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Marvel’s Avengers: A-Day


HarryBizzle
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4 minutes ago, bcofn said:

 

I mean what you're basically talking about here is the treadmill right? It seems totally unfair to me to have a large chunk of pretty great content largely dismissed because they said they were going to carry on development of the game post release. Everywhere I see the campaign and the combat as kind of handwaved away as "Yeah they're good BUT...". If they were expecting people to pay monthly or per season or something then I could maybe understand it but they're not so I think it's totally fair to judge it on it being a one off purchase with possibly more.

 

Not sure where you thought I was talking about the treadmill, but no, that wasn't my point at all. My point is CD made a number of promises before/on release which still haven't been kept. They said something like 'you won't believe how quickly we'll be releasing new heroes after launch'. Which, I suppose is true, but only ironically. Again, I'd point out that Spider-Man was advertised pre-launch but still isn't out over a year after release. Content promised for just after release like the clone labs still isn't out, and the patrol mode has disappeared from the roadmap. There's also the issue of the laughable number of enemies and villains.

 

Then there are the gameplay issues like the mustering points I mentioned, the fact that you hit the sky box when jumping on certain buildings, and having to walk the bifrost up stairs etc. Then you've got the bugs which persist since launch such as falling through the floor, enemies getting stuck in the floor, checkpoints failing to trigger, stuff like that. You sadly only have to watch the developer feeds to see examples of those. It took like over six months before you could even replay through the campaign. Multiplayer matchmaking is still broken as you pair up with people of totally different power levels. You still have to wait a minute when other people join the game because the ability to speed up the countdown is broken. And regardless of how you personally find the levelling, it's certainly a dick move to say 'the faster levelling experience is breaking the game experience, we need to slow it down', and then introduce microtransactions for more experience points just after. Especially as another promise before launch was that 'we will have no microtransactions apart from cosmetics'.

 

For me, I'd say I'd gotten my money's worth out of it, but the backlash is totally justified. It was advertised as a game which would have frequent content following launch, and at several times they've said they will do right by purchasers and turn it around, but this has never materialised. Again, live service game without the live service- it wasn't advertised as 'what you get in the box is it'. Now, there's an argument that at this point in the games industry, if you believe anyone will keep these kind of promises, more fool you, but that isn't quite the point here. As it is, they deserve the roasting they're getting, and hopefully this has at least had some tiny, tiny little impact with anyone else trying this crap. I doubt it, but hey...

 

 

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Despite the many problems with this, I was only ever going to play through the main campaign on my own anyway, so I've been very pleasantly surprised so far. It looks fantastic on the Series X and combat is decent fun.

 

Hardly innovative but a LOT better than I was expecting. Just a shame about the post game issues.

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I would love to read a detailed NDA breaking post-mortem of this project. It feels like the decision to turn it into Destiny/The Division may have come down from management fairly late in the day. Playing the campaign all signs point to the original plan being trying to make a Sony style cinematic third-person game before it went off the rails. It's a Frankenstein's Monster of a game. The start in particular feels heavily influenced by Insomniac's Spider-man walking around sections, albeit an Aldi own-brand version with janky animation where the characters look like they're ice-skating if you sprint. The story telling is pretty clumsy, you start contorlling a character and run around for ages watching her change size and have stretchy limbs, then it's played like a big shock that she has powers in a later custcene and then you get tutorial messages about how she has superpowers and how to use them. But still some 6/10 enjoyment to be gleaned from a GamePass entry (if I'd paid £60 would feel differently). Then suddenly eveything starts screeching to a halt every five minutes as you get tutorial messages about all the different currencies and upgrades and loot and daily challenges and blah, blah, blah. I've just got to the first 'Wartable' mission - the fact they thought that these would be something people would want to return to again and again is laughable.

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I still think theres a good game in here, some of the later DLC missions show promise and definately have some destiny style mechanics in them, it's something I really hope they build on. 
e.g.

Spoiler

Monica and the Cosmic Cube mission is great, lots of take out parts, and hide behind pillars/DPS race elements


I very much enjoy just putting this on for half and hour, levelling up gear a bit (have all characters at 50), tweaking builds and play it more like a 3D streets of rage smash em up than a life eating Destiny/Division sort of affair. Helps I have a couple of friends that also enjoy the same so multiplayer is an option (the in game match making is a waste of time on xbox)

Edit: finished off the achievements today too 1000G
OrmpSm8.png

 

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I think I have to revise my initial well at least it’s an alright-ish 6/10 single player game. The further I get the less narrative/properly designed levels there are and more and more shit destroy 3 waves of enemies stuff in bland arenas that feels like it came from some crappy mobile game.

