of note).

 

The campaign is 10 hours of throw away fun. After that its rinse repeat for XP with no real purpose. Loot that barely shows its face! Like all these games, the developers always underestimate how fast dedicated players will hit endgame, and none of them are set up or ready for the internet shit show when a game becomes boring within the first month.

 

The attention span of most players has been reduced to almost zero. This game in particular is a serious mish-mash of ideas, and none of them gel particularly well. At its core, its a beat-em-up, and the problem is the combat is terrible. Its not about The Avengers, its about making the repetition of punching (in this case robots) somewhat satisfying, which this game fails at miserably.

 

Okay. You have generic robot enemies. Why does every punch, whether it be Hulk or Black Widow sound like a muffled thud. Like someone getting angry at a pillow? 

 

I tried to give it the benefit of the doubt, but now i realise its just shit. 

 

Avoid! Sale or not.

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Yep, I wouldn't recommend it at any price. The campaign is OK, nothing more. You've seen everything in it before, done better. The combat seems like a decent copy of the recent God of War until the enemies get too numerous, and then it falls apart. Maybe if you have a particular desire to do routine action game stuff in an Avengers skin, it's just about justifiable.

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I'm a big Marvel nerd so it was fun romping through the campaign, but even that is by the numbers and repetitive. The repetitiveness gets taken to a whole new level in the laughable endgame of course. But I would agree that if one has no interest in Marvel by itself, it's a hard to recommend at any price. Even if it were free to be brutally honest.

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Speaking as someone who has little to no interest in Marvel but a big fan of the recent Tomb Raiders, I’d argue that the Campaign is worth spending £10-£15 on. I’d wait until it’s down to that price range digitally or you can buy, spend a week romping through and then trade back in to CEX for less than a £10 hit before buying.

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I've put in a couple of hours and it's been quite decent. I appreciate that there's no real point in the endgame (and probably nobody will be playing it when I get there) but for some throwaway, mindless Marvel fun it might be okay to just dip in for 20 minutes every once in a while to let off some steam. Or maybe not, I'll see when I get there.

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  • 4 weeks later...
10 minutes ago, tnman said:

Next-gen upgrade now dated for 18th March, which is nice. I've been waiting for that to start playing.

It's in this weeks deals with Gold on Xbox but still at an eye watering £30 for the base version. I'm thinking of waiting until it inevitably goes F2P and has more content.

 

I have actually taken to picking up my old save from Lego Marvel Superheroes 2 for a decent Marvel fix! 

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I've been infrequently dipping in and out of this (I still haven't finished the Assemble campaign) but I'm actually really enjoying the story and the whole Fisher Price cast lookalikes is nowhere near as distracting as it was when the beta landed - I've warmed to Bruce and Nat in particular.

 

In terms of gameplay, it's...okay, hence why I haven't finished the campaign yet - I tend to only play a single mission then leave it for a few days because all the punching without much purpose isn't as engaging as it should be. It is quite a good combat system, mind - though I really just can't get to grips with the flying controls no matter what I do. I still don't feel each character is unique however, like I'm not feeling the power of the Hulk nor the agility of Nat or the power of Tony or Thor's specials - and I'm not sure where Kamala is meant to fit.


I don't regret buying it, though, despite the fact I can't see how the endgame would hold any interest - it needs more maps (opening up the world would be nice), different mission types, better loot, more story content but if I'm honest I don't really know what would keep me playing beyond any story based content.

 

A question for those who have this: currently in the campaign I've got loads of other activities opened-up (iconic mission chains, HARM rooms, faction stuff etc) - will these remain open once I've finished the Assemble missions or do I need to do them before the end?

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It did make me laugh that they have weekly challenges to kill a number of enemies across all players (usually 1,000,000 when I've noticed it) and the last time I looked the day before it was due to end, I don't think the marker had moved at all. Quite sad actually, I dread to think how many people are actively playing and I don't for a second believe Hawkeye and a few story missions will bring loads back/new people in. I can't even see the appeal if it went F2P, either.

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2 hours ago, Gabe said:

I can't even see the appeal if it went F2P, either

It will do massive initial numbers, but the conversion to paying players will be minimal. At this point, they've got nothing to lose by giving it a try, as there is no way they will get the development costs back from sales of the base game. Going Game Pass/PS+ is the very least they need to do.

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4 hours ago, Gabe said:

I don't for a second believe Hawkeye and a few story missions will bring loads back/new people in.

 

But it's set in the aftermath of a Kree invasion*!

 

 

 

 

*The invasion is over and you're still fighting the same Aim bots.

 

Meanwhile, promised content such as the Clone Labs remains unreleased since they haven't been able to fix their netcode.

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27 minutes ago, Retroguy said:

Meanwhile, promised content such as the Clone Labs remains unreleased since they haven't been able to fix their netcode.

What are the Clone Labs meant to do? (I've read nothing of the proposed/pie-in-the-sky content.)

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1 hour ago, Gabe said:

What are the Clone Labs meant to do? (I've read nothing of the proposed/pie-in-the-sky content.)


I don’t really know, other than they’re some kind of multiplayer collaborative activity- apparently they haven’t been able to test them properly since testers keep dropping out of online sessions.

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11 hours ago, Gabe said:

A question for those who have this: currently in the campaign I've got loads of other activities opened-up (iconic mission chains, HARM rooms, faction stuff etc) - will these remain open once I've finished the Assemble missions or do I need to do them before the end?

 

Yes

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12 minutes ago, Hexx said:

 

Really?


Yeah, in the deep dive video and all the promo shots, it’s just him fighting the same robots, jetpack and mech suit guys.

 

They still haven’t fixed bugs with level geometry (see the stream session their staff did a little while ago where embarrassingly one of them fell through the floor of the level), enemies failing to respawn stopping game progress and daily missions not working. They’re not likely to add new enemies any time soon, at least not without making a massive song and dance about it. If they ever do, that is.

 

That’s why they’ve gone with Maestro as the new villain (who I’m guessing you at least fight at some point) so they can get away with just using a reskinned Hulk model.

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