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5 hours ago, Harsin said:

I would love to read a detailed NDA breaking post-mortem of this project. It feels like the decision to turn it into Destiny/The Division may have come down from management fairly late in the day. Playing the campaign all signs point to the original plan being trying to make a Sony style cinematic third-person game before it went off the rails. It's a Frankenstein's Monster of a game. The start in particular feels heavily influenced by Insomniac's Spider-man walking around sections, albeit an Aldi own-brand version with janky animation where the characters look like they're ice-skating if you sprint. The story telling is pretty clumsy, you start contorlling a character and run around for ages watching her change size and have stretchy limbs, then it's played like a big shock that she has powers in a later custcene and then you get tutorial messages about how she has superpowers and how to use them. But still some 6/10 enjoyment to be gleaned from a GamePass entry (if I'd paid £60 would feel differently). Then suddenly eveything starts screeching to a halt every five minutes as you get tutorial messages about all the different currencies and upgrades and loot and daily challenges and blah, blah, blah. I've just got to the first 'Wartable' mission - the fact they thought that these would be something people would want to return to again and again is laughable.

 

See this doesn't seem to bear any resemblance to the game i've been playing. I'm not sure what you think the game would have been had it not been what it is from the start since you don't really get any time with any characters in the base campaign beyond some introductory missions. The only time you actually get to play them in any meaningful way is in the post game missions. The only shock part of Ms Marvel having powers I remember is her jumping to defend someone in one of the early missions and I didn't feel it was 'Oh i've got powers' It was 'Oh I didn't expect to react that way and punch a guy across the room'. The tutorials come when they seem appropriate in the movement and then in the combat section when she's forced to fight. In fact the story makes it clear that she was affected by the events of the prologue and that her dad has been encourgaing her to keep it a secret. Pretty sure she also mentions when you get to her hideout right at the start that she's pretty much the only one that would be able to get there. I really don't remember seeing any endless tutorial messages about currencies either.

 

I'll repeat what I said before in that I didn't even expect to like it. I had no interest in it and only installed it because a friend wanted to play it in multiplayer and i've been really surprised at just how much i've enjoyed it so far. Obviously it's difficult to judge based on a game a year later (although i've not played the Hawkeye and Black Panther operations yet) but having spent some 81 hours in the game so far, enjoying the combat with Black Widow, Captain America and Kate Bishop I really don't think I would have been unhappy with it if i'd bought it.

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12 minutes ago, Jg15 said:

I'm tempted to try this but it wouldn't download when it came out on Gamepass a few weeks back. Has anyone managed to download since?

 

A friend couldn't download it either to begin with but has managed to now. No idea if that means it's fixed or just a random issue though.

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Just now, bcofn said:

 

A friend couldn't download it either to begin with but has managed to now. No idea if that means it's fixed or just a random issue though.

Thanks, if I can be bothered I will try it again.

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On 09/10/2021 at 11:08, Harsin said:

Disney seem to be moving to a Game Workshop farming out IPs to anyone who flashes a bit of wallet model at them at the moment. I mean we're supposedly getting a David Cage Star Wars game announcement soon*shudder*.

I think David cage is the world's most embarrassing hack (even though detroit has some people fooled for reasons I don't understand) but I will 100% day one buy him doing a marvel IP just for the fantastic lols.

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Did the Omega Level Threat mission tonight. It was ace, proper stupidly hard.
It's basically a raid style event, much much harder than anything else in the game.
 

Spoiler

You know the Super Adaptoid from the Kate Bishop DLC, well imagine him but now he can that can multiply into five of himself and non stop does Thors ults, stunlocks you to death with Cap's shield and pins you with Mjolnir etc.
It is very very hard.


More of this please, would make end game stuff well worth sticking around for.

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On 17/10/2021 at 01:08, mechamonkey said:

Did the Omega Level Threat mission tonight. It was ace, proper stupidly hard.
It's basically a raid style event, much much harder than anything else in the game.
 

  Hide contents

You know the Super Adaptoid from the Kate Bishop DLC, well imagine him but now he can that can multiply into five of himself and non stop does Thors ults, stunlocks you to death with Cap's shield and pins you with Mjolnir etc.
It is very very hard.


More of this please, would make end game stuff well worth sticking around for.

 

Managed to do this tonight and get my second exotic price of gear (neither fity playstyle sadly).

Thanks to a 200 champion level Hulk mainly who was a revive machine and tanked through like a trooper 

I'd quite happily pay for a load more omega level dlc, it's a huge step up from the rest of the content even at max challenge level (difficulty). 

Now rather looking forward to the forthcoming raid. 

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  • 3 weeks later...

This game really is the car crash that keeps on giving.

 

https://www.eurogamer.net/articles/2021-11-02-marvels-avengers-controversial-paid-xp-boosts-to-be-removed-following-backlash

 

Quote

Square Enix and Crystal Dynamics are removing Marvel's Avengers' controversial progression boosts from sale today as a "first step in rebuilding [players'] confidence in us as a team".

 

Square faced a furious backlash from Avengers players last month after it began selling XP booster "consumables" in the game's real-money store, despite pre-launch promises it would only ever monetise cosmetics. It was a step the community had feared was coming ever since Crystal Dynamics introduced an unpopular XP nerf back in March, and fan response to the arrival of paid boosters was swift and brutal.

 

Neither Square nor Crystal Dynamics responded to player criticism at the time, but now, almost a month later, the companies have announced that Hero's Catalysts and Fragment Extractors will be removed from Marvel's Avengers' in-game store "by the end of today"

 

"We apologise for not responding sooner to your concerns about the addition of paid consumables in the Marketplace," Square and Crystal Dynamics wrote in an official statement posted to Twitter. "We introduced them as an option for an evolving player base, and did not see them as pay-to-win since they don't offer power directly.

 

"After considering your feedback, we have decided that by the end of today, we will remove Hero's Catalysts and Fragment Extractors for purchase. They will continue to be earnable rewards and those already owned are still usable."

 

"We hope that this can be the first step in rebuilding your confidence in us as a team," the statement concluded. "It continues to be our goal to make the very best game possible. Thank you for being a part of the Marvel's Avengers community"

 

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19 minutes ago, Mr. Gerbik said:

If they're going to shutter it that soon from now, I could see the Spider-Man DLC getting cancelled. 

 

 

Doubt it, imagine their contract with Sony would spank them 8 ways from Sunday if they tried to do that. As said they'll probbaly just do the bare minimum. It's pretty funny that Sony thought this would be a potential system seller for them.

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And meantime, there are still huge bugs in the game, like spawning in the middle of the air miles away from your team mates, falling through non-existent ground when you start a game. It's been out for over a year and they still have glitches like this.

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2 hours ago, Retroguy said:

And meantime, there are still huge bugs in the game, like spawning in the middle of the air miles away from your team mates, falling through non-existent ground when you start a game. It's been out for over a year and they still have glitches like this.

Over a year isn't it?

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2 hours ago, deerokus said:

Over a year isn't it?

 

It is indeed, and they still haven't been able to get to grips with fundamental things like multiplayer matchmaking, which is apparently why the cloning labs content (originally announced for just after launch) has never materialised. 

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6 hours ago, Retroguy said:

And meantime, there are still huge bugs in the game, like spawning in the middle of the air miles away from your team mates, falling through non-existent ground when you start a game. It's been out for over a year and they still have glitches like this.

I played this quite a bit after it was added to game pass but it didn't take too long after completing the Avengers Reassemble stuff that I was pretty bored with it. At that point I'd only had the odd bug, most annoying was an unkillable enemy inside a wall in a kill all opponents section but then the Villain sector stuff got all bugged after I completed my first one and new ones would never appear at the war table.  Game and console restarts, waiting a number of days etc didn't fix it.  Quick google and its a known issue that's existed for months.  They clearly cant or wont fix the game

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Counterpoint: Squeenix is the wrong fit for Eidos and Crystal Dynamic just like they were for IO Interactive, and the disappointing end result of Avengers AD was most likely to a meddling publisher wanting to board dat gaas money train instead of letting the developer do what they do best.

 

I'm really glad IO managed to free themselves from Squeenix. I don't know if Crystal Dynamics and whatever Eidos studios are left would be able to do the same. But at the moment Crystal Dynamics is on loan to Microsoft to help out with Perfect Dark. That's very indicative of how Squeenix has no idea *what* to do with them. I think it would be for the best if Microsoft (maybe someone else, but imho Microsoft seems the best fit) would buy them and Eidos out alongside the associated ip: Tomb Raider, Legacy of Kain, Deus Ex, Thief, etcetera. Those are some really big names with a lot of reboot potential that could attract a lot of attention as a platform exclusive. God knows Squeenix isn't interested in doing anything with those titles anytime soon. (Or if they did, and the new Deus Ex turned out to be a hit selling 6 million copies turning in a nice profit, Squeenix would be disappointed because they expected 20 million copies sold and thus decide to dissolve the studio :rolleyes:)

 

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I played  a wodge of it on GamePass and it seems fairly obvious that it started life as an attempt to try and do a Sony style narrative third-person game with the Avengers license and at some point in development they were told to turn it into Destiny. You can see the jagged scars where they did it and the bit in the campaign where all narrative compulsion grinds to a halt as they ask you to pick shitty identikit 'wartable' missions off a map is quite jarring.

 

A Destiny-alike was a terrible fit for an Avengers game full-stop, never mind the studio.

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Yeah, it's a real bait-and-switch of a game. The first 25% or so of the campaign is actually pretty good, it's all hand-crafted environments with likeable characters and a decent story and a couple of boss battles against iconic Marvel villains. Then the rest of the game is crappy cut-and-paste missions in identikit locations (seriously, the Avengers spend about 75% of the game hanging out in Utah) and all you do for the entire time is punch robots. You're endlessly picking up useless loot, and you don't even get to explore the characters' skill trees in any depth because you have to play hundreds of hours of multiplayer to unlock everything.

 

The switch between the two versions of this game is right there on the screen when you play. You can literally see the point where the cold dead hand of the studio reached in and throttled the life out of the game. It must have been so disspiriting to work on.

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